Log in

View Full Version : [TEC] SH4 v1.1 to v1.2 DATA File changes


lurker_hlb3
04-17-07, 06:39 PM
The following is a file diff between SH4 v1.1 and v1.1




\Air\ALBS_H6K\ALBS_H6K.sns
\Air\ALBS_H8K\ALBS_H8K.sns
\Air\ALB_HeavyBomber\ALB_HeavyBomber.sim
\Air\ALB_HeavyBomber\ALB_HeavyBomber_T02.dds
\Air\ALB_HeavyBomber\ALB_HeavyBomber_T02_lr.dds
\Campaigns\Campaign\messages.txt
\Campaigns\Campaign\DynamicMiss\ContactReport 07\ContactReport 07.tsr
\Campaigns\Campaign\DynamicMiss\ContactReport 071\ContactReport 071.tsr
\Campaigns\Campaign\DynamicMiss\ContactReport 12\ContactReport 12.tsr
\Campaigns\Campaign\PatrolObjectives\Guard Gilberts Islands 01\Guard Gilberts Islands 01d.mis
\Campaigns\Campaign\PatrolObjectives\Guard Gilberts Islands 01\Guard Gilberts Islands 01d.tsr
\Campaigns\Campaign\PatrolObjectives\Guard IwoJima Islands 01\Guard IwoJima Islands 01d.mis
\Campaigns\Campaign\PatrolObjectives\Guard IwoJima Islands 01\Guard IwoJima Islands 01d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol Bismark Sea 01\Patrol Bismark Sea 01d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol Bismark Sea 01\Patrol Bismark sea 01d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol Bismark Sea 02\Patrol Bismark Sea 02d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol Bismark Sea 02\Patrol Bismark Sea 02d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol Caroline Islands 01\Patrol Caroline Islands 01d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol Caroline Islands 01\Patrol Caroline Islands 01d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol Caroline Islands 02\Patrol Caroline Islands 02d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol Caroline Islands 02\Patrol Caroline Islands 02d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol Caroline Islands 03\Patrol Caroline Islands 03d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol Caroline Islands 03\Patrol Caroline Islands 03d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol Caroline Islands 04\Patrol Caroline Islands 04d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol Caroline Islands 04\Patrol Caroline Islands 04d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol Celebes Sea 01\Patrol Celebes Sea 01d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol Celebes Sea 01\Patrol Celebes Sea 01d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol Celebes Sea 02\Patrol Celebes Sea 02d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol Celebes Sea 02\Patrol Celebes Sea 02d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol Celebes Sea 03\Patrol Celebes Sea 03d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol Celebes Sea 03\Patrol Celebes Sea 03d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol Celebes Sea 04\Patrol Celebes Sea 04d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol Celebes Sea 04\Patrol Celebes Sea 04d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol Celebes Sea 05\Patrol Celebes Sea 05d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol Celebes Sea 05\Patrol Celebes Sea 05d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol Celebes Sea 06\Patrol Celebes Sea 06d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol Celebes Sea 06\Patrol Celebes Sea 06d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol Celebes Sea 07\Patrol Celebes Sea 07d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol Celebes Sea 07\Patrol Celebes Sea 07d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol Celebes Sea 08\Patrol Celebes Sea 08d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol Celebes Sea 08\Patrol Celebes Sea 08d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol East China Sea 01\Patrol East China Sea 01d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol East China Sea 01\Patrol East China Sea 01d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol East China Sea 02\Patrol East China Sea 02d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol East China Sea 02\Patrol East China Sea 02d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol East China Sea 03\Patrol East China Sea 03d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol East China Sea 03\Patrol East China Sea 03d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol East China Sea 04\Patrol East China Sea 04d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol East China Sea 04\Patrol East China Sea 04d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol East China Sea 05\Patrol East China Sea 05d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol East China Sea 05\Patrol East China Sea 05d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol East China Sea 06\Patrol East China Sea 06d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol East China Sea 06\Patrol East China Sea 06d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol Formosa Strait 01\Patrol Formosa Strait 01d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol Formosa Strait 01\Patrol Formosa Strait 01d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol Formosa Strait 02\Patrol Formosa Strait 02d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol Formosa Strait 02\Patrol Formosa Strait 02d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol Gilbert Islands 01\Patrol Gilbert Islands 01d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol Gilbert Islands 01\Patrol Gilbert Islands 01d.tsr
\Campaigns\Campaign\PatrolObjectives\Patrol Hokkaido 01\Patrol Hokkaido 01d.mis
\Campaigns\Campaign\PatrolObjectives\Patrol Hokkaido 01\Patrol Hokkaido 01d.tsr
\Cfg\Commands.cfg
\Cfg\GFXSettings.cfg
\Cfg\Main.cfg
\Interior\CaptainRoom\CaptainRoom.sim
\Library\Cameras.dat
\Library\particles.dsd
\Library\Torpedoes_US.sim
\Library\Torpedo_Air_US.sim
\Library\USSubParts\Sensors_sub_US.cam
\Library\USSubParts\Sensors_sub_US.sim
\Menu\menu.txt
\Menu\menu_1024_768.ini
\Menu\cfg\Dials.cfg
\Menu\cfg\OrdersBar.cfg
\Menu\Data\Museum_tex.dds
\Menu\Gui\Layout\ReplayElements.dds
\Objects\Conning_Balao_01.cam
\Objects\Conning_Balao_01.dat
\Objects\Conning_Balao_01.sim
\Objects\Conning_Balao_01.val
\Objects\Conning_Balao_01.zon
\Objects\Conning_Balao_02.cam
\Objects\Conning_Balao_02.dat
\Objects\Conning_Balao_02.sim
\Objects\Conning_Balao_02.val
\Objects\Conning_Balao_02.zon
\Objects\Conning_Gato_01.cam
\Objects\Conning_Gato_01.dat
\Objects\Conning_Gato_01.sim
\Objects\Conning_Gato_01.val
\Objects\Conning_Gato_01.zon
\Objects\Conning_Gato_02.cam
\Objects\Conning_Gato_02.dat
\Objects\Conning_Gato_02.sim
\Objects\Conning_Gato_02.val
\Objects\Conning_Gato_02.zon
\Objects\Conning_Gato_03.cam
\Objects\Conning_Gato_03.dat
\Objects\Conning_Gato_03.sim
\Objects\Conning_Gato_03.val
\Objects\Conning_Gato_03.zon
\Objects\Conning_Gato_04.cam
\Objects\Conning_Gato_04.dat
\Objects\Conning_Gato_04.sim
\Objects\Conning_Gato_04.val
\Objects\Conning_Gato_04.zon
\Objects\Conning_P_01.cam
\Objects\Conning_P_01.dat
\Objects\Conning_P_01.sim
\Objects\Conning_P_01.val
