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Ragtag
04-17-07, 08:10 AM
Latest Patch Subsim Downloads SH4 v1.4 Patch (http://www.subsim.com/radioroom/downloads.php?do=file&id=8)

Older patch
Patch 1.2:
Official Ubi Server (http://patches.ubi.com/silent_hunter_4/silent_hunter_4_1.2.exe)
Gamershell (http://www.gamershell.com/download_18760.shtml)
Worthplaying (http://www.worthdownloading.com/game.php?gid=2131)
[/URL]
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Silent Hunter 4 - Wolves of the Pacific

ReadMe File

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Patch v1.2

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Table of Contents

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1. Minimum/Recommended Specifications
2. Operating System
3. Installation
4. Changes in patches
5. Known Issues
6. Technical Support and Other Important Websites
7. Copyright

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1. Minimum/Recommended specifications

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-Minimum Configuration:
WinXP/VISTA Only
DirectX 9.0c
2 GHz Pentium 4, AMD Athlon, or equivalent
1024 MB RAM
128MB DirectX 9.0c compatible graphics card with Pixel Shader 2.0 capability
DirectX 9.0C compatible sound device
DVD-ROM 4x or faster
6.0 GB hard drive space
Windows-compatible mouse required
Internet connection for play on Ubi.com (minimum 56k modem or broadband)

-Recommended Configuration:
Win XP/VISTA Only
DirectX 9.0c
3 GHz Pentium 4, AMD Athlon or equivalent
2048 MB RAM
256MB DirectX 9.0c compatible graphics card with Pixel Shader 2.0 capability
DirectX 9.0c compatible sound device
DVD-ROM 4x or faster
6.0 GB hard drive space
Windows-compatible mouse required
Internet connection for play on Ubi.com (minimum 56k modem or broadband)

*Supported Video Cards at Time of Release:
ATI(r): 9600/9700/9800, X300 to X850, X1300 to X1800
NVIDIA(r): 6200/6600/6800/7800


*Not Supported Video Cards at Time of Release:
ATI(r): 9200 and below/9500
NVIDIA(r): 5200 and below/5600/5700/5800/5900
Laptop models of these cards are not supported.


These chipsets are the only ones that will run this game. Additional
chipsets may be supported after release. For an up-to-date list of
supported chipsets, please visit the FAQ for this game on our support
website at: http://support.ubi.com.


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2. Operating System

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The game has been tested successfuly on, Win XP (SP2) and VISTA

Not Supported:
Windows 95
Windows 98
Windows ME
Windows NT
Windows 2000
Directx9.0b and previous versions.

We strongly recommend to not install Silent Hunter - Wolfes of the Pacific into your system's "Windows" folder or in any partition's root (ex: directly on C: or D:).

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3. Installation

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Please make sure that you are installing the right patch for your game version.
This patch can be applied on Silent Hunter 4 Original Version and on Patch 1.1 also.
This patch will upgrade your version of Silent Hunter 4 to Silent Hunter 4 Patch 1.2.

1. Before installing Silent Hunter 4 - Wolves of the Pacific Patch 1.2 please close all other programs.

2. Run patch installation file.

3. Follow the instructions.

Upon installation you can run the game either from windows start menu ('Start' -> 'All Programs' -> 'Ubisoft' -> 'Silent Hunter 4 - Wolves of the Pacific' -> or use 'Silent HUnter4.exe' file from the game installation directory (By default, the game will be installed into
"C:\Program Files\Ubisoft\Silent Hunter 4").


Note 1: The save games and replays that were made with the original version of Silent Hunter 4 or with Silent Hunter 4 patch 1.1. will be incompatible with the new patch version.

Note 2: In Base autosaving are compatible between original version, Patch 1.1 and Patch 1.2.

Note 3: Multiplayer (LAN or Online) connection between the original version of Silent Hunter 4, Patch 1.1 and the new patch version is not possible.


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4. Changes in Patches

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HARD DRIVE SPACE

Windows will require additional free hard drive space for its operating system
(virtual memory). If you encounter the following message in an error dialog:
"Ran out of virtual memory", free up some more hard drive space.

To install Silent Hunter 4 - Wolves of the Pacific - Patch V 1.2 you will need approximately 200 MB free hard disk space for the full patch.


NEW FEATURES

1. Modified the game rendering to accept FSAA and fixed high resolution rendering.
2. Added "Volumetric Fog" as a stand alone option, no longer member of the "Environmental Effects".
3. Added a new sound volume option, "Radio Volume", that controls the Radio and Gramophone volume.

