View Full Version : [REL] SHIV Scene for SHIII beta.
Hi, I have been working on the SHIV Scene file to suit SHIII environment & also removed the sky votex, this is a 8k environment & suitable for anyone using an 8k version regardless of the supermod in use. I see no problems with using this file with SHIII as it is basically only a settings file, and other modded versions of this file can be downloaded by anyone on the SHIV mods forum.:yep:
Some of the main features:
1) Sunrise & sunset cloud colors.
2) Water Reflections.
3) Sun & moon Reflections.
This version is for a 8k atmosphere.
Credits to:
Sansal for his Pack3D tool.
Privateer for helping me workout how to use Pack3D.
Seeadler for his Sky Texture fix.
TimeTraveller for the use of his Minitweaker tool.
The cloud texture used is a must but where it comes from I do not know but mant thanks!:up:
There is a readme supplied with Install instructions, can be downloaded here, this is the first version (beta), so please post your opinions:
http://files.filefront.com/New_SH4_Scene_for_SH3_8k_1rar/;7713451;;/fileinfo.html (http://www6.rapidupload.com/d.php?file=dl&filepath=37057)
Some screen shots:
http://i66.photobucket.com/albums/h244/Reecehk/shot3.jpg
http://i66.photobucket.com/albums/h244/Reecehk/shot1.jpg
http://i66.photobucket.com/albums/h244/Reecehk/shot2.jpg
Cheers,:D
Reece.
Woof1701
06-06-07, 03:02 AM
Great Reece. :up: Thanks for all the work. Currently I'm using the SH3 scene.dat with SH4 reflections, and like it very much.
Please don't think I'm ungrateful when I ask about a 16 km version ... I've gotten so used to it, and cannot do without anymore... So anything on the drawing board?
A6Intruder
06-06-07, 03:06 AM
Nice woke mate, is it possible to get an 16k version. I could not find any in the SH4 Forum.
Kind regards from Germany:up:
Kpt. Lehmann
06-06-07, 03:16 AM
Way to go Reece! Top notch good man! :up: :up: :up:
@ A6Intruder & Woof, any scene.dat files downloaded from SHIV mods forum will not work in SHIII.
I think the SHIV modders have been trying to get a 16k version with no luck, I can post a SHIII version to test but from my observations the sun disappears, this could be because I do not have the associated 16k files, another thing is that the 16k Env. skycolors do not work with the SHIV scene.dat, I don't know if there is a difference between the 8k & 16k other than colors!:-? If anyone could enlighten me here I would appreciate it.:yep:
Thanks.
Edit: Thanks Kpt L, I'm hoping for more improvements and that a 16k version can be created!
A6Intruder
06-06-07, 04:10 AM
@ A6Intruder & Woof, any scene.dat files downloaded from SHIV mods forum will not work in SHIII.
I think the SHIV modders have been trying to get a 16k version with no luck, I can post a SHIII version to test but from my observations the sun disappears, this could be because I do not have the associated 16k files, another thing is that the 16k Env. skycolors do not work with the SHIV scene.dat, I don't know if there is a difference between the 8k & 16k other than colors!:-? If anyone could enlighten me here I would appreciate it.:yep:
Thanks.
Edit: Thanks Kpt L, I'm hoping for more improvements and that a 16k version can be created!
Hi Reece,
I have testet your file and it works, but i get an black sky. Is it possilble to "mix" my scene with yours to get my sky and your reflections and water?
Kind regards from Germany:up:
@ A6Intruder, I assume you just tried using this mod on top of a 16k version, this would explain the black sky, you could change the Env Skycolors but this in effect actually changes the 16k to 8k! The biggest part of the 8 or 16 Atmospheres is in the Scene.dat file! I will work on a 16k version but will take a while to produce as I will have to extract & import files into the Scene.dat file as well as Tweak it!:D
Cheers.
Jimbuna
06-06-07, 06:49 AM
Nice work Reece :rock: :up:
A6Intruder
06-06-07, 06:52 AM
@ A6Intruder, I assume you just tried using this mod on top of a 16k version, this would explain the black sky, you could change the Env Skycolors but this in effect actually changes the 16k to 8k! The biggest part of the 8 or 16 Atmospheres is in the Scene.dat file! I will work on a 16k version but will take a while to produce as I will have to extract & import files into the Scene.dat file as well as Tweak it!:D
Cheers.
Thank you a lot for doing so.
Kind regards from Germany:up:
Well after a lot more work I will have to put the 16k version to one side for now, the many problems stem around the Sky:
1) Black sky.
2) No Clouds.
3) No Sun or Moon.
Seems if I get rid of the first the other 2 apply!!:-?
Having one problem would be enough but three is a little too frustrating, maybe there will be a breakthrough with the SHIV modders in the not too distant future!:cry:
I thought from memory the SHIV stock was 9k but even that might be incorrect!:damn:
Sorry 8k atmosphere only.:oops:
ReallyDedPoet
06-06-07, 09:42 AM
Nice work Reece:up:
RDP
Really nice job Reece,:up: I have shivers down the spine when I think the amount of hours and patience you must have dedicated to doing this :88) , GREAT JOB:rock:
P.S. I also would love to see a 16k version, in SH4 it is possible to move the horizon very far away and the ships render at huge distances (I have mine at 20.000 metres), so may be the sky dome is constructed differently, dunno:hmm:
CapZap1970
06-06-07, 10:01 AM
Thanks a lot Reece.
Very, very, very, very nice work!! :up: :up: :up:
CapZap
Hitman said:
in SH4 it is possible to move the horizon very far away and the ships render at huge distances (I have mine at 20.000 metres)
Could you point me to any references to this please, would make my work easier and give a glimmer of hope to others who prefer the 16k version?:yep:
And thanks all.:D
denis_469
06-06-07, 10:41 AM
Vary good work:yep:
Sailor Steve
06-06-07, 11:08 AM
Looks great! When will we get to see submerged subs?
Could you point me to any references to this please, would make my work easier and give a glemmer of hope to others who prefer the 16k version?:yep:
Here you go, Reece:
http://www.subsim.com/radioroom/showthread.php?t=113349&page=2&highlight=horizon
Was buried in Kosh 9km visibility mod thread, so I did have to search a bit:88) Hope it helps your wonderful work:up:
ReallyDedPoet
06-06-07, 12:19 PM
Looks great! When will we get to see submerged subs?
If this could be done it would be something, nice effect in SH4 :yep:
RDP
poor sailor
06-06-07, 02:35 PM
Looks very good Reece! Really nice new feeling in game!:up:
A6Intruder
06-06-07, 03:08 PM
It works fine now with 8km, sun, moon and much to bright nights.
I used the Black Sky Fix from Hansolo Help-Page::rock:
http://www.realhp.de/members/hansolo78/Help.html
If i would know how to post screenshots i would do so!!
Carotio
06-06-07, 04:09 PM
Some of the main features:
1) Sunrise & sunset cloud colors.
2) Water Reflections.
3) Sun & moon Reflections.
Please forgive me, if I ask a stupid question, but what has really changed that much?
I mean, I allready see some water reflections, and sun/moon reflections. And I do see both dark and light colour clouds!
So this project: can it lead to transparent water too? :hmm:
THAT would really interest me... (just love that feature in SH4...) :rock:
Is it possible at all?
Woof1701
06-06-07, 05:33 PM
Thanks very much Reece! I really appreciate the work you put into that!! :rock:
A6Intruder said:
much to bright nights That's the first complaint for the nights being too bright, that's what most people want, but that really depends on the Env colors your using, I found stormy nights to be still almost black, if you were testing in the Navigation academy screen the nights stay like dusk by default, I got fooled by this!!:) I checked out the link but can't read German.
Quote:RDP:
Originally Posted by Sailor Steve
Looks great! When will we get to see submerged subs?
