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View Full Version : [tec] removing the sea floor stuff


THE_MASK
07-26-07, 05:19 PM
If someone does a mod to remove the sea floor rocks and plants will this improve fps .

Hartmann
07-26-07, 06:33 PM
i´m not sure if it will improve fps ... :88)

Remove ...

in misc folder:

impurity.dds > floating placton
turbulence.dds> water distortion in external camera

In library:

undersea.dat
vegetation-kit.dat

Note- it´s important remove the files or moving to another directory outside sh4 folder

Webster
07-27-07, 12:26 AM
for older or slower computers, anything that removes "generated" items in the game will allow it to run better and faster with better fps.

the main thing i noticed that greatly reduced fps is the little view window that shows events like torp hits and sinking ships. while it is nice it pretty much stops me from doing anything untill i turn it off or it finishes.

d@rk51d3
07-27-07, 04:51 AM
If someone does a mod to remove the sea floor rocks and plants will this improve fps .

I was thinking the same. It made a pretty big difference in SH3, and since your sub just drifts through the rocks anyway in SH4, why not remove them for the sake of a litle more playability?

Capt. Shark Bait
07-27-07, 06:33 AM
there's a mod that'll reduce the sioze of stuff on the bottom a great deal. can't have a barren ocean:nope:

LukeFF
07-27-07, 05:28 PM
The rocks and plants that populate the ocean floor are very low-poly objects. Deleting them is not going to make any noticeable difference in peformance on slower computers. If they do then you have a really old and decrepit system. :p

Hartmann
07-27-07, 11:47 PM
i suspect about ships textures as the main hit for framerates in "old" computers.

i have very good framerates in open seas, but limited in huge task forces.