GAMEPLAY CHANGES

1. Tuned the submarines efficiency mechanics
2. Fixed the damage model for the Kinposan Maru/Medium Modern Split Superstructure Freighter
3. Tuned the malfunction rates for torpedoes. Mk 10 Torpedoes will be more reliable now, as per historical data. Go Sugar boats!
4. Improved the Periscope/TBT torpedo status panel by making only the currently loading tube blink, instead of all that are in the queue
5. Tuned the submarines damage model
6. Added a new tuning option for the radio news/music volume ratio


BUG FIXES

1. Fixed a sound volume issue where some sound volumes were ignored in the game.
2. Removed crashes in replay and multiplayer.
3. Fixed a bug where refit in friendly harbors would not refit the cannon ammunition.
4. The "Maintain Current Depth" command (letter 'A') crash was fixed.
5. Position Keeper for negative bearings fix.
6. Fixed a bug where explosions were played in the scene after a load or a replay even if the explosion took place a long time ago.
7. Fixed the 'invisible monolith' that, if looking at it, will greatly reduce FPS.
8. Fixed a bug where the difficulty settings of the game were ignored in multiplayer. The game now starts with the selected settings from the session page.
9. Fixed a bug where, sometimes, if pressing the Stadimeter button the game would crash.
10. Fixed a bug where, When hovering over highlatable objects in 3d career room, the texture would dissapear.
11. Fixed a bug where, when pressing SHIFT+F2 in any 2d page the game would crash.
12. Fixed the bug in adversarial where the Escort Commander could see your submarine on the navigation map even if the sub was underwater.
13. Fixed a bug where the name on the captain's watch appears to be "Stevens". Nah, just kidding :)
14. Fixed the SD Air Search radar so that it no longer detects ships.
15. Fixed the Torpedo drag model. Now high speed torpedoes will hit fine.


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5. Known Issues

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5.1. Installing video drivers

If you experience any graphical problems, please install the latest video
drivers available for your video card. Links to the most popular video cards
manufacturers are available at the bottom of this document.

--------------------------------------------------------------------------------
5.2. Installing sound drivers

If you experience any sound problems, please install the latest sound
drivers available for your sound card. Links to the most popular sound cards
manufacturers are available at the bottom of this document.

--------------------------------------------------------------------------------
5.3. Installing DirectX

Silent Hunter 4 needs DirectX 9.0c to run properly. To get the latest version of
DirectX, please visit:
http://www.microsoft.com/windows/directx/downloads

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5.4. Known Problems

The water surface isn't updated during game pause.
Game input depends on framerate which can cause problems especially when
playing with higher time acceleration.
Due to the extremely vast area of land and great number of objects many
small collision problems can be experienced.


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6. Technical Support and Other Important Websites

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6.1. Technical Support



AMERICA
TECHNICAL SUPPORT:
To get technical support, go to http://support.ubi.com/

AUSTRALIA
TECHNICAL SUPPORT:
To get technical support, go to http://www.ubisoft.com.au/

CANADA
TECHNICAL SUPPORT:
To get technical support, go to [URL="http://www.ubisoft.ca"]www.ubisoft.ca (ftp://download23.gamershell.com/pub/pc/gamershell/patch/silent_hunter_4_1.2.zip) and click "Support" (French & English available).

FRANCE
SUPPORT TECHNIQUE:
Support technique Ubisoft à votre service: connectez-vous à http://www.ubi.com/FR/ et cliquez sur "Support"

GERMANY
KUNDENDIENST:
Ubisoft Kundendienst: besuchen Sie die Support sektion im Internet unter http://www.ubi.com/DE/

ITALY
SUPPORTO TECNICO:
Visitate la sezione Assistenza del sito del nostro Supporto Tecnico http://www.ubisoft.com/it

SPAIN
SOPORTE TECNICO:
Para obtener soporte técnico, acude a www.ubisoft.es (http://www.ubisoft.es) y visita la sección de "Soporte"

UNITED KINDOM
TECHNICAL SUPPORT:
To get technical support, go to www.ubi.com/uk/ (http://www.ubi.com/uk/) and click "Support"


--------------------------------------------------------------------------------
6.2. Other Important websites

Latest DirectX Runtime:
http://www.microsoft.com/windows/directx/downloads

Latest ATI Drivers:
http://www.ati.com

Latest NVIDIA Drivers:
http://www.nvidia.com

Latest Matrox Drivers:
http://www.matrox.com

Latest Creative Labs Drivers:
http://www.creative.com

Latest Hercules Drivers:
http://www.hercules.com

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7. Copyright

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USES BINK Video
Copyright (C) 1997-2007
By RAD Game Tools, Inc.


USES MPEG Layer-3 audio coding technology
licensed from Fraunhofer IIS and Thomson.

USES OGG Vorbis
© 2007, Xiph.Org Foundation

Portions utilize
Microsoft Windows Media Technologies
Copyright (c) 1999-2002 Microsoft Corporation
All Rights Reserved

(C)2007 UBISOFT ENTERTAINMENT.
ALL RIGHTS RESERVED.

################################################## ##############################

Toast
04-17-07, 08:15 AM
Got it, and 1680x1050 looks GORGEOUS!!!

colin4953
04-17-07, 08:18 AM
:arrgh!: BOO YEAH!

Ragtag
04-17-07, 08:18 AM
Got it, and 1680x1050 looks GORGEOUS!!!

With or without FSAA?

