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View Full Version : [REL] JSGME v2.0.0 now available!


JScones
10-22-07, 09:55 PM
JSGME v2.0.0 is now available from http://jonesoft.jaennahre.com (http://jonesoft.jaennahre.com/) or via JSGME's Update feature.

http://www.users.on.net/~jscones/software/screenshots/JSGME.gif

Changes:
- Now records a snapshot of mod files at the time of enabling and disables based on that snapshot
- Now warns when a mod adds new folders that were added by previously enabled mods
- Now supports importing of mods through drag and drop from Windows Explorer, Desktop etc (not supported under Microsoft Vista)
- Added ability to rename mods by selecting and pressing F2
- Added ability to create new mod folder names by pressing F7
- Now plays a sound when enabling or disabling has completed
- !BACKUP folder now has hidden attribute
- Now deletes mods to the Recycle Bin
- Snapshot and comparison files now saved to MODS folder
- Improved system message handling
- Many code enhancements

The first change is the most important and what constitutes the new major version number.

JSGME now maintains an install log whenever a mod is enabled, meaning that you can do whatever you like to the source files afterwards (including deleting the mod altogether) and JSGME will still correctly disable the mod (just remember though that if you do modify a mod's source files after enabling, those files won't appear in-game until you disable and re-enable the mod ;)). So no more game corruption caused by deleting enabled mods from your hard drive!

INSTALLATION
Prior to installing v2.0 it is imperative that you disable all current enabled mods. Not doing so will corrupt the running of JSGME and hence your game. Once you've disabled all mods (check your !BACKUP folder too for any residual files), simply install this version over the top and resume using as you normally do. If you have a lot of mods installed, create an activated mods list first so that you can remember the order in which to re-enable then.

NB: If when you run this version for the first time it displays activated mods, then unfortunately you are a victim of the self-inflicted "oops". In other words, at some stage you've manually deleted or renamed a mod while it was still enabled. Unfortunately, JSGME v2.0 can not fix existing instances of this problem, so before continuing you'll need to determine the impact and manually correct (either reinstall the mod on your computer and disable through your previous version of JSGME, or manually remove the files from your game and then disable the entries via the new version of JSGME).

If you use a language pack, please download the updated version from http://jonesoft.jaennahre.com (http://jonesoft.jaennahre.com/) Pls note that some updated packs are not yet available - they will be uploaded as soon as possible. You can continue to use your current language pack in the meantime.

Please note that if you have created a snapshot, then you will need to manually move 'JSGME file snapshot.txt' from the game's root folder to the MODS folder as JSGME now writes to the MODS folder. This is a once only requirement.

I'd like to express my thanks to the numerous testers who have been testing out the various builds over the last few weeks. Your input has been greatly appreciated and helps make JSGME that little bit better. :up: :rock:

onelifecrisis
10-22-07, 09:59 PM
HURRAH! :rock:

Sweet! Thanks a lot! :ping:

Reece
10-22-07, 11:29 PM
Good one Jaesen!:up:
Cheers.

baggygreen
10-22-07, 11:45 PM
Nice work Jscones!

I especially like that you've kept the layout very similar (if not identical) - it'll make life for simpletons like myself much easier:yep:

FIREWALL
10-23-07, 12:17 AM
Thank You Jscones :up:

Wolfehunter
10-23-07, 12:36 AM
Thanks JScones. I much appreciate it.:up: :rock:

nikbear
10-23-07, 12:59 AM
Thank you JScones,the life saver just got better:up: :rock: :yep:

Klaus_Doldinger
10-23-07, 02:17 AM
Thank you; great job!:up:

Zero Niner
10-23-07, 02:26 AM
Thank you, sir! :up: :)

GOZO
10-23-07, 03:31 AM
Thanks...AGAIN!!!!:D


/OB

Huskalar
10-23-07, 03:33 AM
Nice work, thanks! :up:

JCWolf
10-23-07, 03:36 AM
Thanks Mate,:yep:

Another helping hand given for free,
and sure it's needed!

Love the drag and drop option, most usefull !:up:

joea
10-23-07, 05:34 AM
Nice job thanks a lot! :up:

Alex
10-23-07, 06:13 AM
Great ! :D
I appreciate this update. :cool:

Thanks a lot Jaesen ! :up:

TarJak
10-23-07, 06:22 AM
Thanks Jaesen!:up: Great work as usual.

Woof1701
10-23-07, 06:36 AM
That's brilliant. Thanks. Exactly what I was waiting for!!

ReallyDedPoet
10-23-07, 06:43 AM
Nice work Jaesen :up:


RDP

Venatore
10-23-07, 07:04 AM
As always another excellent software product from you. :up:

Slick Rick
10-23-07, 08:03 AM
Thanks mate!!!!! :up:

Samwolf
10-23-07, 08:14 AM
:up: Worked perfectly, just as advertised.

bigboywooly
10-23-07, 08:33 AM
Sweet

Nice one :up:

SquareSteelBar
10-23-07, 12:23 PM
http://img66.imageshack.us/img66/2532/6c4498555jq.gif

Friedl9te
10-23-07, 12:34 PM
:sunny:

U49
10-23-07, 12:40 PM
:rock:
I wouldn't want to remember what live was BEFORE I first used JSGME....

And the applause of the month goes to: JScones :()1:

Thank you!
Ups: I must update my signature, it still states JSGME 1.5 :D

ryoga_77
10-23-07, 02:18 PM
Thanks Jaesen!:up:

tommyk
10-23-07, 04:27 PM
Thank you JScones! :up:

nikbear
10-23-07, 05:18 PM
Could some please help and tell me quickly which folder this update has to be installed to,thanks;)

i_b_spectre
10-23-07, 05:53 PM
I'm still a newb at such things, but if I use the JSGME Update feature while I'm in the middle of war patrol (career saves), is there any downside to installing the update while not in port?

Oh, and thanks so much for your work JScones :rock:

Pablo
10-23-07, 08:48 PM
Hi!

More oustanding work. Thank you, Jaesen! :D

Pablo

JScones
10-23-07, 11:47 PM
Thanks guys.

Another few things I forgot to mention about the main change: you should now notice both a) an increase in enabling and disabling speed, and b) a decrease in the size of backup folder, particularly for mods with large numbers of new files.

Could some please help and tell me quickly which folder this update has to be installed to,thanks;)
Same as the current version, that is, the game's base/root folder (for SH3, that's the folder that contains sh3.exe).

I'm still a newb at such things, but if I use the JSGME Update feature while I'm in the middle of war patrol (career saves), is there any downside to installing the update while not in port?
You can use JSGME's Update feature at any time, it merely d/ls the update to your machine. Before installing though you MUST disable all mods, in which case you really should be safely tucked away in port first.

nikbear
10-24-07, 10:13 AM
Thanks JScones,sorry for the haste,was trying to install the update before I went to bed;)

Borgneface
10-24-07, 10:42 AM
Thank you very much JSCones, perfect software as usual and the changes are very usefull!

:up: :up:

onelifecrisis
10-29-07, 08:23 PM
JScones, I've found a bug with 2.0.0.101

It thinks that folder names are case sensitive. If I have two mods, one which contains data/cfg/newfile.cfg, and one which contains data/CFG/newfile.cfg, then it will not detect a conflict.

OLC

JScones
10-30-07, 12:38 AM
JScones, I've found a bug with 2.0.0.101

It thinks that folder names are case sensitive. If I have two mods, one which contains data/cfg/newfile.cfg, and one which contains data/CFG/newfile.cfg, then it will not detect a conflict.
Thanks, I'll have a look...

...OK, there's a 2.0.1 up now which fixes this case sensitivity problem. I also tightened up the folder renaming feature (there was nothing wrong with it - I just made it more "Windows Explorer" like in behaviour).

Just install over the top of the current version.

onelifecrisis
10-30-07, 01:51 AM
JScones, I've found a bug with 2.0.0.101

It thinks that folder names are case sensitive. If I have two mods, one which contains data/cfg/newfile.cfg, and one which contains data/CFG/newfile.cfg, then it will not detect a conflict.
Thanks, I'll have a look...

