nattydread
07-22-07, 05:09 PM
I just load some new mods into my game and found that all my crew was exhausted. One shift was in the 70s, the other in the 80s and the third and active crew in the 90s. May not so bad given there is time to rest, but I just got a convoy sighting less than 20miles away and I cant even go after them because my whole crew is on strike!
Anyone notice this when loading in mods, is there anything modders can do to prevent such things from happening?
And no, I didnt leave the ship at battle stations :) In fact the game loads with only one shift active, and Im sure i switched off from battle stations after my last attack once they finsihed loading the last fish.
In fact, I often make attacks without going to battle stations unless Im doing a surface attack(makes no sense to have everyone up and active, even to load fish if Im running silent and trying to evade after a strike).
Anyone notice this when loading in mods, is there anything modders can do to prevent such things from happening?
And no, I didnt leave the ship at battle stations :) In fact the game loads with only one shift active, and Im sure i switched off from battle stations after my last attack once they finsihed loading the last fish.
In fact, I often make attacks without going to battle stations unless Im doing a surface attack(makes no sense to have everyone up and active, even to load fish if Im running silent and trying to evade after a strike).