View Full Version : GWX AI question
Kptlt. Neuerburg
10-19-07, 02:35 PM
This question is about the ability of a U-Boat to hide on the ocean floor to avoid detection from enemy destoryers. I've found that it is imposible to hide from a destoryer on the ocean floor in GWX during a three hour long depth charge attack by a British V&W destoryer. Is it possible to "dumb down" the AI so that you can hide on the ocean floor?
melnibonian
10-19-07, 02:55 PM
Unfortunately you cannot sit on the floor and avoid the Destroyers. It has nothing to do with GWX it's a SH3 Engine limitation.
Sorry mate you will have to keep moving to avoid them. Do it like the rest of us the hard way ;) :p :D
danlisa
10-19-07, 02:59 PM
Is it possible to "dumb down" the AI so that you can hide on the ocean floor?
Short Answer - NO.
This was also an issue with stock SH3. As far as the sensors in SH3 are concerned, the seabed is invisible, so making like a hole in the water will not work.
Just to be clear, this is not a sensor issue but one of game design.
Would be nice though.
Wolfehunter
10-19-07, 05:36 PM
I never had the chance to hide in a crevice yet?:hmm: Dangit.:nope: I guess I will have to get out and push.:smug:
Kpt. Lehmann
10-19-07, 05:56 PM
Just some thoughts here KptLt. Neuerberg,
In SH3, patrolling ASW forces use both hydrophones and ASDIC alternatively as they perform their sweeps.
Hydrophones you can typically avoid by being silent.
ASDIC however does not depend on sound to find you. When it gets an echo off of your hull... they have found you and will report your position to other units that will cooperate to destroy you.
If you are in shallow water this is bad news. If the maximum range depth of the ASDIC sensor is greater than your depth... the only alternative is to get moving, reduce your sonar cross section (aspect ration in relation to the ASDIC sensor) and try to slip away.
Unfortunately, for you in this case, the ASW forces (and the ASDIC sensor) is doing exactly what it should do. Also, toning it down would create a cascade effect of numb sensor effects across the board. (and incidentally make a very boring game for you.)
Hang in there, mate. Read "Appendix C" in the GWX manual and you'll have a better chance of evading that situation in the future.:up:
Kptlt. Neuerburg
10-19-07, 06:14 PM
Will do.
bigboywooly
10-19-07, 06:32 PM
Even if you sat on the bottom it wouldnt guarantee invisibility
Destroyer GURKHA obtained a submarine contact at 1412/9th southwest of Fair Isle in 59‑15N, 1‑08W and dropped six depth charge patterns in 59-07N, 0-44W. Destroyer ILEX stood by the contact while the convoy continued.
Destroyer FOXHOUND arrived from Scapa Flow at 0300/10th to stand by the contact and relieve destroyer ILEX. Destroyer ILEX rejoined the convoy before it arrived at Rosyth.
The submarine contact was later determined to be sunken steamer SANTOS.
http://www.naval-history.net/xDKWW2-4003-12MAR01.htm
Destroyers JANUS and ECLIPSE carried out six depth charge attacks at 1355 on a submarine contact in 59‑01N, 2‑24W. This contact was later found to be a wreck
http://www.naval-history.net/xDKWW2-4004-13APR02.htm
A submarine contact was reported by aircraft at 1233 in 59‑15N, 1‑30W. Destroyer ESCORT made an attack on a submarine contact and summoned destroyers TARTAR and JAVELIN from Scapa Flow to assist.
Further investigation proved this the wreck depth charged by destroyer CODRINGTON on 5 April.
http://www.naval-history.net/xDKWW2-4004-13APR03.htm
If a wreck can be picked then there is a possibility you could
Those 3 quotes are up until April 40
A little OT but
At 0400, destroyer KELVIN ran into KASHMIR's stern in 60‑28N, 2‑25E. KASHMIR's stern was badly damaged and Temporary Surgeon Lt J. N. Haggar RNVR, of KASHMIR, was killed in his bunk.
Destroyer COSSACK was ordered to tow KASHMIR to Lerwick escorted by destroyers ZULU and the damaged KELVIN.
At 1415, destroyer ZULU attacked U.19 north of the Orkneys after the submarine surfaced near the British ships. However, U.19 escaped with no more than light damage
Lucky U 19 eh
http://www.naval-history.net/xDKWW2-4004-13APR02.htm
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