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View Full Version : [REQ] Hard to read periscope info?


Vorkapitan
08-19-07, 09:49 PM
Hi all modders,
I am having a great deal of trouble reading the periscope info as shown in the jpg below.
Is there anyway to highlight the lettering in green or light blue to make it easier to read?

Thanks!

http://img165.imageshack.us/img165/5811/sh4img1982007222530984na7.jpg

PULSEOX
08-19-07, 09:58 PM
It drives me nuts, too. Same problem with the TBT and binoculars,also.

sneekyzeke
08-19-07, 10:04 PM
This is one of the main reasons I use Betterscopes 1.3; because the numbers are much larger and easier to read.

Bando
08-20-07, 11:40 AM
This is one of the main reasons I use Betterscopes 1.3; because the numbers are much larger and easier to read.

Exactly, me too :up:

FooFighters
08-20-07, 03:18 PM
Same problem here.. a lighter font color would be great.

Kapt.Klaus
08-20-07, 07:13 PM
Well considering this is my mod, if any one would care to share the wealth of how to do this... I would be more than happy. You think us modders can work as a team..?

Vorkapitan
08-20-07, 10:36 PM
Kapt. Klause,

Check with Capt. Cox....... I'm sure he can help!! :up:

CaptainCox
08-21-07, 12:35 AM
Well, the only thing I would recommend here would be to check out the "Better Scopes Mod"

If you take a look in the .ini changes for Better Scopes it has these changes
[G26 I134]:
old:
Zone= 422 604 180 16 0 1 0x26000002 0.5 -0.5 0x26000004 -0.5 0.5 0 0
Mat 0=data/menu/gui/bearing.tga
new:
Zone= 310 104 404 128 0 1 0x26000002 0.5 1.5 0x26000004 -0.5 0.5 0 0
Mat 0=data/menu/gui/bearing_big.tga

and
[G2B I133]:
old:
Zone= 422 604 180 16 0 1 0x2B000002 0.5 -0.5 0x2B000004 -0.5 0.5 0 0
Mat 0=data/menu/gui/bearing.tga
new:
Zone= 212 104 600 128 0 1 0x2B000002 0.5 1.8 0x2B000004 -0.5 0.5 0 0
Mat 0=data/menu/gui/bearing_big.tga


It also adds this .dds
bearing_big.dds

If you check out that .dds in photoshop and look at the alpha channel and the size of it etc, i am sure you can figure it out ;)

Basically the trick is NOT to make the lines/numbers etc completely WHITE!, but rather a bit GRAYISH!
http://img222.imageshack.us/img222/9512/alphabq3.jpg

I think the best way is simply to play with it and see how it looks in game etc.

Basically the rule is, if the ALPHA is completely WHITE it will show as BLACK in game, if its BLACK in the ALPHA it will be transparent, so if its gray, it will show up lighter etc.

You could also try to delete/play with the RGB's in the "Channels window" (have not done that myself but worth a go maybe)


Aslo check out the "NEW CLOCK.dds" for 1.3 and look at the clock needles, they are RED and BLUE and has this added to the .ini Color=0xFFFFFF00
Whole code block:
[G29 I11]
Name=Torpedo Min
Type=1031;Stat bmp array
ItemID=0x29020003
ParentID=0x29020000
Pos=153,-185,8,80
Zone= 565 583 8 80 0 1 0x29020007 0.5 -0.5 0x29020003 -0.5 0.5 0 0
Color=0xFFFFFF00
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/clock.tga
Crop 0=0.888672,0.253906,0.015625,0.3125
MatFlags=0x9
TexFmt=0x0
Drag=false
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF


Have not tried that as well, but I guess it might be a lead.

I hope that helps you a bit further.

Redwine
08-21-07, 08:14 AM
I have an old mod with a bearing strip marked degree by degree and half by half, it is from SH III, i add it to SH IV when it released, but... i ttempted to make the numbers in colours but the game non sense.

Plus i attempted to change the colour into the 1024 ini and the game still non sesnse the changes.

To have them intot he colour of the clock needles may be so good, Captain Cox... i will try a new time.

I think so the best way may be to change the hour of the "rig for red", if we can make the rig for red happens early, the strip numbers become light green early and we have the problem solved.

But may be it is hardcoded...

Another solution for this may be to add the UZO bearing strip to the periscope.

Redwine
08-21-07, 09:47 AM
If you check out that .dds in photoshop and look at the alpha channel and the size of it etc, i am sure you can figure it out ;)

Basically the trick is NOT to make the lines/numbers etc completely WHITE!, but rather a bit GRAYISH!


