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View Full Version : AA gun Obstruction


Bull1102
04-22-07, 04:04 PM
Is there a fix for the aa gun to where the boat doesnt obstruct your view when you swing 360 degrees. i thought the new patch was supossed to fix it but i still cant see aircraft when i swing the aa gun around on certain parts of the ship.

sgt.weasle
04-22-07, 04:10 PM
ditto here on my sargo in 42 with bathtub tower.. what a pain..

shad43
04-22-07, 07:10 PM
This is an easy fix guys (if you don't care about historical authenticity & renown upgrades)

go to:
C:\Program files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Submarine\NSS_*
* = the subs type
once in the folder of choice open the subs .upc file with notepad

here's the section you need from the NSS_Sargo.upc for example:

[UserPlayerUnit 1.UnitPartSlot 1]
ID=SargoConningSlot
NameDisplayable=Conning Tower Mount
Type=NULL
AcceptedTypes=SargoConningTower ;Only UnitParts of this type could be placed here
IDLinkUnitPartIntervalDefault1= NULL, 1942-07-01, SargoConningEarlyWar
IDLinkUnitPartIntervalDefault2= 1942-07-02, 1943-05-15, SargoConningMedWar
IDLinkUnitPartIntervalDefault3= 1943-05-16, NULL, SargoConningLateWar
ExternalNodeName3D= Z01

This entry is very near the top of the file

try this:

[UserPlayerUnit 1.UnitPartSlot 1]
ID=SargoConningSlot
NameDisplayable=Conning Tower Mount
Type=NULL
AcceptedTypes=SargoConningTower ;Only UnitParts of this type could be placed here
;IDLinkUnitPartIntervalDefault1= NULL, 1942-07-01, SargoConningEarlyWar
;IDLinkUnitPartIntervalDefault2= 1942-07-02, 1943-05-15, SargoConningMedWar
IDLinkUnitPartIntervalDefault3= NULL, NULL, SargoConningLateWar
ExternalNodeName3D= Z01

In effect you now have the late war conning tower all the time. :up:

Note the changes I made, this can be done for all the boats.

This should work no problem

Cheers