View Full Version : MY SIMPLIFICATION OF TM 1.6 mod
LtCmdrRat
10-04-07, 07:00 AM
// Updated version: 7-40 am eastern Time Oct 6 /07
Gents,
I made several simplification of TM 1.6 for guys who likes action style plus some realism options(original patch 1.3 campaign and possibility to choose AI level) :
List of mods included in simplification
1*) original REL_Trigger_Maru_GFX_PAK_2_1
and REL_TM_ADD (both must to be installed)
// graphics and icons from original trigger maru 1.6
2**) AI level increasing mods(level now depends on you - install one of these 2)
AI_MOD_TM_L1 ( AI level is between original patch 1.3 and TM1.6)
AI_MOD_TM_L2 ( original hard level AI of TM1.6)
// if you prefer to have original patch 1.3 level - do not install these "AI" mods
3) Topredo damage x2
4) Night visibility level increased
5)subspeed mod
6)live breazing ocean mod
7)I want my symbols back(map)
8)NSM 2.6 (natural sinking mechanics mod)
order of installation through JSME as written above from 1 to 8.
// if you are asked to overwrite - do it
All credits to original authors of TM 1.6 sir Decimus and Co( Lukeff, Anvart, tater, leovampire, CaptainKobuk, Redwine and all authors of mods and TM ).
Please, show me some mercy!
All critics are wellcome!!!
THE NEW (!) LINK IS:
http://files.filefront.com/camp13graphTM+AIoptionexe/;8728924;/fileinfo.html
//updated version with natural sinking mechanics
PS You actually can add any mod you want if you want to. This modification is actually just a basic sceleton.
TDK1044
10-04-07, 07:08 AM
I really like TM 1.5 and I have stayed with it in conjunction with a few small mods. I'll assess patch 1.4 and wait to see if Duci will rework 1.6 to accomodate the new patch.
LtCmdrRat
10-04-07, 07:17 AM
TDK, I "made" (just edited tm 1.6) this mod for guys who like to play with graphics of tm 1.6 , level of enemy AI adjusted to theeir needs and original campaign of the patch 1.3
I m waitingt for patch 1.4 too and I hope it will come sooner or later. If not... C'est la vie
TDK1044
10-04-07, 08:02 AM
I m waitingt for patch 1.4 too and I hope it will come sooner or later. If not... C'est la vie
Sooner than you think. :D
LtCmdrRat
10-04-07, 08:39 AM
I m waitingt for patch 1.4 too and I hope it will come sooner or later. If not... C'est la vie
Sooner than you think. :D
How sooner? Days, weeks, monthes?
Everything is relevant.:know:
dean_acheson
10-04-07, 10:29 AM
There is going to be a 1.4?
TDK1044
10-04-07, 10:46 AM
Let's just say that if I was working on a complex mod, I'd hold off right now.
Ducimus
10-04-07, 06:27 PM
Oh joy.
As TM goes, i was quietly considering a "consolidation" patch to include some fixes by tater, and change the seafoam, as well as alter the flight path of "DeepBlueWolf" from pearl to midway to get rid of the false positve plane reports.
patch 1.4? Depends on when. Right now is NOT a good time for me. Long story short, housing market screwed me out of a home (my tendicty in a 3 bed, 2 bath apt for 890 dollars a month is being terminated so the owner can turn around and rent it out for 1700-1800 dollars a month or make it into a condo because of all the sub primes forclosures looking for a new place to live ). This month its all about the move to our new place, for 1/3rd the space for 300 dollars more rent.
I wont be able to touch TM tell i get settled again. Honestly im very hestiant to do so at all, its such a massive thing, and its alot for one person to make patch compatible. zones.cfg, and 1024.ini file are the two biggest headaches. Everything else is fairly simple though.
TDK1044
10-04-07, 06:43 PM
Hi Duci,
Your contribution to SH4 has been awesome. If you decide not to touch the game again, it would be totally understandable. I think, however, that you won't be able to resist it. I'll PM you. :D
Ducimus
10-04-07, 06:52 PM
I still hope folks here will take it, and use it as a base. The foundation has been layed for any person or persons to make it into, or refine it as, a supermod for Sh4. All it needs is an organized effort. Right now ive done all i have time for, but i thnk most modders here have figured out just how much work it is, so nobody wants it. :lol:
I'm holding back on my final push on this campaign til 1.4.
I think there are a few people who could patch TM up if it comes to it, perhaps as a group.
tater
Ducimus
10-05-07, 01:37 AM
One thing that really amazes me as TM goes, is how little people seem to understand the sinking mechanics involved. I explained it, and yet glossing over the forum a bit, all people seem to want to do , is reverse engineer it wanting to go back to stock, seemngly not understanding how it all works. Theres other bits as well, so most of the time when i visit here (i dont always log in), i find myself scratching my head... just wondering, and yet frustrated, feeling as if my efforts were in vain. I could explain stuff again, but, would it do any good? People are going to do what they're going to do, regardless , so frustration wins out, and i just close the browser window and go do something else.
Several posts looking for link to T_M_1.5, Post perhaps link ? nice to see you again:sunny:
Not seeing the big picture is certainly an issue, lol.
It's like the DCs. I test DC mods with the TM sensors. The interaction between detection, prosecution, and the way the DCs behave damage wise are totally interconnected. Ditto ship sinking, change it too much at your peril.
<shrug>
tater
Ducimus
10-05-07, 03:31 AM
Not seeing the big picture is certainly an issue, lol.
It's like the DCs. I test DC mods with the TM sensors. The interaction between detection, prosecution, and the way the DCs behave damage wise are totally interconnected. Ditto ship sinking, change it too much at your peril.
<shrug>
tater
Oh yes. For example, a 16KM scene.dat while seeminlgy a simple change, is acutally a BIG kettle of fish.
sqk7744
10-05-07, 11:08 AM
Oh yes. For example, a 16KM scene.dat while seeminlgy a simple change, is acutally a BIG kettle of fish.
;))
Sorry, I like 1.6 x ... just the way it is.
I've updated ROW, NSM and Tater's layers ...
Being a mechanical engineer, I fully understand the sinking thing pretty well.
The way I see it.....Patch 1.4....it can wait...with TM1.6.2 and LBO and ROW....SH4 is a 5 star hit.
Is Patch 1.4 really going to be that big of an impact to the game when compared to TM, NSM, LBO and ROW?:o
As for the NSM mechanics, I am astonished that people want to reverse engineer that. NSM is just astonishing. Just take Stock Vanilla SH4 and do the torp tutorial and then do the NSM mission and compare.
I just love that mod!:up:
Wilcke
LtCmdrRat
10-06-07, 04:52 AM
I updated the mod. Now it is fully playable. If I didnt notice something pls let me know. See the post # 1.
With great respect to all TM modders
Rat, Lt. Cmdr
LtCmdrRat
10-06-07, 06:33 AM
My 2 cousins and nephew asked me to add more action in TM (like it was in original patch 1.3) and they wanted to have a possibility to choose enemy AI level. Therefore I decided to edit Trigger Maru.
( personally I prefer 1.5 version).
Unfortunately I dont have a time to play and test a lot. So far it seems playable.
...is this based on the latest TM 1.6.3 patch ?
Keep up the good work LtCmdrRat !
kiwi_2005
10-07-07, 11:03 AM
Ive been using Duci mod now since 1.5, and happily using 1.6. Its a great mod :up:
LtCmdrRat
10-07-07, 11:21 AM
Gents, Its not based it is made in more simple way. I deleted campaign layers from TM 1.6 , added possibility to choose enemy's AI level as it was recommended in Dicimus readme file (you can tune enemy AI by adding AI mods( level 2 is TM original level, level 1 is more simple see post #1) and I left GFX PAK 2.1 unchanched. Its "teenagers action mod". Campaign is SH4 original patched 1.3
It is "The Lightest edition". You can add any mod you want according your needs.
