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View Full Version : Shakedown Cruise?


WhiskeyBravo
08-14-07, 06:07 AM
I was playing the practice mission that comes with WernerSobe's excellent Natural Sinking Mechanics mod when I thought about being able to use the crew from my current career to help them gain some experience. Being a bit of a realism junkie, I quickly dismissed the idea because the thought of teleporting my crew from off the coast of Honshu for a bit of training off the US West coast wasn't really an option.

Anyway, I then thought that maybe the excellent mission builders and modders here on Subsim might be able to help out.

My thought was that when you get a new boat and crew it would be good to have the option to allow the first mission of the career to be a shakedown cruise. You could choose your crew as normal at career start but then sail a short 'mission' from a West Coast Port, practice a few intercepts and then sink a few old hulks before returning to port.

You then arrive at PH with your crew having a little more experience to begin their first war patrol.

Is this even feasible?

Cheers all,

WB.

John Channing
08-14-07, 12:49 PM
Check out Trigger Maru 1.5.

You will be pleasantly surprised by the choices in the "Careers" screen.

JCC

WhiskeyBravo
08-15-07, 05:24 AM
Thanks JC,

I've had TM installed for a while now and never noticed the other options. I usually start a career in Dec 41 so the New Construction option wasn't available.

Looks like I'll be starting a shakedown cruise once my current career ends.

Thanks again for the heads up.

WB.