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Ducimus
08-17-07, 01:22 AM
SO: Depth charges in the water!

Has anyone been able to get this to work? I can't, but i'll keep trying. This is like.. a major pet peeve of mine. Total immersion breaker.

leovampire
08-17-07, 01:45 AM
the controls for what they say is there in the dat files.

Ducimus
08-17-07, 01:51 AM
Well ya the phrases exist in those dat files, but im not entirely sure what to do with them. Ive never edited a "control" so im not sure what to do with that.

This much i know:
/data/cfg/Message_SO.cfg


[Msg0]
MsgId=0
Priority=3
Timeout=20
Param0=1
MsgOgg00=Depth_charges_in_the_water_sir
;SoM_P_Depth_charges_in_the_water_sir.ogg

[Msg1]
MsgId=1
Priority=4
Timeout=20
Param0=1
MsgOgg00=Contact
;SoM_K_Contact.ogg
Param1=3
MsgOgg10=Type_unknown
;SoM_K_Type_unknown.ogg
MsgOgg11=Warship
;SoM_K_Warship.ogg
MsgOgg12=Merchant
;SoM_K_Merchant.ogg
Param2=3
MsgOgg20=Constant_distance
;SoM_K_Constant_distance.ogg
MsgOgg21=Closing
;SoM_K_Closing.ogg
MsgOgg22=Moving_away
;SoM_K_Moving_away.ogg
Param3=1
MsgOgg30=Bearing
;SoM_K_Bearing.ogg
Param4=1
MsgOgg40=0
;Number -> always put 0
Param5=3
MsgOgg50=Short_range
;SoM_K_Short_range.ogg
MsgOgg51=Medium_range
;SoM_K_Medium_range.ogg
MsgOgg52=Long_range
;SoM_K_Long_range.ogg

[Msg2]
MsgId=2
Priority=3
Timeout=20
Param0=1
MsgOgg00=Enemy_is_pinging_us_sir

[Msg3]
MsgId=3
Priority=3
Timeout=20
Param0=1
MsgOgg00=Enemy_ship_engaging_us_sir

[Msg4]
MsgId=4
Priority=3
Timeout=20
Param0=1
MsgOgg00=Destroyer_in_attack_run

[Msg5]
MsgId=5
Priority=5
Timeout=20
Param0=2
MsgOgg00=Warship
MsgOgg01=Merchant
Param1=3
MsgOgg10=Constant_distance
MsgOgg11=Closing
MsgOgg12=Moving_away
Param2=1
MsgOgg20=Bearing
Param3=1
MsgOgg30=0;Number -> always put 0

[Msg6]
MsgId=6
Priority=5
Timeout=20
Param0=2
MsgOgg00=Warship
MsgOgg01=Merchant
Param1=1
MsgOgg10=Bearing
Param2=1
MsgOgg20=0;Number -> always put 0
Param3=3
MsgOgg30=Constant_distance
MsgOgg31=Closing
MsgOgg32=Moving_away


ive tried experimenting with that, and no dice.

leovampire
08-17-07, 02:02 AM
menu 1024 768 file configurations I beleve and menu txt file as well

Ducimus
08-17-07, 02:11 AM
Acutally, let me back up, heres the files that i beleive are involved in this seemingly simple message:

-----------------------------
/data/menu/menu.txt

602=We're under attack, sir!
603=Depth charges in the water, sir!
604=We're taking damage, sir!


This is the text message thats supposed to appear in the txt window.

--------------------------------

/data/cfg/Message_SO.cfg


[Msg0]
MsgId=0
Priority=3
Timeout=20
Param0=1
MsgOgg00=Depth_charges_in_the_water_sir
;SoM_P_Depth_charges_in_the_water_sir.ogg


Assigns various parameters. Some of which im not sure how they work. Only real way to figure that one out, is to compare them to other message.cfg files.

------------------------------

Data\Library\Phrases\Phrasees_voice*.dat


Theres 9 of these files, im assuming one, correspeonding to each of the 9 different voices. As Leo stated, the dat files containing controls.


-----------------------------------

Data\Sound\Speech

with directories number 1 through 9.

In each directory you should find 3 iterations of "depth charges in the water", each iteration reflecting state.