LtCmdrRat
10-07-07, 11:31 AM
Ive been using Duci mod now since 1.5, and happily using 1.6. Its a great mod :up:
Totally agree. Decimus mods are great. I m using 1.5 I dont know why I prefer it to 1.6. Anyway Decimus &Co TM is the best mod. I just made my mod for my young friends....
ugh.... sorry then, must have mistaken yours with this one by NefariousKoel then:
http://www.subsim.com/radioroom/showthread.php?t=122023&highlight=trigger+maru+lite
Marko_Ramius
10-08-07, 03:55 PM
Hi, LTCMdrRat :
If it doesn't bother you, can you explain here exactly which files do i need to remove from TM1.6 to have the original campaign from patch 1.3 ??
In fact, i want to keep all of TM exept Tater's campaign, just to have a "lite" ver., and the normal one.
I tried to figure this myself but i'm not sure at all with some files :oops:
LtCmdrRat
10-11-07, 10:00 AM
Hi, LTCMdrRat :
If it doesn't bother you, can you explain here exactly which files do i need to remove from TM1.6 to have the original campaign from patch 1.3 ??
In fact, i want to keep all of TM exept Tater's campaign, just to have a "lite" ver., and the normal one.
I tried to figure this myself but i'm not sure at all with some files :oops:
try this: delete "campaign subfolder" in "data" directory with tater Campaign layers sh4/data/campaign. This has to help you reach your goals / no 100 % guarantee /.
I made more radical edition. but another way is just add to my mod all features of TM except tater's campaign layers.
That will CTD.
You also need to delete the subchaser and minesweeper (no13) cfg files in the roster/japan/sea folder, and the Sea folder, too.
Deleting the campaign folder will also kill leo's airbase mod. And the new map labels.
It might also foul up patrol objectives, not sure.
tater
Ducimus
10-11-07, 09:43 PM
http://www.katemonkey.co.uk/images/13.jpg
LtCmdrRat
10-12-07, 09:13 AM
Tater, thanks ! Appriciate it!!!
and I didnt have CTD except case for single mission
It didn't CTD because there are few explicit calls for a Subchaser or Minesweeper in the default campaign. There ARE such calls, just rare. After October 1944, it will CTD however, because the subhunter groups have subchasers. The game will CTD loading the patrols after that every time.
There are other issues with removing the campaign. Ducimus changed the AI skill levels from my campaign. In earlier versions he did for the stock campaign as well. He removed all the elites. The stock campaign has almost every warship later in the war set to "elite."
This means the absurd convoys escorted by 4 Akizukis in stock will be elite. 4 elite Akizukis in 1944/45 will make Bungo Pete look like the B-team. Great sensors, 4 throwers, 2 roll racks, and 240 DCs each to drop on you.
Early in the war, the DDs will be pretty stupid in contrast. In TM the min skill level for escorts was upped. So you'd either be attacked by numerous BPs, or they'll be so stupid they'll ignore you.
So going back to the old campaign will NOT be the same as TM 1.4, since ducimus changed all the stock AI there as well.
As he said, it's a ball of string to unravel. The AI is dialed in for specific skill level AI, and for lowered numbers of escorts, and different TYPES of escorts (convoys with Minekazes, subchasers, and minesweepers, not a zillion elite Akizukis). Be warned :)
tater
Rockin Robbins
10-12-07, 01:01 PM
There is a reason Ducimus took so long to optimise TM. Off the cuff changes are very unlikely to improve it. Good luck, but I fear you need more than that for anything like a successful result.
:lost:
Ducimus
10-12-07, 02:14 PM
You learn by doing. By all means, explore with it as much as you want or can. Most of what i know i learned from reverse engineering NYGM/TW, and GW/GWX in Sh3. Since SH4 is built upon Sh3, i had a little bit of a head start with knowing what to adjust and by how much.
LtCmdrRat
10-12-07, 11:43 PM
Thanks gents. I just tried to make simplification in fast way.
As we know fast never means good... I just do not have a lot of time even for gaming therefore i decided to do it the way i did.
in this mod i left GFX pack unchanged and left unchanched orders bars from TM. and I add from decimus mod different levels of AI. The goal was to keep it simple. I understand all unperfections of my mod compare to TM. As soon as I can I ll try to make it better.
Thanks again. Yours Rat, Lt.Cmdr
"if job can be made cheap and fast it never be good;
if job can be made good and cheap it never be fast;
if job can be made good and fast it never be cheap;"
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