View Full Version : How to remove the ID of Ship
Shelton
08-25-07, 12:44 AM
Hi modders
Is there a simple way to remove the ID of the ship when looking through the periscope or uzo or do I need to look into a hex file and if so can someone tell me how to do it -
I dont want to install a huge mod just for this.
Thanks
Shelton.
melnibonian
08-25-07, 03:41 AM
If you disable the WO assistance from the realism settings you should be able to identify the ship yourself.
Jimbuna
08-25-07, 05:55 AM
A strange question my friend :hmm: people usually ask how they can enable the 'ID' ;)
This is copied from the Tactics section on subsim.com:
"
How to Disable Auto Identify
Go to the "SilentHunterIII\data\Roster" folder and open the English.cfg file. Then look for the following entries:
;Warships
Type0=Patrol Craft
Type1=Corvette
Type2=Frigate
Type3=Destroyer Escort
Type4=Destroyer
Type5=Minesweeper
Type6=Light Cruiser
Type7=Heavy Cruiser
Type8=Escort Carrier
Type9=Fleet Carrier
Type10=Battlecruiser
Type11=Battleship
Type12=Minelayer
Type13=Auxiliary Cruiser
;Merchant ships
Type100=Replenishment
Type101=Tanker
Type102=Cargo
Type103=Troop Transport
Type104=Coastal Vessel
Type105=Environmental
If you replace the ship names with "Unknown" all contacts will show as "Unknown" in the periscope/UZO notepad when the reticule passes over them..
Better still if you replace the names with a dash "-" (which is the default in the UZO/periscope notepad), nothing changes when you sweep your periscope/UZO over the target.
With this mod, the actual names of the relevant ship types will *still* display after you have ticked the box in the Recog Manua
"
Hope this helps
Stene
:|\\l
Shelton
08-28-07, 05:47 AM
hey thanks for that stene!
bert8for3
08-28-07, 11:26 AM
and much easier btw if you copy out the file, put the copied file in a new mods folder file called eg "no ship id" (with matching folder structure), make the edit in the copied file, and enable the mod via jsgme. Then you can just restore the original by disabling the mod.
Shelton
09-04-07, 02:46 AM
and much easier btw if you copy out the file, put the copied file in a new mods folder file called eg "no ship id" (with matching folder structure), make the edit in the copied file, and enable the mod via jsgme. Then you can just restore the original by disabling the mod.
thankyou.
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