Steeltrap
04-17-07, 08:20 AM
147Mb....not exaxtly great for a 56k modem (something I point out to those who say "who cares if things are crap, they'll patch it").

Will have to go get it copied tomorrow as it's 2320 here at time of my posting this.

GRRR!!!! :damn: :damn: :damn: :damn:

stabiz
04-17-07, 08:21 AM
Damn it, its gone now.

colin4953
04-17-07, 08:22 AM
i am downloading now. how did you find it?
we should set up a Bit Torrent file

Boris
04-17-07, 08:23 AM
Damn it, its gone now.

It is? I'm downloading it right now

fidget
04-17-07, 08:23 AM
Damn it, its gone now.

Are you sure? Mine is still downloading. I'm at 79 mb and still counting.

Ragtag
04-17-07, 08:26 AM
I'm putting up a link. Give me 30-40 mins pls.Takes time to upload 154mb on my connection :)

Boris
04-17-07, 08:30 AM
Arrgh!!! :damn:

Just uninstalled SH4 to ensure a clean install, and it took the entire directory including the mods folder and all my downloaded mods with it. :stare:

Thank Gizzmoe for his list of mods.

FinnN
04-17-07, 08:30 AM
Yay! Got in before it went(?)!

Canonicus
04-17-07, 08:31 AM
Here's one......

http://download23.gamershell.com/pub/pc/gamershell/patch/silent_hunter_4_1.2.zip

Toast
04-17-07, 08:34 AM
Got it, and 1680x1050 looks GORGEOUS!!!

With or without FSAA?

Haven't even tried FSAA yet - it just looks great from the get-go. You can see dials on the gauges in the control room, and the outside views are breathtaking.

letterboy1
04-17-07, 08:36 AM
32% here. I'm at work . . . yaaayyy! I can't wait until I have it . . . I'm going to really look at it sitting on my desktop. I'm even going to increase my desktop resolution and see what the patch looks like then.:D

ReallyDedPoet
04-17-07, 08:37 AM
Got it, and 1680x1050 looks GORGEOUS!!!
With or without FSAA?
Haven't even tried FSAA yet - it just looks great from the get-go. You can see dials on the gauges in the control room, and the outside views are breathtaking.

Nice:up: Post a screen when you get a chance.

Hanzo
04-17-07, 08:37 AM
FANTASTIC :D

:rock::rock::rock::rock::rock::rock::rock::rock::r ock::rock:

ReM
04-17-07, 08:38 AM
Downloading....great find Ragtag!

letterboy1
04-17-07, 08:40 AM
Dang, you guys weren't kidding when you said you would refresh the links periodically. :D

letterboy1
04-17-07, 08:42 AM
So far no signs that there are multiple versions of the patch (like 1.1). I hope it stays that way.

Hitman
04-17-07, 08:44 AM
Can someone confirm if 1.1 needs to be previously installed, or is it acumulative of 1.1 and 1.2 in one file?

Boris
04-17-07, 08:49 AM
Can someone confirm if 1.1 needs to be previously installed, or is it acumulative of 1.1 and 1.2 in one file?

pretty sure you dont need 1.1

... the installer didn't complain at least

Dane
04-17-07, 08:49 AM
I've downloaded and installed . It just copies over patch 1.1 so no need to re install that patch. Am playing game now and seems to be ok. I took a chance and di so with out a clean install

Bilge_Rat
04-17-07, 08:50 AM
The Patch is available and I am at work. :damn: :damn:


Have fun guys and keep us posted on fixes, improvements and of course, new bugs. http://www.subsim.com/radioroom/images/icons/icon10.gif

Uber Gruber
04-17-07, 08:51 AM
And any screenies would be most welcome....you know who you are!

letterboy1
04-17-07, 08:54 AM
Breaking news!!! I have the patch. I transfered it to my USB drive and put it around my neck. I am wearing the patch! It's not too heavy . . .
<Letterboy breathes into paper bag to prevent hyperventilation>
It looks pretty good on me. Oh, and look at the resolution! Everything looks crisp and gorgeous! My God, it's full of . . .
<Letterboy passes out>

Jace11
04-17-07, 08:59 AM
Can anyone post a list of the files altered / updated in 1.2...

This is important for all the mod makers
so they know where incompatabilities may be.

Boris
04-17-07, 09:00 AM
Haha, 505 people viewing the SH4 part of the forum.

cowboys98
04-17-07, 09:02 AM
ok i got a question? if i got some mods install,do we disactivate them using generic mod enabler or make a copy of the mods folder and put it somewhere in the destop,and put the mods back once we install the 1.2 patch,or do we need to wait to see if the mods are going to work with the 1.2.also should we un install the game and reinstall it then put the 1.2 patch without 1.1?

Ragtag
04-17-07, 09:04 AM
I installed the patch with mods installed. haven't noticed any problems and it didn't touch my command.cfg :)

Uber Gruber
04-17-07, 09:07 AM
This is what I always do:

1. Uninstall all mods using JSGME
2. Copy MODS folder to somewhere else.
3. Uninstall everything related to SHIV
4. Reinstall SHIV
5. Patch to 1.2
6. Reinstall JSGME
7. Copy MODS folderback into SHIV install directory.

