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birdy
06-29-07, 12:27 PM
hi all,
i know i posted this before but i still do something rong i think.
i downloaded several mods(improved campaign layer v0.63, browning .50 mg v1.1a, and the realistic battery life mod.) but none of them works.
so please tell me what i do rong:
first i downloaded JSGME and put it in the silent hunter 4 map( when that didnt work i put it in the Data map and that didnt work to)

http://img505.imageshack.us/img505/4775/sh4mapmi9.png

so you can see that it made a MODS map and in that map the mods are in these order: realistic battery life> data>......

when i open JSGME i see this:
http://img505.imageshack.us/img505/3850/jsgmetd8.png

so i dont know what i do rong.
when i start sh4 i dont see any difference so the mods are not in the game.
what do i rong?
thx

ReallyDedPoet
06-29-07, 12:31 PM
It goes into your main SH4 folder, not your data folder. Run once to activate, you should see a mods folder, then go into the program to activate\de-activate.

Here is an illustrated guide:up:http://forums.ubi.com/eve/forums/a/tpc/f/2881085392/m/3031058373?r=3031058373

RDP

Bando
06-29-07, 12:56 PM
Good find RDP:up:

This should help birdy out.:up:

TDK1044
06-29-07, 01:37 PM
Also, as a tip, I created Desktop short cuts for the 'mods' folder and the JSGME. So now, I just download the mod to my SH4 download file on the Desktop...extract it and then drag and drop it into my 'mods' folder. Then I click on the JSGME and activate the new mod. The whole process takes less than a minute.

birdy
06-29-07, 01:38 PM
thanks!:D :D
i think it works now, when i started a new career i saw the .50 cal on my sub:up:
i didnt saw the uniform mod but when i reboot my pc i think i will see it.
finnaly i can play with mods:rock:
ty RDP:up:

birdy
06-29-07, 01:41 PM
yeah that's handy TDK, works much faster
ty:D

ReallyDedPoet
06-29-07, 01:46 PM
Also, as a tip, I created Desktop short cuts for the 'mods' folder and the JSGME.

Very nice idea, time-saver:up:

RDP

JScones
06-29-07, 08:54 PM
Also, as a tip, I created Desktop short cuts for the 'mods' folder and the JSGME. So now, I just download the mod to my SH4 download file on the Desktop...extract it and then drag and drop it into my 'mods' folder. Then I click on the JSGME and activate the new mod. The whole process takes less than a minute.
Good idea. Makes me wonder whether there would be benefit in adding an "Import" option to JSGME? :hmm:

For example, extract a mod anywhere, open JSGME, click "Import", select where you extracted the mod to and JSGME would autmatically (and correctly) move it into its structure and add it to the list. :hmm:

Just a thought. I have v1.7 on the go now...

Capt. Shark Bait
06-30-07, 05:43 AM
i've been doin the same thing as TDK, except i keep the downloads on my backup drive rather than the main in case something happens to it. then it's just a case of running the installer and directing it to the MODS folder, unless the mod isn't jsgme ready:damn:

ReallyDedPoet
06-30-07, 11:55 AM
Also, as a tip, I created Desktop short cuts for the 'mods' folder and the JSGME. So now, I just download the mod to my SH4 download file on the Desktop...extract it and then drag and drop it into my 'mods' folder. Then I click on the JSGME and activate the new mod. The whole process takes less than a minute. Good idea. Makes me wonder whether there would be benefit in adding an "Import" option to JSGME? :hmm:

For example, extract a mod anywhere, open JSGME, click "Import", select where you extracted the mod to and JSGME would autmatically (and correctly) move it into its structure and add it to the list. :hmm:

Just a thought. I have v1.7 on the go now...

Nice thought at that:up:

RDP