If this could be done it would be something, nice effect in SH4 :yep: Oh yes that would be nice, seeing your u-boat just below the surface or watching a sinking ship dissappear into the dark waters! Gives me goose bumps!!:lol:
Hitman said:
Here you go, Reece:
http://www.subsim.com/radioroom/show...hlight=horizon (http://www.subsim.com/radioroom/showthread.php?t=113349&page=2&highlight=horizon)
Was buried in Kosh 9km visibility mod thread, so I did have to search a bit:88) Hope it helps your wonderful work:up:
I will do some research here Hitman!:yep:
Carotio said:
So this project: can it lead to transparent water too? :hmm:
THAT would really interest me... (just love that feature in SH4...) :rock: I didn't know SHIV had transparent water, so you can see your submerged boat from the surface? Thats cool!!:up:
Hmmm, wonder if we can import some more files!!:cool:
johnno74
06-06-07, 10:26 PM
[quote]Carotio said:
So this project: can it lead to transparent water too? :hmm:
THAT would really interest me... (just love that feature in SH4...) :rock: I didn't know SHIV had transparent water, so you can see your submerged boat from the surface? Thats cool!!:up:
Hmmm, wonder if we can import some more files!!:cool:
Yeah same, I don't have the game but thats the only feature of SH4 that really want.
it *might* be possible. From underwater you can see stuff that is out of the water...
Hopefully its not hardcoded.:hmm:
Kaleu. Jochen Mohr
06-06-07, 10:34 PM
[quote]Carotio said:
So this project: can it lead to transparent water too? :hmm:
THAT would really interest me... (just love that feature in SH4...) :rock: I didn't know SHIV had transparent water, so you can see your submerged boat from the surface? Thats cool!!:up:
Hmmm, wonder if we can import some more files!!:cool:
Yeah same, I don't have the game but thats the only feature of SH4 that really want.
it *might* be possible. From underwater you can see stuff that is out of the water...
Hopefully its not hardcoded.:hmm:
i got SH4... if you want i can send you the Data folder :yep:
Hi Reece, I followed your progress through the past weeks and I'm very glad with your results. What tool do you use to edit the scene.dat and other dat-files ?
Thanks rik007, but all fixed now, have 3 versions that I will put to a new thread:
http://www.subsim.com/radioroom/showthread.php?t=116282
Cheers.:up:
johnno74
06-06-07, 11:19 PM
i got SH4... if you want i can send you the Data folder :yep:
Cheers for the offer Jochen... but I've never actually tried modding SH3 - and as much as I'd love to give it a go, I just don't have time. I don't get nearly enough time to play the game as I'd like, I don't need another project! :lol:
Mav87th
06-06-07, 11:52 PM
I think the SHIV modders have been trying to get a 16k version with no luck......
Actualy i have a SH4 running here with a 24k version - making that 16k is no problem....
Ships over the horizon and all....:arrgh!:
Yes thanks Mav87th, hence my new thread!:up:
Kaleu. Jochen Mohr
06-07-07, 12:34 AM
i got SH4... if you want i can send you the Data folder :yep:
Cheers for the offer Jochen... but I've never actually tried modding SH3 - and as much as I'd love to give it a go, I just don't have time. I don't get nearly enough time to play the game as I'd like, I don't need another project! :lol:
the offer counts for everyone :yep:
and it stays availeble for you IF you should change your mind :up:
A6Intruder
06-07-07, 01:06 AM
[quote] A6Intruder said:
much to bright nights That's the first complaint for the nights being too bright, that's what most people want, but that really depends on the Env colors your using, I found stormy nights to be still almost black, if you were testing in the Navigation academy screen the nights stay like dusk by default, I got fooled by this!!:) I checked out the link but can't read German.
Then you should read the second line at every topic. It is in english.
I will try your 16k Version and tell you how it works.
Very good work:rock:
Kind regards from Germany
johnno74
06-07-07, 01:29 AM
i got SH4... if you want i can send you the Data folder :yep:
Cheers for the offer Jochen... but I've never actually tried modding SH3 - and as much as I'd love to give it a go, I just don't have time. I don't get nearly enough time to play the game as I'd like, I don't need another project! :lol:
the offer counts for everyone :yep:
and it stays availeble for you IF you should change your mind :up:
Well it seems this is something others have tried before....
http://www.subsim.com/radioroom/showthread.php?t=86164
I'll have a wee tinker...
