View Full Version : [problem] Creating new events and new sounds for the events
TheDarkWraith
09-25-07, 02:17 PM
I'm having some problems attaching sound to a new event that I have created. I made a new event in the particles.dat file and added all the necessary code and changes in the particles.dsd to attach a sound file to the event. Everytime the new event happens there's no sound. Has anyone been successful in doing what I'm trying to do? I've tried using a sound file that already exists and a sound file made by myself to no avail. All the code is correct and the IDs are unique. It appears that there are only certain event IDs that the game engine recognizes as ones that can have sound. Can anyone confirm this? :damn:
TheDarkWraith
09-25-07, 02:32 PM
after much testing I've come to find out that the game engine only recognizes certain filenames as valid sound files in the particles.dsd. You can make new ID's but you have to use the existing sound files found in data\Sound. What a bummer! :nope: Bad, bad, Ubi.......:down:
Vader 1
09-25-07, 05:09 PM
this is truly to bad as it could have lead to soooo much more:cry: :cry:
Vader
Ps thanks for trying :rock:
TheDarkWraith
09-25-07, 05:51 PM
this is truly to bad as it could have lead to soooo much more:cry: :cry:
Vader
Ps thanks for trying :rock:
Checking my personal mail today when I got home from work revealed a little message from none other than Privateer. Let's just say new sounds can be made......and tied to new events or to replace sounds in old events. :rock: Once again thank the man called Privateer!
Anybody have a sound file of a flare gun going off? Or anything of the likes of it?
EDIT:
Okay, show of hands: who knew Ubi included a sound file of a flare gun shooting a flare? Has anyone ever heard it? You will now........
TheDarkWraith
09-25-07, 06:57 PM
okay, I just opened up a new pandora's box with this little tid bit of info from Privateer. It's time to revamp and add the sounds that were missing from the original game. I found another playground to play on.
Here's what I've found is missing so far:
- a splash sound for when debris (or bodies...he he) hit the water
- a small fire sound. You know that sound of a small fire burning and crackling??
- a large fire sound. That sound of a raging fire, an inferno if you will.
- deck gun shells clinging as they hit the deck from an ammo reload on the deck gun
- AA shells clinging as they hit the deck from firing the AA gun(s)
Feel free to add to the list. Let's also start a what's needs revamping list. If anyone can provide sound files for any of this I would greatly appreciate it. God this game just keeps getting better and better! :rock:
There are plenty of sounds that are not used such as telemetry, I tried in vain in the past to attach a sound to the exterior of a sub while submerged with no success, unfortunatel some of the files are automatically changed in pitch as the boat speeds up etc.:-?
TheDarkWraith
09-25-07, 07:53 PM
There are plenty of sounds that are not used such as telemetry, I tried in vain in the past to attach a sound to the exterior of a sub while submerged with no success, unfortunatel some of the files are automatically changed in pitch as the boat speeds up etc.:-?
With the little tid bit of info Privateer gave me I figured out how to a) add new sounds and b) change existing ones. The most important being adding new sounds. Let's have some fun now!!!
I just found a splash sound and I'm going to add it to events that use splash visuals (Object01_splash and Object02_splash and my own creation Object03_splash for bodies and all...he he)
bigboywooly
09-25-07, 07:58 PM
There is a DG sound out there with spent shells hitting the deck already
Will have to search my discs for it
TheDarkWraith
09-25-07, 08:52 PM
I'm happy to report that it %$^&% works!! I have attached a splash sound to Object01_splash and Object02_splash (and my own creation Object03_splash). Object01_splash is for the big flaming particles you see and Object02 is another version of those particles from explosions. Now when they hit the water you see the splash and you HEAR it! Object03 is my creation of the debris that flies when you shell a ship with your deckgun.
I do need better splash sounds. I'm looking for one for the big flaming particles and one for the small black shards that you see when you shell a ship or from splinter explosions. Also I'm no sound expert so I'll ask you all for suggestions on settings. There are minradius and maxradius settings for the sound. For each splash what do you think these should be? I believe these values are in meters (m).
We now can add sound to events, make new events and have sound for them, the imagination is the only thing holding us back now! :rock: :rock: :rock:
onelifecrisis
09-25-07, 09:44 PM
okay, I just opened up a new pandora's box with this little tid bit of info from Privateer. It's time to revamp and add the sounds that were missing from the original game. I found another playground to play on.
Here's what I've found is missing so far:
- a splash sound for when debris (or bodies...he he) hit the water
- a small fire sound. You know that sound of a small fire burning and crackling??
- a large fire sound. That sound of a raging fire, an inferno if you will.
- deck gun shells clinging as they hit the deck from an ammo reload on the deck gun
- AA shells clinging as they hit the deck from firing the AA gun(s)
Feel free to add to the list. Let's also start a what's needs revamping list. If anyone can provide sound files for any of this I would greatly appreciate it. God this game just keeps getting better and better! :rock:
(Add to that list like almost everything in the speech folder. :shifty: )
Great work RB and Privateer :rock:
Spruence M
09-25-07, 10:24 PM
I'm happy to report that it %$^&% works!! I have attached a splash sound to Object01_splash and Object02_splash (and my own creation Object03_splash). Object01_splash is for the big flaming particles you see and Object02 is another version of those particles from explosions. Now when they hit the water you see the splash and you HEAR it! Object03 is my creation of the debris that flies when you shell a ship with your deckgun.
I do need better splash sounds. I'm looking for one for the big flaming particles and one for the small black shards that you see when you shell a ship or from splinter explosions. Also I'm no sound expert so I'll ask you all for suggestions on settings. There are minradius and maxradius settings for the sound. For each splash what do you think these should be? I believe these values are in meters (m).
We now can add sound to events, make new events and have sound for them, the imagination is the only thing holding us back now! :rock: :rock: :rock:
Waiting for the JSGME version:rock:
iambecomelife
09-26-07, 12:42 AM
Since we can create new sounds & events can we somehow get a whistle/horn blast for sinking ships? There are several free foghorn & ship sounds on the 'net that could be used. It was customary to give a whistle signal to notify sailors to abandon ship if the P.A. system had been knocked out. Maybe it would also be appropriate for colisions & similar situations. I noticed that "PT Boats: Knights of the Sea" has this feature, and it would be awesome for SH3.
Call me cruel or whatever but I'd love to hear some screams from enemy crewmen as they fling themselves into the sea when their ship has caught fire.
It'd also be great to hear "Bernard" say things like 'depth charges in the water' and 'enemy is pinging us sir'. I'd also love it if members of the crew muttered suitable things under their breath if depth charges exploded particularly close to the submarine and things started getting _really_ tense, as in Das Boot. And how about a few variations on the crew cheering when you successfully torpedo an enemy ship or down an ally plane?
A few more sounds for the environment would also be great. Like howling winds in the middle of a storm. Or the distorted sounds of the waves above when you are submerged at shallow depth.
You could also add more creaks and groans to give further definition to ships breaking apart.
If you want more ideas you might want to hire out whatever submarine films you can get your hands on from your local video store. Or any films with naval combat for that matter. Hollywood is famous for its awesome sound effects. ;)
Carotio
09-26-07, 05:10 AM
- a large fire sound. That sound of a raging fire, an inferno if you will.
- deck gun shells clinging as they hit the deck from an ammo reload on the deck gun
Will these 2 wav files suit your purpose?
http://www.mediafire.com/?2dsyvdx29dm
Not my creation, though...
danlisa
09-26-07, 06:57 AM
Can we just clarify this:
Are you activating the original sounds that the devs never finished/made work?
coronas
09-26-07, 07:00 AM
Since we can create new sounds & events can we somehow get a whistle/horn blast for sinking ships? There are several free foghorn & ship sounds on the 'net that could be used. It was customary to give a whistle signal to notify sailors to abandon ship if the P.A. system had been knocked out. Maybe it would also be appropriate for colisions & similar situations. I noticed that "PT Boats: Knights of the Sea" has this feature, and it would be awesome for SH3.
