View Full Version : Raising & Lowering interior periscopes for 1.3
Hi, guys.
RnL_int_Periscopes_1.3.7z
Author Anvart.
This mod is for ver. 1.3 SH4 game.
This mod fix Raising and Lowering of periscopes in subs interiors (and handles animation).
File is on my FileFront page ...
Goodluck,
Anvart
http://img73.imageshack.us/img73/640/peririseho7.jpg
CaptainCox
07-21-07, 12:43 PM
DLing NOW! U DA MAN! :sunny:
CaptainCox
07-21-07, 12:49 PM
:o :o :o HEX MASTER I AM NOT WORTHY! U strike again man! WOOOOOT!
BLODDY fracking AWESOME!
Thanks man!:rock: :rock: :rock: :rock:
http://img164.imageshack.us/img164/9097/anvartrocksbadtb9.jpg
@Anvart....man! you need a new rig. Looking at your pics, your running the game at a painfully low graphic setting... :(
A modder of your caliber deserves to see this game at its best...I wish I could do something for you there...
Thanks for a this SUPER JOB!
Cheers!
EAGLE_01
07-21-07, 01:42 PM
I'm starting to believe you guys can fix anything.Great Work!:D
:o :o :o HEX MASTER I AM NOT WORTHY! U strike again man! WOOOOOT!
BLODDY fracking AWESOME!
Thanks man!:rock: :rock: :rock: :rock:
http://img164.imageshack.us/img164/9097/anvartrocksbadtb9.jpg
@Anvart....man! you need a new rig. Looking at your pics, your running the game at a painfully low graphic setting... :(
A modder of your caliber deserves to see this game at its best...I wish I could do something for you there...
Thanks for a this SUPER JOB!
Cheers!
I have middle graph settings with fog and postproc ...
But i have old video card ATI Radeon 9800 Pro 256 MB.
And it supports shaders only ver. 2.0 and not support v.2.0b ...:cry:
OakGroove
07-21-07, 01:58 PM
:o top-notch
Thanks Anvart!
Redwine
07-21-07, 01:58 PM
Amazing Anvart ! :up:
Many thanks ! :up:
Captain America
07-21-07, 02:22 PM
I was going to attempt to fix this also this weekend....Excellent job Anvart! :up:
Look how much sexier that interior looks now :huh:
I was going to attempt to fix this also this weekend....Excellent job Anvart! :up:
Look how much sexier that interior looks now :huh:
Yes, very sexy ...
Gratitude to Oak Groove...
Thanks Anvart, you saved the day.:up:
Canonicus
07-21-07, 02:49 PM
Outstanding work...Anvart :up:
Conning tower looks fantastic!
Thanks for the time and effort you spent working on this...
Cheers!
Thanks Anvart, this is priceless.:up:
Elder-Pirate
07-21-07, 03:05 PM
Oh Yeah! This is good.
http://i4.photobucket.com/albums/y116/oleman/Pariscopefix.jpg
Thanks Anvart. :up: :rock:
Ducimus
07-21-07, 03:08 PM
I just have to say, Excellent job anvart. I didnt think it could be done. From what i was told, the periscope animations were missing from the dat file, hence i didnt think it could be done. (how can you initiate what your told is not there?) I suppose that was partially correct since the periscope handles don't come down, but that really is a MINOR issue. The important thing is the periscopes go up and down, good work!
CaptainCox
07-21-07, 03:09 PM
@The Devs... you realize that U dont need a hot fix now!...WOOOT!
RickC Sniper
07-21-07, 03:30 PM
Many thanks for this work.
:ping:
OUTSTANDING !!! :rock::up::rock::up:
Thanks a lot mate !!!
northtexas
07-21-07, 03:53 PM
I'm new, how do you install this mod?
I just have to say, Excellent job anvart. I didnt think it could be done. From what i was told, the periscope animations were missing from the dat file, hence i didnt think it could be done. (how can you initiate what your told is not there?) I suppose that was partially correct since the periscope handles don't come down, but that really is a MINOR issue. The important thing is the periscopes go up and down, good work!
