View Full Version : Problem with gauges
III/JG26_Freddy
07-03-07, 06:19 AM
It seems all the gauges are wrong in the submarine ...:-?
First , the gauges for Dive and Rise are not Ok , the needle go up when you dive , and go down when you rise ....
And one gauge was not in the good place ( but it s easy to change that , it s done ...)
Someone Here knows where is the file I ve to change for the good move of the needle ???
See the pics , in the second pic the submarine is diving and the needles are going up , but they have to going down in reality :
http://img169.imageshack.us/img169/4484/gauges1io4.jpg
http://img260.imageshack.us/img260/5937/gauges2ur7.jpg
ReallyDedPoet
07-03-07, 07:09 AM
I have never seen this, maybe someone else has.
RDP
Mush Martin
07-03-07, 07:25 AM
Its been like this all along since march 23rd.
I figured someone would get to it eventually
But I havent seen anyone working on it.
M
ReallyDedPoet
07-03-07, 07:43 AM
Its been like this all along since march 23rd.
I figured someone would get to it eventually
But I havent seen anyone working on it.
M
lol, tells you how much I have been looking at them :doh: Did I mention
I am a casual gamer :yep:
RDP
Redwine
07-03-07, 08:38 AM
Similar or same problem as into SH III...
Captain America fixed it into SH III.
Some times i think the Dev. Team do not read the forums...
Uber Gruber
07-03-07, 11:18 AM
There are a few otehr dials i've noticed not working too well, the internal compass always points to North is real pain. It was easier to look at dials in 3D view in SH3, in SH4 however you have to change default cam view positions. But there's not much point if the dials aren't working...sigh:shifty:
III/JG26_Freddy
07-03-07, 01:02 PM
Yes the internal compass always pointing to North it s the same , I dont understand why all these gauge are not working ! :down:
Nobody knows where are the files to work on this ???
The problem with this game , in my opinion , is the gamers use only the order bar to play and they don t look at the submarine 3D interior like in a real simulator ....
So they don t know all the views and all the gauges ... To see them you can put the free command room , and you can go where you want in the 3D interior ....
I don t like the order bar , so I ve made a mod to remove it completely and to put all the commands on the keyboard ...
The result is here :
Position 1
http://img255.imageshack.us/img255/562/sanstitreou7.jpg
Position 2 :
http://img521.imageshack.us/img521/3843/sanstitre2dy7.jpg
I think it s more realistic to play with only the 3D interior and to command your sub with the keyboard ...
This mod is avalable for download but for now I ve made the keys for french keyboard
I ll let you the link to download it later , it s JSGME compatible
Don t forget the question , where are the files to work on the 3D interior gauges ???
panthercules
07-03-07, 05:58 PM
I think it s more realistic to play with only the 3D interior and to command your sub with the keyboard ...
I like the uncluttered look you get that way, but frankly, I don't want to have to remember that many keyboard shortcuts, so I really need to have the order bar available. I'd love to see it slide even further down than it does now, so it'd be out of the way more, but it would drive me nuts if I had to use the keyboard for everything on the order bar.
I must admit I haven't been paying too much attention to the internal gauges - I'll have to take a look at them next time in game and see what you're talking about with them. Most of the ones I remember seeing seemed to be working right - even the dive plane indicators (though I remember thinking initially that they were odd, I thought I'd figured out why they were doing what they were doing - I'll have to check it again).
I'd really love it if you could click on the actual 3-D dials and gauges to do things like set speed, depth, etc. - so, if you could replace the order bar with clickable interior items, now that would be awesome!
Typhaon
07-03-07, 06:08 PM
You are right about the gauges but talking about realism... you could not see all those gauges and displays at once, but you could ask your crew to tell you whats going on... thats not featured in SHIV... not even with your keyboard you can get all the information... and thats especially annoying when using manual TDC... with maximum realism, you would only have to give the target information to your weapons officer with you voice... and he would put it in the TDC... I wish this game had voice-recognition like for example Dangerous Waters.
III/JG26_Freddy
07-03-07, 08:52 PM
I like the uncluttered look you get that way, but frankly, I don't want to have to remember that many keyboard shortcuts, so I really need to have the order bar available
No problem to remember , I ve made a pic of the keyboard that you can print , like this :
http://img176.imageshack.us/img176/8493/claviercommandessh42as7.jpg
All the commands avalable in the order bar are now on the keyboard , and to see your crew making what you want without the buttons in the screen give more realism and the game is more beautiful too ... yes , I understand it s a little more difficult , but remember a real captain had not computer buttons to give his orders ... But try it , if you don t like it it s your choice , it will be avalable in few days
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