View Full Version : [QUE] ship's horns
TheDarkWraith
10-26-07, 07:23 PM
After about a month of thinking and thinking I have finally discovered a way to add a ship's horn to ships. I'm going to use this new idea in my SH4 effects (and more) for SH3 mod. This horn will 'blast' when the enemy AI ship has discovered you :rock: . The horn will keep 'blasting' at regular intervals until they lose sight of you. My questions are:
- what is the standard number of horn blasts used to signal enemy sighted? one blast, two blasts, ??
- at what interval do these blasts usually happen? every minute, every 5 minutes, ??
- Does anyone have any actual sound clips of the horn blasts used by the ships in the game?
This might possibly delay the launch of my effects mod but the results will be well worth the wait!! This was one thing I've been trying to make happen :|\\
Each ship used in the game can have it's own unique sound :rock:
Koondawg
10-26-07, 07:24 PM
I read something on this not to long ago...also they had flags I believed were raised also...let me look around
TheDarkWraith
10-26-07, 07:28 PM
I read something on this not to long ago...also they had flags I believed were raised also...let me look around
having flags raised also....wow....:hmm: .....that's going to be a challenge to pull off.......that might take some time and possibly will not be able to do......I'll try though..:yep:
-SWCowboy.
10-26-07, 07:31 PM
Is this going to include fog horns as well?
I can look it up, it's bound to be on some Navy manual I have at home...
TheDarkWraith
10-26-07, 07:34 PM
Is this going to include fog horns as well?
I can look it up, it's bound to be on some Navy manual I have at home...
fog horns....wow...another good one....boy you all know how to keep me busy :hmm:
Right now I'm concentrating on just getting the number of sound blasts and the interval between successive blasts done. So this is just for when the enemy has spotted you.
iambecomelife
10-26-07, 07:42 PM
Is this going to include fog horns as well?
I can look it up, it's bound to be on some Navy manual I have at home...
fog horns....wow...another good one....boy you all know how to keep me busy :hmm:
Right now I'm concentrating on just getting the number of sound blasts and the interval between successive blasts done. So this is just for when the enemy has spotted you.
Found this on the web:
Ship’s Emergency Signals
Fire and Emergency (General Alarm) – In the event of a fire or emergency a continuous blast of the ship's whistle for a period of not less than ten (10) seconds supplemented by a comparable tone on the General Alarm – followed by descriptive PA System announcement. This signal may be followed by a succession of short blasts on the whistle, or tones on the General Alarm to indicate which Damage Control Locker will be the Emergency Squad muster location. All crew shall immediately proceed to berthing to retrieve Personal Floatation Devices (PFD) and then to their stations.
Abandon Ship (In the event the Master determines all personnel shall evacuate the ship) -
A succession of more than six short blasts followed by one long blast on the ship's whistle supplemented by a comparable tone on the General Alarm - followed by descriptive PA System announcement. Supplemental whistle signals are used to direct Boat Officers to lower, or stop lowering: One blast – lower, Two blasts – stop lowering. Emergency Squad personnel shall immediately proceed to their Abandon Ship stations, and all personnel shall follow the directions of the Boat Officers for orderly loading of lifeboats and life rafts.
Man Overboard (In the event a crewmember has fallen overboard) - A succession of three prolonged blasts of the whistle supplemented by a comparable tone on the General Alarm, Followed by one short blast of the ship's whistle to indicate the person is overboard to starboard, or two short blasts of the ship's whistle to indicate the person is overboard to port. All personnel on deck shall post look-out, and if observing the man overboard, keep insight and alert others.
Security Alert or Breach (In the event a security incident) - A succession of blasts on the ship’s whistle – prolonged, short, short, prolonged – three times, supplemented by a comparable signal on the General Alarm - followed by the spoken word XRAY on the PA System. PA System announcement will detail instructions for personnel. All personnel will follow directions as announced, or as given by Ship’s Officers.
Medical Team Muster (In the event the Medical Team should report to SickBay for medical
Emergency) - A PA System announcement with the spoken word CODE BLUE will be heard. PA System announcement will detail instructions for Medical Team. All personnel shall be alert to repaid movement of Medical Team, and assist as directed.
Dismissal (When alert or drill is completed) - Three Short Blasts on the ship’s whistle supplemented by a comparable tone on the General Alarm. All personnel shall stand down
and properly stow PFD and/or safety equipment.