\Objects\Conning_P_01.zon
\Objects\Conning_P_02.cam
\Objects\Conning_P_02.dat
\Objects\Conning_P_02.sim
\Objects\Conning_P_02.val
\Objects\Conning_P_02.zon
\Objects\Conning_P_03.cam
\Objects\Conning_P_03.dat
\Objects\Conning_P_03.sim
\Objects\Conning_P_03.val
\Objects\Conning_P_03.zon
\Objects\Conning_SalmonSargo_01.cam
\Objects\Conning_SalmonSargo_01.dat
\Objects\Conning_SalmonSargo_01.sim
\Objects\Conning_SalmonSargo_01.val
\Objects\Conning_SalmonSargo_01.zon
\Objects\Conning_SalmonSargo_02.cam
\Objects\Conning_SalmonSargo_02.dat
\Objects\Conning_SalmonSargo_02.sim
\Objects\Conning_SalmonSargo_02.val
\Objects\Conning_SalmonSargo_02.zon
\Objects\Conning_SalmonSargo_03.cam
\Objects\Conning_SalmonSargo_03.dat
\Objects\Conning_SalmonSargo_03.sim
\Objects\Conning_SalmonSargo_03.val
\Objects\Conning_SalmonSargo_03.zon
\Objects\Conning_Sclass_01.cam
\Objects\Conning_Sclass_01.dat
\Objects\Conning_Sclass_01.sim
\Objects\Conning_Sclass_01.val
\Objects\Conning_Sclass_01.zon
\Objects\Conning_Sclass_02.cam
\Objects\Conning_Sclass_02.dat
\Objects\Conning_Sclass_02.sim
\Objects\Conning_Sclass_02.val
\Objects\Conning_Sclass_02.zon
\Objects\Conning_Sclass_03.cam
\Objects\Conning_Sclass_03.dat
\Objects\Conning_Sclass_03.sim
\Objects\Conning_Sclass_03.val
\Objects\Conning_Tambor_01.cam
\Objects\Conning_Tambor_01.dat
\Objects\Conning_Tambor_01.sim
\Objects\Conning_Tambor_01.val
\Objects\Conning_Tambor_01.zon
\Objects\Conning_Tambor_02.cam
\Objects\Conning_Tambor_02.dat
\Objects\Conning_Tambor_02.sim
\Objects\Conning_Tambor_02.val
\Objects\Conning_Tambor_02.zon
\Objects\Conning_Tambor_03.cam
\Objects\Conning_Tambor_03.dat
\Objects\Conning_Tambor_03.sim
\Objects\Conning_Tambor_03.val
\Objects\Conning_Tambor_03.zon
\Roster\Names.cfg
\Roster\American\Submarine\SSTambor.cfg
\Sea\JPFish01\JPFish01.cfg
\Sea\JPFish02\JPFish02.cfg
\Sea\JPGunBoat01\JPGunBoat01.cfg
\Sea\JPGunBoat02\JPGunBoat02.cfg
\Sea\NATF\NATF.cfg
\Sea\NATF\NATF.dat
\Sea\NBB_Fuso\NBB_Fuso.cfg
\Sea\NBB_Iowa\NBB_Iowa.cfg
\Sea\NBB_Ise\NBB_Ise.cfg
\Sea\NBB_Ise2\NBB_Ise2.cfg
\Sea\NBB_Kongo\NBB_Kongo.cfg
\Sea\NBB_New_Mexico\NBB_New_Mexico.cfg
\Sea\NBB_North_Carolina\NBB_North_Carolina.cfg
\Sea\NBB_Yamato\NBB_Yamato.cfg
\Sea\NCA_Baltimore\NCA_Baltimore.cfg
\Sea\NCA_Furutaka\NCA_Furutaka.cfg
\Sea\NCA_Kent\NCA_Kent.cfg
\Sea\NCA_Maya\NCA_Maya.cfg
\Sea\NCA_Mogami\NCA_Mogami.cfg
\Sea\NCA_Northampton\NCA_Northampton.cfg
\Sea\NCA_Takao\NCA_Takao.cfg
\Sea\NCL_Agano\NCL_Agano.cfg
\Sea\NCL_Brooklyn\NCL_Brooklyn.cfg
\Sea\NCL_Cleveland\NCL_Cleveland.cfg
\Sea\NCL_Dido\NCL_Dido.cfg
\Sea\NCL_Kuma\NCL_Kuma.cfg
\Sea\NCL_Naka\NCL_Naka.cfg
\Sea\NCL_Omaha\NCL_Omaha.cfg
\Sea\NCVE_Akitsu\NCVE_Akitsu.cfg
\Sea\NCVE_Bogue\NCVE_Bogue.cfg
\Sea\NCVE_Casablanca\NCVE_Casablanca.cfg
\Sea\NCVE_Taiyo\NCVE_Taiyo.cfg
\Sea\NCVS_Chitose\NCVS_Chitose.cfg
\Sea\NCV_Hiryu\NCV_Hiryu.cfg
\Sea\NDD_Akizuki\NDD_Akizuki.cfg
\Sea\NDD_Akizuki\NDD_Akizuki.val
\Sea\NDD_Asashio\NDD_Asashio.cfg
\Sea\NDD_Clemson\NDD_Clemson.cfg
\Sea\NDD_Fletcher\NDD_Fletcher.cfg
\Sea\NDD_Fubuki\NDD_Fubuki.cfg
\Sea\NDD_Minekaze\NDD_Minekaze.cfg
\Sea\NDD_Mutsuki\NDD_Mutsuki.cfg
\Sea\NDD_Shiratsuyu\NDD_Shiratsuyu.cfg
\Sea\NDD_Somers\NDD_Somers.cfg
\Sea\NDD_Tribal\NDD_Tribal.cfg
\Sea\NDE_Buckley\NDE_Buckley.cfg
\Sea\NDE_Evarts\NDE_Evarts.cfg
\Sea\NDE_JCB\NDE_JCB.cfg
\Sea\NF_boat\NF_boat.cfg
\Sea\NKLCS_Nagara\NKLCS_Nagara.cfg
\Sea\NKLCS_Nagara\NKLCS_Nagara.dat
\Sea\NKLSS_Hakusika\NKLSS_Hakusika.cfg
\Sea\NKMCS_Akita\NKMCS_Akita.cfg
\Sea\NKMCS_Heito\NKMCS_Heito.cfg
