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pythos
10-07-07, 09:49 PM
I couldn't find this with the search engine.

I find the number of enemy air craft in this sim to be unrealistic. To my knowledge there were only a handfull of h8ks built, and not much more of the other parasol winged, four engined flying boat. Yet with this sim it seems the japanese were pressing these birds out one an hour (a fact that only applies to the B-24).

Also, the Zero being used as an ASW plane is not correct.

How do I reduce the sheer numbers of air patrols in this game. From what I have read the skippers dealt with aircraft only very rarely, maybe one air alert every two days or so. In Submarine! there is no mention of japanese air patrols. I wanna kick the level of air patrols waaaay down, to more historically acurate levels.

leovampire
10-07-07, 10:16 PM
I couldn't find this with the search engine.

I find the number of enemy air craft in this sim to be unrealistic. To my knowledge there were only a handfull of h8ks built, and not much more of the other parasol winged, four engined flying boat. Yet with this sim it seems the japanese were pressing these birds out one an hour (a fact that only applies to the B-24).

Also, the Zero being used as an ASW plane is not correct.

How do I reduce the sheer numbers of air patrols in this game. From what I have read the skippers dealt with aircraft only very rarely, maybe one air alert every two days or so. In Submarine! there is no mention of japanese air patrols. I wanna kick the level of air patrols waaaay down, to more historically acurate levels.

Data/Land then adjust the number of planes for each of the JAP Airbases. SMall, Normal and Large.

pythos
10-08-07, 07:45 PM
Where is the number of planes shown in these files. I only see unit type or something, no number controller of any kind.

leovampire
10-08-07, 07:49 PM
Where is the number of planes shown in these files. I only see unit type or something, no number controller of any kind.

Change the number I have high lighted for you in the CFG file for each airbase. This is my set up now for my own game with the Large Airbases I have 2 Zero's per every bomber available.

[AirGroup 1]
StartDate=19380101
EndDate=19420601
Squadron1Class=A6M2Zero
Squadron1No=16
Squadron2Class=Q1W1
Squadron2No=8


[AirGroup 2]
StartDate=19420602
EndDate=19430601
Squadron1Class=A6M2Zero
Squadron1No=16
Squadron2Class=G4MBetty
Squadron2No=4
Squadron3Class=Q1W1
Squadron3No=4

pythos
10-09-07, 07:51 AM
Brilliant! I will try this asap

tater
10-09-07, 08:54 AM
215 H6Ks were produced, and 167 H8Ks were produced.

tater