Now, mod makers will test their mods with 1.2 but its only just been released so for now you can run JSGME and activate each mod one at a time to see if they work ok. Or you can simply take the plunge and activate the lot.....eitherway, commonsense will prevail.

NOTE: If you are in the middle of a patrol then dock before you perform the above. Don't forget to keep your saved games.

Strikor
04-17-07, 09:07 AM
I'm just guessing here but things like textures, sounds, and commands.cfg should be fine.

Snacko
04-17-07, 09:07 AM
I forgot to remove my mods. The game works fine, but some mods are still there and others are not. But now if I remove them, the 1.1 backups will be restored, which is not the best idea.

Remove all of your mods first. Reapply them if you want after installing 1.2.

EDIT:
Just fyi. After my 20 mins of playing, the one mod I did notice that was lost was the mod that adds BattleStations and SilentRunning buttons to all of the toolbars. They are now gone.

Ark
04-17-07, 09:07 AM
Boris, in my other thread, said forced FSAA doesn't work for him at his higher resolution. :cry:

letterboy1
04-17-07, 09:12 AM
Cowboys98, I think the worst that can happen is that a mod might get overwritten by the patch. You'll know when it's not working anymore. I prefer to wait until the modders post that their mods are compatible.

cowboys98
04-17-07, 09:15 AM
this sucks,i am in the middle of my second mission too far to go back to pear harbor,and the patch is d/l now im at 66% so im thinking,should i go back to port to pear harbor or forget about it and restart again?what would you skipper think i should do?

cowboys98
04-17-07, 09:18 AM
yeah thats why i made a copy of the mods folder and put it in my destop,until the modders figure it out ,then i reinstall the mods back.i dont mind waiting,as long as i got 1.2.

Ragtag
04-17-07, 09:19 AM
Boris, in my other thread, said forced FSAA doesn't work for him at his higher resolution. :cry:

If he uses a nvidia card make sure he uses a driver that actually CAN force FSAA from the driver.

Von Hinten
04-17-07, 09:30 AM
Breaking news!!! I have the patch. I transfered it to my USB drive and put it around my neck. I am wearing the patch! It's not too heavy . . .
<Letterboy breathes into paper bag to prevent hyperventilation>
It looks pretty good on me. Oh, and look at the resolution! Everything looks crisp and gorgeous! My God, it's full of . . .
<Letterboy passes out>
Dude, you just made my day! :rotfl: :rotfl:

letterboy1
04-17-07, 09:34 AM
this sucks,i am in the middle of my second mission too far to go back to pear harbor,and the patch is d/l now im at 66% so im thinking,should i go back to port to pear harbor or forget about it and restart again?what would you skipper think i should do?

Did you finish any of your objectives? I finished the basic patrol and a second objective (sink merchants) but got an order to take photos at Tokyo harbor. I decided to head back to Pearl because my radar was damaged and the bug that kills my watchmen was in full swing.

letterboy1
04-17-07, 09:35 AM
Von Hinten, I had to ease my own tension. I'm at work and have to live the patch through the posts of others. :D

Ragtag
04-17-07, 09:46 AM
Here's a mirror: http://x6.no/downloads/silent_hunter_4_1.2.zip

WernerSobe
04-17-07, 09:51 AM
what about the chronometer in 1.2? is it fixed now?

gmohr
04-17-07, 10:03 AM
Position keeper is indeed fixed! Also, as a fantastic touch, they added an index at 12 o'clock for reading the generated bearings. I love you guys.

AVGWarhawk
04-17-07, 10:04 AM
Is indeed fixed! Also, as a fantastic touch, they added an index at 12 o'clock for reading the generated bearings. I love you guys.



SWEET!:rock::rock::rock::rock:

ParaB
04-17-07, 10:07 AM
After patching SH4 I can no longer use the SHIFT-F2 view while in outside view of my own sub or other ships to get a free camera that you could use for zooming in much closer than the standard F11-camera. I REALLY liked the outside-SHIFT-F2 view because you could take great screenies while "walking around" other ships, and I really miss it. After patching, SHIFT-F2 always takes you back to the "free cam" in the internal F2-view...

:nope:

sqk7744
04-17-07, 10:13 AM
D/l'n now...

Next-up...which of my favorite 2000 mods will still work?

btw -Modders' :rock:

Gildor
04-17-07, 10:15 AM
Confirmed that pressing the "a" key does not initiate a CTD. Works beautifully.