Edited:
Sorry Ducimus,
You are right, I have forgotten about handles...:oops:
Now all I shall make...
I thought, that you understand it...:D
I'm new, how do you install this mod?
You should use 7z archiver and unpack R&L_int_Periscopes_1.3.7z file into Mods folder of JSGME program.
leovampire
07-22-07, 03:18 AM
But I do have a question! Does this cover all the subs and is there a way to animate the zoom arms again as well? I know I am a pest LOL!
Lagger123987
07-22-07, 03:23 AM
But I do have a question! Does this cover all the subs and is there a way to animate the zoom arms again as well? I know I am a pest LOL!
:rotfl: You ask lots of questions! Anybody can answer in just a few seconds.
CaptainCox
07-22-07, 03:41 AM
Just realized :o . I can just right click on the scopes in the conning tower and go to scope view DOH!...never thought of that before :p
Just realized :o . I can just right click on the scopes in the conning tower and go to scope view DOH!...never thought of that before :p
OOoo? Me neither..........:up:
CaptainCox
07-22-07, 03:55 AM
I wish we could do that for the TBT on the bridge as well, like in SH3
elanaiba
07-22-07, 04:04 AM
That is one of the things that I have no idea why it does not work. The controls are there, but programming never got the time to look into it :(
Guys, Attention please... Important...
I have forgotten about animation of peri's handles... (Ducimus's tip) ... :oops: :damn:
Now I have made all...
Please download again and use file:
RnL_int_Periscopes_1.3.7z
My first post is updated ...
CaptainCox
07-22-07, 06:16 AM
WOOOOT! BRILLIANT BOODY FRACKING ACE!!!!!:sunny:
But I do have a question! Does this cover all the subs and is there a way to animate the zoom arms again as well? I know I am a pest LOL!
With my bad english, i have not understood about what you speak ... :o
@Anvart, you're the man. Great stuff :up: :up:
III/JG26_Freddy
07-22-07, 06:23 AM
Is it posible to add the sound periscope_UpDown.wav in the conning tower 3 D view , when the periscope rise and low ?
I dont understand why this sound plays only in the periscope view , but not in the conning tower ( tried to see in the Sh.sdl file but it s not here ...)
I d like to hear the periscope in this view too ....
WOOOOT! BRILLIANT BOODY FRACKING ACE!!!!!:sunny:
Sorry Mike. It's my haste (absence of time for mods) ... :oops:
CaptainCox
07-22-07, 06:35 AM
MAN! Nevermind, hapens all the time with me :p keep forgetting this and that. :D
Is it posible to add the sound periscope_UpDown.wav in the conning tower 3 D view , when the periscope rise and low ?
I dont understand why this sound plays only in the periscope view , but not in the conning tower ( tried to see in the Sh.sdl file but it s not here ...)
I d like to hear the periscope in this view too ....
It is essentially possible, but it is job not for 15 minutes ...
Redwine
07-22-07, 07:13 AM
Do you loss the radar labels with this fix Anvart ... or that was another fix... ?
:up:
java`s revenge
07-22-07, 07:27 AM
Installed it but i see no difference....
III/JG26_Freddy
07-22-07, 07:30 AM
It is essentially possible, but it is job not for 15 minutes ...
Can you tell us Anvart what file to look at ?
And thanks again for your fix !!! :up:
Canonicus
07-22-07, 09:00 AM
Is it posible to add the sound periscope_UpDown.wav in the conning tower 3 D view , when the periscope rise and low ?
I dont understand why this sound plays only in the periscope view , but not in the conning tower ( tried to see in the Sh.sdl file but it s not here ...)
I d like to hear the periscope in this view too ....
It is essentially possible, but it is job not for 15 minutes ...
Anvart, (aka: The Hex Master :know: )...take ALL the time you need, mate....
You can do it!
Do you loss the radar labels with this fix Anvart ... or that was another fix... ?
:up:
????????????????????
:rotfl: :rotfl: :rotfl:
Take your time to do conclusions ...
If you have lost radar labels, it's your problem only ...
In this mod I did not change labels, and they are located on their places ... :D
Installed it but i see no difference....
If you have SH4 ver. 1.3 and
if you have Gato class sub (Balao, Gato, Tambor ...) press Shift + F2 and go to conning tower, then looking periscopes press Ctrl + PageUp (PageDown) or Ctrl + Insert (Delete) and you will see animation ...
Redwine
07-22-07, 02:06 PM
Do you loss the radar labels with this fix Anvart ... or that was another fix... ?
:up: ????????????????????
:rotfl: :rotfl: :rotfl:
Take your time to do conclusions ...
If you have lost radar labels, it's your problem only ...
In this mod I did not change labels, and they are located on their places ... :D
Sorry Anvart... i ask for it because there was a fix anounced in the forum, and you loss thr labels with it...
Iwas not sure if it is the same develop...
:up::up::up:
It is essentially possible, but it is job not for 15 minutes ...
Can you tell us Anvart what file to look at ?
And thanks again for your fix !!! :up:
You want, that I have now begun this job ... ?
No, No, No ...
:gulp:
Do you loss the radar labels with this fix Anvart ... or that was another fix... ?
:up: ????????????????????
:rotfl: :rotfl: :rotfl:
Take your time to do conclusions ...
If you have lost radar labels, it's your problem only ...
In this mod I did not change labels, and they are located on their places ... :D
Sorry Anvart... i ask for it because there was a fix anounced in the forum, and you loss thr labels with it...
Iwas not sure if it is the same develop...
:up::up::up:
Or you have not understood something, or someone wishes to discredit me ...:rotfl:
Wow, the third variant - at someone have very curve hands ... :up:
Installed it but i see no difference....
If you have SH4 ver. 1.3 and
if you have Gato class sub (Balao, Gato, Tambor ...) press Shift + F2 and go to conning tower, then looking periscopes press Ctrl + PageUp (PageDown) or Ctrl + Insert (Delete) and you will see animation ...
I just tried this with every boat in the sim and they all work flawlessly, including the handles. Once again thank you.
Installed it but i see no difference....
If you have SH4 ver. 1.3 and
if you have Gato class sub (Balao, Gato, Tambor ...) press Shift + F2 and go to conning tower, then looking periscopes press Ctrl + PageUp (PageDown) or Ctrl + Insert (Delete) and you will see animation ...
I just tried this with every boat in the sim and they all work flawlessly, including the handles. Once again thank you.
OK.
Thanks.
leovampire
07-22-07, 04:26 PM
The work is much apreciated by all I am sure!
Great work, Anvart, Great. :up:
Big big thumbs up for you, :up:
The HexWizzard:know:
Kapt.Klaus
07-22-07, 07:52 PM
Thanks to you I was able to get the screen shot needed for the Attack Periscope mod..... here is the link.... You Rock... also read my note to you... see if you can or can do it let me know. It will be a joint mod by you and I.. I think it would ROCK!! Thanks again for automating the periscopes!!!
http://www.subsim.com/radioroom/showthread.php?t=119057
Uber Gruber
07-25-07, 01:46 PM
@ Anvart
Can't seem to locateRnL_int_Periscopes_1.3.7z on yoru download page as recommeedned by TM1.4....can you help ?
@ubergruber:
http://files.filefront.com/RnL+int+Periscopes+137z/;8114596;;/fileinfo.html
Hope it helps:up:
Uber Gruber
07-25-07, 03:29 PM
@Bando
Thanks, I really must open my eyes more:oops:
java`s revenge
07-25-07, 04:22 PM
Installed trigger maru 1.4 and then this mod.
Now finally it works...pfuhhhh
Great mod!!
Java, what's the problem??
@ Anvart
Can't seem to locateRnL_int_Periscopes_1.3.7z on yoru download page as recommeedned by TM1.4....can you help ?
