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View Full Version : [WIP]11th HUD Station


Digital_Trucker
07-15-07, 05:20 PM
Hello, all. I'm new here (as far as posting goes), but have been a regular consumer of the wonderful mods for SH3 and now SH4.

While trying to integrate Captain Cox's Weather Report and Search Pattern mods, jimimadrid's green hud buttons and Icecergs Silent Running and Battlestations on all HUD stations, I had an idea (and started working on it) to add an 11th HUD station and (if I can get it right) some indicator lights for battlestations, silent running and damage control. What I have in mind for the 11th HUD station is a "favorites" of sorts. I plan to put Silent Running, Battle Stations and Damage Control iin it, but that leaves 7 empty spots for buttons.

What I'd like to know is does this sound like something many of you would use and what you'd like to have in that 11th station. Any input would be greatly appreciated.

CaptainCox
07-15-07, 05:25 PM
Man its brilliant as we then could add for example "Evasive Actions" buttons and stuff.

I have been trying a bit today but so far no luck. For e.g. If I add a 4th search pattern (stock has only 3) I keep getting "4th pattern not a recognized function" or something like that. So if you find a solution to add stuff please.
To add buttons that are already there (adding to other existing stations) is easy. But to add a new function, that's another deal all together.

Digital_Trucker
07-15-07, 07:03 PM
I haven't had any success either adding functions that don't exist yet (still trying though). What I was speaking of is an 11th HUD station (the tabs at the top of the HUD area). Instead of the 10 that exist now, there would be one more at the far right. Right now, I could only put buttons (functions) that are already in the game, but if there is any way to add new functions, this would be a great place to put them.