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View Full Version : Problem with flooding/damage repair


danurve
07-25-07, 10:00 PM
Greetings.
I am having an issue with maintaining depth after flooding has been contained. Or should I say after all damage has been repaired, the boat will not keep depth unless I am at standard speed or higher. To put this in another way even after everything is reparied, fixed, unless I keep standard or more, she will sink right to the bottom. I have even tried the stock repair times mod without good change results.

Now, call me obsessive but this problem seems obnoxious, a bit much even. I can't belive this is the norm.

Im wondering if anyone can point out what file(s) to address or tweek so I can resolve this issue. If memory servs there was once a similar sinking occurance with NYGM but I think this is different. To be honest I can't exactly place when this started happening, but after plying the game for some time you either learn to avoid serious damage or DiD. I apriciate any information provided, Thanx.

Installed jazz:
SH3/patched
War Ace
Stock sea floor mod
Dolphins
Med depth charge shake
REL_GWX_FTT_Subs_Neutral
Stock repair times

btw; radiolog eXpasion aprox 35-40% done, 1200 messages so far

Webster
07-25-07, 11:31 PM
even after all damage is reported repaired it takes a long time before all water is pumped out, this could be what you are experiencing.

CapZap1970
07-25-07, 11:33 PM
Just in case, you will keep going down at low speeds until you pumped al the water of the floding out of your sub, unless I am wrong. :hmm:
The rate at which you will sink is in relation to the ammount of water you have taken. ;)
CapZap

flakmonkey
07-26-07, 05:43 AM
Never heard of this in relation to flooding, however it does sound like the old crash dive bug where if you didnt "complete" the crash dive, the sub would not remain bouyant below ahead standard.

danurve
07-26-07, 09:03 AM
flakmonkey; Ahh yeah the crash dive bug, except this problem occurs from damage/flooding.

I can understand there would be residual water to be pumped, but it lasts forever. On a test run I took damage in the Cadiz area - repaired everything and then took the sub slow-2/3 all the way around Ireland, past Scapa, then back to Kiel. This takes days, over a week's (game) time. Once a day I would dive and check bouyancy, guess what - ahead standard or sink to the end. :nope:
Through the whole time I have at least two repair qual's in each damaged compartment plus more in the repair team w/officers repair qual'ed, tried no fatiuge, jazz like that. Now I could be mistaken but if the flooding recovery time = 0, then there is no water left. And if there is, neither compartment indicates where, so basicaly then I'm supposta have repair guys wait around with thumbs up the arse and forced to burn more fuel. And on top of that trying to maintain periscope depth for an attack with this problem is about futile.
I basicaly have a yo-yo with torpedoes.

johnno74
07-26-07, 06:08 PM
Hmm I haven't had this problem.

On a recent patrol I was surprised by 2 mossies on the surface, and they got me good. I had flooding in several compartments and LOTS of severe damage & casualties.

I sank to the bottom which was only 80m, and then by moving my repair team around I was able to contain the flooding, and eventually fix everything that was fixable.

After the water was all pumped out I didn't notice any problems with depth-keeping.

danurve
07-27-07, 08:31 AM
Dang....

Well I've been through the tweek - zon files and short of reducing bomb radius which I haven't done I can't find anything to affect flooding, maybe I don't know what Im looking for.. garrrr

So I think I'll perhaps try and adjust the armor level in basic on the pumps or some jazz. Any other ideas?

Repair times I don't think are the problem, hull damage, equipment damage etc. All that would naturaly take time to fix. It seems anytime there is even minor flooding the boat becomes a soggy yo-yo with torpedoes. Now if those conditions don't resolve then I don't see much "fun" in dealing with damage control or getting frustrated with this issue, might as well return to base.