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View Full Version : [REL] Start at Sea v1.0


Rubini
10-25-07, 05:19 PM
From the readme:

Octobe 25, 2007
Start at Sea V1.0 for GWX 1.03
==============================

After more than 2 years ago I started the Harbour Traffic mod series that was adapted for almost all the big mods since then. Harbour Traffic was intend to bring life to all Sh3 harbours, mainly the departure ports, with a historical traffic when possible.

I guess that HT mod series followed its purpose very well, just limited by the Sh3 engine itself.

But now, more than 2 years have past and after we play the game a lot, frequently we should like to have a more quick departure to go more directly to our patrol. SH4 already have this option on the stock game but SH3 donīt.

Well, the best way to do this, observing some SH3 limitations, is to use this new mod - Start at Sea - which will put your patrol start point more or less 25km away from your base, into the sea - and you can easily revert to start docked again when you want!

This 25km have a sense: this is the maximum distance where Sh3 allows to you to dock at any base. This means that even starting at sea you yet can finish your patrol docked into your base - if you wish to.

I also tried to put all these "at sea departure point" near where your escort ship will bring you safely into your base (if you wish to "use" this feature).

That is all, the mod works 100% - we need now to claim JScones to make this absolutelly automatic putting it as a SH3 Comm feature. ;)
=================================================

LinK:
http://rapidshare.com/files/65409750/Start_at_Sea_V1.0.7z.html
http://www.mediafire.com/?fn21eipmic3
(JSGME ready)
=================================================

Usage and Installation:

The mod can be installed without quit the game. So, when you want to start at sea just Alt Tab from SH3, install the mod using JSGME, then return to Sh3 and you are ready to go.

At the other side, to return to "start docked", just make the inverse action, uninstalling the mod using JSGME and so on.

Notice that the mod was designed to work only with (all) the standard German flotilla bases- from Trondheim to Jakarta - and just install/uninstall when you will start a new patrol, so donīt install/uninstall it mid patrol.
=================================================

Other comments about some Sh3 limitations:

- Sh3 only accept the first entry on LND file with the correct base name as the correct base/place to use to start missions. So, you will see (as an example) a "Brest" name blue point more or less 25km away from the real Brest harbour location. I then provide another "Bresthafen" name that will be now point to the exact Brest harbour location (neutral colors to avoid others save/reload problems). The first mark can be seing as the "Brest port Entrance" and the other as the "Brest docks itself".

- Because the max distance needs to be 25km from the harbour itself, Brest, La Rochelle, Bordeaux and Trondheim "sea start points" are yet inside of the respective harbour canal, and not at the escort ship max point, but in its path anyway.

- Flensburg was an exception; I put it in the end of the canal (because the 25km rule allows), a bit away from itīs escort ship max point, to meet some better gameplay functionality.

- When you start a patrol your crew will be just stand (as they do in the dock) and your uboat is stopped. Just run ahead and after you pass 450m from the start point your crew will start to look at the horizon.
=================================================


Hopes that you like it!
Rubini.

KrvKpt. Falke
10-25-07, 06:19 PM
Will give it a try; sometimes leaving Lorient is boring...
But what about "Start in pen" mod? Is it possible?

ReallyDedPoet
10-25-07, 07:37 PM
Nice work Rubini :up:


RDP

Rubini
10-25-07, 07:42 PM
Will give it a try; sometimes leaving Lorient is boring...
But what about "Start in pen" mod? Is it possible?

Well, the idea is exactly to have choices. I made it because sometimes Iīm also boring and want a more quick departure. The beautiful is that it is possible to start at dock at any time again if you wish.:up:

About Subpens...GWX and others mod (since HT mod in truth) already have some places where you start at a subpen when historically correct. Lorient is an exception because the subpen localization isnīt good.

The Munster
10-26-07, 10:07 AM
As I am an impatient little git, this is an ideal workaround to by-passing the Harbour ; will give it a try sometime in the future ;)

onelifecrisis
10-26-07, 10:22 AM
Excellent news! Thanks Rubini! :)

onelifecrisis
10-26-07, 10:26 AM
I seem to be having trouble DLing it from mediafire. :(

It's only a tiny file though, would someone be willing to email it to me?

Rubini
10-26-07, 11:37 AM
I seem to be having trouble DLing it from mediafire. :(

It's only a tiny file though, would someone be willing to email it to me?

No problem! Just send your email to me ( by PM)
Iīm at work now, then I will email you ASAP.:up:

Rubini
10-26-07, 12:39 PM
I just received a good number of PMs asking me to email the mod...you are right ...media fire is really with some problem, i also can't downlod anything from there now. As I said, I'm at my work. Later when i come back to my house I will then upload also do rapidshare and will also reply the PMs by email (with the mod -it's a tiny 40kb file!), ok?;)

And thanks to try the mod!:D

Woof1701
10-26-07, 01:02 PM
Wow that was fast. Thanks Rubini!

Kpt. Lehmann
10-26-07, 02:05 PM
Nice work Rubini.:arrgh!:

jaxa
10-26-07, 02:09 PM
Good idea Rubini.

PS. What about answer for my PMs?

Rubini
10-26-07, 02:10 PM
Nice work Rubini.:arrgh!:
Thanks Kpt.!
The idea and some others tweaks are always at hand for next GWX update if you want it. Anyhow, I guess that the perfect place for this feature is Sh3 Comm.;)

Rubini
10-26-07, 02:32 PM
Good idea Rubini.

PS. What about answer for my PMs?

