View Full Version : Rfb 1.31& Mods
What other mods can be used with RFB 1.31 that will enhance it and not mess it up??
panthercules
10-22-07, 07:22 PM
You can put all kinds of stuff on top of RFB 1.31 - the following is my current list of Mods (generated by JSGME), and everything seems to be working fine:
RFB1.31
AHEAD 2-3 by Payoff for 1.3 for JSGME
Airbases in proper colors for 1.3 for JSGME
Anvart's Fix_USTorpBomber for SH4-1.3 for JSGME
Anvart's Fixed Scope animations for 1.3 for JSGME
Bearing Tool (3000 Yards) for 1.3 for JSGME
Better Leaks 1.0 for 1.3 for JSGME
Brighter torpedo wakes for 1.3 for JSGME
Capt Cox - All Uniform Fixes for 1.3 for JSGME
Capt Cox Map Table for 1.3 for JSGME
Capt. Cox muzzle flash for 1.3 for JSGME
Capt. Cox Smaller Rocks for 1.3 for JSGME
CaptainMidnights_CBS Radio 5-12-07 for 1.3 for JSGME
Darker Recog Manual for 1.3 for JSGME
Panther's Gramophone Music for 1.3 for JSGME
Panther's -fixed betterscopes worn for 1.3 for JSGME
Panther's -fixed Real Deck Gun 1.0 for 1.3 for JSGME
Panther's Dad's Navy Photo for Desk in port for JSGME
IJN Type13 radar fix 2.0 (Tater) for 1.3 for JSGME
Kosh_Stealthy_Sub_v1.22b for 1.3 for JSGME
Improved Gun and Explosion Sounds for 1.3 for JSGME
Map Labels by Jace11 for 1.3 for JSGME
Pantherfish-only names and Hull Numbers for 1.3 for JSGME
Precision Bearing Chart for 1.3 for JSGME
Wartime Tonnage Aces for 1.3 for JSGME
Natural Sinking Mechanics 3.3 Classic for JSGME
ROW Camera vs_2 for JSGME
ROW Classic Zones Special Effects vs_2 for JSGME
ROW Hi Res Sea Foam for JSGME
ROW Objects Reflections vs1 for JSGME
ROW Sound Effects vs1 for JSGME
ROW Textures VS_2 for JSGME
ROW Very Slow Clouds for JSGME
Panther's tweaked Commands.cfg file for RFB 1.31 for JSGME
Panther's disabled hydrophones on surface for JSGME
Sound Distance Boost for SH4-1.3 for JSGME
Tater's IJN DCs v 0.91 for SH4-1.3 for JSGME
Panther's tweaked files (ini txt and dat) 1024x768 for ROW + RFB 1.31 for JSGME
Panther's tweaked suppress thermal layer warning for JSGME
More Distinct Sun Mod for SH4-1.3 for JSGME
Tater's Improved Campaign Layers v0.78 for SH4-1.3 for JSGME
Jaketook's MetalHudKit_1_0 for 1.3 for JSGME
ROW Ship Reflections vs1 for JSGME
Panther's tweaked Redwine's Realistic Battery Life for 1.3 for JSGME
Crew_Foul_Weather_Gear for SH4-1.3 for JSGME
[EDIT] - unfortunately, I've kinda forgotten which of the various "Panther tweaked" files were done in order to reconcile/eliminate some potential conflicts with the RFB files as opposed to some other mod's files, so some of these may require some manual intervention to make them "play nice" with RFB - your best bet would probably be just to try them with RFB and let JSGME tell you if there are any conflicts - if they're just some graphics files then you can generally let them over-write the RFB files, but it they're the .ini or .cfg type files then you'll probably need to do some manual integration (or maybe use the new JtxE tool I've seen referenced lately but haven't had a chance to try yet) or else you might lose some good RFB stuff if you just let the new one over-write the RFB one.
panthercules
10-22-07, 07:52 PM
I realized my tweaked ones being in there were making it complicated, and I wanted to test out the JSGME "disable all" function anyway, so I unloaded all the mods and put only the "normal" ones back in (leaving all my "Panther-tweaked" ones out of the equation this time), to see if there were any unexpected problems vis-a-vis RFB 1.31. Didn't see any real issues with any of the following (they over-wrote the parts of RFB I expected, and seem to work fine without losing any significant RFB functionality as best I can tell so far). I think you could use any/all of the following, and just let JSGME install the later ones over the earlier ones, and you'd be OK:
RFB1.31
AHEAD 2-3 by Payoff for 1.3 for JSGME
Airbases in proper colors for 1.3 for JSGME
Anvart's Fix_USTorpBomber for SH4-1.3 for JSGME
Anvart's Fixed Scope animations for 1.3 for JSGME
Bearing Tool (3000 Yards) for 1.3 for JSGME
Better Leaks 1.0 for 1.3 for JSGME
Brighter torpedo wakes for 1.3 for JSGME
Capt Cox - All Uniform Fixes for 1.3 for JSGME
Capt Cox Map Table for 1.3 for JSGME
Capt. Cox muzzle flash for 1.3 for JSGME
Capt. Cox Smaller Rocks for 1.3 for JSGME
CaptainMidnights_CBS Radio 5-12-07 for 1.3 for JSGME
Darker Recog Manual for 1.3 for JSGME
IJN Type13 radar fix 2.0 (Tater) for 1.3 for JSGME
Kosh_Stealthy_Sub_v1.22b for 1.3 for JSGME
Improved Gun and Explosion Sounds for 1.3 for JSGME
Map Labels by Jace11 for 1.3 for JSGME
Precision Bearing Chart for 1.3 for JSGME
Wartime Tonnage Aces for 1.3 for JSGME
Natural Sinking Mechanics 3.3 Classic
ROW Camera vs_2 for JSGME
ROW Classic Zones Special Effects vs_2 for JSGME
ROW Hi Res Sea Foam for JSGME
ROW Objects Reflections vs1 for JSGME
ROW Sound Effects vs1 for JSGME
ROW Textures VS_2 for JSGME
ROW Very Slow Clouds for JSGME
Sound Distance Boost for SH4-1.3 for JSGME
Tater's IJN DCs v 0.91 for SH4-1.3 for JSGME
More Distinct Sun Mod for SH4-1.3 for JSGME
Tater's Improved Campaign Layers v0.78 for SH4-1.3 for JSGME
Jaketook's MetalHudKit_1_0 for 1.3 for JSGME
ROW Ship Reflections vs1 for JSGME
Crew_Foul_Weather_Gear for SH4-1.3 for JSGME
Enjoy!
