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View Full Version : Q about NYGM and snorkel.


MGR1
07-14-07, 08:09 AM
Hi there!

I've not long re-installed SH3 and grabbed NYGM to see what it's like.

I've had a go at doing a patrol and I've noticed a prob with the snorkel.

What happens is that when I order the snorkel raised, it only goes so far visually, but I still get the wake affect as if it's raised properly. I haven't enabled the malfunctions or anything.

Another thing I've noticed is that I get an FPS hit when the horizon is in view - could it be that my computer hasn't got enough oomph, or is it possibly the horizon distance?

Mod enabled on an install of SH3 + 1.4b patch + SH3Commander 2.7.

Specs:

Win XP,
1.6 Ghz processor,
1 gig RAM,
NVidea FX5200 card,

Any help appreciated,

Mike.

P.S. Will Cobalt's VIIC/41 mod work OK with NYGM?

flakmonkey
07-14-07, 08:47 AM
the weak link in your sys is definatly that graphics card, the fx series were just no good with pixel shaders, which sh3 uses a lot.
NGYM by default uses the 16km draw distance which gives the biggest fps hit, you can download the 8km draw distance mod(s) over at UBRS adn overlay them onto NYGM with JSGME.

+ive no idea whats up with your snorkel.

++ the viic/41 works fine with nygm, best enabled using sh3 comander.

MGR1
07-14-07, 12:13 PM
Thanks Flakmonkey!

I suspected the fps issue was card related, but wanted to make sure.:up:

Ive got new card anyway, just need to get a new power unit to handle it.

Mike.:)