I did a crash dive. Once I started to go under I hit the "a" key. A red arrow appeared on depth gauge showing the depth I was at when pressed. Of course momentum carried me deeper but the boys brought her up to the depth eventually.

sqk7744
04-17-07, 10:16 AM
Breaking news!!! I have the patch. I transfered it to my USB drive and put it around my neck. I am wearing the patch! It's not too heavy . . .
<Letterboy breathes into paper bag to prevent hyperventilation>
It looks pretty good on me. Oh, and look at the resolution! Everything looks crisp and gorgeous! My God, it's full of . . .
<Letterboy passes out>

Ahh, the return of Sneaker net. :p

*patch d/l 28%.... come on, come on..(tap tap tap)

fausterwwii
04-17-07, 10:18 AM
Salute all!
Loaded the 1.2 and tried a couple of things. My frame rate sucked initially, so I checked my nVidia settings. Seems the SLI is defaulted off again. I changed it to forced split-frame rendering and it seems to work. Doubled my FPS without a crash so far. Any additional guidance in this department would be appreciated. And thanks to the Dev team for the great work!

Mud
04-17-07, 10:22 AM
After patching SH4 I can no longer use the SHIFT-F2 view while in outside view of my own sub or other ships to get a free camera that you could use for zooming in much closer than the standard F11-camera. I REALLY liked the outside-SHIFT-F2 view because you could take great screenies while "walking around" other ships, and I really miss it. After patching, SHIFT-F2 always takes you back to the "free cam" in the internal F2-view...

:nope:

Confirmed , it was indeed a nice feature but fell overboard in the patch :nope:

Mud

sqk7744
04-17-07, 10:32 AM
Salute all!
Loaded the 1.2 and tried a couple of things. My frame rate sucked initially, so I checked my nVidia settings. Seems the SLI is defaulted off again. I changed it to forced split-frame rendering and it seems to work. Doubled my FPS without a crash so far. Any additional guidance in this department would be appreciated. And thanks to the Dev team for the great work!

Great! That's one of my first stops. Are you using nHancer with your SLI?

http://www.subsim.com/radioroom/showthread.php?t=111668&highlight=nhancer

Trip
04-17-07, 10:35 AM
I alt-tabbed back to the game post 1.2 to find this:



http://yoyo.org/%7Esteve/sh4/crash.JPG



Somehow this ship had 'teleported' to my position? Incidentally the damage control screen showed no damage. Thay don't make em like they used to.

Trip

Mud
04-17-07, 10:39 AM
Like suggested in the patch thread , start patrol from port after the patch.
It's not a good idea to patch it and continue mid patrol.

Mud

Dane
04-17-07, 10:44 AM
Battery life still sucks and drains quickly. Hoping that the realistic battery life mod will work with the patch. Haven' tried yet

sqk7744
04-17-07, 10:53 AM
Like suggested in the patch thread , start patrol from port after the patch.
It's not a good idea to patch it and continue mid patrol.

Mud

Def.! should have that in the Title of this thread's sticky.

* might be alot of heartbroken newbie skips tonight.

ParaB
04-17-07, 10:55 AM
After patching SH4 I can no longer use the SHIFT-F2 view while in outside view of my own sub or other ships to get a free camera that you could use for zooming in much closer than the standard F11-camera. I REALLY liked the outside-SHIFT-F2 view because you could take great screenies while "walking around" other ships, and I really miss it. After patching, SHIFT-F2 always takes you back to the "free cam" in the internal F2-view...

:nope:
Confirmed , it was indeed a nice feature but fell overboard in the patch :nope:

Mud

Bummer.... I really loved that feature. Hopefully this is only a matter of some cfg file and can be modded back in.

:nope:

Trip
04-17-07, 10:57 AM
Like suggested in the patch thread , start patrol from port after the patch.
It's not a good idea to patch it and continue mid patrol.

Mud

I did. That image was right outside Pearl Harbor after I started a new patrol post 1.2 install.

I dived away and suffered no damage but not before I had pushed the ship backwards into another US vessel. No Sailors or ships were harmed in the making of this screenshot.

Trip

flintlock
04-17-07, 11:08 AM
Two notes, for those concerned, on 1.2 from the notes posted on Ubi's site:

Note 1: The save games and replays that were made with older versions of Silent Hunter 4 will be incompatible with the new patch version.

Note 2: In Base autosaving are compatible between original version and Patch

SteamWake
04-17-07, 11:09 AM
Battery life still sucks and drains quickly. Hoping that the realistic battery life mod will work with the patch. Haven' tried yet

Use the speed settings and set for 2 knots instead of ahead 1/3.

Increases battery life dramatically.

ATR-42
04-17-07, 11:16 AM
Salute UBI! :) nice work! really cleaned up NICE! (sitting at the port now)
mods loaded up well as well. except for small chrono mod.

flintlock
04-17-07, 11:18 AM
Confirmed that pressing the "a" key does not initiate a CTD. Must have been a tense moment as you held you breath, wiped the sweat from your brow, squinted and slowly inched your trembling finger towards that infamous "A" key on your keyboard.

N.Soseki
04-17-07, 11:25 AM
If I look at the sun I see this:

http://immagini.p2pforum.it/out.php/t137502_sun.jpg (http://immagini.p2pforum.it/out.php/i137502_sun.jpg)

No flare! :nope:
Yes, latest patch 1.2 and latest video driver. Any suggestions?