\Sea\NKMCS_Zinbu\NKMCS_Zinbu.cfg
\Sea\NKMSS_Biyo\NKMSS_Biyo.cfg
\Sea\NKMSS_Kinposan\NKMSS_Kinposan.cfg
\Sea\NKMSS_Kinposan\NKMSS_Kinposan.zon
\Sea\NKSCS_Taihosan\NKSCS_Taihosan.cfg
\Sea\NKSQ_\NKSQ_.cfg
\Sea\NKSSS_Kasagisan\NKSSS_Kasagisan.cfg
\Sea\NKSs_\NKSs_.cfg
\Sea\NLCVP\NLCVP.cfg
\Sea\NLL\NLL.cfg
\Sea\NLST\NLST.cfg
\Sea\NML_Okinoshima\NML_Okinoshima.cfg
\Sea\NMS_No13\NMS_NO13.cfg
\Sea\NOL_Nippon\NOL_Nippon.cfg
\Sea\NOM_Buzyun\NOM_Buzyun.cfg
\Sea\NOS_Haruna\NOS_Haruna.cfg
\Sea\NOTMs_\NOTMs_.cfg
\Sea\NPL_Conte_Verde\NPL_Conte_Verde.cfg
\Sea\NPL_Horai\NPL_Horai.cfg
\Sea\NPL_Kiturin\NPL_Kiturin.cfg
\Sea\NPS_Tyohei\NPS_Tyohei.cfg
\Sea\NPT_Br\NPT_Br.cfg
\Sea\NPT_Br\NPT_Br.eqp
\Sea\NSampan01\NSampan01.cfg
\Sea\NSampan02\NSampan02.cfg
\Sea\NSampan03\NSampan03.cfg
\Sea\NSC_SubChaser\NSC_Subchaser.cfg
\Sea\NTR\NTR.cfg
\Sea\NTRW_\NTRW_.cfg
\Sea\NVV\NVV.cfg
\Shaders\DatePS.fx
\Shaders\DateVS.fx
\Shaders\InteriorIllumination\HighlightColorPS.fx
\Shaders\InteriorIllumination\HighlightColorVS.fx
\Shaders\Skinning\IlluminationPS_WithNormalMap2P.f x
\Shaders\UnifiedRender\URTex2PLightSMNMPS.fx
\Shaders\Water\waterTranspLowPS.fx
\Shaders\Water\waterTranspNoWakesLowPS.fx
\Shaders\Water\waterTranspNoWakesPS.fx
\Shaders\Water\waterTranspPS.fx
\SingleMissions\SM09 Against all odds\SM09 Against all odds.mis
\SinglePatrols\WP01 - Hunt for Wounded Bear\WP01 - Hunt for Wounded Bear.tsr
\SinglePatrols\WP03 - Lifeguard\WP03 - Lifeguard.mis
\SinglePatrols\WP04 - Cloak and dagger\WP04 - Cloak and dagger.tsr
\Sound\Radio\radio.ini
\Sound\Radio\Washington\Events\events.ini
\Submarine\NSS_Balao\NSS_Balao.upc
\Submarine\NSS_Balao\NSS_Balao.zon
\Submarine\NSS_Gar\NSS_Gar.upc
\Submarine\NSS_Gato\NSS_Gato.upc
\Submarine\NSS_Gato\NSS_Gato.zon
\Submarine\NSS_Porpoise\NSS_Porpoise.upc
\Submarine\NSS_Porpoise\NSS_Porpoise.zon
\Submarine\NSS_s18\NSS_S18.upc
\Submarine\NSS_s18\NSS_S18.zon
\Submarine\NSS_s42\NSS_S42.upc
\Submarine\NSS_Salmon\NSS_Salmon.upc
\Submarine\NSS_Salmon\NSS_Salmon.zon
\Submarine\NSS_Sargo\NSS_Sargo.upc
\Submarine\NSS_Sargo\NSS_Sargo.zon
\Submarine\NSS_Tambor\NSS_Tambor.upc
\Submarine\NSS_Tambor\NSS_Tambor.zon
\UL\MFC71.dll
\UL\msvcp71.dll
\UL\msvcr71.dll
\UL\UpgradeLauncher.exe
\UPCData\UPCUnitsData\Equipment.upc
\UPCData\UPCUnitsData\UpgradePacks.upc
\Zones.cfg

supposedtobeworking
04-17-07, 07:51 PM
thanks for the list but are you sure about the commands.cfg being modified? I did a snapshot with JSGME of 1.1 before I installed 1.2, and it does not say commands was modified. Also, I checked my commands.cfg after I installed 1.2 and all of my custom key commands are still in there...does this patch modify parts of the commands.cfg somehow but leave the rest as it was?

lurker_hlb3
04-17-07, 09:19 PM
this is the only change

v1.1


[Cmd191]
Name=Maintain_current_depth
Ctxt=1
Str=1029

v1.2


[Cmd191]
Name=Maintain_current_depth
Ctxt=1
;Str=1029;handled from code since the string contains current distance measure unit

Beery
04-17-07, 09:41 PM
I can confirm that Commands.cfg was changed and that that was the only change.

Thanks for the info by the way. It'll be a good reference to check against for the RFB update.

Ducimus
04-17-07, 09:55 PM
I can confirm that Commands.cfg was changed and that that was the only change.
.

Good to hear. Rewriting that file would be a royal PITA.

lurker_hlb3
04-18-07, 12:40 AM
I failed to see Seeadler post that all ready talks about this:damn:

http://www.subsim.com/radioroom/showthread.php?t=112230


Sorry for the double post:damn: