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View Full Version : Destroyed engines?


OlegM
05-19-07, 01:04 PM
I had my diesel engines destroyed on my last patrol - could not move, could not repair them, could not abandon the sub.....

What do you hardcore players do under those circumstances?

BTW two diesel were shown as destroyed, but the other two were OK, so I wonder why the game would not let me proceed with half speed or something??

Pretty damn stupid and frustrating....

AVGWarhawk
05-19-07, 01:07 PM
Dead in the water. Start a new career and make it a learning experience. That is what I do. Sucks but it is what it is.

To bad we can not run each engine individually. That would be a neat trick:yep:

CaptainHaplo
05-19-07, 01:12 PM
I have never had this happen so I cant answer, but I can throw out one possibility - IF the game still lets you charge batteries. If so - then submerge - run electrics all the way home. Yes - its a slow trip at 2 knots, but if you want to save the career (and dont just want to load the a save) then this may be the only way to do it. Good Luck either way!

GoldenRivet
05-19-07, 01:14 PM
what about your electric motors? can you submerge and proceed on those? i heard that SH4 magically recharges them when your surfaced. go on the electrics til they are dead, surface and let them charge.

OlegM
05-19-07, 01:30 PM
Well it's kinda stupid...... any similar examples in historic sub literature? I mean I've read my share of sub related books but have never seen the case of sub being stranded due to destroyed engines. If the engines are beyond repair then the whole sub oughta been sunk, no?

CaptainHaplo
05-19-07, 03:51 PM
One would think so - although the USS Jack chugged under the Golden Gate bridge with one engine out of four - but that was due to the design (HOR engines) vs battle damage. Any battle damage that would destroy the engines - or damage them sufficient to make them inoperable - would destroy the sub one would think.

Here we see where the damage model still needs work....

NefariousKoel
05-19-07, 04:43 PM
Yeah, looks like you're swimming home.

I started a new career after my rudder got blown off and I could only do about 2 knots going in a straight line due to all the engine room damage/flooding. It eventually would've put me in occupied Indochina. Game over, man! Game over!

OlegM
05-20-07, 09:25 AM
I've never heard of the otherwise usable sub being abandoned because of engine trouble. Another sub would be sent to tow my sub, or more likely to bring spare parts to make at least some diesels usable to limp home.

At the very least my crew would be transferred to another sub before my sub is scuttled.

Never mind, what I want to say is the game should never allow pointless situations like these. Either the whole sub should be sunk, or there should be "Abandon ship" button that would "simulate" my crew being taken by another sub back to base.

U-Bones
05-20-07, 01:07 PM
Redwine looked at the symetrical nature of damage application. It is badly designed, as is the way systems decide to be functional, degraded, or inop.

NefariousKoel
05-20-07, 07:50 PM
I've never heard of the otherwise usable sub being abandoned because of engine trouble. Another sub would be sent to tow my sub, or more likely to bring spare parts to make at least some diesels usable to limp home.

At the very least my crew would be transferred to another sub before my sub is scuttled.

Never mind, what I want to say is the game should never allow pointless situations like these. Either the whole sub should be sunk, or there should be "Abandon ship" button that would "simulate" my crew being taken by another sub back to base.

I wouldn't expect a sub game to model waiting around for a pick-up. I figure my career was over even if I got back (since my boat got wasted).

McBeck
05-21-07, 05:55 AM
what about your electric motors? can you submerge and proceed on those? i heard that SH4 magically recharges them when your surfaced. go on the electrics til they are dead, surface and let them charge.
Thats what I heard too...never tried it though...my PC just got fried :(

Redwine
05-21-07, 06:37 AM
Redwine looked at the symetrical nature of damage application. It is badly designed, as is the way systems decide to be functional, degraded, or inop.

Yes... i was looking for that, into SH III, damage for symetrical items are separate values... in example port and straboard diesel engines.

Into SH IV, this separate values still present, into zones file, but it seems the program do not use them any more...

It seems the program take values now from .upc files.... and there.... there are not separated values for port and straboard items. :damn:

My intention was, and i do it into zones file... to adjust in example a low hitpoint value for port engine, and a higger hitpoint value for straboard engine.

Then a nearest hit, will cause the loss of the port engine, but not the loss of the straboard engine.

This increase the inmersion in the game, you will have many damage but reparable if you give them attention, you must to manage your reapir team....

Only a well aimed depth charge hit, wich can be lethal, can cuase the loss of both symetrical items, and then it is not too much impostant yet... a depth charge capable to destroy both engines, sure.... blasted the hull and you are done.

To have a useful hull and all electric or all diesel engines destroyed seems to be unrealistic... if they are destroyed, sure... the hull is in badest condition !!! :rotfl:

But sadly, now in SH IV, there is a single entry for port and straboard items... :dead:

_alphaBeta_
05-23-07, 07:24 AM
I had diesels destroyed, but the game ended for me. I was sitting on the surface when suddenly the death sequence began. Would be nice if there were more options at this point (such as a rescue etc.)

Lupuscanis
05-23-07, 12:04 PM
In my current career I'm sitting on the surface scratching my head as I check out the diesels and they both look like they should work (no damage). Unfortunately the machine men can't get the darn things to start.

It started as I had return fire from an armed merchant. He was a very bad shot so I stayed surfaced and allowed my gun crew to continue finnishing off the already badly listing merchant. Well, apparently the merchant's crew got a couple of lucky hits in, and they damaged a few systems, including my diesels. None of the damage was reported as being serious, and as I was sure the merchant would sink within the next two shots I continued my determined barage (due to some mod, apparently my highly trained naval gun crew could only get 1 shot off for every 3 shots the civilian merchantmen could return).

In the end the merchant was sunk and my damage control crew got to fixing anything that was damaged. Everything was repaired in good time and thats when we realized that the diesels just wouldn't fire up! I got under way on batteries at PD, but when the juice ran out I surfaced and still no deisels.

My question is, what gives? How can I show no damage to my engines and not have them able to get me home, even if limping? If they are destroyed, and they never were, it should show that in damage control. In fact they had little more than 3 pixels of damage indication when I started repairing them.

Grr, I just hope the damage system can get a good fix if they are going to patch this.

StandingCow
05-23-07, 07:09 PM
I had diesels destroyed, but the game ended for me. I was sitting on the surface when suddenly the death sequence began. Would be nice if there were more options at this point (such as a rescue etc.)

Yep, I came in here to suggest that very thing... you could choose to end anywhere or maybe abandon ship, and then its random if you are rescued or caputred... depending on where you were at the time.

GTHammer
05-24-07, 05:51 AM
I'm confused...is this an issue thats been fixed by the patch or only comes up on harder levels of difficulty? I've been severly damaged several times on normal, yet remained afloat and eventually everything gets repaired. It has taken some time but so far I either get sunk or eventually repair enough to limp home.