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View Full Version : Need Help - SH3 Grey Wolves - No Orange Circle when Submerged :(


PrienU-47
04-28-07, 02:42 PM
Hi fellas,

New to the forum so Hi to everyone !!

I have just purchased the stock SH3 (yes I know, should have done it ages ago) but wow what a game. I have also modded it to the GWX expansion and this is simply awesome - words fail me.

One small query though, what happened to that handy little orange circle in GWX when one is submerged that helps you guide your way around?

I have only been playing the game a few days and I will be moving away from using the circle, but for now, given my noob status, it was kind of helpful.

Is there any way to re-activate it in the Greywolves mod?

Many Thanks in Advance Guys

Prien

Canovaro
04-28-07, 02:56 PM
In the stock game you can turn it off with:
ctrl+del (numpad del)

Maybe you can it on that way?

ReallyDedPoet
04-28-07, 02:58 PM
Welcome PrienU-47:up: Here it is http://hosted.filefront.com/Hakahura/

Put it in your data\misc folder.
RDP

Hitman
04-28-07, 02:59 PM
Wellcome aboard :up:

what happened to that handy little orange circle in GWX when one is submerged that helps you guide your way around?



It was removed for realism's sake:stare:

Is there any way to re-activate it in the Greywolves mod?


Theoretically, if you have backed up SH3 before installing GWX, it all is a matter of using the original "Umark" file found in SilentHunterIII/Data/Misc
and overwriting with it the GWX file with the same name.

Good hunting:up:

Jimbuna
04-28-07, 03:13 PM
Welcome aboard kaleun :arrgh!:
Enjoy the GWXperience :up:

FIREWALL
12-19-07, 11:20 AM
Sorry Folks

It doesn't work in GWX2

It was already in data\misc

I over wrote it with new umark and it still doesn't show.

CNemo
12-19-07, 11:39 AM
That's odd,it worked fine for me....

Penelope_Grey
12-19-07, 11:41 AM
Here is a JSGME ready version http://files.filefront.com/Visible+U+Marker7z/;8539618;/fileinfo.html

Sailor Steve
12-19-07, 11:51 AM
It was removed for realism's sake:stare:
Realism???

Sure, it's unrealistic to have the u-mark in the external view!:rotfl:

Jimbuna
12-19-07, 01:01 PM
Sorry Folks

It doesn't work in GWX2

It was already in data\misc

I over wrote it with new umark and it still doesn't show.

I gotta disagree there matey :nope:

Either cut and paste into:

C:\Program Files\Ubisoft\GWX 2\data\Misc

Or d/l the JSGME version from my sig :arrgh!:

http://img443.imageshack.us/img443/821/sh32007121917264693cc7.jpg (http://imageshack.us)
http://img176.imageshack.us/img176/8631/sh32007121917273992fm0.jpg (http://imageshack.us)

She-Wolf
12-19-07, 02:18 PM
I just downloaded from Penelope's JSGME link ( thank you P) and tried it, and it works fine in GWX.2.. :)

FIREWALL
12-19-07, 02:52 PM
I just downloaded from Penelope's JSGME link ( thank you P) and tried it, and it works fine in GWX.2.. :)


I did the same and restarted rig and it works.

Thx from me too! :)

Mush Martin
12-19-07, 02:54 PM
It was removed for realism's sake:stare: Realism???

Sure, it's unrealistic to have the u-mark in the external view!:rotfl:

easy with that sword steve your gonna cut someone.:doh:

Alemap
12-19-07, 03:19 PM
Sure, it's unrealistic to have the u-mark in the external view!:rotfl:[/quote]

Maybe, but although GWX 2 is AWESOME within the confines of computer gaming, it is by its very nature, unrealistic when compared to the realities of submarine warfare 1939-45.

I don't think the presence or absence of the umark either adds or detracts with regard to authenticity.

Jimbuna
12-19-07, 04:11 PM
I think it's purely down to individual taste.
Personally speaking I think it detracts from the immersion of the game, but I've no problem if that's what some people prefer. :nope: Hell!! I keep it on my FF account for the very reason, some people enjoy the mods, but prefer to know the exact location of their sub to boot :lol:

http://www.itsnature.org/forums/images/smilies/wolfmoon.jpg

http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif

Paajtor
12-19-07, 05:07 PM
It was removed for realism's sake:stare: Realism???

Sure, it's unrealistic to have the u-mark in the external view!:rotfl:
Mwhaahaaaa!:rotfl:Nice1.

Kpt. Lehmann
12-19-07, 07:24 PM
Sure, it's unrealistic to have the u-mark in the external view!:rotfl:

Maybe, but although GWX 2 is AWESOME within the confines of computer gaming, it is by its very nature, unrealistic when compared to the realities of submarine warfare 1939-45.

[/quote]


NO WAY MAN!!! :huh:

NOOOO!!! :o

It is real!!! It is real!!! :o :o :o

Jimbuna
12-20-07, 06:18 AM
It is real!!! It is real!!![/b] :o :o :o

Oh heck!!, the Kpt says it is.....so it must be!! :o

ALLAAAAAAAAAAAAAAAAAAAAARRRMMMMM!!!!!!

:lol:

Brag
12-20-07, 10:33 AM
Sure, it's unrealistic to have the u-mark in the external view!:rotfl:

Maybe, but although GWX 2 is AWESOME within the confines of computer gaming, it is by its very nature, unrealistic when compared to the realities of submarine warfare 1939-45.




NO WAY MAN!!! :huh:

NOOOO!!! :o

It is real!!! It is real!!! :o :o :o[/quote]

It is real! I visit the other world just to buy groceries and cigarettes :roll:

Sailor Steve
12-20-07, 11:59 AM
Sure, it's unrealistic to have the u-mark in the external view!:rotfl:

Maybe, but although GWX 2 is AWESOME within the confines of computer gaming, it is by its very nature, unrealistic when compared to the realities of submarine warfare 1939-45.

I don't think the presence or absence of the umark either adds or detracts with regard to authenticity.
My comment was a joke aimed at my friend Hitman, the point being that the external view is unrealistic itself, so who cares whether someone can see the u-mark or not?

As for the game being unrealistic by nature, it's true that a game can't duplicate the real thing, especially the part where you can't die. The purpose of "realism" mods like GWX is to aid those who want to gain a realistic feel, if nothing else. The point (for a few of us at least) of playing the sim at all is to get a feel for what it was actually like. I encourage everyone to play exactly the way they like; why have the game be moddable if you can't use different mods? Anyone can mod or unmod any part they like. Hitman was just explaining why it was removed; I was just making a joke.:sunny:

Lord Biceps
01-31-10, 12:25 AM
Anyone still has this fix somewhere? None of the links posted here seem to work anymore. :wah:

Jimbuna
01-31-10, 06:56 AM
Anyone still has this fix somewhere? None of the links posted here seem to work anymore. :wah:

http://www.filefront.com/15467417/Umark.7z/

Lord Biceps
01-31-10, 07:52 AM
http://www.filefront.com/15467417/Umark.7z/

Swell, thank you! :up:

Jimbuna
01-31-10, 09:46 AM
Swell, thank you! :up:

Your welcome http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif