aso544
04-18-07, 06:15 PM
I can only seem to get my card to go to 4x on AA even though 8Xs is an option. When I selected 8x it shows nothing checked (and the game is jerky with a crazy framerate), but when I check 4x, it stays checked and the game runs fine.
I have everything checked but Windowed and Vert Sync. I have 1280 x1024 @ 75 MHZ and all sliders to the right and Terrain LOD to the left gamma in the center.
I get 75 FPS in main menu and map, 38 inside sub, 38 from all observation scopes, 38 on deck with target out at sea, and 19-25 on deck while in port.
My System Info
Pentium (R) 4 3.20 GHZ
2.75 GB RAM DDR
GeForce 7950 GT 512MB GDDR3
Also, can someone smarter than me look at my card setting and see if i have something marked that my be a negative issue....
Anistropic Filitering 4x (16x possible)
" " mip filter optimization On
" " sample Optimization On
AA Setting 4x (8xs should be possible)
Conformant Texture Clamp Use Hardware
Extension limit Off
Force mipmaps Trilinear
Gamma correct AA On
Hardware Acceleration Single Display performance mode
Negative LOD bias Allow
Texture Filtering High Quality
Transparency AA Multisampling (Supersampling possibly)
Trilinear Optimization On
Triple buffering On
Verticle Sync Use 3d application setting
I have everything checked but Windowed and Vert Sync. I have 1280 x1024 @ 75 MHZ and all sliders to the right and Terrain LOD to the left gamma in the center.
I get 75 FPS in main menu and map, 38 inside sub, 38 from all observation scopes, 38 on deck with target out at sea, and 19-25 on deck while in port.
My System Info
Pentium (R) 4 3.20 GHZ
2.75 GB RAM DDR
GeForce 7950 GT 512MB GDDR3
Also, can someone smarter than me look at my card setting and see if i have something marked that my be a negative issue....
Anistropic Filitering 4x (16x possible)
" " mip filter optimization On
" " sample Optimization On
AA Setting 4x (8xs should be possible)
Conformant Texture Clamp Use Hardware
Extension limit Off
Force mipmaps Trilinear
Gamma correct AA On
Hardware Acceleration Single Display performance mode
Negative LOD bias Allow
Texture Filtering High Quality
Transparency AA Multisampling (Supersampling possibly)
Trilinear Optimization On
Triple buffering On
Verticle Sync Use 3d application setting