MONOLITH
10-08-07, 10:00 AM
Tell me what you think of this idea;
I have my radio all set up with various stations and different types of music, along with the CBS mod, etc. The one thing I 've been wanting to do is set up the radio antennas to geographical coordinates with limited ranges (realistic), so for instance. japan radio would only be heard in proximity to japan.
I know awhile ago, someone was already working on this quite a bit, and there may even be a mod already for that. Not sure if it was done or not.
But that gave me another idea.
What if I did the same thing; radio transmissions that are proximity based around different islands, but instead of music, it was military transmissions giving away the coordinates of task forces and enemy movements scripted into the mission.
So what it creates is this...
You leave Pearl on a patrol mission to (somewhere). As you pass by various islands, or get close enough to Japan, if you scan the radio you may intercept transmissions that tell you where and when to intercept a huge task force, etc. This would be as opposed to the radio messages just telling you where to go, or in addition to them. Perhaps like a big bonus; you would have the normal radio messages from HQ, but if you listen hard enough to the radio, and intercept the lucky message, you'll be directed to the motherload of task forces.
Might add some fun to the gameplay; and should be easily scripted into various missions.
Just wondering if anyone would be interested in this sort of thing?
I have my radio all set up with various stations and different types of music, along with the CBS mod, etc. The one thing I 've been wanting to do is set up the radio antennas to geographical coordinates with limited ranges (realistic), so for instance. japan radio would only be heard in proximity to japan.
I know awhile ago, someone was already working on this quite a bit, and there may even be a mod already for that. Not sure if it was done or not.
But that gave me another idea.
What if I did the same thing; radio transmissions that are proximity based around different islands, but instead of music, it was military transmissions giving away the coordinates of task forces and enemy movements scripted into the mission.
So what it creates is this...
You leave Pearl on a patrol mission to (somewhere). As you pass by various islands, or get close enough to Japan, if you scan the radio you may intercept transmissions that tell you where and when to intercept a huge task force, etc. This would be as opposed to the radio messages just telling you where to go, or in addition to them. Perhaps like a big bonus; you would have the normal radio messages from HQ, but if you listen hard enough to the radio, and intercept the lucky message, you'll be directed to the motherload of task forces.
Might add some fun to the gameplay; and should be easily scripted into various missions.
Just wondering if anyone would be interested in this sort of thing?