Aslo check out the "NEW CLOCK.dds" for 1.3 and look at the clock needles, they are RED and BLUE and has this added to the .ini Color=0xFFFFFF00 Whole code block:

[G29 I11]
Color=0xFFFFFF00

Have not tried that as well, but I guess it might be a lead.

I hope that helps you a bit further.

Tryied both... i made my numbers grey, and changed the numbers colour...

Nothing happens... :dead: :hmm:

I remember i abandom this many time ago... was not posible for me to make the bearing strip more bright...

I think so we need a command like the rig for red, wich change the bearing numbers colours... or may be to move the rig for red time to an early time. The main problem is when the sun goes down, at sunset.

jaketoox
08-21-07, 10:59 AM
Basically the rule is, if the ALPHA is completely WHITE it will show as BLACK in game, if its BLACK in the ALPHA it will be transparent, so if its gray, it will show up lighter etc.

...i may be a pain in the __s, but gray alpha means more transparent BLACK, it doesn't appear to be in any lighter colour in the game..:damn::damn::damn:...at least i have not found a way to change it...what i got is red bearing @night last time i tried it...

http://www2.mediafire.com/imgbnc.php/7e04c6e8283dba32eb89f66217e732155g.jpg (http://www.mediafire.com/imageview.php?quickkey=7ddcmbc7dyz&thumb=4)

...and because bearing.dds is in Menu-folder you have to turn the game completely off when you try to make changes with the file.....time consuming stuff without progress:damn::damn::damn::nope:

jake

PS. ..so i have now bearing.dds with red markings@nighttime, if anyone is interested....

CaptainCox
08-21-07, 11:56 AM
My bad man. Actually how did you get the red? And as to regards of the load/check/quit/tweak/load.... :p
Tell me about it ;)

jaketoox
08-21-07, 12:19 PM
My bad man. Actually how did you get the red? And as to regards of the load/check/quit/tweak/load.... :p
Tell me about it ;)
... i used channel mixer...reduced red to 0%, i think green was somewhere near 90% and blue 100%...

...load/check/quit/tweak/load....<<<<<>>>>>:damn::damn::damn::doh::dead:

jake

CaptainCox
08-21-07, 12:25 PM
Cheers...of course LOL :p...have not been doing stuff like that for a while...and I am nackerd :roll:

l3th4l
08-21-07, 01:10 PM
... i used channel mixer...reduced red to 0%, i think green was somewhere near 90% and blue 100%...

Cheers man! That just gave me the right idea on how to fix the color in my scopes :up:

Many Thanks!

jaketoox
08-21-07, 01:28 PM
... i used channel mixer...reduced red to 0%, i think green was somewhere near 90% and blue 100%...
Cheers man! That just gave me the right idea on how to fix the color in my scopes :up:

Many Thanks!

Good to know if this was helping.....

...your scopes are on my DL list, just waiting for REL...:ping:


jake

Webster
08-21-07, 03:14 PM
my main complaint with "better scopes" mod is they go from too small heading numbers to enormous numbers. i have never gotten any response to trying to get those numbers in better scopes to size 12 or 14 font rather than being 18 or 20 font size.



i just had a brain fart about this.... what if you fooled the scope into using night vision all the time? this would illuminate the numbers and solve the problem right?

l3th4l
08-21-07, 04:33 PM
my main complaint with "better scopes" mod is they go from too small heading numbers to enormous numbers. i have never gotten any response to trying to get those numbers in better scopes to size 12 or 14 font rather than being 18 or 20 font size.

sorry for not replying - i thought i did...
i invite you to take a look at the screen of the new version as i have changed the bearing tape and reduced the size of the numbers.

Kapt.Klaus
08-21-07, 08:25 PM
Thank you for sharing.... ;)

Webster
08-21-07, 09:17 PM
my main complaint with "better scopes" mod is they go from too small heading numbers to enormous numbers. i have never gotten any response to trying to get those numbers in better scopes to size 12 or 14 font rather than being 18 or 20 font size.

sorry for not replying - i thought i did...
i invite you to take a look at the screen of the new version as i have changed the bearing tape and reduced the size of the numbers.

thank you, thank you, thank you

i just saw it, excelent work, proportions look good now.

very nice work.

ps - maybe i missed your reply, RL family stuff has been tough lately. i havent even played the game in over a month or so. i also need to get 1.3 patch before i do.