My page:
http://hosted.filefront.com/Anvart ---> SH4 (folder) ---> SH4ver13 (folder)...
java`s revenge
07-26-07, 09:41 AM
Java, what's the problem??
Problem is solved now. But had problems to get this mod work.
Java, what's the problem??
Problem is solved now. But had problems to get this mod work.
:up: :up: :up:
EAF274 Johan
07-26-07, 12:20 PM
Question: does anyone hear the periscope being lowered/raised while in interior view?
I can hear it in periscope view, but not in the 3D interior.
III/JG26_Freddy
07-26-07, 12:37 PM
Question: does anyone hear the periscope being lowered/raised while in interior view?
I can hear it in periscope view, but not in the 3D interior.
No sound in the 3D interior , it s the problem !
I think it s not realistic to put your eye on the scope when it is not up .... In the real life you have to wait the periscope is up , and after you can look with it ... The best should be to remove the possibility to look with the periscope when it is not entirely up , we should have to wait it is rised in the 3D interior , and after look with it cliking with the mouse .... And hear the sound too ! ...
I ve tried to find what to change for this sound , but no chance ...
CaptainCox
07-26-07, 01:51 PM
This is not completely true. I have seen US NAVY films from the time, where the skipper is in shallow waters, he is literally on hes knees peering in to the scope as they can't extend it fully (due to the shallow water ;) )
http://img255.imageshack.us/img255/9362/capture222jd4.jpg
So to say you have to wait the periscope is upis not totally true.
Elder-Pirate
07-26-07, 02:40 PM
So to say you have to wait the periscope is upis not totally true.
Your right. Also I think some people do not know that you can raise/lower the scopes gradually ( start/stop wherever ) via the "insert/delete" ( Observation scope ) or "page up/page down" ( Attack scope ) compared to all the way up/down via the attack/observation icons.
Canonicus
07-26-07, 03:45 PM
You can..if you want to, cursor over the periscope as it rises until the text appears
and then ride up with it at the periscope camera position.
III/JG26_Freddy
07-26-07, 05:11 PM
This is not completely true. I have seen US NAVY films from the time, where the skipper is in shallow waters, he is literally on hes knees peering in to the scope as they can't extend it fully (due to the shallow water ;) )
http://img255.imageshack.us/img255/9362/capture222jd4.jpg
So to say you have to wait the periscope is upis not totally true.
Yes it s right ...
But in the simulation , put your eye on the scope when it is totaly low is not realistic too ....
Ducimus
07-26-07, 06:09 PM
Havent looked in this thread in awhile.
Holy smokes Anvart has done it again, now with periscope handles!
I think the man needs to have his forum title changed from "commadore" to "Hex master". Awesome work Anvart, i see i need to d/l your mod again, thank you for the hard work you put into it! :up:
download error,I could not download that mod now ,hope Anvart fix that link as soon as possible! thanks a lot!
Hmm, try again, I had no probs: http://files.filefront.com/RnL+int+Periscopes+137z/;8114596;;/fileinfo.html
Your download has failed. There were no available download servers. Click here (http://dodownload.filefront.com/8114596/1/f85854808bf7633e6edcd745b17032b36518d66bd890811c7e 894c2a9b43052737b5746951487158) to try your download again.
i click the Download now,and then i saw that error.maybe the net connection problem?
i tried many times and the results were same,could not download at all!
Are you in China, this may be the problem. I just downloaded again, 120kb/sec it took my a good two minutes and its in. I'm sure the cause is not on Anvarts side.
oh ,i know,thank you very much!
i am in china! i think it is a net problem,the net in our country is not good to link to the foreign webs.i will try downloading it later,maybe tommorow!:damn:
OK JT 1981. Good luck
:up:
Elder-Pirate
08-01-07, 04:48 PM
oh ,i know,thank you very much!
i am in china! i think it is a net problem,the net in our country is not good to link to the foreign webs.i will try downloading it later,maybe tommorow!:damn:
Ckeck you PM.
i tried to download that file this morning,and now it is going well(although the download speed is very slow,average 6k/s).
i think it will take me an hour to finish the download work.