Can you please send me the scene.dat from SH4, as well as a list of files (not directories) in the data dir?
(check PM for my email addy)
Cheers
John
Kaleu. Jochen Mohr
06-07-07, 01:52 AM
i got SH4... if you want i can send you the Data folder :yep:
Cheers for the offer Jochen... but I've never actually tried modding SH3 - and as much as I'd love to give it a go, I just don't have time. I don't get nearly enough time to play the game as I'd like, I don't need another project! :lol:
the offer counts for everyone :yep:
and it stays availeble for you IF you should change your mind :up:
Well it seems this is something others have tried before....
http://www.subsim.com/radioroom/showthread.php?t=86164
I'll have a wee tinker...
Can you please send me the scene.dat from SH4, as well as a list of files (not directories) in the data dir?
(check PM for my email addy)
Cheers
John
il search em up for ya :up:
or should i send the entire SH4 data file ? :hmm:
gonna try somthing to... but im sure it wont work (like usual)
edit:
yup... it doesnt work... game crashes when i want to take a look outside...
i took a copy of the SH4 env folder and put it in the SH3 data file (ofcourse i made a backup)
Lagger123987
06-08-07, 12:29 AM
i got SH4... if you want i can send you the Data folder :yep:
Cheers for the offer Jochen... but I've never actually tried modding SH3 - and as much as I'd love to give it a go, I just don't have time. I don't get nearly enough time to play the game as I'd like, I don't need another project! :lol:
the offer counts for everyone :yep:
and it stays availeble for you IF you should change your mind :up:
Well it seems this is something others have tried before....
http://www.subsim.com/radioroom/showthread.php?t=86164
I'll have a wee tinker...
Can you please send me the scene.dat from SH4, as well as a list of files (not directories) in the data dir?
(check PM for my email addy)
Cheers
John
il search em up for ya :up:
or should i send the entire SH4 data file ? :hmm:
gonna try somthing to... but im sure it wont work (like usual)
edit:
yup... it doesnt work... game crashes when i want to take a look outside...
i took a copy of the SH4 env folder and put it in the SH3 data file (ofcourse i made a backup)
Mohr, can you give me you SH4 scene folder so I can try?
Kaleu. Jochen Mohr
06-08-07, 01:59 AM
i got SH4... if you want i can send you the Data folder :yep:
Cheers for the offer Jochen... but I've never actually tried modding SH3 - and as much as I'd love to give it a go, I just don't have time. I don't get nearly enough time to play the game as I'd like, I don't need another project! :lol:
the offer counts for everyone :yep:
and it stays availeble for you IF you should change your mind :up:
Well it seems this is something others have tried before....
http://www.subsim.com/radioroom/showthread.php?t=86164
I'll have a wee tinker...
Can you please send me the scene.dat from SH4, as well as a list of files (not directories) in the data dir?
(check PM for my email addy)
Cheers
John
il search em up for ya :up:
or should i send the entire SH4 data file ? :hmm:
gonna try somthing to... but im sure it wont work (like usual)
edit:
yup... it doesnt work... game crashes when i want to take a look outside...
i took a copy of the SH4 env folder and put it in the SH3 data file (ofcourse i made a backup)
Mohr, can you give me you SH4 scene folder so I can try?
sure...
xristoskaiti
06-11-07, 08:56 AM
the reflections of helium and moon appear only through the
binoculars and I believe that they is very intense. is the next
update roughly calculated that they will be ready?:rock: :rock: :rock:
Jimbuna
06-11-07, 03:41 PM
the reflections of helium and moon appear only through the
binoculars and I believe that they is very intense. is the next
update roughly calculated that they will be ready?:rock: :rock: :rock:
I wouldn't mind if they do :up:
I have had a very busy long weekend with many visitors, & now today the power has been off due to a faulty MCB on the pole & waited all day for someone to come, finally fixed!:oops::yep: Will try to get back to testing tomorrow & hopefully an update with sun rise/set reflections fixed, can someone confirm that the moon does or does not have a reflection, is this in 8/16k version?:)
Thanks.
Kpt. Lehmann
06-12-07, 05:04 AM
the reflections of helium and moon appear only through the
binoculars and I believe that they is very intense. is the next
update roughly calculated that they will be ready?:rock: :rock: :rock:
I wouldn't mind if they do :up:
Ummmm, helium?????? :huh:
Did I miss something?
Yes ... If you stand in the sun for a prolonged time your voice goes squeeky!:lol:
Kpt. Lehmann
06-12-07, 06:16 AM
Yes ... If you stand in the sun for a prolonged time your voice goes squeeky!:lol:
Oh yesss. Sorry, I forgot about that.:doh:
Call it temporary insanity!!:doh::88)
Adriatico
06-12-07, 04:12 PM
Due to my own "temporary insanity"... I was tweaking various combinations of scene.dat in order to get optimal mix of SH4/SH3 calm sea.
So, after couple of hours I found my "natural scene" mix:
http://img413.imageshack.us/img413/8958/mix2pn5.jpg
and dark side surface:
http://img236.imageshack.us/img236/433/mix1hz9.jpg
It is possible that I ended up close to original GWX...?
Many, many thanks to all members who introduced me twaeaking tips.
CapZap1970
06-12-07, 07:48 PM
Very nice Adriatico!!!! :up: :up:
Is there a chance I can put my hands on that? a link perhaps?
CapZap
Kaleu. Jochen Mohr
06-13-07, 12:16 AM
verry nice indeed. you should put it on FF for ppl who want it :hmm: :up: :rock:
Hi, I find no problem so far with 8k version but the 16k version still has problems, the following is from my other post:
After quite a few more tests I have found that the added command-line in scene.dat (Horizon), added by Der Teddy Bar may well work in SHIV but not in SHIII.
What happens is if this number (default for 8k = 1000) is increased is that the size of the grid seems to get smaller, in the game with NumLock on using numbers pad press the 7 key to view from a higher altitude and look around, you will notice the square grid with blured edges on the horizon, now if you lower the number the sky goes black!:damn:
Placing setting back to 1000 for 8k then going to the old method of changing earthsize and in particular the three SkyObject Radius items - sun, moon & stars to a higher value you end up with these objects disappearing!:damn:
The closest I can get to a 16k version without upsetting things can be downloaded for anyone to test here:
http://www6.rapidupload.com/d.php?file=dl&filepath=37200 (http://www6.rapidupload.com/d.php?file=dl&filepath=37200)
If anyone can offer help, those using the 16k version would certainly appreciate it!:yep:
Thanks for your patience.:)
As you can see, still a way to go with the 16k version, trying to test in all environments is quite time consuming, so if anyone finds something amiss please post your findings.:yep:
Thanks.
@ Adriatico, yes it becomes a trade off or a matter of preference I feel, trying to get that happy medium is quite hard, but I have posted the settings for anyone to play with if they want & if anyone gets a breakthrough with anything regarding the scene.dat file, please post!:D
Thanks.
Adriatico
06-13-07, 08:09 AM
Yes Reece,
...it is definitely a time&nerv consuming game of "give it a go" - again and again...
Till we reach some real new breaktrough, this is the max. we could combine...
( but I'm very happy with this tuned "natural" look...
I could patrol with these (LCD) settings for another 12-24 months...)
I hope that inverse approach (SH3 in SH4 ) announced by the new team/web-site would come up with some "ground shaker" for further testing in a months to come...
P.S.
Sailors, please poste to my p.m. the address - you want me to e-mail these settings...
Please, keep in mind that both general settings and W.S.1 settings determine the calm sea look.
Other sea states would look fine anyway...
I'll be off - for a hollidays ( two weeks ) , so folks, go on with further testing in a divine peace, without my grumble...
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