-SWCowboy.
10-26-07, 07:46 PM
Speaking from my own grand accumulation of 83 days onboard a carrier... the boatswains use a bos'n's call to do the trills which generally mean we're secured from General quarters. They also pipe away different calls--different variations of highs and lows and trills mean different things. Let me find this info for you unless someone beats me to it...
TheDarkWraith
10-26-07, 07:47 PM
Ship’s Emergency Signals
Fire and Emergency (General Alarm) – In the event of a fire or emergencya continuous blast of the ship's whistle for a period of not less than ten (10) seconds supplemented by a comparable tone on the General Alarm – followed by descriptive PA System announcement. This signal may be followed by a succession of short blasts on the whistle, or tones on the General Alarm to indicate which Damage Control Locker will be the Emergency Squad muster location. All crew shall immediately proceed to berthing to retrieve Personal Floatation Devices (PFD) and then to their stations.
excellent! Thank you iambecomelife :up:
Now the next question....are there any talented people here who can make a wav file with the above description for Fire and Emergency? I'm thinking it should be the continuous blast of the ship's whistle for 5-10 seconds followed by a tone denoting the general alarm......the PA announcement..hmm..I guess we could do that also. Thoughts? opinions?
What do you think the interval is that all this repeats at? Every 5 minutes?
-SWCowboy.
10-26-07, 07:55 PM
RB is this for an ambient sound for the DD's DE's etc or the subs we command? Just curious...
Another thing I might add, is that the bosuns call is the primary method of spreading word throughout the ship. Just so nobody's confused, when you're saying the ships whistle that's in reference to the horn correct? The only reason the horn would be sounded is for navigational purposes, not spreading word throughout the ship.
Samwolf
10-26-07, 08:01 PM
Try this one
http://home.earthlink.net/~jonv/Shiphorn.wav
TheDarkWraith
10-26-07, 08:09 PM
RB is this for an ambient sound for the DD's DE's etc or the subs we command? Just curious...
Another thing I might add, is that the bosuns call is the primary method of spreading word throughout the ship. Just so nobody's confused, when you're saying the ships whistle that's in reference to the horn correct? The only reason the horn would be sounded is for navigational purposes, not spreading word throughout the ship.
these sounds are for the enemy ships.......but I could make one for the subs also..:hmm:
My terminology isn't correct I guess. The sound I'm looking for then would be for the boatswain's whistle. It's whatever gets 'played' to alert the crew when say a merchant discovered a German sub that was hunting them.
TheDarkWraith
10-26-07, 08:14 PM
Try this one
http://home.earthlink.net/~jonv/Shiphorn.wav
nice one.....but it appears I got my terminology incorrect. I'm needing the ship's whistle sound for my idea. :doh:
-SWCowboy.
10-26-07, 08:14 PM
Are you able to refine sounds on your own? I don't have the knowledge...the tools maybe, but not the skills.
There's one bosun's call site I found, it has what you're looking for:
http://www.btinternet.com/~fourthgill.seascouts/bocallpic.htm (http://www.btinternet.com/%7Efourthgill.seascouts/bocallpic.htm)
Maybe not all of it, but I can keep looking....
TheDarkWraith
10-26-07, 08:17 PM
Are you able to refine sounds on your own? I don't have the knowledge...the tools maybe, but not the skills.
There's one bosun's call site I found, it has what you're looking for:
http://www.btinternet.com/~fourthgill.seascouts/bocallpic.htm
refine sounds.....you mean edit them? I have tools yes to do that. I can add, edit, merge, distort, etc. Just because I have the tools doesn't necessarily mean I know how to use them..:doh: I'll turn to Hawk U-375, one of my sound guys on my team, for stuff like that.
-SWCowboy.
10-26-07, 08:20 PM
If you can remove the fuzziness and improve the clarity and crispness of the sound, the site I gave you should work pretty good.
I'm assuming you'd like a reference as to what each sound is used for?
Samwolf
10-26-07, 08:22 PM
Try this one
http://home.earthlink.net/~jonv/Shiphorn.wav
nice one.....but it appears I got my terminology incorrect. I'm needing the ship's whistle sound for my idea. :doh:
How about this one, it's Us Navy
http://www.nj2bb.org/sounds/allhands.wav
All Hands is piped as a general call to any event in which all hands are to participate (to battle stations for example).