Oh God! Sorry my friend! I forgot about them!:damn:
I promisse that today at night I will reply them too!:oops:

bigboywooly
10-26-07, 02:48 PM
Sooperb as ever mate :up:
Double quick time too

looney
10-26-07, 03:29 PM
Is there another D/L link?

Rubini
10-26-07, 04:30 PM
Is there another D/L link?
I finally returned to my home!
First post updated with two new links for rapidshare and mediafire.
Hopes that now the download works!:arrgh!:

Sailor Steve
10-26-07, 04:35 PM
Thanks, Rubini. Being a twisted, scenery-loving sort it's not something I will ever use, but its existence is a welcome feature for most of the rest.:rock: :sunny:

Rubini
10-26-07, 04:44 PM
Thanks, Rubini. Being a twisted, scenery-loving sort it's not something I will ever use, but its existence is a welcome feature for most of the rest.:rock: :sunny:

Thanks mate!
I second your opinion! I love eye candy and imersion! This is why i need to put a self excuse to myself on the readme about the HT mod! :D

But I know that I will use it in some moment before finish the war!:rotfl: :up:

CapitanPiluso
10-26-07, 07:58 PM
Thanks a lot, it s sometimes tedious to guide your u boat towards the real places where things begin.;)

Ivan Putski
10-27-07, 08:31 PM
Thanks Rubini, a great piece of work, gets to the heart of things.:up:

Metl
10-28-07, 02:41 AM
will this work without GWX?

Jaeger
10-28-07, 07:26 AM
big thanks for this mod. i like this feature in sh4, but i didnt know that it would be moddable for sh3 too. the idea to do this mod is as important as the work to build it. very good work! :yep:

Rubini
10-28-07, 07:47 AM
will this work without GWX?
Not yet. Only when (and if so) this feature becomes available on Sh3 Comm it will be usefull for any mod or even stock game. As It is now (and its the unique way), the modifications needs to be made on the "entire" Campaign_LND.mis...this means that it will only work on a specific LND from a specific mod, in this case GWX 1.03

This is why will be very important to port it for SH3 Comm.:yep:

Jimbuna
10-28-07, 08:17 AM
Great work....as usual Rubini :rock: :up:

Rubini
10-29-07, 09:15 AM
Thanks @BBW, Jimbuma and all you guys!

I'm yet waiting for JScones reply from the possible addtion to Sh3 Comm...:cool:

Jimbuna
10-29-07, 04:17 PM
Thanks @BBW, Jimbuma and all you guys!

I'm yet waiting for JScones reply from the possible addtion to Sh3 Comm...:cool:

:roll: "Jimbuma" :hmm:

:lol: ;)

Rubini
10-29-07, 06:59 PM
Thanks @BBW, Jimbuma and all you guys!

I'm yet waiting for JScones reply from the possible addtion to Sh3 Comm...:cool:

:roll: "Jimbuma" :hmm:

:lol: ;)

Sorry jimbuna!:D

bigboywooly
10-29-07, 08:01 PM
:rotfl: :rotfl:

Jimbuma

Class
:up:

Metl
10-29-07, 09:27 PM
I doubt you'll get a reply. Last I heard he had completely given up on that project due to lack of thanks from the community.

Rubini
10-29-07, 11:20 PM
I doubt you'll get a reply. Last I heard he had completely given up on that project due to lack of thanks from the community.

I yet have some sparse contact with him. I guess that he will reply in some moment, even that if will be a simple "no". I will try again anyway some moment ahead.;)

Jimbuna
10-30-07, 05:33 AM
:rotfl: :rotfl:

Jimbuma

Class
:up:

Midland Moose :lol:

Hawk U-375
10-30-07, 07:48 AM
Does this work with NYGM?:-?

Rubini
10-30-07, 08:01 AM
Does this work with NYGM?:-?

Not yet. Take a look on my reply to the same question on post 24 above.:ping:

Hawk U-375
10-30-07, 08:08 AM
Damn my quick question......:damn: Just saw it...;)

java`s revenge
02-19-09, 02:17 PM
I have lost this wonderfull mod. One download link is very busy and on the other
one the file has been gone.

Does anyone have another download link?

Thanks a lot

Awful Smutje
02-19-09, 02:30 PM
I have lost this wonderfull mod. One download link is very busy and on the other
one the file has been gone.

Does anyone have another download link?

Thanks a lot

Try the SH3 Commander, this option is embedded.

java`s revenge
02-19-09, 03:17 PM
I am sorry but i don`t use sh3commander.

Sailor Steve
02-19-09, 04:23 PM
Big mistake on your part. SH3 Commander is the single best tool for the game, providing a huge amount of control over the way things work, plus some great options as well. If I had to choose between it and any of the supermods, well, it would be a tough decision. It's that good, and that important.

Jimbuna
02-19-09, 04:44 PM
Big mistake on your part. SH3 Commander is the single best tool for the game, providing a huge amount of control over the way things work, plus some great options as well. If I had to choose between it and any of the supermods, well, it would be a tough decision. It's that good, and that important.

Agreed http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Apart from the supermod bit http://www.psionguild.org/forums/images/smilies/wolfsmilies/jawdropper.gif

Laufen zum Ziel
02-19-09, 10:18 PM
Very well done as usual. If you keep it up I will have to get a bigger HD for mods.

http://i262.photobucket.com/albums/ii113/laufen345/saluteofficerjs9.gif

java`s revenge
02-20-09, 03:11 AM
Okay, i will give it a go!!

UberTorpedo
02-20-09, 06:36 AM
Linky to ver 1.0 =====> http://files.filefront.com/Start+at+Sea+V10/;9141012;/fileinfo.html

:up:

cheers