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View Full Version : mods I'm running in 1.2


TDK1044
04-19-07, 06:43 AM
I'm running the green lamp mod, the clearer compass mod, reduced radio traffic mod, tweaked air attacks mod, brighter torpedo wakes mod, less water limber holes mod, and the ultimate sound mod.

All are working perfectly in 1.2.

melin71
04-19-07, 11:31 AM
i use this mods

Rel Flavored to taste 2
Kollmorgen telemeter lens 8 dgr
Dark recognitionmanual
JP ship dimension fix 1.2 and fix 1.2b
Oakshudgauges
Ultimatesoundpack and fix



the game are a BLAST right now...exept for chronim...hate that bugg more then anything. and i mean really HATE that bug. cant belive they didnt fix it in 1.2..grrrrrrrrrr

U56_Dragon
04-19-07, 03:15 PM
Brighter torpedo wakes
Dark Recognitionmanual
Hamilton Model 22 Mod Stage 1Dark
Improved Night Visibility Mod Stage 2
SH4 Realistic Battery Life
Captain Midnights CBS NEWS Sound Mod
KOLLMORGEN TELEMETER LENS 8 DGR
Colored Torpedoes Mod Stage 2 Dark
Campaign Fix 1.1
Dragons Menu Screens Dragon Mod
Pampanito Helm Bar
GreenLamp
Ultimate Sound Mod 1.2
Captains Pic_004
***********************
All run just fine. I love this sim.:up:

fullmetaledges
04-19-07, 06:06 PM
I mixed the flavored to taste and the real fleetboat mods together

CCIP
04-19-07, 06:10 PM
Quite a mix actually :p

Equal parts of RFB 1.2 and Flavored to Taste 2.0
nvdrifter's Depth Charge Shake mod
Oak Groove's gauges (I think they may be part of FTT)
my own unreleased campaign/sensor/etc. tweaks

ReallyDedPoet
04-19-07, 06:13 PM
nvdrifter's Depth Charge Shake mod


Had this for SH3, what's it like for SH4?

Lt commander lare
04-19-07, 09:46 PM
is the super guns mod compatible with 1.2

lt commander lare