TheDarkWraith
10-26-07, 08:29 PM
Try this one
http://home.earthlink.net/~jonv/Shiphorn.wav
nice one.....but it appears I got my terminology incorrect. I'm needing the ship's whistle sound for my idea. :doh:
How about this one, it's Us Navy
http://www.nj2bb.org/sounds/allhands.wav
All Hands is piped as a general call to any event in which all hands are to participate (to battle stations for example).
did the Germans use the same call as this one?
Samwolf
10-26-07, 08:39 PM
Try this one
http://home.earthlink.net/~jonv/Shiphorn.wav
nice one.....but it appears I got my terminology incorrect. I'm needing the ship's whistle sound for my idea. :doh:
How about this one, it's Us Navy
http://www.nj2bb.org/sounds/allhands.wav
All Hands is piped as a general call to any event in which all hands are to participate (to battle stations for example).
did the Germans use the same call as this one?
I have no idea, as far as I know the Bosun's calls could be the the same for every country. I'm ex-Army, don't know much about the Navy's "lingo"
Hawk U-375
10-26-07, 08:43 PM
Are you able to refine sounds on your own? I don't have the knowledge...the tools maybe, but not the skills.
There's one bosun's call site I found, it has what you're looking for:
http://www.btinternet.com/~fourthgill.seascouts/bocallpic.htm
refine sounds.....you mean edit them? I have tools yes to do that. I can add, edit, merge, distort, etc. Just because I have the tools doesn't necessarily mean I know how to use them..:doh: I'll turn to Hawk U-375, one of my sound guys on my team, for stuff like that.
Looking into it Boss!:up:
TheDarkWraith
10-26-07, 08:44 PM
Try this one
http://home.earthlink.net/~jonv/Shiphorn.wav
nice one.....but it appears I got my terminology incorrect. I'm needing the ship's whistle sound for my idea. :doh:
How about this one, it's Us Navy
http://www.nj2bb.org/sounds/allhands.wav
All Hands is piped as a general call to any event in which all hands are to participate (to battle stations for example).
did the Germans use the same call as this one?
I have no idea, as far as I know the Bosun's calls could be the the same for every country. I'm ex-Army, don't know much about the Navy's "lingo"
I was in the US Navy for 6 years as a Nuke EM...you'd think I would remember this. That was 8 years ago though.....:yep:
Hawk U-375
10-26-07, 08:49 PM
Ship’s Emergency Signals
Fire and Emergency (General Alarm) – In the event of a fire or emergency a continuous blast of the ship's whistle for a period of not less than ten (10) seconds supplemented by a comparable tone on the General Alarm – followed by descriptive PA System announcement. This signal may be followed by a succession of short blasts on the whistle, or tones on the General Alarm to indicate which Damage Control Locker will be the Emergency Squad muster location. All crew shall immediately proceed to berthing to retrieve Personal Floatation Devices (PFD) and then to their stations.
Abandon Ship (In the event the Master determines all personnel shall evacuate the ship) -
A succession of more than six short blasts followed by one long blast on the ship's whistle supplemented by a comparable tone on the General Alarm - followed by descriptive PA System announcement. Supplemental whistle signals are used to direct Boat Officers to lower, or stop lowering: One blast – lower, Two blasts – stop lowering. Emergency Squad personnel shall immediately proceed to their Abandon Ship stations, and all personnel shall follow the directions of the Boat Officers for orderly loading of lifeboats and life rafts.
Man Overboard (In the event a crewmember has fallen overboard) - A succession of three prolonged blasts of the whistle supplemented by a comparable tone on the General Alarm, Followed by one short blast of the ship's whistle to indicate the person is overboard to starboard, or two short blasts of the ship's whistle to indicate the person is overboard to port. All personnel on deck shall post look-out, and if observing the man overboard, keep insight and alert others.
Security Alert or Breach (In the event a security incident) - A succession of blasts on the ship’s whistle – prolonged, short, short, prolonged – three times, supplemented by a comparable signal on the General Alarm - followed by the spoken word XRAY on the PA System. PA System announcement will detail instructions for personnel. All personnel will follow directions as announced, or as given by Ship’s Officers.
Medical Team Muster (In the event the Medical Team should report to SickBay for medical
Emergency) - A PA System announcement with the spoken word CODE BLUE will be heard. PA System announcement will detail instructions for Medical Team. All personnel shall be alert to repaid movement of Medical Team, and assist as directed.
Dismissal (When alert or drill is completed) - Three Short Blasts on the ship’s whistle supplemented by a comparable tone on the General Alarm. All personnel shall stand down
and properly stow PFD and/or safety equipment.
Is this Merchant Navy..or US/British Naval doctrine?
iambecomelife
10-26-07, 09:35 PM
Ship’s Emergency Signals
Fire and Emergency (General Alarm) – In the event of a fire or emergency a continuous blast of the ship's whistle for a period of not less than ten (10) seconds supplemented by a comparable tone on the General Alarm – followed by descriptive PA System announcement. This signal may be followed by a succession of short blasts on the whistle, or tones on the General Alarm to indicate which Damage Control Locker will be the Emergency Squad muster location. All crew shall immediately proceed to berthing to retrieve Personal Floatation Devices (PFD) and then to their stations.
Abandon Ship (In the event the Master determines all personnel shall evacuate the ship) -
A succession of more than six short blasts followed by one long blast on the ship's whistle supplemented by a comparable tone on the General Alarm - followed by descriptive PA System announcement. Supplemental whistle signals are used to direct Boat Officers to lower, or stop lowering: One blast – lower, Two blasts – stop lowering. Emergency Squad personnel shall immediately proceed to their Abandon Ship stations, and all personnel shall follow the directions of the Boat Officers for orderly loading of lifeboats and life rafts.
Man Overboard (In the event a crewmember has fallen overboard) - A succession of three prolonged blasts of the whistle supplemented by a comparable tone on the General Alarm, Followed by one short blast of the ship's whistle to indicate the person is overboard to starboard, or two short blasts of the ship's whistle to indicate the person is overboard to port. All personnel on deck shall post look-out, and if observing the man overboard, keep insight and alert others.
Security Alert or Breach (In the event a security incident) - A succession of blasts on the ship’s whistle – prolonged, short, short, prolonged – three times, supplemented by a comparable signal on the General Alarm - followed by the spoken word XRAY on the PA System. PA System announcement will detail instructions for personnel. All personnel will follow directions as announced, or as given by Ship’s Officers.
Medical Team Muster (In the event the Medical Team should report to SickBay for medical
Emergency) - A PA System announcement with the spoken word CODE BLUE will be heard. PA System announcement will detail instructions for Medical Team. All personnel shall be alert to repaid movement of Medical Team, and assist as directed.
Dismissal (When alert or drill is completed) - Three Short Blasts on the ship’s whistle supplemented by a comparable tone on the General Alarm. All personnel shall stand down
and properly stow PFD and/or safety equipment.
Is this Merchant Navy..or US/British Naval doctrine?
It was for a state maritime academy, & I am sure that it is based on US merchant marine policies.
Hawk U-375
10-26-07, 09:41 PM
Excellent...i have acouple of Sounds to go off of.....:up: Will Edit and send them to Race...;)
Hawk U-375
10-26-07, 10:33 PM
iambecomelife Check your pm....;)
Race.....i sent you 2 examples of this sound......
This is good news and stuff, but does it
means then another Dellay on the
Effects Mod?:hmm:
Are we creating a monster?:roll:
TheDarkWraith
10-27-07, 12:17 AM
This is good news and stuff, but does it
means then another Dellay on the
Effects Mod?:hmm:
Are we creating a monster?:roll:
not a monster....a MASTERPIECE!! :smug: This was one of the last things I wanted in the first official release of the mod. I have other ideas to add but those can come in the next release after. The whistle sound for when the enemy spots you has been added to 3 ships thus far. Once I add it to all the ships it's release time! I'm still on track for this weekend's release :up:
woah, cant wait for monstermasterpieceV2x to arrive!!! :up: :up: :up:
Samwolf
10-27-07, 05:27 AM
Once I add it to all the ships it's release time! I'm still on track for this weekend's release :up:
I sure hope so. I've been delaying going back to sea since Thursday hoping to have this mod added to my game.:arrgh!:
This is good news and stuff, but does it
means then another Dellay on the
Effects Mod?:hmm:
Are we creating a monster?:roll:
not a monster....a MASTERPIECE!! :smug: This was one of the last things I wanted in the first official release of the mod. I have other ideas to add but those can come in the next release after. The whistle sound for when the enemy spots you has been added to 3 ships thus far. Once I add it to all the ships it's release time! I'm still on track for this weekend's release :up:
Don't worrie mate,
I know what is that, just tonight I spended 5 hours around the Menu-ini
to change font colors and make the Academy screen fit to my graphic...
So I very understand you mate!:yep:
Changing , testing in game, changing again, testing it again and
I can not count the nunber of times I started the game just to
test mi changes !:roll: :up:
Hawk U-375
10-27-07, 07:19 AM
Race,
I'll make more with different Ships....for later releases!!!!!
:up:
Bismarck
10-27-07, 08:18 AM
Is it possible to add these 'horns' to submarines where you press a button and it triggers the sound like in numerous train simulators.
TheDarkWraith
10-27-07, 11:00 AM
Ship’s Emergency Signals
Abandon Ship (In the event the Master determines all personnel shall evacuate the ship) -
A succession of more than six short blasts followed by one long blast on the ship's whistle supplemented by a comparable tone on the General Alarm - followed by descriptive PA System announcement. Supplemental whistle signals are used to direct Boat Officers to lower, or stop lowering: One blast – lower, Two blasts – stop lowering. Emergency Squad personnel shall immediately proceed to their Abandon Ship stations, and all personnel shall follow the directions of the Boat Officers for orderly loading of lifeboats and life rafts.
Man Overboard (In the event a crewmember has fallen overboard) - A succession of three prolonged blasts of the whistle supplemented by a comparable tone on the General Alarm, Followed by one short blast of the ship's whistle to indicate the person is overboard to starboard, or two short blasts of the ship's whistle to indicate the person is overboard to port. All personnel on deck shall post look-out, and if observing the man overboard, keep insight and alert others.
Hawk, I'm needing an abandon ship and manoverboard also...;)
Sailor Steve
10-27-07, 11:06 AM
RB, the confusion about ships sirens (horns) and bosun's pipes (whistles) raises a problem. If a ship sounds a siren to alert other ships about the presence of a u-boat, it will be heard for miles. The bosun's pipe, even if broadcast over the ship's loudspeakers, isn't going to be heard from a u-boat unless it is very close. How loud are you making these?
Hawk U-375
10-27-07, 11:33 AM
Ship’s Emergency Signals
Abandon Ship (In the event the Master determines all personnel shall evacuate the ship) -
A succession of more than six short blasts followed by one long blast on the ship's whistle supplemented by a comparable tone on the General Alarm - followed by descriptive PA System announcement. Supplemental whistle signals are used to direct Boat Officers to lower, or stop lowering: One blast – lower, Two blasts – stop lowering. Emergency Squad personnel shall immediately proceed to their Abandon Ship stations, and all personnel shall follow the directions of the Boat Officers for orderly loading of lifeboats and life rafts.
Man Overboard (In the event a crewmember has fallen overboard) - A succession of three prolonged blasts of the whistle supplemented by a comparable tone on the General Alarm, Followed by one short blast of the ship's whistle to indicate the person is overboard to starboard, or two short blasts of the ship's whistle to indicate the person is overboard to port. All personnel on deck shall post look-out, and if observing the man overboard, keep insight and alert others.
Hawk, I'm needing an abandon ship and manoverboard also...;)
The second sound i sent you is the Abandon ship...with the 6 short Whislte blows followed by the "General Alarm."
Will work on man over.
First one i sent was the Emergency/Fire.....What did you think?
Ping Panther
10-27-07, 01:50 PM
It has all the convoy signals by code! (Red rockets are mentioned, horn blasts, pendants, EVERYTHING!)
http://www.convoyweb.org.uk/extras/index.html (http://www.convoyweb.org.uk/extras/index.html)
Click into 'CONVOY SIGNALS'
Flag info. at top of page & Rocket flare/horn blasts at bottom of page! ;)
Hawk U-375
10-27-07, 01:55 PM
It has all the convoy signals by code! (Red rockets are mentioned, horn blasts, pendants, EVERYTHING!)
http://www.convoyweb.org.uk/extras/index.html (http://www.convoyweb.org.uk/extras/index.html)
Click into 'CONVOY SIGNALS'
Flag info. at top of page & Rocket flare/horn blasts at bottom of page! ;)
Great Site!!!!! :up:
TheDarkWraith
10-27-07, 01:56 PM
RB, the confusion about ships sirens (horns) and bosun's pipes (whistles) raises a problem. If a ship sounds a siren to alert other ships about the presence of a u-boat, it will be heard for miles. The bosun's pipe, even if broadcast over the ship's loudspeakers, isn't going to be heard from a u-boat unless it is very close. How loud are you making these?
