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View Full Version : Convoy ambush tactics - 2 choices


UnterseeBoogeyMan
04-24-07, 09:21 PM
shadowing a convoy at dusk, will attack at dark. It's 1939, I use impact torpedoes only, becuase I know magnetic isn't reliable until after the Norway invasion. I want to fire a spread of torpedoes and get two targets before hauling out of there. The risk is hitting target not quite 90 degrees to it's hull, and the torpedo at risk of not exploding.
Given the time period, i'm seeking advice; better to get in close, take the sure kill at 1000 meters or go fr two at 1500 to 2000? thoughts?

blue3golf
04-24-07, 09:33 PM
I would shoot for both as long as the impact angle is anywhere between 45 and 90 degrees, sometimes less. If they're fat targets then maybe try to reposition to get better angles. Thats just me. If torpedoes don't go off, hopefully out of 4 they're not all duds. Should still get something.

Brag
04-24-07, 09:53 PM
Early in the war, duds are a problem. A good AOB is more important than distance. I choose two targets. Fire 2 torps at the more distant one first. Then fire the second pair --dive deep quickly then go to 1 knot once you have reached 60 meters. If DDs come after you, go to flank speed and continue dive when DD is on top of you.

Good luck! :up:

TarJak
04-25-07, 01:00 AM
Get your AOB sorted and in 1939 get as close as possible. If they weather is good enough, set the torpedo depth at ~1m below the keel depth of your target and use a magnetic pistol. You AOB then won't matter quite so much, but you may still get misses and duds that early in the war.

I now ususally only use magnetics when the AOB can't be fixed by manouver and find it quite effective on DD's in attack runs at short (<500m) ranges.

Kaleun Cook
04-25-07, 01:05 AM
The distance really doesn't matter that much. Sank two light cruisers in the running patrol with impact pistols from around 3000 meters.

Maraz
04-25-07, 02:15 AM
The distance really doesn't matter that much. Sank two light cruisers in the running patrol with impact pistols from around 3000 meters.

With WO assistance or not?

If you are manually computing your solution, a small AOB or Speed error counts little if the target is close, counts much more (up to cause a miss) if the target is far.

Maraz

P_Funk
04-25-07, 02:42 AM
AoB is the biggest one. If you scout out the Convoy ahead of time before dark then you will know the course and with the course you can easily calculate exact AoB. Also advanced scouting gives you accurate speed. With those two in hand range makes little difference so long as your approximation is in the same ballpark.

Also, when attacking a convoy using single torpedoes is not in keeping with realistic occurences. While Otto and the other early war aces would use the "one torpedo, one ship" policy, that was only when they could be in the midst of the convoy and fire at point blank range.

Mostly, however, kaleuns used spread shots to ensure multiple hits and sinkings. A spread shot is more forgiving for inaccurate solutions and it also has a good chance of hitting something behind the target if you miss.

Kaleu. Jochen Mohr
04-25-07, 05:32 PM
i didnt have seen a convoy at my career :shifty:

but in multyplayer i play with my bro (beleve it or not he is 7 years old and almoast a pro) and fight at 100% realism,large convoys,escorts and planes.

we attack at the front (escorts first) with torpedoes.
then we surface and use the deck gun and torpedoes.

most of the convoy is destroyed when we run out of ammo and torpedoes:rock:

Kaleun Cook
04-25-07, 05:53 PM
With WO assistance or not?

Well, without WO assistance but with automatic targeting (I never understood why that is split into two points in the realism menu). So I'd say the comp did it for me (but it didn't work for the first of two torpedoes shot at the first cruiser for some reason). Of course it's easier if you are closer and especially when targeting manually.

P_Funk
04-25-07, 06:01 PM
With WO assistance or not?
Well, without WO assistance but with automatic targeting (I never understood why that is split into two points in the realism menu). So I'd say the comp did it for me (but it didn't work for the first of two torpedoes shot at the first cruiser for some reason). Of course it's easier if you are closer and especially when targeting manually.
Well there are two reasons that an auto-TDC torpedo can miss. The first is that you should open outer doors before you fire because the delay in opening them after you hit fire throws off the targeting solution. Secondly there is a stock bug not solved by any patch that causes the TDC to read the torpedo speed differently from what it is. So if your steam torpedo is set to fast the bug might make it so that it calculates it as if it were going slow. The solution to this is to just click the speed to fast every time you fire just to reset the TDC.

