CaptainKobuk
07-27-07, 10:06 PM
There are modding tools to do the adjustments called the "tweaker" program and it's "tweak files". Everyone who's modded SH4 a lot has tweaked some files.
I'd mod the torpedo reliability myself, but i just can't produce a perfectly reliable MOD because i don't understand how to interpret some of the numbers in the various variables.
I'd go for a 50% increase in reliability of the MK14's for starters. As they exist in the game now, sometimes at the start of an early campaign in 1941 i'd have up to 9 torpedo failures. Out of the 24 fish loaded in a Sargo. Which is i think an improper simulation of reality. The computer randomized duds and sometimes clumps them in bunches that are statistically slightly obsurd.
Did 3/8ths of MK14's ever go bad on any sub in WWII? That's almost half the fish gone rotten. What would be the point in even setting out to see with that much bad fish aboard? I think duds should be cut at least in half in total occurances for early torpedoes. I've read the stats on the later torpedo models. They don't need fixing because their reliability is very high to begin with in the stock game. This could therefore be primarily an early MK14 torpedo issue.
It's not fair to completely turn off duds in the gameplay options. Because some duds can happen and it really was a major factor to consider in WWII as sub captains often did have to send two fish when one would do, just to be extra sure of the success against critical target like attacking Destroyers.
I'd mod the torpedo reliability myself, but i just can't produce a perfectly reliable MOD because i don't understand how to interpret some of the numbers in the various variables.
I'd go for a 50% increase in reliability of the MK14's for starters. As they exist in the game now, sometimes at the start of an early campaign in 1941 i'd have up to 9 torpedo failures. Out of the 24 fish loaded in a Sargo. Which is i think an improper simulation of reality. The computer randomized duds and sometimes clumps them in bunches that are statistically slightly obsurd.
Did 3/8ths of MK14's ever go bad on any sub in WWII? That's almost half the fish gone rotten. What would be the point in even setting out to see with that much bad fish aboard? I think duds should be cut at least in half in total occurances for early torpedoes. I've read the stats on the later torpedo models. They don't need fixing because their reliability is very high to begin with in the stock game. This could therefore be primarily an early MK14 torpedo issue.
It's not fair to completely turn off duds in the gameplay options. Because some duds can happen and it really was a major factor to consider in WWII as sub captains often did have to send two fish when one would do, just to be extra sure of the success against critical target like attacking Destroyers.