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View Full Version : [TEC] Standard Names used in DAT files(?)


tater
08-16-07, 11:52 AM
Is there a list someplace of such names? Maybe people who know could chime in and make a FAQ.

For example, _cos is a funnel. Cabina seems to be the bridge. I guess if I knew rumanian I'd be golden, lol.

Any standard stuff would be cool to have in one place though. For example on the stack on Minekaze, if you delete the appropriate cos chunk, the top half of the stack goes away. Is there a standard nomenclature used for the bottom half of a stack?

That sort of thing.

Anvart
08-16-07, 02:00 PM
For SH3:

shipname_ShipWake = shipwake
shipname_siajF = bow right splash
shipname_siajF2 = bow left splash
shipname_siajB = stern splash (splashing water above propeller)
... _siajF01 = Submarine bow splash (right)
... _siajF01_02 = Submarine bow splash (left)
... _siajF02 = Submarine bow splash
... _siajF02_b = Submarine bow splash
... _siajB = Submarine stern splash
... _siajC = Submarine CT splash
... _siajC_b = Submarine CT splash
aud_engine_shipname = Sound of engine
aud_engine_diesel_ ... = Submarine diesel engine sound
aud_engine_electric_ ... = Submarine electric engine sound
aud_fore_ ... = Sound of bow wave
aud_propeller_ ... = Sound of propellers
aud_sink_B_ ... = Sinking back sound
aud_sink_F_ ... = Sinking forward sound
cfg#E01_ ... = Sub Emblema 1
cfg#E02_ ... = Sub Emblema 2
cfg#A01_ ... = A-A Armament
cfg#A02_ ... = A-A Armament
cfg#ALB_ ... = Submarine Ballast Launch
cfg#B01_ ... = Bomb Armament
cfg#BLD_ ... = Submarine Bold Decoy Launch
cfg#C01_ ... = Radar RWR
cfg#D01_ ... = RadioDF
cfg#FLG_ ... = Flag
cfg#FLGC ... = Flag civil.
cfg#FLS_ ... = Flag (small)
cfg#FLSC_ ... = Flag (small) civil.
cfg#TXR_ ... = External texture
cfg#H01_ ... = Hydrophone 1
cfg#H02_ ... = Hydrophone 2
cfg#SNK_ ... = Snorkel
cfg#K01_ ... = Cargo
cfg#L01_ ... = Search Light
cfg#M01_ ... = Main Armament
cfg#N01_ ... = Sonar
cfg#O01_ ... = AI_Visual (Lookout on conning tower)
cfg#O02_ ... = Periscope/Attack
cfg#O03_ ... = Periscope/Observ
cfg#R01_ ... = Radar
cfg#S01_ ... = Secondary Armament
cfg#S02_ ... = Secondary Armament
cfg#S03_ ... = Secondary Armament
cfg#T01_ ... = Torpedo Armament
cfg#TAR_ ... = Submarine Torpedo Armament
cfg#W01_ ... = ASW Armament (KGun, YGun, Hhog, DCRack)
cfg#Z01_ ... = Submarine Turm
shipname_dummy_funnel = Smoke

tater
08-16-07, 02:23 PM
Yeah!

That's what I wanted to see.

<G>

thanks!

tater

Anvart
08-16-07, 02:29 PM
Maybe i something have forgotten...:hmm:

tater
08-16-07, 02:31 PM
I am seeing stuff like this on ships:

cablu_01, cablu_02, cablu_03, etc

catarg_B, catarg_F

cirma

elice01, elice02, etc

barca_01, etc

cos = funnel (top part, anyway)
cabina = bridge (on DD, anyway)


--------------------------------------
As an aside, this is interesting. The Kasagisan has an entry labeled NMFMSSS_baarca01

every other ship is barca01, 02, etc. Would a typo in this label present any problems with the model?




tater

tater
08-16-07, 03:29 PM
Heheh, having fun with Romanian dictionary. Words from DAT files I found:


barca = boat

elice = propeller

carma = helm (saw a carma someplace I think) (have to try deleting it someplace, maybe a wheelhouse?)

catarg = mast

cablu = cable (rigging?)

macara = crane

vela = sail

schela = scaffolding (?)

Anvart
08-17-07, 04:49 AM
You show conditional names...
In my first reply (red) are shown hardcoded (standard) names ... i think ...

THE_MASK
08-17-07, 05:26 AM
BirouStrech , a long writing implement maybe .

tater
09-03-07, 04:08 PM
Y0_ nodes are used for the AMC's funnel.

That might be useful to know!

tater