I couldn't figure out why I was missing at first when I started to play way back in 05. I read a few threads and suddenly Aotu-TDC really started to seem like a cheat.:o

The torpedo speed bug however and the outer doors thing are both relavent to manual as well.

Kaleun Cook
04-25-07, 06:08 PM
Must have been that bug then. Well I tried to fire manually sometimes but that's just too much stuff to do for me since I'm not really a hardcore realism player in that case.

Kaleu. Jochen Mohr
04-25-07, 07:09 PM
at my career i dont play with full realism either.
it only becouse my little bro loves to play with full realism.

if i play a full realism career i die from the moment i meet a destroyer.
when im not on 100% realism he die's

UnterseeBoogeyMan
04-25-07, 11:25 PM
1st off, I do not use WO assistance but I do have assisted targeting; in other words the only thing the computer does for me is calc range, aob and speed then I do the rest. 90% realism.

thanks for all the input guys, I did finally lean towards the sure kill. Got within 1500 of my target 10 degrees to port, is when I opened the doors and fired. It was a large merchant. My first shot went just ahead of the engine room where I guessed the fuel cells would be. My next shot I aimed at the rudder. Depth was half the depth of the draft (>4.5). Each shot was a second apart. I immediately went down to 100 meters, silent running at 1 knot, didn't even stick around to watch the fireworks. :cry: I was at 20 meters when the first explosion went off, then the 2nd at 30 meters. Then I heard my officer say she's sinking. I decide to head S, since the approach of the nearest Black Swan DD is SE.

I try to give him a small profile if he's pinging. He continues on his SE course past me and when he's 150 degrees to my portside, he turns around and heads northwest. I am at 60 meters depth now and I hear him at high speed pinging away. He does this racetrack for about 5 more laps then gives up, speeding up to get to the front of the convoy again. I change course due East, the convoy is heading 002 North. At this point, I will wait for the Black Swan DD in the rear to put 8 km on me. By then, I will surface, reload torpedoes, and make one more attack in the dark. I hope to shadow this convoy until I burn up all my torpedoes. I have 8 left.


The price for not sticking around for the explosion paid off, becuase I can make another attack at night. Leaving before they got spooked seemed to help me. Otherwise, those DDs can be on you like Sauerkraut on Brautwurst. :lol:

P_Funk
04-25-07, 11:43 PM
The price for not sticking around for the explosion paid off, becuase I can make another attack at night. Leaving before they got spooked seemed to help me.
Now you've got her figured out!

Smart man.:up:

Kaleun Cook
04-26-07, 01:23 AM
Brautwurst

It's Bratwurst! Do not ever dare to misspell this holy german meal again!

J/k of course. Well, I think you did everything right. Since the juicy tankers sometimes sail in the middle of the convoy I often get too close to the ships on the sides. Suddenly there are 10+ lightfingers pointed on the boat and a lot of shelling flying around. I think 1 - 1,5 km is the best distance.

Canovaro
04-26-07, 03:34 AM
I would fire 3: before bow, center, just after stern and be satisfied with the single ship.
But I'm a chicken Kaleun. :oops:

P_Funk
04-26-07, 04:12 AM
I would fire 3: before bow, center, just after stern and be satisfied with the single ship.
But I'm a chicken Kaleun. :oops:
Sounds like you'd want to set up a salvo shot thats something like 1 or 2 degrees larget than the width of the ship in bearing degrees (you do remember how to figure out the width of a spread shot right?).:cool:

And being a chicken isn't bad. The smart Kaleuns after 41 survived by being complete cowards. All that ultimately matters is that you come home.:yep:

Canovaro
04-26-07, 08:40 AM
I would fire 3: before bow, center, just after stern and be satisfied with the single ship.
But I'm a chicken Kaleun. :oops: Sounds like you'd want to set up a salvo shot thats something like 1 or 2 degrees larget than the width of the ship in bearing degrees (you do remember how to figure out the width of a spread shot right?).:cool:

And being a chicken isn't bad. The smart Kaleuns after 41 survived by being complete cowards. All that ultimately matters is that you come home.:yep:

Reminds me of:
"We take the captured British code book and we go home with it.
And this is the important thing. Not the code book, but because, when we have it,
we can go home."