Thank you very much,
I have finished the download work just now,thank you everybody!
I Downloaded The Files. Put Into Subfiles, Copy To Sh4 Mods File.
All Listed In Mod Enabler, Then Sent To Activate List.
Still No Interior Periscopes, That You Show.
Would You Please Help.
I Downloaded The Files. Put Into Subfiles, Copy To Sh4 Mods File.
All Listed In Mod Enabler, Then Sent To Activate List.
Still No Interior Periscopes, That You Show.
Would You Please Help.
1) D/L RnL_int_Periscopes_1.3.7z file from FF site
2) Unpack RnL_int_Periscopes_1.3.7z by 7z unpacker
3) Move R&L_int_Periscopes_1.3 folder into ..\Silent Hunter Wolves of the Pacific\MODS\ folder
4) Run JSGME, select on left panel R&L_int_Periscopes_1.3 mod and send it to right panel ...
5) Run game ...
I Did This, But The Periscopes Look The Same, Not Like The Ones You Show.
I Did This, But The Periscopes Look The Same, Not Like The Ones You Show.
Hey, you about what ...
My mod, it is animation of periscopes ... not Conning tower or periscopes texturing ... ;)
Texturing it's Oak Groove mod ---> SH4 Submarine Instruments.rar ...
Look: http://www.subsim.com/radioroom/showthread.php?t=118902
Elder-Pirate
08-03-07, 07:44 PM
I Downloaded The Files. Put Into Subfiles, Copy To Sh4 Mods File.
All Listed In Mod Enabler, Then Sent To Activate List.
Still No Interior Periscopes, That You Show.
Would You Please Help.
WHY did you put it into sub files??? Only goes to SH4 MOD, then click on JSGME icon. RnL_int_Periscopes_1.3.7z is now shown left side under "Available Mods". Highlight it with mouse, click on "right arrow and RnL_int_Periscopes_1.3.7z is now listed under "Activated Mods". ONLY do this while in port and while NOT playing the game, you can put the mod in the Mod folder anytime just don't activate it until your out of game. Anvart's animated periscope mod is now activated. :up: :rock:
Michael Simmons
08-15-07, 07:09 AM
This is a very attractive mod. Thank You.
:yep:
Kaleu. Jochen Mohr
08-25-07, 04:51 PM
cant see the file's on ur FF page. could you upload them again ? :D
i might start playing SH4 again after putting some mods on it
Elder-Pirate
08-25-07, 07:49 PM
cant see the file's on ur FF page. could you upload them again ? :D
i might start playing SH4 again after putting some mods on it
Go here to his filefront page: http://hosted.filefront.com/Anvart Scroll down page to almost bottom. Look for Anvart's latest downloads. Will be last one in first row.
Have a good one. :up:
Kaleu. Jochen Mohr
08-25-07, 07:58 PM
cant see the file's on ur FF page. could you upload them again ? :D
i might start playing SH4 again after putting some mods on it
Go here to his filefront page: http://hosted.filefront.com/Anvart Scroll down page to almost bottom. Look for Anvart's latest downloads. Will be last one in first row.
Have a good one. :up:
thaaank yoooouuuuu :up: :rock:
I just have to say, Excellent job anvart. I didnt think it could be done. From what i was told, the periscope animations were missing from the dat file, hence i didnt think it could be done. (how can you initiate what your told is not there?) I suppose that was partially correct since the periscope handles don't come down, but that really is a MINOR issue. The important thing is the periscopes go up and down, good work!
Edited:
Sorry Ducimus,
You are right, I have forgotten about handles...:oops:
Now all I shall make...
I thought, that you understand it...:D
The link does not have the file in question
ReallyDedPoet
11-30-07, 10:33 PM
I just have to say, Excellent job anvart. I didnt think it could be done. From what i was told, the periscope animations were missing from the dat file, hence i didnt think it could be done. (how can you initiate what your told is not there?) I suppose that was partially correct since the periscope handles don't come down, but that really is a MINOR issue. The important thing is the periscopes go up and down, good work! Edited:
Sorry Ducimus,
You are right, I have forgotten about handles...:oops:
Now all I shall make...
