shad43
04-20-07, 06:46 AM
Well nothing really new with this, the game already lets you upgrade to double 5.25's late in the war, this mod will enable double 3.5's & 4.5's for all boats with the current dates those weapons are available.
There are however a few limitations...unlike the AA guns that have 2 seperate cameras with 2 command buttons and a cycle command to go between them the deck gun only has 1 camera, 1 command button and no cycle function...I find this odd since if I mount 1 gun aft and hit the UI command button it'll take me to the aft gun, if I have both fore and aft guns and hit the command button it'll default and take me to the fore gun with no way to cycle to the aft gun...odd because the dev's took the time to ensure that if 2 guns were mounted that each has a designation in the subs upc file so that it can be damaged or destroyed (M01 - M02) but they diden't take the time to make it so we can cycle between them for use.
The good news is that the AI will man and fire both guns, this brings me to limitation #2...the AI won't select two different targets, both guns will fire on the same target. The cool part is after ordering the AI to fire at a target the player can hop on the foreward gun and fire on a different target, thus 2 different targets at the same time.
This is all very much a WIP and Im mostly doing it just for the fun of it, if anyone has any suggestions that can help or make it better let me know.
This is of course not exactly realistic, its a - just for fun, what if type of mod.
If no one's interested in this I'll drop it. :up:
There are however a few limitations...unlike the AA guns that have 2 seperate cameras with 2 command buttons and a cycle command to go between them the deck gun only has 1 camera, 1 command button and no cycle function...I find this odd since if I mount 1 gun aft and hit the UI command button it'll take me to the aft gun, if I have both fore and aft guns and hit the command button it'll default and take me to the fore gun with no way to cycle to the aft gun...odd because the dev's took the time to ensure that if 2 guns were mounted that each has a designation in the subs upc file so that it can be damaged or destroyed (M01 - M02) but they diden't take the time to make it so we can cycle between them for use.
The good news is that the AI will man and fire both guns, this brings me to limitation #2...the AI won't select two different targets, both guns will fire on the same target. The cool part is after ordering the AI to fire at a target the player can hop on the foreward gun and fire on a different target, thus 2 different targets at the same time.
This is all very much a WIP and Im mostly doing it just for the fun of it, if anyone has any suggestions that can help or make it better let me know.
This is of course not exactly realistic, its a - just for fun, what if type of mod.
If no one's interested in this I'll drop it. :up: