View Full Version : How do you like your sims?
I was thinking how everybody seems to have a different level of realism in their military sims. I enjoy sims alot but I think more for the immersiveness, but when it comes to the action I like it fast. Lack of patience perhaps. I play SH3 at 23% difficulty with no crew fatigue and the spy sat mod (I call it good intel). LOL. I know that sounds horribly easy but that's how I like it. Sailing around the Atlantic blowing up ships. I love sims though. It's great that designers and modders can design games that cater to both hardcore and casual players :)
So how do you crazy folks like your sims? :up:
CapZap1970
06-28-07, 11:15 AM
From monday to Thursday I don't have much time to spend playing SH3, so I like to play it almost the same as you, with SpySat and all those goodies at 31% realism, but during the weekend, I am more relaxed and have more time, I pull it up to 50-60%. I have to admit that my skills are still poor to play at higher levels of realism. :oops:
I know that I enjoy both realism and fun, but I tend to like more the fun part of it, rather that the realism and historical side. That's one of the excellent things about SH3, you can set it the way you enjoy it the most. :up: :up:
CapZap
Mush Martin
06-28-07, 11:16 AM
I play both ways Obviously with UBerstein I like a rockem sockem game.
but thats a fairly recent thing for me this year. I have played traditional
sub sims for many many years and I prefer the slow creeping tension
to the adreniline junkie life of jet pilots. that said I usually play what
might be called Normally but I usually play with my settings as maxed out
but with the crew doing the fire control table. manual shooting I can
do but if we are simming the situation someone else would be doing that
while im at the eyepiece or Id be doing it while someone else was at the
eyepiece. and unlike my names sake I like to "Dance with the one eyed lady"
myself.
MM
[edit] uberboot games are usually the same settings but with unlimited fuel
Crossing the atlantic at 35 knots can save a lot of time.
Iron Budokan
06-28-07, 11:21 AM
Lots of immersion for me.
I like mine realistic where the outcome is always in doubt. In SH3/GWX, I have a lot invested in a good and efficient crew, losing that would mean a lot.
I also like to get the feel for the period and this gives me a better understanding of history.
Without risk involved, I would get bored very quickly.
Sinse the game is designed for all levels of players, SH3 fits a wide range of tastes. :yep:
Sinse the game is designed for all levels of players, SH3 fits a wide range of tastes. :yep:
:yep:
I like mine realistic where the outcome is always in doubt. In SH3/GWX, I have a lot invested in a good and efficient crew, losing that would mean a lot.
I also like to get the feel for the period and this gives me a better understanding of history.
Without risk involved, I would get bored very quickly.
:yep:
It's the same with me. Every little details that adds to realism increases also the atmosphere of the game. And that is perhaps the part of it I enjoy most so I play as realistic as possible. (But with external views for nice views when nothing happens :D)
More realism doesn't mean a worse playability though. It's just a different experience then.
Though I can understand that somebody who is not into every detail the game might give would rather turn them off so that he or she can concentrate on the things he likes more about the sim.
Mush Martin
06-28-07, 11:31 AM
[quote=Brag
Without risk involved, I would get bored very quickly.
:yep:[/quote]
Its a valid point absolutely thats been a priority throughout the
Frankenboot project if the enemy doesnt have an even
chance of killing you its no good.
M
KeybdFlyer
06-28-07, 12:48 PM
Fairly high realism... until it all goes pear-shaped and I get really annoyed! :D I then save & exit and switch to my other personna and take out my frustration on some poor innocent merchants at low realism in my Type IID. Thirst for blood satiated I switch back to personna #1 and try, try again.
good points everyone!
just cause i don't like alot of realism doesn't mean I don't like the challenge. I love avoiding destroyers and without the danger of dying the game would be lame. I just don't enjoy the more mundane tasks like switching my crew around and stuff. I guess on the easier settings I take more risks. I duke it out with planes more and probably stay exposed to DD's longer than I should before diving :)
ReallyDedPoet
06-28-07, 12:53 PM
Have always appreciated the Silent Hunter Series, more 3 & 4, being easily tailored to ones style via game options and available mods.
I play at about 60% realism for SH3. When I played SH3, probably 6-8 hours a week tops. A time thing, if I had more I would play more.
RDP
Schöneboom
06-28-07, 01:17 PM
Gute Frage, gord96,
I play at 86%: no map updates, no event cam, with manual TDC &/or Weaps Officer help. I figure, my 1WO wants to be a Kaleun one day, so he needs practice -- for the surface shots, he does ship ID & firing solutions while I plot the intercept course, confirm ship nationality, set torpedo pistol, depth, & speed, and the aiming points. I never touch the flak or deck gun, it's not in my job description.