Normal:
SoM_K_Depth_charges_in_the_water_sir.ogg

Panic:
SoM_P_Depth_charges_in_the_water_sir.ogg

Silent:
SoM_S_Depth_charges_in_the_water_sir.ogg

------------------------------------------


Another file that i thought might relate, but looks like its turning out to be a dead end is:
\Data\Cfg\Sensor.cfg

In particular :

Hydrophone speed factor=0.5 ;[>=0]
Hydrophone noise factor=0.5 ;[>=0]

Hydrophone speed factor is, in this case, means, "must be going this speed (in kts) or faster in order to be audible."

Noisefactor, im assuming means, "must be this loud in order to be audible on hydrophones"

My thought was, if the spash of a depth charge makes a signal less then these values, then the SO isn't going to hear it, therego wont report it. zeroing these values out, yeilded no results, so im thinking this file is a dead end.



That means, its probably in the messages.cfg file, but most likely in the dat file since were not even getting the text message, but again, i don't know what to do with a controller.

Ducimus
08-17-07, 02:17 AM
I need a freaking hex editor, and not Hex workshop because its only a free trial which expired ages ago, so reinstalling it doesnt do me any good.

leovampire
08-17-07, 02:25 AM
asked you a question

Misfit138
08-17-07, 02:55 AM
A little OT but still same kind of area

Has this from Message_RA.cfg ever worked
MsgOgg01=Multiple_contacts
;RaM_P_Multiple_contacts.ogg

This kind of thing would be pretty great with the sonar man and the watch crew. Getting a bit tired of hearing that "Ship spotted etc. etc." a million times every time I intercept a convoy...

aanker
08-17-07, 02:52 PM
I need a freaking hex editor, and not Hex workshop because its only a free trial which expired ages ago, so reinstalling it doesnt do me any good.
If you are serious, I use Frhed:
http://www.kibria.de/frhed.html

It works great and it is free.

Art

Digital_Trucker
08-17-07, 03:15 PM
The free version of HHD isn't bad either.

http://www.hhdsoftware.com/Family/hex-editor.html

LukeFF
08-17-07, 05:21 PM
Has this from Message_RA.cfg ever worked
MsgOgg01=Multiple_contacts
;RaM_P_Multiple_contacts.ogg
This kind of thing would be pretty great with the sonar man and the watch crew. Getting a bit tired of hearing that "Ship spotted etc. etc." a million times every time I intercept a convoy...

There are a LOT of unused voice files that would do the game good, but that's the price paid for a short development time.

leovampire
08-17-07, 05:24 PM
Without pulling your hair out figuring it all out!

Ducimus
08-17-07, 05:30 PM
I dunno, i went to bed after i made this post and one experiemnt. I reinstalled SH3, and pulled the voice dats from it, using it in Sh4. The Worked fine, no problem, alight granted there was some audible damage reports missing, and probably tubes 7 through 10.. Right away i noticed the crew didnt seem to be whispering when an enemy was detected, but the point of this experiment was to use a version of these files where "DC in the water" was known to work - it still didn't.

leovampire
08-17-07, 05:55 PM
[Msg0]
MsgId=0
Priority=4
Timeout=20
Param0=1
MsgOgg00=Contact
;SoM_K_Contact.ogg
Param1=3
MsgOgg10=Type_unknown
;SoM_K_Type_unknown.ogg
MsgOgg11=Warship
;SoM_K_Warship.ogg
MsgOgg12=Merchant
;SoM_K_Merchant.ogg
Param2=3
MsgOgg20=Constant_distance
;SoM_K_Constant_distance.ogg
MsgOgg21=Closing
;SoM_K_Closing.ogg
MsgOgg22=Moving_away
;SoM_K_Moving_away.ogg
Param3=1
MsgOgg30=Bearing
;SoM_K_Bearing.ogg
Param4=1
MsgOgg40=0
;Number -> always put 0
Param5=3
MsgOgg50=Short_range
;SoM_K_Short_range.ogg
MsgOgg51=Medium_range
;SoM_K_Medium_range.ogg
MsgOgg52=Long_range
;SoM_K_Long_range.ogg

[Msg1]
MsgId=1
Priority=2
Timeout=20
Param0=1
MsgOgg00=Depth_charges_in_the_water_sir
;SoM_P_Depth_charges_in_the_water_sir.ogg

[Msg2]
MsgId=2
Priority=3
Timeout=20
Param0=1
MsgOgg00=Enemy_is_pinging_us_sir

[Msg3]
MsgId=3
Priority=3
Timeout=20
Param0=1
MsgOgg00=Enemy_ship_engaging_us_sir