The boatswain's whistle will only be heard when in close proximity to the ship...min range 25m, max range 250m. Does that sound about right?
The ship's horn I haven't added yet.....will be though! I'm thinking min range 500m, max range 5000m. Does that sound right?
Now due to the way I'm making this happen these sounds will repeat at a certain interval. How long should the interval be for the whistle? for the horn?
Hawk U-375
10-27-07, 09:03 PM
Ship’s Emergency Signals
Abandon Ship (In the event the Master determines all personnel shall evacuate the ship) -
A succession of more than six short blasts followed by one long blast on the ship's whistle supplemented by a comparable tone on the General Alarm - followed by descriptive PA System announcement. Supplemental whistle signals are used to direct Boat Officers to lower, or stop lowering: One blast – lower, Two blasts – stop lowering. Emergency Squad personnel shall immediately proceed to their Abandon Ship stations, and all personnel shall follow the directions of the Boat Officers for orderly loading of lifeboats and life rafts.
Man Overboard (In the event a crewmember has fallen overboard) - A succession of three prolonged blasts of the whistle supplemented by a comparable tone on the General Alarm, Followed by one short blast of the ship's whistle to indicate the person is overboard to starboard, or two short blasts of the ship's whistle to indicate the person is overboard to port. All personnel on deck shall post look-out, and if observing the man overboard, keep insight and alert others.
Hawk, I'm needing an abandon ship and manoverboard also...;)
Check your Email!!!!!! Sent you ALOT!!!!!! of sounds.....:up:
AOTD_MadMax
10-28-07, 10:45 AM
@ Racerboy
i got an Destroyersignal-sound originally comming from an Fletcher-Destroyer.
This signal was blast when enemy Units sighted and the crew have to go to their Weapons for preparing the ship in attackmode !
Perhaps you can use this signal for your Idea.
Here you can get it :
http://85.25.133.181/Files/mods/FertigeSchiffe/Destroyersirene.rar
Greets
Maddy
TheDarkWraith
10-28-07, 10:52 AM
@ Racerboy
i got an Destroyersignal-sound originally comming from an Fletcher-Destroyer.
This signal was blast when enemy Units sighted and the crew have to go to their Weapons for preparing the ship in attackmode !
Perhaps you can use this signal for your Idea.
Here you can get it :
http://85.25.133.181/Files/mods/FertigeSchiffe/Destroyersirene.rar
Greets
Maddy
Is that the only sound that was heard? Did the boatswain whistle come first (all hands one) and then this siren? Nothing followed the siren?
Hawk currently has the all_hands boatswain whistle, followed by announcement for all hands to man battlestations, followed by the general alarm. It rocks! This one I just spoke of will be used in the military ships. One just containing the boatswain whistle will be used for the mechants until I find something better.
AOTD_MadMax
10-28-07, 11:05 AM
The Whistle comes first yes but nobody on a german Sub could ever hear that whistle, blowin by a boatswain on a enemy destroyer.
Remember, you making a mod for all Kaleuns in their submarines and SH3 didnt got any kind of Destroyercommand :rotfl:.
And on german subs in War nobody got enough time to blow a whistle when they was spotted. They ring the Alarmbell and prepared for crashdive.
Greets
MadMax
TheDarkWraith
10-28-07, 11:32 AM
The Whistle comes first yes but nobody on a german Sub could ever hear that whistle, blowin by a boatswain on a enemy destroyer.
Remember, you making a mod for all Kaleuns in their submarines and SH3 didnt got any kind of Destroyercommand :rotfl:.
And on german subs in War nobody got enough time to blow a whistle when they was spotted. They ring the Alarmbell and prepared for crashdive.
Greets
MadMax
you are correct sir. But if you external camera out close enough to the ship you're attacking you'll hear these effects :smug: ;)
AOTD_MadMax
10-28-07, 12:14 PM
you are correct sir. But if you external camera out close enough to the ship you're attacking you'll hear these effects :smug: ;)
Hmm thats right but isnt the Sirene or any kind of shiphorn not enough ?
I think you have to edit every Destroyer to realise this cause the noise must be noded in a special position of the Destroyer like the Bridge.
The same is to the sirene.