Amazing!!!:o You read my mind! I miss the whistle/horn sounds in ships.
http://www.sounddogs.com/results.asp?Type=&CategoryID=1010&SubcategoryID=44
http://www.musicoutfitter.com/vintage-sound-effects-historic-sound-effects/sound-effects/p392681.html
http://www.cduniverse.com/search/xx/music/pid/1909362/a/World+Of+Water.htm
http://www.kahlenberg.com/sitemap.html
http://www.omroep.nl/nps/radio/supplement/99/soundscapes/bibliotheek/transport.html
http://www.steamboats.org/whistle-calliope/eblow.html
There are thousands.
TheDarkWraith
09-26-07, 09:10 AM
Can we just clarify this:
Are you activating the original sounds that the devs never finished/made work?
We can do that AND we can make new ones!! We can create new events (limitations) and attach sound to them. I'm looking into whether multiple sounds can be tied to an event....seems like it can be done but will give it a try tonight when I get home.
TheDarkWraith
09-26-07, 09:21 AM
- a large fire sound. That sound of a raging fire, an inferno if you will.
- deck gun shells clinging as they hit the deck from an ammo reload on the deck gun
Will these 2 wav files suit your purpose?
http://www.mediafire.com/?2dsyvdx29dm
Not my creation, though...
The gun_muzzle_flash is a stock SH3 file and not what I'm looking for as far as deck gun shells clinging as they hit the deck. What you hear in the sound file is the gun firing and the breech opening up for a new shell. What I need is the next 'step' of this, the spent shell unloading and clinging as it hits the deck.
The fire one is a little dramatic. I like the help me screams from it though. I'm just looking for a large fire sound. Like the sound of flames from a large forest fire or the likes.
Thank you for the effort and trying! :yep:
Vader 1
09-26-07, 10:46 AM
This is fantastic information....my I ask how one does add new sound events and trigger existing speech files ones????
I have my own thoughts on the speech files but would love to work on this project!!!
Vader
TheDarkWraith
09-26-07, 10:50 AM
This is fantastic information....my I ask how one does add new sound events and trigger existing speech files ones????
I have my own thoughts on the speech files but would love to work on this project!!!
Vader
I'd be willing to teach you. Plus I need some 'assistants' as my work load is HUGE for all the projects I have going on. Are you good with the hex editor? Is it your friend or enemy?? :lol:
Vader 1
09-26-07, 11:23 AM
I was afraid hex editing would be a the heart of this....no I am not a hex editor.... but make be I can do some background work like hunting down soundbite , etc....damit this is just good to let go........where one one go to download a editor and start learning... I would be new but I will to learn
Vader
TheDarkWraith
09-26-07, 01:53 PM
I was afraid hex editing would be a the heart of this....no I am not a hex editor.... but make be I can do some background work like hunting down soundbite , etc....damit this is just good to let go........where one one go to download a editor and start learning... I would be new but I will to learn
Vader
Vader,
This isn't going to go anywhere but developed. This part of SH3 is lacking and is still lacking. Maybe I should assemble a team.....hmmm.....:hmm:
Vader 1
09-26-07, 04:50 PM
I am good at putting together sound FX files etc I also have Das boot the full version in wav form and am very farmilar with putting together sound or FX files.
Reporting for duty
Vader
a splash sound for when debris (or bodies...he he) hit the water
- a small fire sound. You know that sound of a small fire burning and crackling??
- a large fire sound. That sound of a raging fire, an inferno if you will.
- deck gun shells clinging as they hit the deck from an ammo reload on the deck gun
- AA shells clinging as they hit the deck from firing the AA gun(s)
If you're still interested I could send you about 20 MB of sounds mentioned above (splash sound for bodies and shells water hits included) :yep:
TheDarkWraith
09-28-07, 06:46 AM
a splash sound for when debris (or bodies...he he) hit the water
- a small fire sound. You know that sound of a small fire burning and crackling??
- a large fire sound. That sound of a raging fire, an inferno if you will.
- deck gun shells clinging as they hit the deck from an ammo reload on the deck gun
- AA shells clinging as they hit the deck from firing the AA gun(s)
If you're still interested I could send you about 20 MB of sounds mentioned above (splash sound for bodies and shells water hits included) :yep:
I'm interested in anything anybody is willing to give me. Please PM me with a link if you would be so kind.