[Msg4]
MsgId=4
Priority=3
Timeout=20
Param0=1
MsgOgg00=Destroyer_in_attack_run

[Msg5]
MsgId=5
Priority=5
Timeout=20
Param0=2
MsgOgg00=Warship
MsgOgg01=Merchant
Param1=3
MsgOgg10=Constant_distance
MsgOgg11=Closing
MsgOgg12=Moving_away
Param2=1
MsgOgg20=Bearing
Param3=1
MsgOgg30=0;Number -> always put 0

[Msg6]
MsgId=6
Priority=5
Timeout=20
Param0=2
MsgOgg00=Warship
MsgOgg01=Merchant
Param1=1
MsgOgg10=Bearing
Param2=1
MsgOgg20=0;Number -> always put 0
Param3=3
MsgOgg30=Constant_distance
MsgOgg31=Closing
MsgOgg32=Moving_away

okay leave the highlighted entry in my tester just confirmed he did what I first posted
and it worked out just fine but change the priority to 2 not 3

CaptainCox
08-18-07, 12:19 PM
WOW! Way cool! Leo you are just in the ZONE! at the mo with this game. CUDOS!:up:

leovampire
08-18-07, 01:02 PM
so i am going to fix all the other missing phrases today and post the work JSGME ready for everyone. Have 5 done now like for example "plane is enguaging us sir", "We have been spoted Sir" and so forth. There are a total of 10 or more missing or broken phrases I am fixing.

ReallyDedPoet
08-18-07, 01:10 PM
so i am going to fix all the other missing phrases today and post the work JSGME ready for everyone. Have 5 done now like for example "plane is enguaging us sir", "We have been spoted Sir" and so forth. There are a total of 10 or more missing or broken phrases I am fixing.

Very, very nice :up:


RDP

chopped50ford
08-18-07, 01:13 PM
I hope we can get this one fixed. More voice phrases would be a great addition.

Ducimus
08-18-07, 01:21 PM
Leo, you rule! sucha simple solution too. I'd have never thought to just rearrange the cfg file. Time to toss this baby into my test mission...

Three elite akikaze's. :arrgh!:

leovampire
08-18-07, 01:29 PM
in the text read out as well to make it work.

In the new patch they didn't make those lines work that say where
they hear the charges droping in the water that was also messing it up.

Just like some of the others I am fixing so you will here the words just not
get directions as to where it is comming from like the plane attacks and stuff.

And I don't think it is all lip sinked but it might be! I guess I and you guys will find
out soon enough.

Here is a list of some of the new phrases will be:

We_are_closing_to_critical_depth_sir

We_are_diving_too_deep_sir

Tube_1_loading_sir
and so forth for other tubes

Firing_tube_1
and so forth for other tubes

Tube_empty_sir

Tube_1_empty_sir
and so forth for other tubes

We_have_been_detected_sir

We've_been_spotted_sir

Enemy_ship_is_ramming_us_sir

I think you get the point of what I am fixing that is missing.

Ducimus
08-18-07, 01:39 PM
in the text read out as well to make it work.

In the new patch they didn't make those lines work that say where
they hear the charges droping in the water that was also messing it up.

Just like some of the others I am fixing so you will here the words just not
get directions as to where it is comming from like the plane attacks and stuff.

And I don't think it is all lip sinked but it might be! I guess I and you guys will find
out soon enough.


Ahhh. Ok, i think ill wait tell your done. the SO_message.cfg file by itself , doesnt appear to be doing anything for me. So i figure theres something im missing or fudged up.

Ducimus
08-18-07, 02:11 PM
Hmm i think i found my error.


Head of file, i forgot a square bracket when i copied the file changes.

[quote]
Msg0]
MsgId=0
Priority=4
Timeout=20
Param0=1
MsgOgg00=Contact
;SoM_K_Contact.ogg
Param1=3
[quote]

leovampire
08-18-07, 02:18 PM
in the game files and your screwed. LOL!!!

Ducimus
08-18-07, 02:24 PM
Oh yes, syntax is important. Leaving out a semicolon in C programming for example, could spit back 80 compiler errors or so. lol.

leovampire
08-18-07, 02:29 PM
change the priority range number 10 is minimal priority and 1 is extreamly important. Just remember if you have too much being said as a priority 1 at the same time you might not get all the messages so make sure you chose well what is important.

Ducimus
08-18-07, 02:41 PM
I also had to remove one line that also made it appear in the text read out as well to make it work.

In the new patch they didn't make those lines work that say where
they hear the charges droping in the water that was also messing it up.