I thought, that you understand it...:D
The link does not have the file in question
Here:. (http://http//dodownload.filefront.com/8114596//f657472597419f85a79c3cc5c4063da3a41a76a5c03a63112f 03538161bbccd15034ce680282a6b9)http://hosted.filefront.com/Anvart/2029529
RDP
Elder-Pirate
11-30-07, 11:18 PM
I just have to say, Excellent job anvart. I didnt think it could be done. From what i was told, the periscope animations were missing from the dat file, hence i didnt think it could be done. (how can you initiate what your told is not there?) I suppose that was partially correct since the periscope handles don't come down, but that really is a MINOR issue. The important thing is the periscopes go up and down, good work!
Edited:
Sorry Ducimus,
You are right, I have forgotten about handles...:oops:
Now all I shall make...
I thought, that you understand it...:D
The link does not have the file in question
I hope you did not D/L it as with patch 1.4 the periscopes animate up and down just fine in the Con tower.:yep:
I just have to say, Excellent job anvart. I didnt think it could be done. From what i was told, the periscope animations were missing from the dat file, hence i didnt think it could be done. (how can you initiate what your told is not there?) I suppose that was partially correct since the periscope handles don't come down, but that really is a MINOR issue. The important thing is the periscopes go up and down, good work!
Edited:
Sorry Ducimus,
You are right, I have forgotten about handles...:oops:
Now all I shall make...
I thought, that you understand it...:D
The link does not have the file in question
I hope you did not D/L it as with patch 1.4 the periscopes animate up and down just fine in the Con tower.:yep:
I D/L it to get the file to fix my conning tower gauges...
Elder-Pirate
12-01-07, 12:03 AM
I just have to say, Excellent job anvart. I didnt think it could be done. From what i was told, the periscope animations were missing from the dat file, hence i didnt think it could be done. (how can you initiate what your told is not there?) I suppose that was partially correct since the periscope handles don't come down, but that really is a MINOR issue. The important thing is the periscopes go up and down, good work!
Edited:
Sorry Ducimus,
You are right, I have forgotten about handles...:oops:
Now all I shall make...
I thought, that you understand it...:D
The link does not have the file in question
I hope you did not D/L it as with patch 1.4 the periscopes animate up and down just fine in the Con tower.:yep:
I D/L it to get the file to fix my conning tower gauges...
Ah So
Good luck.:up:
Geoff then
06-29-17, 08:49 AM
Hi Guys, help me please!
I just started playing SH4 a bit more and finally patched the game to 1.4 (better late than never) and now i come across the missing gauges struggle. As far as i worked out, i need a file from this "modification" here to fix it, but none of the links are working anymore, so is there any hope left for me?
Greetings from Captain s0d0:salute:
Hey, s0d0m1z3r.
IIRC, this mod was made to correct the error of devs, who forgot to insert the periscope animation into 1.3 release...
In 1.4, 1.5 releases - all OK.
Try to reinstall the game.
Best Regards, Alex
propbeanie
06-29-17, 06:42 PM
Agreed. I remember those days... ah yesh... I was almost young even... sigh...
Anyway, s0d0m1z3r (very strange moniker to choose, btw), you description of the problem with this leads me to ask you the questions:
1. What folder do you have the game installed in?
2. Do you have a DVD version?
Geoff then
07-01-17, 06:25 AM
I installed the game (dvd version) like this "C:\YOLO\silenthunter4"
I installed the game and played it for testing. When i wanted to play it a bit more i looked around and found the 1.4 patch. Installed it to. Yes it fixed the animation of the periscopes, but the conning tower dials in the submarines tambor gar gato balao are now all black, read here: http://subsim.com/radioroom/showthread.php?t=125826
through various links i managed to find out, that this mod here, or actually only on file of it, was used to fix this dial problem.
