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View Full Version : SH3's Binocular zoom and periscopes and others


TheDarkWraith
10-20-07, 05:54 PM
I have discovered how to add/change/modify zoom levels and was wondering if the binocular on the real german subs was variable power or not? If so, what was the power range of them? Were they different for each sub?
I'm hoping the power range was variable because it's time to implement this!
How about the scopes? Did they only have two power settings? Or did they have more than 2?
Deck gun....what should the zoom levels be for this? And the AA guns?

Hellraiser
10-20-07, 06:04 PM
I believe the German Periscopes (attack scopes) were variable from 1x to 6x optical zoom.

I recall reading somewhere that, In game, 10x is modelled in the attack scope to make up for the drawbacks of computer monitors and clarity vs. the human eye and real-life conditions.

The best WWII German binoculars (i.e. the captains pair) were 10x optical zoom IIRC.

bigboywooly
10-20-07, 06:20 PM
Yes IIRC the 10x zoom was added in TGW from the stock 6x to compensate for the fact tis played on a PC and not using Mk1 eyeballs in RL

TheDarkWraith
10-20-07, 06:21 PM
I believe the German Periscopes (attack scopes) were variable from 1x to 6x optical zoom.

I recall reading somewhere that, In game, 10x is modelled in the attack scope to make up for the drawbacks of computer monitors and clarity vs. the human eye and real-life conditions.

The best WWII German binoculars (i.e. the captains pair) were 10x optical zoom IIRC.

Only the attack scope was variable power from x1 to x6? How about the obs scope? Did it switch between just two zoom levels or was it variable also?
Results so far are very positive. Variable power can be modeled for the attack, obs scope, and binoculars. There is one little bug currently but I'm sure I'll find a way to fix it...;)

Hellraiser
10-20-07, 06:31 PM
I think the observation scope wax 1x to 4x in RL but had a much wider viewing area as seen thru the scope.

Koondawg
10-20-07, 07:49 PM
I would think that the obs periscope had more of a viewing than just 1-6..but thats just me...I would like to see the eyes on the person im about to add to the chum

coronas
10-21-07, 05:35 AM
@ Racerboy: These questions can be answered by Hitman; he really know :know: . Is it possible improve deck gun' gunsight? SH1 style was great!
Cheers!

TheDarkWraith
10-21-07, 10:24 AM
@ Racerboy: These questions can be answered by Hitman; he really know :know: . Is it possible improve deck gun' gunsight? SH1 style was great!
Cheers!

I'm not familiar with SH1's style of gunsight. Can you show me a screenie? If so I'll see what I can do.


Here's what I've been able to do thus far:
Currently I have the attack scope with a variable power from 1x-6x with 0.1 increments. The obs scope is variable power from 1x-10x with 0.1 increments.
Now how about the UZO? Was it variable power? And from what range?
The binocular?
Hitman, can you give me some of your knowledge please?

oh yeah, anybody want to test what I have so far? Some feedback would be great!

Koondawg
10-21-07, 11:33 AM
sure ill look at what u got...get your pm?

A6Intruder
10-21-07, 12:24 PM
@ Racerboy: These questions can be answered by Hitman; he really know :know: . Is it possible improve deck gun' gunsight? SH1 style was great!
Cheers!

I'm not familiar with SH1's style of gunsight. Can you show me a screenie? If so I'll see what I can do.


Here's what I've been able to do thus far:
Currently I have the attack scope with a variable power from 1x-6x with 0.1 increments. The obs scope is variable power from 1x-10x with 0.1 increments.
Now how about the UZO? Was it variable power? And from what range?
The binocular?
Hitman, can you give me some of your knowledge please?

oh yeah, anybody want to test what I have so far? Some feedback would be great!

Of course my friend. Please send me a Dl and i will have an look on it!:up:
Kind regards

Hitman
10-21-07, 03:06 PM
Attack scopes: Both old model and Standsehrohr 1.5x and 6x zoom

Observations scopes: There's lots of versions here, monocular, binocular and converted bincoulars. AFAIK mainly also with 1.5x and 6x zoom. Never seen a 1x/4x zoom version, though it probably existed.

UZO and bridge lookouts binoculars: Fixed 7x

Differences between observation and attack scope:

1) Observation scope had larger head, which allowed larger filed of view and better night observing (Captures more light) but in turn was easier detectable.

2) Observation scope tilted till 90º upwards for observing airplanes

Both had otherwise same gadgets (Double image stadimeter, AOB finder by turning 90º right the double image stadimeter, etc.)

Hope that helps

TheDarkWraith
10-21-07, 03:10 PM
Attack scopes: Both old model and Standsehrohr 1.5x and 6x zoom

Observations scopes: There's lots of versions here, monocular, binocular and converted bincoulars. AFAIK mainly also with 1.5x and 6x zoom. Never seen a 1x/4x zoom version, though it probably existed.

UZO and bridge lookouts binoculars: Fixed 7x

Differences between observation and attack scope:

1) Observation scope had larger head, which allowed larger filed of view and better night observing (Captures more light) but in turn was easier detectable.

2) Observation scope tilted till 90º upwards for observing airplanes

Both had otherwise same gadgets (Double image stadimeter, AOB finder by turning 90º right the double image stadimeter, etc.)

Hope that helps

Fixed 7x for the binoculars? Really? I wonder why the UZO and binoculars were the same power rating?

Hitman
10-21-07, 03:27 PM
Fixed 7x for the binoculars? Really? I wonder why the UZO and binoculars were the same power rating?