With only a few hours after work every day, it might take a whole week to finish a patrol.
Canovaro
06-28-07, 02:59 PM
I play SH3 since january this year.
I started with 86% realism or so, because I allowed myself external view and event cam. Never used map updates. After some time I got bored and tried GWX, which made it somehow more interesting, though I had to get used to it a lot. At the same time I let go of the external cam and event cam, so now playing at full realism.
To be honest I have no clue of how to not do targeting manually. Never tried that.
The last step is manual navigation, but I don't think I will ever get into that. But who knows.
Lately I spend more time in the BdU office then at sea anyway (with Operation Spinnennetz, keeping you guys updated and directing the wolves to the sheep). ;)
Corsair
06-28-07, 04:29 PM
You really should try manual nav one day, patrols are never boring and planning your attacks with no position on the map forces you to use methods close to how it was in real... It took me a long time to get at it, but I wouldn't go back to GPS nav anymore...
Some of my best times have been finding a port entry at night in heavy fog and bad weather...
I admit I have been doing a lot of navigation on sailing boats IRL and I love it... in fact if you do the plotting properly on the map and keep a close look on the compass to correct the heading when it drifts (of course using low TC - I use max 128 and sometimes 64 in bad weather), you are never very far away from your supposed position, even after several days of estimated navigation. A useful feature is also changes in depth when you come close to shore to confirm your position.
Sailor Steve
06-28-07, 04:45 PM
I'm not really into video games as such. I play wargames with friends and video sims just so I can pretend I'm doing all the things I'll never get to do in real life. I was in the navy, but I was never the captain, just another swab. I like air combat sims, but I'll never be a fighter pilot.
All this means is that I try to play at a fairly high realism. In SH3 I let the Weapons Officer feed me the details, and I like the external views (especially sailing in and out of port), but I keep it maxed otherwise, because the hunt is fun for me and the terror of trying to escape is what makes it worthwhile. That, and the frustration of not finding reported contacts and finding out the ones I do catch are neutral.
Oh, and I only listen to authentic period music on the record machine. So there!
Teh_Diplomat
06-28-07, 04:46 PM
I play it with enough realism to cause it to be a tense game, but to still have those action paced times.
I play with event cam, external, and auto-TDC.
Puster Bill
06-28-07, 07:03 PM
I play at 98% realism. The only concession I allow is stabilized view, because the eye is better at adapting to that sort of thing in real life than on a computer screen.
I find that I get realistic tonnage that way. I miss a bit when I take long shots (but thankfully not on the HMS Nelson :rock:). Manual targeting is a skill, to be sure, but one that is relatively easy given Hitman's Kriegsmarine Whiz-Wheel, and some practice. I've also found that I am getting better at taking 'snap shots' at close range, estimating AOB and speed on the fly (range doesn't matter).
Playing with high realism levels can be frustrating at times (what I wouldn't give for external camera views!), but really it is the only way to get even a fraction of the experience of actually being on a real boat.
I also notice that I am tending towards playing real-time more. I obviously don't have the time to do that for whole patrol, but I've been minimizing my use of TC lately, and I seem to be making more contacts.
SleightOfHand
06-28-07, 07:11 PM
People estimate AOB and speed for snapshots?
I just set the torpedos for a 0-degree gyro angle, aim ten degrees or so ahead, and fire a wide pattern. >.>
Puster Bill
06-28-07, 07:13 PM
People estimate AOB and speed for snapshots?
I just set the torpedos for a 0-degree gyro angle, aim ten degrees or so ahead, and fire a wide pattern. >.>
I try not to waste eels unnecessarily.
It really isn't *THAT* hard to get a rough guesstimate of AOB on most of the common ships, and if you are close you don't have to be super accurate. Likewise, in the game at least, most ships travel at pretty standard speeds.
GoldenRivet
06-28-07, 07:27 PM
When it comes to sub sims and flight sims alike... I like a lot of immersion, and i like a lot of realism in my military sims
BUT
in airplanes for example . . . I dont want to go through a whole engine start procedure or manage my prop RPM and cowl flaps settings during a heated dog fight.
I dont want to have to go to a 6 week course or read a manual as thick as a phone book in order to learn how to play a sim.
or in subs... I like to manage the crew, and the various repairs etc on the boat... but i dont want to have to micro-manage repairs and crew placement during a depth charge attack. Your damage control team in real life would be under the supervision of skilled and often experienced officers who would prioritize the repairs and report to you... the repair team knows what they need to do you shouldnt have to stand over their shoulders and bark orders as to what they need to be fixing first or last.
some people might like to go so deep in realism as to manage and tweak the compressed air to keep the boat in trim... but ME - thats what your control room personnel are for - how many times i das boot did you see the captain take the controls for example???
I think that simulating a fully interactive 3D environment on a samsung 19" LCD monitor is difficult and offers several limitations for the player to overcome through means of a game "interface" - because of this - until someone develops a big holographic room like in Star Trek next generation full realism and immersion will be very difficult for designers and gamers... therfore it is possible to paint yourself into a corner of "unplayability" with so many realism options and settings.
on a scale of 1 - 10, 1 being arcade and 10 being full realism... i guess im sitting right about 7.7 to 8.0
I like my sims to be as realistic as possible (because they are sims, for the most part) but still giving me a chance. I believe i'm playing ataround 83% with external view, and map updates on. I'm not *that* good with the manual targeting, but I do my best and I'd like to think I'm learning and getting better with every shot, miss or hit. I don't think I'm ever really going to turn off the outside view, just because the game has beautiful scenery and a wonderful atmosphere and sometimes I just like to see my boat gently glide by. Instills a sense of pride I guess, this is my boat, my crew, my men, and the beautiful veseel that they're in is under my control and its my duty to do them well, kind of thing, if that made sense to anyone.
I like my sims to be as realistic as possible, but so that it doesn't hinder my gameplay and makes it enjoyable for me, and so that I can still understand what I'm doing. Maybe when I get better, I'll see if I can chalk it up a bit.
I play SH3 since january this year.
I started with 86% realism or so, because I allowed myself external view and event cam. Never used map updates. After some time I got bored and tried GWX, which made it somehow more interesting, though I had to get used to it a lot. At the same time I let go of the external cam and event cam, so now playing at full realism.
To be honest I have no clue of how to not do targeting manually. Never tried that.
The last step is manual navigation, but I don't think I will ever get into that. But who knows.
Lately I spend more time in the BdU office then at sea anyway (with Operation Spinnennetz, keeping you guys updated and directing the wolves to the sheep). ;)
Jawohl! Thanks to Canovaro we have more realism and a live BDU!!! :up:
Kaleu. Jochen Mohr
06-29-07, 04:30 AM
i want my sims well baked with eggs :rotfl: :rotfl: :rotfl: :rotfl:
playing SH3 with 60% realism and spysat. crew fatigue (or however its spelled)
playing SH4... ONCE AND NOT ANYMORE! :stare:
playing BF 1942 ofline
playing IL-2 FB on easy and also ofline
have tons of WW2 RTS and other FPS games to
but how much i play them... IM ALWAYS BORED :nope:
When it comes to sub sims and flight sims alike... I like a lot of immersion, and i like a lot of realism in my military sims
is difficult and offers several limitations for the player to overcome through means of a game "interface" - because of this - until someone develops a big holographic room like in Star Trek next generation full realism and immersion will be very difficult for designers and gamers...
Wow, I've forgotten about that and was watching Star Treks a month ago? This would be amazing to use Holodeck to simulate the whole sub with all simulated crew. Probably this would be even to realistic...
As to SH3 I love immersion, I do every thing as realistic as possible. Targeting, plotting course, navigating with the stars, reloading externals only at stop and calm sea etc. Trying not to use game bugs to my advantage. It's a bit stupid because as a captain I should have people to navigate but currently this is all what we can do to get that nice feel of being there. Most of it, sitting at home lacks tension, fear, tiredness, boredom, routine etc of long journey which makes a lot of difference.
Give me Holodeck :arrgh!:
Puster Bill
06-29-07, 06:22 AM
sitting at home lacks tension, fear, tiredness, boredom, routine etc of long journey which makes a lot of difference.
You should play at my house. You'll get all those and more! :rotfl::rotfl::rotfl:
SmokinTep
06-29-07, 06:27 AM
I usually play any new game on an easier setting until I get the hang of the game, then up the difficulty.
You should play at my house. You'll get all those and more! :rotfl::rotfl::rotfl:
Don't tell me your wife (?) drops DCs on you or scatters bullets over your head with MG42 :rotfl:
Puster Bill
06-29-07, 07:03 PM
You should play at my house. You'll get all those and more! :rotfl::rotfl::rotfl:
Don't tell me your wife (?) drops DCs on you or scatters bullets over your head with MG42 :rotfl:
Worse. The infamous 'hairy eyeball'...:cry:
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