View Full Version : Constant Evasion
Everytime i come accross a unescorted convoy, thats it, just merchants, they just evade
and start zig zagging all over the place.:damn: I was submerged, running at 2/3 (1/3 some times). I DIDNT have my periscope up at all, so there wasnt any means of detecting me.
I know it adds to the difficulty, but come on, i cant get the element of suprise anymore, and i have to say it just makes it damn boring. It does it on multiplayer random map, and on career, well everything actually, i never had this problem before using patch 1.3.
Any ideas anyone?:hmm:
Interesting. What year was it? Perhaps some merchants get hydrophones later in the war (they did in RL).
tater
It does it no matter what the year is.
Interesting, I have managed to sneak up on them
thats my point, it is impossible for me to sneak up on them, ive tried submerging beyong periscope depth, running completly silent, no engines, nothing, and just waiting for the convoy to come closer. They get closer and closer, and then they start evading:damn:
As i said, this has only started since i used patch 1.3.
The year must matter at some level. A few of the merchants have hydrophones from 42 and 43 on.
a few in oct 42, more in sept 43. A few in 44.
So nothing before october 42. I'm not talking about the evasion helming, I'm talking about them doing it when you have not even exposed your scope at all.
I've done a bunch of dumb tests to find the taihosan maru CTD, and I was submerged and let a train of merchants go by, I never saw this until one got hit.
Hmm well ill have a fiddle with the year/ month and see if that makes any difference. ill post back the results:up:
AVGWarhawk
07-24-07, 10:31 AM
No issue here. Only time I had them evade...when I was surfaced for all to see me.....:oops:. Last night I did a surface attack. Got to 1500 yards without being detected.
Seaman_Hornsby
07-24-07, 11:00 AM
Are you running any mods, NoTG?
starvingartist507
07-24-07, 12:46 PM
Maybe.... Try external view. Rough seas, or calm, clear water can give you away I bet. Rough because your con tower breaches, and calm clear because you can see a giant steel shark closing in. Its tough to totally confirm this, but I'd say mysterious detection is confirmation enough of things like this.
Also, a little too much speed a little to close to the surface could maybe cause a little bit of a wake. Try this:
End around (get in front of them)
Go deep.
Like Poseidon's lap deep.
STOP
silent running.
let them sail over you.
When the contact bars start to "fan out" (as in they are approaching) go up to 50 feet or so, still at full stop. The slow movement will minimize pressure change noise. (which might help, but paranoia is the sub skippers best friend). Try to time it so you are just behind the first row. It helps to practice your passive targeting, but all of your targets are on the same course, @ same speed, so its not too bad. Up-scope and let fly with all tubes. Works for me most of the time.
Are you running any mods, NoTG?
Nope im running no mods.
I have played around with the year and month settings, also i have tried stopping, diving to around 60m, and turned silent running on. When i was doing this the plan was to wait for the convoy to get within striking distance, so i could quickly go to periscope depth and fire all tubes. But they started evading me before they were even close:damn:
Maybe they have some sort of super radar that picks up everything?:hmm:
Oh and there were no escorts present.
Wierd, i take shots under 1000 yards often (i'm not a good shot) and they don't do this.
any particular ships?
Wierd, i take shots under 1000 yards often (i'm not a good shot) and they don't do this.
any particular ships?
Nope, just seems to be all merchants.
Seaman_Hornsby
07-24-07, 04:39 PM
Perhaps a clean re-install and re-patch would help? I seem to recall others here rectifying bizarre behavior from the game by doing that. :hmm:
Perhaps a clean re-install and re-patch would help? I seem to recall others here rectifying bizarre behavior from the game by doing that. :hmm:
Yes i think ill do that tomorrow, cant really be bothered now. Hopefully it should solve the problem.
chopped50ford
07-24-07, 05:19 PM
i typically start my attach from 10 miles away...sumerging at flank speed, at PD, looking less than often and intercepting perpendicular to my target.
Its not until my first torp hit do they start to zig zag.
Try approaching later in your attack.
Well, if any merchant can detect you underwater, something is wrong since only some have hydrophones, and only after certain dates.
It would point to a problem with the visual AI.
Nightmare
07-24-07, 06:59 PM
I've noticed that since 1.3 they will spot the scope if you leave it up too long. I've had much more success if the scope is only up for 5 seconds or less. Kind of got used to just leaving the scope up while I went thru the id manual.
FAdmiral
07-24-07, 08:33 PM
Everytime i come accross a unescorted convoy, thats it, just merchants, they just evade
and start zig zagging all over the place.:damn: I was submerged, running at 2/3 (1/3 some times). I DIDNT have my periscope up at all, so there wasnt any means of detecting me.
I know it adds to the difficulty, but come on, i cant get the element of suprise anymore, and i have to say it just makes it damn boring. It does it on multiplayer random map, and on career, well everything actually, i never had this problem before using patch 1.3.
Any ideas anyone?:hmm:
After reading your problem and reading what others have said, I think you
have a bad install of 1.3. I had problems with my first 1.3 install too so I
just uninstalled and reinstalled going directly to 1.3 from 1.0 this time.
Everything works fine now and I can get right up to merchants unless I
let them see me....
JIM
Lt. Staumeier
07-25-07, 02:54 AM
That has indeed never happened to me. But I did recently reinstall me entire computer, so my game is fresh. Running a heck of a lot of mods though. But my experience is that convoys do zigzag, but not in evasion mode, just zigzag navigation. Once they spot me (scope up or the lik) or I hit them, they start evading for real.
nomdeplume
07-25-07, 05:50 AM
I experienced this in 1.2 with Trigger Maru, but I haven't seen it since 1.3 (stock, or with some mods which don't affect AI).
Is it possible you could've accidentally patched over a mod which boosted the AI?
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