Very easy:


GENERAL NOTES:

A marine binocular is a binocular that is used onboard a ship or boat and as such, it will have some fairly specific features. The vast majority of marine binoculars will be the classic 7x50, although other sizes can be used if they have the necessary features.

MAGNIFICATION - (the first number in a binocular)

- Because the deck of a ship or boat is not a stable observing platform, magnification must be kept low for the sake of steadiness. 7x is by far the most popular magnification in a marine binocular and for good reason. A 7x binocular is easy to hold but also powerful enough to be a serious observation tool. Higher magnifications can be used, but unless they are combined with IS (image stabilization) systems, any gain in image detail may be lost to image unsteadiness. In fact, under marginal conditions, you may see more detail with a steady 7x than a shaky 10x.

OBJECTIVE SIZE - (the second number in a binocular)
- The classic 7x50 marine binocular will have a 50mm lens. This is not just a matter of image brightness, though for night use, the 50mm objective will transmit more light than smaller objective. A 50mm objective, when combined with 7x magnification also produces a large exit pupil - the beam of light that leaves the eyepieces. This large exit pupil is much more forgiving than a smaller exit pupil when the eyes are not lined up precisely on the eyepieces, as might happen when you try to observe form the deck of a moving boat.

PRISM TYPE

- The classic 7x50 marine binocular is a porro prism, though, optically there is no reason a roof prism could not be used. The porro prism body, however, has more room to accommodate extras like a rangefinder and compass that are often found on a marine binocular. The robust body of a porro prism may also provide a firmer grip during inclement weather. The best porro prisms will be made of Bak-4 glass.

FOCUS TYPE

- Both IF (individual eyepiece focus) and CF (center focus) systems are found on marine binoculars.
- IF offers the freedom from focusing when viewing objects at medium and long distances - the usual range for marine use. Once set for your eyes initially, an IF binocular needs no focusing for objects beyond 30 or 40 yd. Just raise the binocular to your eyes and look. The advantage on the deck of a moving boat is obvious here. IF focusing systems are also the easiest to seal and make waterproof and they have fewer moving parts than CF systems. For this reason, they are also popular with the military. (Our military uses a version of the Steiner 7x50)
- Center focus is a more versatile system. If you plan to use a binocular at all ranges, from close-in to far away, say for birding or other applications, this is the system to choose.

TheDarkWraith
10-21-07, 03:45 PM
very easy:

You are a wealth of knowledge! This scrubs part of my idea but that's ok.

onelifecrisis
10-21-07, 04:30 PM
Currently I have the attack scope with a variable power from 1x-6x with 0.1 increments.

I thought the scope in RL could only switch between 1.5X and 6X, not variably adjust between them, but I can't remember where I read that... Hitman?

Hitman
10-21-07, 05:02 PM
I think Racerboy means he can adjust the zoom in all that range, in 0.1x increments :hmm:

And yes, zoom in real life scopes was only two positions, not progressively incremental :yep:

TheDarkWraith
10-21-07, 05:29 PM
And yes, zoom in real life scopes was only two positions, not progressively incremental :yep:

darn, idea totally shot to pieces....oh well...it was fun making it that far! :dead:

Koondawg
10-21-07, 08:26 PM
It amazes me the pluthera of knowledge hitman presents...Ill wait RB to download the results...send me a pm please or are we good to go?

coronas
10-22-07, 03:49 AM
Sorry for the delay....I don´t find SH disc. Gunsight was a circular reticle with two wheels for angle and range. Handling both wheels has better precision. It had four zoom positions in game.

Hitman
10-22-07, 07:30 AM
darn, idea totally shot to pieces....oh well...it was fun making it that far! :dead:

Oh, I already said it in other topics: Realism is nice and I like it, but not every realism item is directly portable to a game -which has constraints- and not every not-historical item is necessarily a step backwards. If you had a good idea and it could come up with a nice result, then go for it, don't let historical accuracy hold your creativity. :up:

TheDarkWraith
10-22-07, 07:41 AM
darn, idea totally shot to pieces....oh well...it was fun making it that far! :dead:

Oh, I already said it in other topics: Realism is nice and I like it, but not every realism item is directly portable to a game -which has constraints- and not every not-historical item is necessarily a step backwards. If you had a good idea and it could come up with a nice result, then go for it, don't let historical accuracy hold your creativity. :up:

What I was doing was giving the attack and obs scope variable power. So you'd be able to select between 1x to 10x (for obs) in 0.1x increments. I was doing the same for the attack scope also (up to 6x). In addition I was also making the UZO and binocular variable power.
What's everyone's take on this? Should I continue with making variable power scopes and all? If not, should any of them be variable power? It's really cool to use the variable power scopes...:yep:

Hitman
10-22-07, 08:46 AM
Personally I think that doing that with the bridge binoculars (Not with the UZO, though) would be really cool, as in fact sometimes Kaptain binoculars had a zoom of 10x, and some advanced binoculars are more or less regulable.

So I say: Go for it in the binoculars :yep: :up:

Belmondo
12-01-24, 02:35 AM
Hello, I'm looking for binoculars with hands

FUBAR295
12-01-24, 09:18 AM
Found a copy in the WAC5.0 GUI file :


https://www.mediafire.com/file/ta7y9qqgxahu9m4/BinocMap.tga/file


Trust this is what you are looking for.:salute:


Good hunting,
FUBAR295

Belmondo
12-03-24, 10:33 AM
Yes, this is what I was looking for, but I'm still looking for a nice moon. Does any of you have a better moon?