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View Full Version : [REL] JSGME v1.7.0 now available!


JScones
07-14-07, 11:57 PM
JSGME v1.7.0 is now available from http://jonesoft.jaennahre.com (http://jonesoft.jaennahre.com/) (note the new address, although existing address will continue to work) or via JSGME's Update feature.

Changes:
- Updated interface
- Now clicking on a mod will display a brief description of the mod, where one exists (see Help file for more information)

The second change is the one I like. It means that if a modder adds a file called <anything>.jsgme to the mod's documentation OR base folder, the user will see something like this when they click on the mod in JSGME...

http://img247.imageshack.us/img247/8683/jsgmeqd8.jpg (http://imageshack.us/)

Of course, where modders don't add such a file, users can create one themselves to remind them of the key details.

INSTALLATION
You can simply install over your current version; disabling mods first is not necessary.

If you use a language pack, please download the updated version from http://jonesoft.jaennahre.com (http://jonesoft.jaennahre.com/)

This update joins recent updates to other software I have available via my webpage. Check it all out.

azn_132
07-15-07, 12:07 AM
JS, where can I DL ur great mod?

unga
07-15-07, 12:51 AM
Thanks a lot for your work !! Awesome tool !!!! :up::rock::yep:

Bando
07-15-07, 01:00 AM
Thanks a lot sir,
Downloaded and it works like a charm

Great stuff.....

@Azn_132 :
The link is in the man's post : http://jonesoft.jaennahre.com

:up: :up: :up:

panthercules
07-15-07, 01:09 AM
Awesome man - don't know how you keep coming up with ways to improve this marvelous tool. This new "help/hint" feature will be a great aid - I've been looking for a good way to remind myself which mods need to be installed before or after other mods, and this should really fit the bill for that.

Very cool - thanks again for the great work :up:

Saintaw
07-15-07, 01:50 AM
Thank you!

CaptainCox
07-15-07, 01:59 AM
WOW! Relentless JScones :up:
Love the new text feature, bloody brilliant!
Thanks for the Modders BEST APPLICATION:sunny:

Von Manteuffel
07-15-07, 07:43 AM
Awesome!

ReallyDedPoet
07-15-07, 07:46 AM
Thanks JScones:up::up:


RDP

tater
07-15-07, 08:29 AM
Thank you! None of the modding in game would be possible without this.

Jscones, are you still soliciting suggestions for future versions?

I have been testing all kinds of different mods lately, but for actual play, I have a particular set I use again and again. A cool feature would be the ability to save a set. You could then unload some or all of it, test somethign else, then reload a saved set without having to hunt each mod down (and possibly the order as well).

perisher
07-15-07, 08:42 AM
Superb!

Thank you

Bluesub 6
07-15-07, 09:28 AM
Great tool:cool:

Thank you

LukeFF
07-15-07, 01:23 PM
JS, where can I DL ur great mod?

Read the whole post, dammnit! :roll:

Bando
07-15-07, 01:28 PM
JS, where can I DL ur great mod?

Read the whole post, dammnit! :roll:

:rotfl: :rotfl:

I don't know you at all, but somehow I can see you.........:rotfl:

Horst Mikaelis
07-15-07, 01:45 PM
Many thanks, Mate!

Horst

Old Dog
07-15-07, 02:00 PM
Thank you much. We appreciate your continued efforts and generosity.

Old Dog

CaptainHaplo
07-15-07, 05:35 PM
JScones - you've done it again. Made something so simple and elegant and bloody useful - even better! Thanks and way to go mate! I especially like the text popup feature - already used it once! :up:

letterboy1
07-15-07, 06:00 PM
Thanks. Always appreciate your work.:rock:

BellJack95
07-15-07, 06:21 PM
Thank you for making and upgrading this neat tool. Excellent work! Cheers! :up:

JScones
07-15-07, 07:53 PM
I have been testing all kinds of different mods lately, but for actual play, I have a particular set I use again and again. A cool feature would be the ability to save a set. You could then unload some or all of it, test somethign else, then reload a saved set without having to hunt each mod down (and possibly the order as well).
Yep, I hear you. I'll put it on the "to do" list. I guess a new inport/export task would cover it.

Barkhorn1x
07-15-07, 09:39 PM
JS:

You da man! :rock:

tater
07-15-07, 09:51 PM
I'll try to be that responsive with my campaign mod---tough act to follow, however <G>.

tater

SteveW1
07-16-07, 06:04 AM
You do fantastic work JScones, I take my hat off to you.