View Full Version : What Mod's To Use
brotebjo
07-05-07, 12:54 PM
Hello all!
I just got silent hunter 4 and was wondering what mods I should use, and what mods to look forward to in the near future. Thanks in advance!
ReallyDedPoet
07-05-07, 01:04 PM
Welcome:up:, these are a few suggestions. In the end though, it will be trying them and deciding for yourself.
Patrol Mod (http://www.subsim.com/radioroom/showthread.php?t=114261) - New starting locations/patrol enhancements
Smaller Seabed Rocks (http://www.subsim.com/radioroom/showthread.php?t=114813)
There is one for smaller plants as well, could not locate it.
Slower Smoke (http://www.subsim.com/radioroom/showthread.php?t=113129)
Pull Down Pacific Map (http://www.subsim.com/radioroom/showthread.php?t=112750)
Sky Environment Mod v1.0 (http://www.subsim.com/radioroom/showthread.php?t=111542)
Battle stations & Silent Running on all HUD stations (http://www.subsim.com/radioroom/showthread.php?t=109493)
Changed HUD Lamp Color (http://www.subsim.com/radioroom/showthread.php?t=108359) - Green for depressed buttons
Ultimate Soundmod (http://www.subsim.com/radioroom/showthread.php?t=108512)
"Ahead 2/3" Sound Mod + Missing "Crash Dive" Voices (http://www.subsim.com/radioroom/showthread.php?t=113948)
Captain Midnight's CBS News Mod (http://www.subsim.com/radioroom/showthread.php?t=108756)
Smaller Plants
Texture mods ( skins for the sub ), there are various ones, pick a few and try.
Add some period pieces to your Grammaphone and this should get you started. The radio mod link is an excellent one.
Get used to installing and uninstalling mods, once you start it takes awhile to get things molded to your preference. Use the mod enabler JSGME, it it will make your life easier:
http://forums.totalwar.org/vb/showthread.php?p=1009484This an illustrated guide, the enabler itself is located I think at the top of the mods page as a d\l.
Trigger Maru and Real Fleet Boat are some bigger compliations, have a look at the read-me's for each.
This list is a little old, there are to many to name, plus there have been some new ones added recently, again have a look.
Folks here have done some great work:rock::rock:
Good Hunting:up:
RDP
brotebjo
07-05-07, 01:34 PM
How far along is the real fleet mod? Obviously it's not as mature as GWX for SHIII, but is it worth using yet? And one more question, does silent hunter IV suffer the same flaws as III where you can play the whole game and only see a battleship only once in the campaign and instead see fifty thousand destroyers and merchants?
Thanks for the help!
ReallyDedPoet
07-05-07, 03:33 PM
How far along is the real fleet mod? Obviously it's not as mature as GWX for SHIII, but is it worth using yet? And one more question, does silent hunter IV suffer the same flaws as III where you can play the whole game and only see a battleship only once in the campaign and instead see fifty thousand destroyers and merchants?
Thanks for the help!
If anything there are to many contacts in SH4, tater has made a mod for this. RFB or Trigger are nowhere near the size of GWX, but the game is only a few months old, in time a larger GWX -like mod will be done:up:
As mentioned there are many great mods, check them out :yep:
RDP
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