View Full Version : Is there a health mod anywhere?
alunatic
08-06-07, 10:10 PM
Exactly what it says. Is there a mod to increase sub and crew health? I'm about to restart windows so that means everything has to be uninstalled and Im getting all the mods that mess with stuff. I got the 1000x's torp mod, the 100x's deck gun mod with 32000 rounds of auto ammo and quite a few others. I just wanna be invincible!!!! :p :p :p :p :p
And if there isnt any, can you tell me how to mod it myself by messing with the files. Thanks.
Fearless
08-06-07, 11:27 PM
You could save the savegames files and re-instate them when you have re-installed everything you had installed before.
alunatic
08-07-07, 12:06 AM
I know that but I have a special carreer set up which is the one I will use so I dont mess up my other game.
The crew can be wounded?
If you figure out such a mod to make you invulnerable, let me know so I can make them, well, normally vulnerable (like so a 25mm shell to the head will kill a guy) ;) .
alunatic
08-07-07, 12:18 AM
lol that would hurt but it would be funny if he didnt die but just walked around with a shell stuck in his face :lol:
In the game now they don;t ever seem to get hurt. the only time I ever see any wounded crew I have a spinning death cam within seconds.
Seems like in game everyone is perfectly fine until you get hit by 1000lb bomb, then everyone dies.
tater
CaptainCox
08-07-07, 07:45 AM
Had a couple of wounded gunners and some peeps in the Ctower after a bomb run from a Zeke. Crash dived and half a day later all was ok (crew healed)
If you try out the "All Medals Mod" I added clear icons when a crew is injured and also dies. Sometimes its hard to see running stock.
http://img396.imageshack.us/img396/3171/injuredhf5.jpg
Another cool effect is the actual animations of the injured crew, they will start to look totally down and touching their arm sort a in agony :)
Yeah, it happens sometimes. OTOH I parked next to a ship armed solely with 25mm (odd, since apparently that is entirely impossible according to the dat file ;) ), and let it chew me up until I got bored. Nary a wound.
Ahh--those American WWII submariners! Courageous Hearts, Brass Balls and Bodies of Steel!!!
:rotfl:
alunatic
08-07-07, 11:30 AM
Except for Captains Cox's. They are pansies for getting wounded lol
in game everyone is perfectly fine until you get hit by 1000lb bomb, then everyone dies.
The only thing I have noticed is after loading a saved career the fatigue level for all of the crew is way up from where it was when I saved on a patrol and it takes approx 8 hrs to return to normal. This may be built into the SH4 programming to discourage do-overs?
Argus00
08-08-07, 08:42 AM
@ aanker - the fix for this is to never load a game that was saved in the in-game time interval of [30 mins. to watch change, 30 mins after watch change].
e.g.:
23:30 - 00:30
03:30 - 04:30
07:30 - 08:30
11:30 - 12:30
15:30 - 16:30
19:30 - 20:30
23:30 - 00:30
Save outside these hours, and when you reload your crew will be OK.
I did some more testing last night, I can't figure out how to make all that lovely AAA dangerous to the sub crew on deck without making the sub disintegrate (or suffer massive deck watch casualties) from a DC attack.
You can literally surface next to an aircraft carrier, and assuming they fire at you at all (which is rare, even set to "elite") with their MANY AAA mounts, nothing happens. Nothing at all.
I tested with 40mm, too, also totally ineffective vs submarines or sub crew.
Save outside these hours, and when you reload your crew will be OK.
Thanks... Happy Hunting!
Art
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.