Woof1701
09-28-07, 10:45 AM
The creaking sounds would be a terribly nice place to start. In my opinion the creaking doesn't give me anything. In Aces of the Deep I could more or less hear when my boat was approaching crush depth. The creaks became longer, more pronounced and louder. Would be really nice if someone found a way to play around with that.
iambecomelife
09-28-07, 01:58 PM
Since we can create new sounds & events can we somehow get a whistle/horn blast for sinking ships? There are several free foghorn & ship sounds on the 'net that could be used. It was customary to give a whistle signal to notify sailors to abandon ship if the P.A. system had been knocked out. Maybe it would also be appropriate for colisions & similar situations. I noticed that "PT Boats: Knights of the Sea" has this feature, and it would be awesome for SH3.
Amazing!!!:o You read my mind! I miss the whistle/horn sounds in ships.
http://www.sounddogs.com/results.asp?Type=&CategoryID=1010&SubcategoryID=44
http://www.musicoutfitter.com/vintage-sound-effects-historic-sound-effects/sound-effects/p392681.html
http://www.cduniverse.com/search/xx/music/pid/1909362/a/World+Of+Water.htm
http://www.kahlenberg.com/sitemap.html
http://www.omroep.nl/nps/radio/supplement/99/soundscapes/bibliotheek/transport.html
http://www.steamboats.org/whistle-calliope/eblow.html
There are thousands.
Yes, and I would also like it if we could assign a particular horn sound to different vessels, or trigger them to sound during fog, when approaching a harbor, &c.
This reminds me that the lighthouses in the game also need horns, since back then it was common to have a diaphone along with the light signal. Diving Duck was able to attach a bell sound to his buoys, so it is almost certainly possible to assign a sound to the lighthouses.
@Woof1701: The hull creaking noises from AOD were very well done, especially for their time. I agree that more creaking is better. Perhaps also the noise of bulkheads collapsing & boiler explosions (audible in your submarine) when a ship sinks.
Hawk U-375
09-28-07, 02:09 PM
I'd like to help with the sounds...if you need them. i have Gold wave program and ALOT of hours to work...(Once the Fam goes to bed).....
Dare I say Sinking Ships...Creaking....Like in SH2....
Making it louder......
Woof1701
09-29-07, 05:29 AM
Yes, and I would also like it if we could assign a particular horn sound to different vessels, or trigger them to sound during fog, when approaching a harbor, &c.
This reminds me that the lighthouses in the game also need horns, since back then it was common to have a diaphone along with the light signal. Diving Duck was able to attach a bell sound to his buoys, so it is almost certainly possible to assign a sound to the lighthouses.
@Woof1701: The hull creaking noises from AOD were very well done, especially for their time. I agree that more creaking is better. Perhaps also the noise of bulkheads collapsing & boiler explosions (audible in your submarine) when a ship sinks.
The lighthouses and boiler explosions and bulkhead collapsing noises are a very good idea! :up:
TheDarkWraith
09-30-07, 11:13 AM
Who here is good with WAV files? :hmm: I have some sound files that I need some effects added to them. What I'm needing are the sounds files to have an effect of underwater, like you were hearing them underwater. This is so that the sounds you hear on the sonar station are realistic of what they would hear underwater. Please PM me if you can do this. Thanks in advance!
Woof1701
10-01-07, 08:50 AM
Who here is good with WAV files? :hmm: I have some sound files that I need some effects added to them. What I'm needing are the sounds files to have an effect of underwater, like you were hearing them underwater. This is so that the sounds you hear on the sonar station are realistic of what they would hear underwater. Please PM me if you can do this. Thanks in advance!
Check this site out. It's about sound modules for RC controlled ships and boats.
http://www.ramrcandramtrack.com/rcsound.html
Another thing I was just thinking about was: would it be possible to make a British or American warship sound general quaters when they spot me? I remember this sound well from the movie "Tora Tora Tora" when the USS Ward engages the Japanese sub near the entrance to Pearl Harbor.
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