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View Full Version : Request campaign mod for version 1.3


JochenHeiden
07-27-07, 07:14 PM
Is there a mod that does something to make the campaign missions better? I've had several repeated missions in the stock 1.3 campaign using RFB 1.31 and I'd like to have more variety.. and maybe someone can remove that worthless cruise to the Marshall Islands too at the start of the war from Pearl Harbor?

switch.dota
07-27-07, 07:35 PM
My only advice is to reverse engineer Ducimus' Trigger Maru repeated missions fix and integrate it into your own 1.31 RFB mod for your personal use.

tater
07-27-07, 08:06 PM
And if TM isn't your thing, my campaign (though a WIP) is better than stock (if I say so myself).

tater

Bando
07-27-07, 08:31 PM
Don't be shy Tater, yours is a huge improvement :up:

Peto
07-27-07, 08:42 PM
Don't be shy Tater, yours is a huge improvement :up:

Let me be the 1st to second that comment!!!!

BH
07-27-07, 08:54 PM
tater, does your campaign layers work with RFB 1.3?

JochenHeiden
07-27-07, 10:56 PM
yes, I would like to try your campaign. Does it work for RFB 1.31? Trigger Maru is not my thing.

tater
07-27-07, 11:34 PM
I think it could right now, bando is. I added beery's campaign start, partially because I'm used to it, partially because more dates make testing easier.

My plan was to make a RFB compliant version at some point though.

JochenHeiden
07-28-07, 02:22 PM
So where can I get this?

Bando
07-28-07, 04:13 PM
I've been busy all day to incorporate all the mods I like into 1 supermod. It's a huge undertaking, but for me it's worth it. I used the new campaign layers of Tater as the last add-on, so all there will overwrite (after a thorough check) the stuff from other mods.

All in all it works like it should.
I'm quite happy.:yep:

To be clear, when having RFB installed, its save to JSGME Tater's mod over it and ignore the warning. Just be sure Tater's mod is the last one......

Hope this helps, and to answer the thread starter, yes this makes the campaign a lot more challenging.....:up:

JochenHeiden
07-28-07, 05:19 PM
But where can I get Tater's mod???????

tater
07-28-07, 05:33 PM
http://www.subsim.com/radioroom/showthread.php?t=116283

Note that I have done very little work yet on the patrol objectives.

What you will find more variable are the targets themselves.

Instead of a zillion convoys with 6-8 ships and 4 DDs, you'll find a wide array of possible merchant/escort combos.

tater