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lumat83
04-20-07, 08:23 AM
Hi all

Here is my problem and I need your help :)

I would like to reduce the number of contacts shown on the map (red squares).

To do this, I've found the file contact.cfg of the data/cfg folder. But for all values, the problem persists.
For example, in the original file, there is this line :

Single Contact Min Size=1 ;[>0] minimum numbers of units in this type of group

My idea is to remove the appearance of all the contacts of less than 2 or 3 ships (to avoid the single ships) on the map. Then, I've replaced the 1 by 2. But it's always the same problem, I've always the appearance of ships alone.

I don't understand why. Can somebody say to me what's about of this line ?

And if exist an another file to modify this setting ?

Thanks, and sorry for my english :D

lumat83
04-20-07, 03:30 PM
Up :D

Nobody can help me ?

tater
04-20-07, 03:51 PM
I THINK that doesn't determine what gets reported, but HOW it gets reported, ie: as a small convoy, or a large one, etc.

The small numbers really appear in the campaign layers (random!) called 41a_jap_merchants (something like that). Every instance has a time interval for checking, and a % chance of creating a contact rport in the first place. I think all those numbers result in way way too many contacts. The reality is that US subs did not make contact reports for ships they sighted unless they were major combatants, and they'd not have a chance to attack themselves. They would never risk DF detection before they atatcked. Never. I think the bulk of SS radio contacts were patrol reports when they were RTB.

Anyway, changing those means changing properties for every merchie random instance, times 2 layers per year... Hundreds of entries.

Stuff like this:

ReportPosMin=2880
ReportPosProbability=50

So every 2880 minutes (48 hours) there is a 50% chance that 1-2 merchant group will generate contact report. Most shipping is in areas well outside allied air cover for the first couple years (the above is from 1941), so the reports are coming from ULTRA or subs. Typical speed is 9 knots, so in 48 hours they are going 432 nm. Given typical paths they take, they sail for maybe 6+ days, so it's statistically likely they will generate a report--likely every single, individual merchant will create at least 1 contact report per trip. That's just absurd. The %s need to drop to maybe 5-10% IMO. That alone would dump the traffic down enough we would never need the mod to reduce the radius of reports.

lumat83
04-20-07, 04:04 PM
Ok, and is it possible to hide them ?

(Like NYGM for SHIII, hide all single contacts or merchant contacts).

U56
04-20-07, 04:10 PM
Another way of getting rid of all those single ship contacts is to change the line "Decay time for opportunity radio contacts" to zero. Also change "Display range for opportunity radio contacts" to something like 300. Comsubpac will only notify you of convoys within 300 kilometers of your position, so preventing your message file from clogging up with spurious messages about convoys too far off to be of any interest to you.

Regards

lumat83
04-21-07, 06:35 AM
Another way of getting rid of all those single ship contacts is to change the line "Decay time for opportunity radio contacts" to zero. Also change "Display range for opportunity radio contacts" to something like 300. Comsubpac will only notify you of convoys within 300 kilometers of your position, so preventing your message file from clogging up with spurious messages about convoys too far off to be of any interest to you.

Regards

Wouaou ! Ok, I will try it. :D

Thanks you very much, guys, for your help ;)