What line?

leovampire
08-18-07, 02:45 PM
;SoM_P_Depth_charges_in_the_water_sir.ogg

And by the way that low life cheer that was in SHIII is in this game
you just have to add the text file for it in the CFG folder and add it
into the contents of the text file.

Name it: Message_Ono

first like you see the others done then add this on the inside:

[Msg0]
MsgId=0
Priority=10
Timeout=20
Param0=1
MsgOgg00=Ono_Cheers05

There are actualy a ton of lines said
by the crew and caughing and sneezing
and a lot more.

Also a lot more lines for the Radio man as well like:
contact report sent sir
enemy radio message intercepted

Give me some time on this and I will add as many new phrases as possable from the old game
into this one plus fix all I can from the lines in this one as well. Will be adding a WE / weapons officer
and crew lines as well to the game in a mod. While I am waiting for my testers to tell me ya or na
on the rework of LBO and the lightning and what I need to tweek in those files too.

I have to add some stuff to differn't files in this game to get the new phrases to work and it will be
slow tracking it all down because like the lightning there are many files that make up the phrases
inner workings.

jean74
08-18-07, 04:40 PM
Many Thanks Leovampire for your great contribution :up:

May I have the name of the files in this game to get the new phrases, so that I can try to understand how they work :sunny: .

Another time Thank in advance for all your work :yep:


Jean

leovampire
08-18-07, 04:52 PM
you have to go to Data/Cfg and open up the officer files IE SO, WO and so forth in word pad or something simular.

Some of the phrase files are in the Data/sound/speech folder
also there are files for it in Data/Library/Phrases folder
and part of it is in Data/Menu menu text document

I hope that helps you out in what you were asking for jean74

John Channing
08-18-07, 06:07 PM
So if I follow you correctly all of the code is in the game to be able to hear most (or all) of the .ogg files, but they need to be activated in the .cfg files?

JCC

Redwine
08-18-07, 06:13 PM
Rated as excellent !

As all your jobs Leo.. ! :up:

Plese, do not forget... "Destroyer in attack run...sir ! " message.

:up::up::up:

leovampire
08-18-07, 06:31 PM
some need to be rearainged like the one for the SO with depth charges and some need to be added like new officer text files and crew files as I explained in one of the messages here on this thread. See one of the text files is screwed up because it has someone else saying the torpedo stuff instead of the Weapons officer so they are not working at all even though they are activated. The hard part is figuring out which one is right for which statment there are P's and K's and another one wich I believe is how panic striken they are vs silent running spoken words. I need to get some saved games in certain situations to figure out which ones are best for what.

I know if you remove the semi colen before the MsgOgg00 part of it it does activate them but not sure yet wich ones work right as of yet. Like most things till I get it down pat it is a work in progress.

And thanks Redwine. I wish I was able to make this stuff instead of just fixing what the game just didn't have running right LOL!

But I think my voice would crack doing the sound recordings or crack the game when played! LOL!

LukeFF
08-18-07, 07:02 PM
The hard part is figuring out which one is right for which statment there are P's and K's and another one wich I believe is how panic striken they are vs silent running spoken words.
K is for "normal" circumstances
P is for when they are panicking
S is for silent running

ChE: Chief Engineer
NaO: Navigator
RaM: Radio/Radarman
SoM: Sonarman
WaO: Watch Officer

Looking forward to seeing the results of this project! BTW, I'd really like it if you can get the speech files for "sea is too rough to man deck/flack guns" and "no more ammunition." :yep:

leovampire
08-18-07, 07:14 PM
that helps but I also have to add the weapons officer file so the torpedo loading and firing phrases work right and take them away from the Watch officer

LukeFF
08-18-07, 07:18 PM
that helps but I also have to add the weapons officer file so the torpedo loading and firing phrases work right and take them away from the Watch officer

Which character is the Weapons Officer in the control room? Is it like the navigator, who only shows up and has his voice files played when at General Quarters?

leovampire
08-18-07, 07:32 PM
then you have a weapons officer

jean74
08-19-07, 01:39 AM
Many thanks Leovampire for your kind reply. :up:

Now, I am sure that only the files contained in the data/cfg,Data/sound/speech, Data/Menu menu text and Data/Library/Phrases are used.