...OK, there's a 2.0.1 up now which fixes this case sensitivity problem. I also tightened up the folder renaming feature (there was nothing wrong with it - I just made it more "Windows Explorer" like in behaviour).

Just install over the top of the current version.

Quick work!! :o

Thanks :D :up:

Rubini
10-30-07, 08:09 AM
Many thanks Jaesen. A top work as always!:up:
And mate can you look at this?
http://www.subsim.com/radioroom/showthread.php?t=124064

If you want we can talk about it by PM or email. Please give it a chance, I'm sure that will be not difficult to do and the best is that will work with any mod!:yep:

Cheers mate!

Rubini.

JCWolf
10-30-07, 09:34 AM
just had to say one more time that this
was a gret upgrade on this tool Jaesen mate !:up:


it works like a charme, no bugs at all to report
and I will test it over some other installed games
that I have so I can info on you on how it works !:rock: :yep: :up:


love the new window look of it,
and the all options that the program
gives to save , record , backup, drag and drop
the files and mods !


Thanks again mate !:yep:

nikbear
10-30-07, 11:50 AM
JScones, I've found a bug with 2.0.0.101

It thinks that folder names are case sensitive. If I have two mods, one which contains data/cfg/newfile.cfg, and one which contains data/CFG/newfile.cfg, then it will not detect a conflict.
Thanks, I'll have a look...

...OK, there's a 2.0.1 up now which fixes this case sensitivity problem. I also tightened up the folder renaming feature (there was nothing wrong with it - I just made it more "Windows Explorer" like in behaviour).

Just install over the top of the current version.

Do I have to disable my mods first before installing this update JScones:hmm:

Capt. Shark Bait
10-30-07, 05:51 PM
realliy like this little proggie:rock: . got a suggestion for the next version. can a button for select all be added so you can delete, enable/disable all at once rather than one at a time? it's make things easier when adding something major to Sh3 cuz it's rather time consuming if you have 30+ mods

Paco
10-31-07, 01:45 AM
:up:

Great Work!


Greetings,
Paco.

nikbear
11-01-07, 07:01 PM
Has anyone found out if you have to disable your mods before installing this minor update:hmm:

JScones
11-03-07, 03:36 AM
realliy like this little proggie:rock: . got a suggestion for the next version. can a button for select all be added so you can delete, enable/disable all at once rather than one at a time? it's make things easier when adding something major to Sh3 cuz it's rather time consuming if you have 30+ mods
:hmm: You have read the help file haven't you?

JScones
11-03-07, 03:37 AM
Has anyone found out if you have to disable your mods before installing this minor update:hmm:
I think my instructions, *both* in the first post of this thread *and* in the installer preamble are quite clear. ;) :up:

3Jane
11-03-07, 05:34 AM
Hi,

I use the skin-packs for merchants, escorts, destroyers and capital ships. With the earlier version of the JSGME in the GWX installation, all four packs activated without any conflictor other messages. But with the new version when I activate the other three skin-packs after the 'capital ships' pack (destroyers, escorts etc), I see the message saying some of the date related files have already been altered by the capital ships pack and activation could create problems in the game. Is it safe just to activate all four packs anyway, as the game ran fine with all of them activated with the earlier JSGME version.

(pre 2.0.0 JSGME) mods activated mods list.
http://img254.imageshack.us/img254/7938/39082782kf5.png

**edit: Everything seems to be working fine so far though.

Capt. Shark Bait
11-03-07, 06:55 AM
realliy like this little proggie:rock: . got a suggestion for the next version. can a button for select all be added so you can delete, enable/disable all at once rather than one at a time? it's make things easier when adding something major to Sh3 cuz it's rather time consuming if you have 30+ mods
:hmm: You have read the help file haven't you?

umm... not really lol
oh, so that's what that button's for :D

JScones
04-24-08, 09:00 AM
FYI latest info on JSGME development over here (http://www.subsim.com/radioroom/showthread.php?t=123908&page=3).

From now on the SH4 Mods Workshop forum will be the primary source for any announcements pertaining to JSGME. It's just easier for me to keep things in one place rather than scattered around.