Heavy work ........ puh but it will :rock: when you can make it real.
Greets
Maddy
bigboywooly
10-28-07, 12:19 PM
There are easier ways than that to do it am sure
Sailor Steve
10-28-07, 01:27 PM
The boatswain's whistle will only be heard when in close proximity to the ship...min range 25m, max range 250m. Does that sound about right?
The ship's horn I haven't added yet.....will be though! I'm thinking min range 500m, max range 5000m. Does that sound right?
That does sound about right. I was thinking when I posted, and apparently some others were thinking as well, that it was just the whistle. In fact they used the sound-powered phones, so it's coming over a loudspeaker system and can be heard everywhere on board. 250m sounds pretty good.
Now due to the way I'm making this happen these sounds will repeat at a certain interval. How long should the interval be for the whistle? for the horn?
If the whistle is being used to alert the crew, or if the siren is being used to alert other ships, it probably won't repeat at all. 'General Quarters' is announced when going to battle stations, only once.
I had a second look at the Convoy Signals page, and given that they are also hoisting flags I'm pretty sure that the "six short blasts" etc. is to warn all the other ships, so it will be the ship's siren (horn), not a bosun's pipe.
I like this one: Blue triangle flag with white ball="Submarine close to or track or torpedo in sight Port Side. Also-2 groups 6 short blasts"
Hoot-hoot-hoot-hoot-hoot! Hoot-hoot-hoot-hoot BOOM!
TheDarkWraith
10-28-07, 01:37 PM
Heavy work ........ puh but it will :rock: when you can make it real.
Greets
Maddy
I already have...;)
It was fairly easy to do also from the way I did it. Think way 'outside of the box' here.......
Hawk U-375
10-29-07, 10:54 AM
What would be the sound of a Merchant ships....Alarm? I think i saw it once ...being a Bell Rining? Need to know....if anyone could help......:-?
TheDarkWraith
10-29-07, 11:39 AM
to give my BETA testers an idea of what I'm doing with v2.03 as far as sound effects for the ships themselves (general alarm, boatswain's whistle, horn, etc.) I'll be sending them v2.03 BETA. Maybe they can give me some additional ideas that I haven't thought of yet...;) Look for it soon all! :yep:
Fahnenbohn
02-28-16, 11:48 AM
Hello,
I've added several good sounds for ships' whistles (ShipSiren_01.wav to ShipSiren_05.wav in data/Sound), but the last one is never played in the harbour. Moreover, when the siren sounds are played, they are not enough audible. And also, these 5 sounds and amb_Harbour.wav are not played in small harbours. Any idea on how to correct these 3 problems ?
Thanks in advance guys
Hello,
I've added several good sounds for ships' whistles (ShipSiren_01.wav to ShipSiren_05.wav in data/Sound), but the last one is never played in the harbour. Moreover, when the siren sounds are played, they are not enough audible. And also, these 5 sounds and amb_Harbour.wav are not played in small harbours. Any idea on how to correct these 3 problems ?
Thanks in advance guys
10-29-2007
http://i64.photobucket.com/albums/h196/lqdgrphcs/thread_necro_zps92d0acb7.gif
I believe all sounds have to be added to sh3.dll.
You are using s3editor right?
You will need to go to the Harbour_kit model in library folder and add the sound to the .dsd file, matching it with a parent obj id in Harbour_kit.dat.
Add the sound files only to models that are in small harbours, if they are small harbour specific.
Fahnenbohn
02-28-16, 03:53 PM
First, i don't understand how ShipSiren_01.wav and amb_Harbour.wav are played in big harbours ...
Look for:
\data\Terrain\Locations\the different harbors .dsd files
Look for:
\data\Terrain\Locations\the different harbors .dsd files
Yes, more specific way of doing it.
Fahnenbohn
02-28-16, 10:04 PM
Yes, that's it ! Problems solved. Thank you !
Anvar1061
02-28-16, 11:20 PM
Yes, that's it ! Problems solved. Thank you !
You have made new mod?
Fahnenbohn
02-29-16, 05:15 AM
You have made new mod?
I'm just testing new sounds in harbours.
geosub1978
02-29-16, 10:03 AM
Six short blasts followed by a long one, always declares "EMERGENCY" and this depends on what you are after.
E.g. emergency break-away, enemy in sight, heading to danger, fire on board etc....
Amplifications are given by the rest nets or signaling!
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