Ok for the Data/Cfg officer files SO, WO...
Ok for the phrase files in the Data/sound/speech folder
Ok for Data/Menu menu text document

But I dont understand how to link Phrases_voices in phrase folder with Data/Cfg officer files. :damn: And I do not know what starts the messages in Phrases_voices files. I use XVI32 (Hex Editor) to Explore Phrases_voices files, but I am unable to find the parameter :doh:. Do you use the mini tweaker to explore and find the good parameter ???

After testing (I spent 4 hours yesterday) I know that the "voice" message depend of "MsgId" in theData/Cfg officer files and the text in hud depend of the menu text document. Nothing else :cry:

So I have to wait the result of your work to improve SH4 because you are the :know: and better than me :yep: !!!

I am impatient to see the result !

Many thanks another time,

Best regards

Jean

PS sorry for my poor english language :oops:

jean74
08-19-07, 12:15 PM
Ahhh. Ok, i think ill wait tell your done. the SO_message.cfg file by itself , doesnt appear to be doing anything for me. So i figure theres something im missing or fudged up.

After testing, I agree with Ducimus. Probably a bug. :roll:

Regards



Jean

leovampire
08-19-07, 06:12 PM
for now until it's done!

The phrases do seem to work better and more consistant when the line is under neath it that starts off with the ";" before it. Also if it is a normal situational thing they are saying something to putting in the corisponding letter seems to calm the voices down a lot faster after your out of a dangerous situation. I will put an example of what I mean for the SO txt file first. And notice I added the letter S because this should be happening while at silent running.

[Msg2]
MsgId=2
Priority=3
Timeout=20
Param0=1
MsgOgg00=Enemy_is_pinging_us_sir

Change to this:

[Msg2]
MsgId=2
Priority=3
Timeout=20
Param0=1
MsgOgg00=Enemy_is_pinging_us_sir
;SoM_S_Enemy_is_pingiing_us_sir.ogg

Now for a good example with the CH file:

[Msg5]
MsgId=5
Priority=3
Timeout=20
Param0=1
MsgOgg00=We_have_flooding_sir
;ChE_K_We_have_flooding_sir.ogg

[Msg4]
MsgId=4
Priority=2
Timeout=20
Param0=1
MsgOgg00=We_have_heavy_flooding_sir
;ChE_P_We_have_heavy_flooding_sir.ogg

And like this message for the radio operator

[Msg1]
MsgId=1
Priority=4
Timeout=20
Param0=1
MsgOgg00=New_message_received
;RaM_P_New_message_received.ogg

change the letter to a K

[Msg1]
MsgId=1
Priority=4
Timeout=20
Param0=1
MsgOgg00=New_message_received
;RaM_K_New_message_received.ogg

Almost all the sayings are set for a high excitment level originaly so if you set the excitment level using that 1 letter to where it should be as soon as the situation returns to normal so does the voices. It kind of gives the game a base reference on what normal is for each situation. So jean74 actualy adding that line with the semicolin is a good thing because it links the saying to something instead of the game guessing on when to use a line or when to say it and who should say it.
It dosn't reall matter what txt file the message goes into it is just better to seperate the phrases into differn't files so it is easier to pinpoint a problem and fix it. instead of all the saying being in 1 text file for everything.

Like putting this one in a WE txt file instead of the CH text file

[Msg11]
MsgId=11
Priority=2
Timeout=20
Param0=1
MsgOgg00=Torpedo_missed_sir
;WeO_P_Torpedo_missed_sir.ogg

chopped50ford
08-19-07, 09:20 PM
Leo, this is a great find. Thanks for the hard work.

You rock! :rock:

jean74
08-20-07, 12:32 AM
Many thanks Leovampire for thank you for these precise informations :up: and great find.

You are the best and I waiting the result. :yep:

Best regards


Jean

sneekyzeke
08-20-07, 05:39 AM
This thread has gotten me looking at this too. For you guys with SH3 installed, the Sound\Speech_En directory has all the WeO .ogg files in it. Strangely enough, these files are referenced in places in the SH4 .cfg files but the game doesn't include them. Of course, on my computer, they do now...:up:

AkbarGulag
08-20-07, 06:33 AM
Damn Leo, your like a fat kid in icecream :rotfl:

I just popped in here after quitting out of SH4 to see if I could get info on this. And info I got! Unfortunately I just un-installed SH3 so there goes my sound files :doh:

leovampire
08-20-07, 07:00 AM
lator on today AkbarGulag.

Redwine
08-20-07, 07:59 AM
Is it posible to have text mesage for :

"we are crossing thermal layer ...sir "

It is only audible message and do not works when you are at high time compression, so the only way to know is to have a text message.

:up:

switch.dota
08-20-07, 09:20 AM
Any chance we could see a sound-oriented enhancement mod?

sneekyzeke
08-20-07, 09:34 AM
Shhhhhh! Geniuses (Genii) at work!:rotfl: It would appear that several of them are already on it, like attack dogs. Gotta love 'em!

leovampire
08-20-07, 10:24 AM
sound mod if you want and I will help you with what ever you ask. Redwine asked me for some help with something and I still have to finish getting the lightning done as well. I finaly got a save in campaign mode during a storm to work with other than a single mission.

And in a few seconds I am sending you a provate message with the link for the sound files from SHIII.

And yes sneekyzeke and switch.dota working on a full sound mod to get all those missing phrases working and more.

As for what Redwine asked I will see if there is a way to link the 2 things together for the text read out and verble.

AkbarGulag
08-20-07, 11:51 AM
A quick question if anyone can answer it...

In the Sound/Speech section, when I play a .ogg file I only hear the last half the file. As if it just doesn't have the first half. So the question is, can anyone else hear the whole file when played through a player on the desktop?

I know this isn't overly important in relation to the rest of the project, so bare with me ^^

sneekyzeke
08-20-07, 11:59 AM
Same here; clips off part at the beginning.

leovampire
08-20-07, 12:45 PM
because I didn't know you could do that to be totaly honest.

sneekyzeke
08-20-07, 12:51 PM
http://www.videolan.org/ :yep:

AkbarGulag
08-20-07, 01:05 PM
I'm using VLC also, I wonder if someone has a different player and gets the same problem. Also, if you read the phrases for each section we are playing, I notice the first word is a word that would be common, so maybe that word is in a file somewhere else?

I'm not sure if thats the case, but it would makes sense. I havn't looked at all the files yet, so not sure if their are commands in there for multiple sample calls for each phrase. Although the way my player playes it makes them look broken. If it wasn't for the fact that the SH3 files do the same thing, I would have taken that as my deffinate answer, but now i'm not so sure.

Anyway, have to sleep now... been meaning to for a while ^^

leovampire
08-20-07, 01:17 PM
just got a warning message about it though so going to scan it first.

NoLine
08-20-07, 08:11 PM
Leovampire, i could be wrong but as i see it the line :

;WeO_P_Torpedo_missed_sir.ogg

is purely there for the devs cause everything after ; isnt used by the script
hope you are right though

cheers
NoLine

leovampire
08-20-07, 08:30 PM
game picks up the information yet. There are still some misteries that I need to solve to get it all in place. One by one I am going through every file trying to find out what has a connection to what. And I write down every thing I notice and I am sure I am missing some stuff from time to time.

I have miles of paper work and notes on this game everywhere building up more with each passing day.

Digital_Trucker
08-20-07, 08:42 PM
No worries with the first part of the oggs being cut off. It's a VLC problem. They play fine with Quintessential player and the same files sound cut off with VLC.

AkbarGulag
08-20-07, 09:55 PM
No worries with the first part of the oggs being cut off. It's a VLC problem. They play fine with Quintessential player and the same files sound cut off with VLC.

Good stuff, so it plays complete sentences then... woohoo, that means we even have tubes 1-10 :p

John Channing
08-21-07, 05:01 AM
There is a codec that you can install to be able to use Windows Media Player to play .ogg files.


http://www.wmplugins.com/ItemDetail.aspx?ItemID=681

JCC

leovampire
08-21-07, 06:44 PM
I am still working on this too so as I find stuff working I will send it to you in a P.M. to help you out.

I was just up for 48 hours staright and needed a break dammm did I sleep a long time.

So don't feel I abandond you on this I think between us both we can get all the phrases working and set up a good mod.

John Channing
08-22-07, 05:24 PM
The only way this topic slips off the front page is if someone pries my mouse out of my cold, dead hand.

Bump!

JCC

leovampire
08-22-07, 05:28 PM
and release it without having to update it. But to do that I have to be in every situation to make sure they work properly so it is a bit time comsuming.

CaptainCox
08-22-07, 05:31 PM
Cheers for doing this Dave:sunny: You got many pots on the stove at the mo hey ;)

leovampire
08-22-07, 05:36 PM
for the planes as well and give 3 new textures for the bombs to see what is what.

John Channing
08-22-07, 06:44 PM
Well I just wanted you to know that I am up there in the bleechers, cheering you on!

Take your time.

No pressure.

None at all.



Is it ready yet?

JCC

Bill Nichols
08-22-07, 07:27 PM
Problem here. I made the sequence change suggested on the 3rd post on 1st page of this thread. Now I get "Depth Charges in the Water" reports that have nothing to do with depth charges being launched.

:ahoy:

leovampire
08-22-07, 07:30 PM
havn't heard that one before. Never saw that one comming since it hasn't happend to me and the only 2 guys I have heard from on ya or nay before was Redwine who says sometimes they say it and other times they don't and then Ducimus who says it won't work at all for him. No one else said anything until you now.

jean74
08-23-07, 03:03 AM
Originally Posted by Bill Nichols
Problem here. I made the sequence change suggested on the 3rd post on 1st page of this thread. Now I get "Depth Charges in the Water" reports that have nothing to do with depth charges being launched.


I have the same problem too ! After change the sequence suggested on the 3rd post on 1st page of this thread I obtains with the voice message "dept charges in the water" the text message "contact Warship closing..." and no relation with depth charges launched. :doh:

So I agree with Bill !

Jean

Trout
08-23-07, 08:57 AM
With TM installed I find the game much more difficult. The lack of proper communications from the crew is REALLY noticable now - I'm VERY happy you guys are working on this.

I dont know if its possible, but having a message from the sonar operator telling me that a ship is making an attack run on me, or coming right at me, would be helpful!

AkbarGulag
08-23-07, 10:00 AM
If you think you can pawn off some monkey work to me Dave, then feel free to message me with what you need on this one.

aanker
08-23-07, 02:07 PM
http://www.videolan.org/
For editing - converting etc. I have used GoldWave for years:
http://www.goldwave.com

Art

leovampire
08-23-07, 03:52 PM
for the first time ever and I am having a hard time find the right situations to test things so it is slow going but I will send AkbarGulag some of the work I finished or think I did and see what he notices and can see for problems and it will help the testing phase go faster and the work.

sneekyzeke
08-23-07, 04:30 PM
http://www.videolan.org/
For editing - converting etc. I have used GoldWave for years:
http://www.goldwave.com

Art

Thanx mate! I'll give her a go.

jean74
08-24-07, 03:04 AM
Hi Dave,

I am ready to help you by testing your solutions. If you are Ok, send me a private message.

best regards,

Jean

l3th4l
08-27-07, 04:03 AM
*bump*

I'm really interested to see how this turns out. I'll probably start going through the files tonight myself but i'll help where i can, too. pm me if you'd like some help in specific areas :)

switch.dota
08-27-07, 06:26 AM
Hey if you need more testers just let me know - I'd be more than happy to test this out.

leovampire
08-27-07, 02:51 PM
Went to an aniversary party that was an all day affair and working on a new graffics pack for Duciums T.M. project since he came out with the 1.6 vs and is calling it quits so I wanted him to go out with a big bang in effect's. Will be back on this late tonight or tomarrow.

l3th4l and jean74 as well as AkbarGulag I will be getting some stuff to be tested late today or afternoon tomarrow if that is cool with you guys? Oh and Switch.dota too.

tater
08-27-07, 03:27 PM
This is gonna be another one of those "never turn it off" mods like LBO :D

tater

l3th4l
08-28-07, 01:02 AM
This is gonna be another one of those "never turn it off" mods like LBO :D

tater
most definitely!

l3th4l and jean74 as well as AkbarGulag I will be getting some stuff to be tested late today or afternoon tomarrow if that is cool with you guys? Oh and Switch.dota too.
sure, though i don't know which timezone you are in so you need to give me a heads up at the time ;) (gmt+1 here)

jean74
08-28-07, 05:17 AM
Ok dave,

Thanks for your reply. I am your man :yep:


Jean

leovampire
08-28-07, 01:52 PM
it set me back in in finishing the graffics mod for T.M. so I have to crack on that first then will get back to you hopfully today with the testing for the voice phrases.

adseal
08-28-07, 06:44 PM
Went to an aniversary party that was an all day affair and working on a new graffics pack for Duciums T.M. project since he came out with the 1.6 vs and is calling it quits so I wanted him to go out with a big bang in effect's. Will be back on this late tonight or tomarrow.

l3th4l and jean74 as well as AkbarGulag I will be getting some stuff to be tested late today or afternoon tomarrow if that is cool with you guys? Oh and Switch.dota too.

Hello Leo!

