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View Full Version : [REQ] End patrol mod


Poop
07-16-07, 05:33 PM
The Pacific is big, really big something like twice the size of the Atlantic. One of the things that really bores the living hell out of me in this game is the long wait it takes to make it back to base after a patrol, I was hoping this would be addressed in the 1.3 patch but alas it wasn't. In SHIII we could end our patrol whenever we wanted assuming their were no hostiles around which I loved I just wish this was implemented in SHIV. I don't suppose any of you modders could maybe make patrols easier on my patience :). It's also really helpful when your diesel are toast and have no way to make it back to base as you can't scuttle the ship or call for assistance (also would be nice little things to have).

Bando
07-16-07, 05:50 PM
I'm off topic now, but man, it's your name:o .....In my native country it means something rather smelly, :shifty: so if it does in yours too, than why that name????:hmm:

Anyway, your entiteled to call yourself anything, so forget it.

On topic, this question has been asked before on the forum, no defenite answer has risen yet, no mod or whatever. Mostly it triggers a discussion about the usefullness of this......

Poop
07-16-07, 06:20 PM
The usefulness is simple; less boredom and dead time.

Excalibur Bane
07-16-07, 06:23 PM
Probably because it's unpopular since it's not realistic and what not to just end the patrol in the middle of the ocean to most. These topics tend to scroll to the bottom and be ignored for whatever reason. It's come up a few times already. A pity too, I don't care having to go all the way back to base myself either.:-?

panthercules
07-16-07, 07:04 PM
I do find it a little odd/interesting that this capability was present in SH3 (where making it back to base was often one of the hardest parts of the patrols - a nail-biting experience requiring your boat to run a gauntlet of enemy air and surface forces that I always wanted to do despite the availability of this feature), yet it's missing in SH4 where, execpt perhaps for the Asiatic Fleet boats in the early war months, there really wasn't much in the way of suspense or danger on the homeward leg of the trip (certainly not much chance of encountering enemy air or surface forces during the run home from Midway to Pearl, after the first 6 months of the war or so).

I only used the feature once in SH3 - when (while using the LRT mod) I had struggled for a couple of days to get my boat back to St. Nazaire after being bombed just outside the Bay of Biscay, only to run out of time and compressed air about 100 miles west of port. I had managed to surface and close on two French freighters that were sailing nearby right at the end, and I felt justified in "warping" back to port on that occasion, on the theory that I was able via radio and signal lamp to convince one of the French merchant captains that he would not like what would happen to his crew's families back in Bordeaux when word got back to Onkel Karl that he had failed to stop and bring back one of his gallant U-boat crews and the U-bootwaffe's leading scoring ace :)

I suppose this may be a case of "be careful what you ask for" - perhaps the devs listened to some of the realism junkies around here and got rid of this in SH4 :(

I consider myself a realism junkie too, but in my view there's nothing wrong with "unrealistic" features or capabilities like this one, as long as you can turn it off or just choose not to use it if you don't want to - I hate to see any choices like this disappear, especially when it was already in SH3 and therefore would seem to be a relatively easy thing to bring over into SH4. Plus, I think the US boats were a lot more likely to be able to count on being picked up/rescued/towed back etc. (as long as they weren't still deep in actively enemy waters) than the German boats were, so this feature would seem to be a lot more realistic in the SH4 context than it would have been in SH3.

Would be nice if this could be modded - I was thinking maybe you could tinker with the saved game files a bit to "fool" the game into thinking you'd made it back to port, but looking at an "at sea" saved game and comparing it to the auto-saved "in port" saved game didn't shed any light on this for me as the files look radically different in those two types of folders. Maybe some real modding guru could take a look at this and figure something out.

Poop
07-16-07, 07:06 PM
I do find it a little odd/interesting that this capability was present in SH3 (where making it back to base was often one of the hardest parts of the patrols - a nail-biting experience requiring your boat to run a gauntlet of enemy air and surface forces that I always wanted to do despite the availability of this feature), yet it's missing in SH4 where, execpt perhaps for the Asiatic Fleet boats in the early war months, there really wasn't much in the way of suspense or danger on the homeward leg of the trip (certainly not much chance of encountering enemy air or surface forces during the run home from Midway to Pearl, after the first 6 months of the war or so).

I only used the feature once in SH3 - when (while using the LRT mod) I had struggled for a couple of days to get my boat back to St. Nazaire after being bombed just outside the Bay of Biscay, only to run out of time and compressed air about 100 miles west of port. I had managed to surface and close on two French freighters that were sailing nearby right at the end, and I felt justified in "warping" back to port on that occasion, on the theory that I was able via radio and signal lamp to convince one of the French merchant captains that he would not like what would happen to his crew's families back in Bordeaux when word got back to Onkel Karl that he had failed to stop and bring back one of his gallant U-boat crews and the U-bootwaffe's leading scoring ace :)

I suppose this may be a case of "be careful what you ask for" - perhaps the devs listened to some of the realism junkies around here and got rid of this in SH4 :(

I consider myself a realism junkie too, but in my view there's nothing wrong with "unrealistic" features or capabilities like this one, as long as you can turn it off or just choose not to use it if you don't want to - I hate to see any choices like this disappear, especially when it was already in SH3 and therefore would seem to be a relatively easy thing to bring over into SH4. Plus, I think the US boats were a lot more likely to be able to count on being picked up/rescued/towed back etc. (as long as they weren't still deep in actively enemy waters) than the German boats were, so this feature would seem to be a lot more realistic in the SH4 context than it would have been in SH3.

Would be nice if this could be modded - I was thinking maybe you could tinker with the saved game files a bit to "fool" the game into thinking you'd made it back to port, but looking at an "at sea" saved game and comparing it to the auto-saved "in port" saved game didn't shed any light on this for me as the files look radically different in those two types of folders. Maybe some real modding guru could take a look at this and figure something out.

My thoughts exactly.

SUBMAN1
07-16-07, 07:54 PM
I think you can end prematurely just fine. You get more renown for taking it all the way home though.

-S

Jmack
07-16-07, 08:29 PM
this feature would be welcome

ReallyDedPoet
07-16-07, 09:14 PM
Yes, at least to have it as an option.


RDP

ReallyDedPoet
07-16-07, 09:16 PM
By the way, welcome:up: Poop :lol:


RDP