OK, found a work around. i downloaded the old RnL Periscope mod. the mod that fixes the periscope problem in prior patched versions. anyway, i downloaded it, and pulled the USS_Gato_CT DAT file out of the R&L_int_Periscope_1.3/Data/Interior/NSS_Gato folder, and placed the downloaded file in the SHIV/Data/Interior/NSS_Gato folder.
so far my dials are back in the gato, gar, balao, and tambor. will report problems if, well, i mean when i find them. hope this helps for some that may have this lil' bug.
http://www.subsim.com/radioroom/showthread.php?t=118978 is the link to the file.
And this led me to this thread here.
Geoff then
07-04-17, 08:15 PM
Will it be possible, if i reinstall the game, take that file out of the stock game (1.3), then update it to 1.4 and replace that file?
propbeanie
07-05-17, 01:48 AM
You are good on your install directory choice, and "Yes", you could copy the file out of v1.3, install the v1.4 patch, copy that version of the file for "just in case", then put the v1.3 copy version and see what you get.
Have you looked into running the SH4.exe as administrator, or any of the emulation settings, all found on the SH4.exe Properties page? It could also be that the game is needing more RAM to run in, so try the LAA (Large Address Aware) that CapnScurvy talks about in his thread Windows10; Large Address Aware; SH4 Install (http://www.subsim.com/radioroom/showthread.php?p=2452635#post2452635). These are all things you should do anyway, and might be "the cure" you need also.
You might also consider buying the UBoat Missions Add-on, which would bring you up to v1.5, which also allows you to use more / newer versions of mods. If you have a Steam version of the game, you have to buy the Steam version of the Add-on. The Steam version of the Add-on only works with the Steam game. Otherwise, you can buy anybody's version for any other downloaded version (usually), or for a DVD version. Both Steam and Amazon are having "sales" right now, with $5 US the asking price at both locations. Go to Amazon through the Store link here (http://www.subsim.com/store.html) and the site gets a percentage of the sale for the referral.
Geoff then
07-05-17, 06:13 AM
Thanks for the fast reply. I have not yet looked into this, but will do so very soon. And yes i'm highly considering buying the add-on, german campain looks pretty nice!
Funny thing that Ubisoft can produce such great games, and yet make such a mess with compatibility and reliability.
But IMO all great games have big mistakes. It's almost like driving old italian sportscars.:D
I will go through the compatibility options now and see what happens. Then i will do the reinstallation and report if that helped. :Kaleun_Salute:
Edit: So that fix did not help at all, replacing the file with the old one also causes the periscope animation to disappear again. I hoped, the animation is done by another file. :(
Ran through all compatibility options with no noticable difference. I guess i really need that file from this ancient fix posted here. If anyone still has it, please report to me. I would be really grateful. :)
If there is no help left, I guess I just have to buy the addon.
propbeanie
07-05-17, 08:49 AM
You've got a v1.3 DVD disk, updating it to v1.4 with the patch from either here or Ubi? ... and you did a fresh re-install of the v1.3 from the disk, with no mods in it?... Did you install the DirectX 9 with it? Did you get the licensing thingie after re-installing and starting it the first time?
Geoff then
07-05-17, 11:34 AM
Yes, v1.3 disc, patch downloaded from ubisoft website, fresh reinstall with no mods. I havent gone into the modlist for this game, i wanted to play it vanilla until i get bored of it (happened very quick with sh5, i guess this vanilla could keep me busy for a much bigger amount of time). I also installed the dx stuff due to a recommendation i've read in the thread you posted. Problem still occurs, as described in the other threads. So, i believe, it must be the file, in 1.3 the persicope animation is missing and in 1.4 the dials are missing.(nss_gato_ct dat). And this license problem did not occur to me either. I'm doomed. :wah:
propbeanie
07-05-17, 11:57 AM
I'm wondering if the dials disappearing isn't a function of the shtinking licensing... Let's do this, starting in post #27 of Let's Install Linux on Moonlight's Spare Computer (http://www.subsim.com/radioroom/showthread.php?p=2441856#post2441856), on Page 2 Rockin Robbins installs SH4 (http://www.subsim.com/radioroom/showthread.php?p=2442773#post2442773) and does a Ubi update on it (Uboats Add-on) on Page 3. Even though it's Ubuntu Linux, it's still running the same install. If you're wondering about all those Photobucket "Tombstones" in there, they just changed their licensing agreement, and have disallowed postings on other sites. Not cool. Anyway, make sure you're activating the game correctly. Oh! Are you using a copy of the DVD to do your install?... Use the original!... I don't think there's issues with my v1.3 disk, but my original game on disk from 2007 was ~very~ picky about having the original disk for installation. Once you get v1.4 to working correctly, it eliminates the disk requirement.
Anvart, a Russian modder and expert hex editor fixed the missing v1.4 gauges in the CT back in 2007.
This is the topic:
http://www.subsim.com/radioroom/showthread.php?t=126188
I have the file: DialsGatoCT_Fix_14.7z if it isn't here.
Looks like he did some repair work on the sim file in the CR too.
November, 29th 2007.
DialsGatoCT_Fix_14.7z
Author Anvart.
This mod is for ver. 1.4 SH4 game.
This mod fix dials mistakes in CT of Gato interior.
Legal / Disclaimer:
- You may not use this mod in any commercial way like expansion packs etc. It is intended for non-commercial use only.
- You may not use this mod in other mods without the permission of the author and without the corresponding credits.
Successful hunting.
Anvart
THIS MOD IS FREEWARE AND CAN'T BE USED FOR COMMERCIAL PURPOSES OF ANY KIND.
Geoff then
07-05-17, 08:38 PM
He told me that his entire filefront-page isn't up anymore, so i don't think the file is available anymore. You still have it? If yes, could you upload it here? ;)
propbeanie
07-05-17, 10:26 PM
So, aanker, I remember the issue from the "good ole days" (hah!), but never experienced this myself on my computer. Were there some commonalities that anyone ever figured out the "why" some people had it, and others didn't? I got the "no eyes" just recently for the first time in my SH4 10+ year "career", and it was because of a festering mod soup situation... "George just lucky, I guess"...
Geoff then
07-06-17, 08:29 AM
Ok, now i solved this particular problem for me. Now though, i have a new one. ;)
http://www.subsim.com/radioroom/showthread.php?p=2497937#post2497937
propbeanie
07-06-17, 08:45 AM
What did you do then? Get the file from aanker? Or something else?
Geoff then
07-06-17, 09:28 AM
I just bought the add-on. Walked right past it today, and it was cheap. ;)
propbeanie
07-06-17, 09:58 AM
ee-Yup, that would fix some of the issues in v1.3 alright :yeah:
You'll like the mod selection better anyway.
Anvart ... I have the file: DialsGatoCT_Fix_14.7z if it isn't here.
... Looks like he did some repair work on the sim file in the CR too.
If I still remember (???) something... I edited the geometry... the position of the nodes relative to each other in 3D Editor (3ds Max) too.
:03:
If I still remember (???) something... I edited the geometry... the position of the nodes relative to each other in 3D Editor too.
:03:
You were fixing bugs in SH4 everywhere, from the very early days and I thank you!
Another big fix you did was the Raising & lowering of the Aircraft radar that people can still learn how to do from your post - of course using S3D nowadays is easier, and your mod makes it easier still : )
I have your 1.4 mod fix for that too:
SDantenna_UpDown.7z if any 1.4 players need that (I'm pretty sure it also works in 1.5, IIRC.
Geoff then and anyone else:
I do have the 1.4 file DialsGatoCT_Fix_14.7z if anyone still needs it uploaded here, sorry, I've been gone for a few days. My recommendation however is for people to buy the 1.5 expansion 'U boat missions' like Geoff then did, or buy the complete 'Gold' edition. v1.5 also improves many things wrong in 1.4 on the US side as well including those missing CT gauges.
Happy Hunting!
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