I realized my tweaked ones being in there were making it complicated, and I wanted to test out the JSGME "disable all" function anyway, so I unloaded all the mods and put only the "normal" ones back in (leaving all my "Panther-tweaked" ones out of the equation this time), to see if there were any unexpected problems vis-a-vis RFB 1.31. Didn't see any real issues with any of the following (they over-wrote the parts of RFB I expected, and seem to work fine without losing any significant RFB functionality as best I can tell so far). I think you could use any/all of the following, and just let JSGME install the later ones over the earlier ones, and you'd be OK:
RFB1.31
AHEAD 2-3 by Payoff for 1.3 for JSGME
Airbases in proper colors for 1.3 for JSGME
Anvart's Fix_USTorpBomber for SH4-1.3 for JSGME
Anvart's Fixed Scope animations for 1.3 for JSGME
Bearing Tool (3000 Yards) for 1.3 for JSGME
Better Leaks 1.0 for 1.3 for JSGME
Brighter torpedo wakes for 1.3 for JSGME
Capt Cox - All Uniform Fixes for 1.3 for JSGME
Capt Cox Map Table for 1.3 for JSGME
Capt. Cox muzzle flash for 1.3 for JSGME
Capt. Cox Smaller Rocks for 1.3 for JSGME
CaptainMidnights_CBS Radio 5-12-07 for 1.3 for JSGME
Darker Recog Manual for 1.3 for JSGME
IJN Type13 radar fix 2.0 (Tater) for 1.3 for JSGME
Kosh_Stealthy_Sub_v1.22b for 1.3 for JSGME
Improved Gun and Explosion Sounds for 1.3 for JSGME
Map Labels by Jace11 for 1.3 for JSGME
Precision Bearing Chart for 1.3 for JSGME
Wartime Tonnage Aces for 1.3 for JSGME
Natural Sinking Mechanics 3.3 Classic
ROW Camera vs_2 for JSGME
ROW Classic Zones Special Effects vs_2 for JSGME
ROW Hi Res Sea Foam for JSGME
ROW Objects Reflections vs1 for JSGME
ROW Sound Effects vs1 for JSGME
ROW Textures VS_2 for JSGME
ROW Very Slow Clouds for JSGME
Sound Distance Boost for SH4-1.3 for JSGME
Tater's IJN DCs v 0.91 for SH4-1.3 for JSGME
More Distinct Sun Mod for SH4-1.3 for JSGME
Tater's Improved Campaign Layers v0.78 for SH4-1.3 for JSGME
Jaketook's MetalHudKit_1_0 for 1.3 for JSGME
ROW Ship Reflections vs1 for JSGME
Crew_Foul_Weather_Gear for SH4-1.3 for JSGME
Enjoy!
Well THANK YOU SIR for taking the time to do this..You are a good man.....:up: I guess I can just do a search for most of these....
panthercules
10-23-07, 05:17 PM
Hope it helps - if I were you, I'd start with this thread:
http://www.subsim.com/radioroom/showthread.php?t=118945
Excalibur Bane has done a great job collecting all sorts of mods that have been updated to work with patch 1.3 :rock:
I suspect that most (if not all) of the mods on my list are linked to in that thread, so that should speed your searching up quite a bit.
Good luck, and good hunting!
Hope it helps - if I were you, I'd start with this thread:
http://www.subsim.com/radioroom/showthread.php?t=118945
Excalibur Bane has done a great job collecting all sorts of mods that have been updated to work with patch 1.3 :rock:
I suspect that most (if not all) of the mods on my list are linked to in that thread, so that should speed your searching up quite a bit.
Good luck, and good hunting!
Thank you again sir....:up:
ReallyDedPoet
10-24-07, 09:18 AM
Hope it helps - if I were you, I'd start with this thread:
http://www.subsim.com/radioroom/showthread.php?t=118945
Excalibur Bane has done a great job collecting all sorts of mods that have been updated to work with patch 1.3 :rock:
I suspect that most (if not all) of the mods on my list are linked to in that thread, so that should speed your searching up quite a bit.
Good luck, and good hunting!
Thank you again sir....:up:
Have a look at this thread as well, plans are in the works to update RFB:
http://www.subsim.com/radioroom/showthread.php?t=123970
RDP
AVGWarhawk
10-24-07, 10:03 AM
Hey Clay, SWDW has taken up were Beery left off on RFB. Looks like his plans are to incorporate a lot mods for a larger package. Currently the sticked RFB thread is getting active. Go check it out.
Hey Clay, SWDW has taken up were Beery left off on RFB. Looks like his plans are to incorporate a lot mods for a larger package. Currently the sticked RFB thread is getting active. Go check it out.
Thank you all,you are all a great help....:up:
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.