First: thank you for all that great job You doing for us in SH4 modding! It is great!
I can't waitfor those great graphics enhancements You prepare for us...

And ... if you need more testers or people that could help in any way to relese mod for missed commands and annoucements, I will volunteer for this with pleasure.

regards!

leovampire
08-28-07, 06:48 PM
for the offer but I need to try and quickly finish up the T.M. graffics pack first then I am right back on this again. I needed a break from the phrases because not all of them are cooperating like they should be. Too many dot the I's and Cross the T's things and it P**s's me off a lot.

And some of it just dosn't want to work at all and having a hard time figuring out why.

Probably too many projects at once screwing me up as well. So I need to concentrate on one at a time at the moment.

chopped50ford
08-28-07, 07:25 PM
Probably too many projects at once screwing me up as well. So I need to concentrate on one at a time at the moment.

bro, take your time or take some needed rest. The reward at the end is when we get to D/L it.:D

kikn79
08-29-07, 09:02 PM
The only way this topic slips off the front page is if someone pries my mouse out of my cold, dead hand.

Bump!

JCC

Gettin' close to the bottom... BUMP!!!

Chuck

John Channing
08-30-07, 06:56 PM
How the heck did a thread this important get this far down?

Get Back UP THERE!

JCC

leovampire
08-30-07, 07:13 PM
as a lot of the phrases are PI**ING me off so I am doing the reflections work right now for the game.

When that MOD is done I will come back to this guys!!!!

But anyone else who wants to do it in the mean time there is no sweat off my back your welcome to it. Other wise there will be a bit of a wait.

Sorry I just like working on eye candy better than fixing things that are broken.

It is on a to do list for the next project just needs to wait it's turn.

donut
08-30-07, 10:05 PM
We'll keep the pot hot, on the back burner.:-j

donut
09-03-07, 11:53 PM
http://www.subsim.com/radioroom/showpost.php?p=637215&postcount=55:oops:

EAF274 Johan
09-04-07, 06:14 AM
Ever since SH3 I've been looking for a way to activate the missing crew speech. Sounds like you found it at last :)

This should fix my biggest gripe with the game. Thanks! :up:

donut
09-04-07, 06:58 AM
Ever since SH3 I've been looking for a way to activate the missing crew speech. Sounds like you found it at last :)

This should fix my biggest gripe with the game. Thanks! :up:..I hate to think this,game engine lacks cohesiveness to pull the file train,or has a fragmentation virus/malfunction. I thought twice about posting,but without clue invoking thought, this game wants to be state of the art.

stvallen
09-04-07, 03:14 PM
hey dave leo-v, very interested in this one and hope you have a breakthrough if/when you pick it back up again. seems like it would add a lot to the immersion factor.

and thanks very much for the LBO, it sure was nice getting rid of that nasty looking carnival ride boat that just glided along regardless of what the "weather" was doing! :rotfl:

leovampire
09-04-07, 04:46 PM
Reflections on the Water I will be back on this like fly's on um well you know what I mean. This will be my next dedicated project and I will not do anything else until I get this finished.

neumanf15
09-06-07, 12:41 PM
BUMP!

leovampire,
Looking forward to this. Thanks for taking it on!

leovampire
09-06-07, 12:58 PM
reciently and commented on the problem he was having with the ship sightings.

http://www.subsim.com/radioroom/showthread.php?t=121730

leovampire
09-07-07, 07:04 PM
So I will post updates with each thing working properly soon! I will also enlist some testers as soon as I have some of it put together for a mod style set up.

I am back on this like the plauge went through Europe now LOL!!!!

kikn79
09-10-07, 08:16 AM
Originally Posted by John Channing
The only way this topic slips off the front page is if someone pries my mouse out of my cold, dead hand.

Bump!

JCC



Good Lord, I found this on the second page!!! B.U.M.P.!!!!!

Chuck

leovampire
09-10-07, 12:28 PM
kikn79

Originaly this was just for a fix of one problem Duciums wanted. Now that I am working on it full time I made a [WIP] thread for phrases repair.

donut
09-10-07, 12:44 PM
http://www.subsim.com/radioroom/showthread.php?t=121827 >>Bug the man not,All :rock: in good time:sunny:

chopped50ford
09-11-07, 06:42 PM
Dont want this to get buried, Bttt it goes :)

Digital_Trucker
09-11-07, 08:25 PM
It's at http://www.subsim.com/radioroom/showthread.php?t=121827 now.