Spaxspore
04-17-07, 11:30 AM
what vid card? ati doesnt support the feature known as bloom

SteamWake
04-17-07, 11:31 AM
Confirmed that pressing the "a" key does not initiate a CTD. Must have been a tense moment as you held you breath, wiped the sweat from your brow, squinted and slowly inched your trembling finger towards that infamous "A" key on your keyboard.

Havent been that scared since they orderd me to take photos of my own base.

Anyhow I browsed the threads and readme and dident see the following issues addressed.

Was the "clipboard hang" issue addressed ?

Are we able to turn off the radar now ?

Lastly why not add a link or better yet paste the text of the patch notes into the anchor thread ?

Thanks

N.Soseki
04-17-07, 11:35 AM
Yes, it's an ati. Is it a driver problem? Maybe with new driver will be solved?
Thanks for your replay :up:

Egan
04-17-07, 11:57 AM
Seems like an ok patch so far although the change to proper res and FSAA has started to scare my system - running with everything maxed @ 16 x 12 with x4FSAA Boy, does the volumetric fog now make it cry! Still, it looks pretty. Changing the devedit stuff in the Main.cfg did have a positive effect this time though - I got an extra 8 - 10 fps after I switched that on. I'm going to mess with my Nivdia setting until I see a bit of an improvement. I might even just leave fsaa off altogether as it still looks pretty nice now without it.

I've only really played the torpedo training mission so far - managed 4 misses out of 4, lol, I can't believe it. The additon to the pos. keeper are nice but, unless i'm doing something wrong, the chronometer / speed readout is still broken. You do seem able to turn radar off now , though. I was getting bombarded by reports when I was leaving Midway so I turned it off - no more reports.

Does anyone know whether there was a 'detailed wave ripples' graphics option in 1.1? I don't remember it but that might just be me.

Mikkow
04-17-07, 12:02 PM
I just spent 30 mins looking at ships in the museum with high rez and FSAA. Then I jumped into some missions and noted that my radars worked (Very interesting to try out :) ). From some angles, and at any time with a bit of squinting, it really could fool me into thinking it was real.

My gaaawd the graphics are sooo uprated with this patch. Not that graphics is everything but, it's important. And fun to gawk at.

Well done developeromanians, this is the way to go!

clayp
04-17-07, 12:27 PM
Do you have to remove all mods before you install patch 1.2??

SteamWake
04-17-07, 12:29 PM
Yes and no...

Be safe and do it anyways some mods conflict others dont.

Ostfriese
04-17-07, 12:29 PM
Graphics are very nice, FSAA running properly.

Stop watch isn't fixed, I'd say.

Meridian
04-17-07, 12:29 PM
Changing the devedit stuff in the Main.cfg did have a positive effect this time though - I got an extra 8 - 10 fps after I switched that on.

On??? or did you mean you set the values to No?

Quillan
04-17-07, 12:30 PM
Is it required? I don't know. It's recommended at least. In SH3, the patches would not work if any files weren't original. Even if the patch for SH4 does work, you will wind up with problems if you disable any of those mods later (the files will be replaced with original versions of the patch 1.1 files). So the best thing is to always remove any mods you have installed, run the patch over the original unmodified files, then reenable the mods selectively. That way you can tell which ones work and which do not without updating the mods.

subroc
04-17-07, 12:31 PM
Brings new meaning to the term silent service.. thanks for the link!


goodies no subsimmer could do without
http://www.submarinestore.com/hw-kitchen.htm

http://www.submarinestore.com/images/products/housewares/coasters-gage.jpg

Egan
04-17-07, 12:33 PM
Changing the devedit stuff in the Main.cfg did have a positive effect this time though - I got an extra 8 - 10 fps after I switched that on.
On??? or did you mean you set the values to No?

Sorry, i meant 'No'. My fingers are working about a second before my brain today. :D

I saw an increase anyway, as I said. Didn't have any effect for me in 1.1

rknhorse
04-17-07, 12:36 PM
Very cool
Downloading now!

melin71
04-17-07, 12:42 PM
the game look total perfekt now. AA and stuff make the game amazing. i had to turn on vertical synk..i got some tearing in the grafik. so my fps at fixed at 60 now..but..it is 60 all the time..with MAX on. with 4 AA and 4 antristofig..1280*1024...did i say im amazed?

but i did miss some updates, buttons or at least keystrokes for wheater, distans, id ship, and the chrono fix! i hope some of this will get fixed in 1.3 patch. we do need one. the game looks great..but still buggs. but so far :up:

Deep Six
04-17-07, 12:47 PM
OMFG !!! The AA & reso fix rocks.....

I'm at the moment drooling over the museum pictures.....then did the run around pearl Bay....

I'm running
AAX16Q
Gamma correction
Transperency AA set at Multisampling
AFX16
VSync=On
Reso=1280X1024(Fixed)

And I'm getting 45FPS in Pearl !!!

I'll post screenies soon ......It looks absobally freakin gorgeous.....Devs you made MY day with the EYE-CANDY .....Phew!!!

Deep Six

kakemann
04-17-07, 12:48 PM
Hi!

After playing a bit with the new patch I see that the DD's never use searchlights anymore. With the 1.1 patch whenever it got dark they turned on their searchlights, that was one of the cool features - but now they just cruise around in the dark!

Anyone with similar findings?
Hope it can be fixed easily!

Carve
04-17-07, 12:50 PM
The patch looks great!!! - Can't load any saved games - any advice?

Ostfriese
04-17-07, 12:59 PM
The patch looks great!!! - Can't load any saved games - any advice?

Load autosaves from the bases, they should work.

sqk7744
04-17-07, 01:12 PM
Seems like an ok patch so far although the change to proper res and FSAA has started to scare my system - running with everything maxed @ 16 x 12 with x4FSAA Boy, does the volumetric fog now make it cry! Still, it looks pretty. Changing the devedit stuff in the Main.cfg did have a positive effect this time though - I got an extra 8 - 10 fps after I switched that on. I'm going to mess with my Nivdia setting until I see a bit of an improvement. I might even just leave fsaa off altogether as it still looks pretty nice now without it.

I've only really played the torpedo training mission so far - managed 4 misses out of 4, lol, I can't believe it. The additon to the pos. keeper are nice but, unless i'm doing something wrong, the chronometer / speed readout is still broken. You do seem able to turn radar off now , though. I was getting bombarded by reports when I was leaving Midway so I turned it off - no more reports.

Does anyone know whether there was a 'detailed wave ripples' graphics option in 1.1? I don't remember it but that might just be me.

---------
Try 9knts for target speed and see what the PK says.

#3 Torpedo Attack:
Subs' Heading = 000 due north and speed 0
Target heading = 102.674
Target speed = 9knts

FooFighters
04-17-07, 01:15 PM
Just stumbled on this new bug.. I dunno if it's nvidia cards, patch or just my pc related. But I sure did not have it before installing the 1.2 patch

I found it because I was testing my Balao skin with the new patch.
In first subschool mission Navigation.. the boat is pretty close to shore.
I saw that there was a white outline below the water.

http://www.oldsmobile1958.com/extra/SH12.gif

At first I thought this was related to my boat.. So I tried it with an original skin and voila same problem.. As soon as I am a few miles of shure the problems goes away.

http://www.oldsmobile1958.com/extra/SH13.gif

Anybody else has this problem ?

ccruner13
04-17-07, 01:15 PM
http://i117.photobucket.com/albums/o49/borschwanger/SH4Img17-4-2007_13.jpg

modless and unfamiliar to the uber depth charges. blah. i unloaded some fish at a shokaku and then got pinged so they all evasived and i let my other two go random and dove but got lit up. i got two medals as well. good to see.

Carve
04-17-07, 01:21 PM
Thanks

Rilder
04-17-07, 01:28 PM
Downloading, lets hope they fixed my TDC-international dateline bug.

That SD radar not detecting ships now will deffinatly lower tonnage I bet.

Calbeck
04-17-07, 01:28 PM
[FlouderFromAnimalHouse]This is gonna be GREAT![/FlounderFromAnimalHouse]

maerean_m
04-17-07, 01:33 PM
Confirmed that pressing the "a" key does not initiate a CTD. Works beautifully.

I did a crash dive. Once I started to go under I hit the "a" key. A red arrow appeared on depth gauge showing the depth I was at when pressed. Of course momentum carried me deeper but the boys brought her up to the depth eventually.

The red "arrow" indicates periscope depth (for shallow water indicator) and maximum depth (for deep water indicator). You will notice that the red "arrow" is always displayed.

This red "arrow" existed on real submarines.

It was just an accident that you were at periscope depth at that moment when you pressed A. :D

Egan
04-17-07, 01:37 PM
Seems like an ok patch so far although the change to proper res and FSAA has started to scare my system - running with everything maxed @ 16 x 12 with x4FSAA Boy, does the volumetric fog now make it cry! Still, it looks pretty. Changing the devedit stuff in the Main.cfg did have a positive effect this time though - I got an extra 8 - 10 fps after I switched that on. I'm going to mess with my Nivdia setting until I see a bit of an improvement. I might even just leave fsaa off altogether as it still looks pretty nice now without it.

I've only really played the torpedo training mission so far - managed 4 misses out of 4, lol, I can't believe it. The additon to the pos. keeper are nice but, unless i'm doing something wrong, the chronometer / speed readout is still broken. You do seem able to turn radar off now , though. I was getting bombarded by reports when I was leaving Midway so I turned it off - no more reports.

Does anyone know whether there was a 'detailed wave ripples' graphics option in 1.1? I don't remember it but that might just be me.

---------
Try 9knts for target speed and see what the PK says.

#3 Torpedo Attack:
Subs' Heading = 000 due north and speed 0
Target heading = 102.674
Target speed = 9knts

Yep, everything was set up as I normally do when I play this mission (i use it for testing various mods,) Usually I get 100% hits. It's no doubt a mistake on my part, though. I probably forgot to update the tdc with some information.

walsh2509
04-17-07, 01:51 PM
http://www.bluesnews.com/

CCIP
04-17-07, 01:52 PM
After patching SH4 I can no longer use the SHIFT-F2 view while in outside view of my own sub or other ships to get a free camera that you could use for zooming in much closer than the standard F11-camera. I REALLY liked the outside-SHIFT-F2 view because you could take great screenies while "walking around" other ships, and I really miss it. After patching, SHIFT-F2 always takes you back to the "free cam" in the internal F2-view...

:nope:

:cry:

not an essential feature, but I agree, I'll miss it :-?

R3D
04-17-07, 01:55 PM
Just stumbled on this new bug.. I dunno if it's nvidia cards, patch or just my pc related. But I sure did not have it before installing the 1.2 patch

I found it because I was testing my Balao skin with the new patch.
In first subschool mission Navigation.. the boat is pretty close to shore.
I saw that there was a white outline below the water.

http://www.oldsmobile1958.com/extra/SH12.gif

At first I thought this was related to my boat.. So I tried it with an original skin and voila same problem.. As soon as I am a few miles of shure the problems goes away.

http://www.oldsmobile1958.com/extra/SH13.gif

Anybody else has this problem ?

ive posted about this in the bug thread. im getting it on an ATI 1900xtx latest drivers (plus older).

maerean_m
04-17-07, 02:04 PM
Just stumbled on this new bug.. I dunno if it's nvidia cards, patch or just my pc related. But I sure did not have it before installing the 1.2 patch

I found it because I was testing my Balao skin with the new patch.
In first subschool mission Navigation.. the boat is pretty close to shore.
I saw that there was a white outline below the water.

http://www.oldsmobile1958.com/extra/SH12.gif

At first I thought this was related to my boat.. So I tried it with an original skin and voila same problem.. As soon as I am a few miles of shure the problems goes away.



Anybody else has this problem ?
ive posted about this in the bug thread. im getting it on an ATI 1900xtx latest drivers (plus older).
It's an artifact when you combine the water transparency with FSAA. So its a problem with one of the pixel shaders.

BTW: very important for ATI video cards owners: only use symmetrical AA (4x, 8x, 16x). Never use asymmetric AA (6x etc). This will activate a bug in the driver and the fonts will look very bad. This happends also with other games, like World Of Warcraft etc.

FooFighters
04-17-07, 02:06 PM
Just stumbled on this new bug.. I dunno if it's nvidia cards, patch or just my pc related. But I sure did not have it before installing the 1.2 patch

I found it because I was testing my Balao skin with the new patch.
In first subschool mission Navigation.. the boat is pretty close to shore.
I saw that there was a white outline below the water.

At first I thought this was related to my boat.. So I tried it with an original skin and voila same problem.. As soon as I am a few miles of shure the problems goes away.

Anybody else has this problem ?

ive posted about this in the bug thread. im getting it on an ATI 1900xtx latest drivers (plus older).

So it's not an nvidia or PC problem.. good to hear that I am not the only one..
But bad that it's there :down:

sqk7744
04-17-07, 02:08 PM
Looks like multiple doors can be opened now :arrgh!:

See this great thread! --> http://www.subsim.com/radioroom/showthread.php?t=111616

and torp tracks are visible on the attack map again.

**** Correction: seems they still disappear past the IDL ****

minsc_tdp
04-17-07, 02:08 PM
I'll work on sh4bugs.com tonight and start flagging bugs as fixed in 1.2 as needed. If anyone wants to help, dive in...

shad43
04-17-07, 02:18 PM
Patch 1.2 *meh* whats the big deal? all this is, is patch 1.1 with a few small additions.
Don't get me wrong Im greatful for the fixes as such but theres really nothing big here.
back to modding I guess.

oritpro
04-17-07, 02:24 PM
It just figures that my hard drive decided to flake out on me this last Saturday and it will be a day or two before the new one arrives from Newegg!

Looking forward to playing on the new patch later this week though!

ATR-42
04-17-07, 02:32 PM
Looks like multiple doors can be opened now :arrgh!:



hummm not getting more than one to open using the straight patch, im still having to use the MOD to get that to work....

letterboy1
04-17-07, 02:56 PM
What about radar losing contacts when travelling south? Is that fixed?

Meridian
04-17-07, 03:00 PM
What about radar losing contacts when travelling south? Is that fixed?

No.

Hanzo
04-17-07, 03:03 PM
Well, after the initial excitement of the new eye candy, I'm slightly disappointed they didn't fix the chronometer ... I'm still waiting for it to work how the manual describes it. Still, this only makes the game sweeter so can't complain too much really! I'm really hoping they do a quick 1.3 :hmm:

Also, I've been having this weird bug, still. All the driver changes, reinstalls and fixes in the world haven't changed this one on my Radeon 9800:

http://img404.imageshack.us/img404/608/sh4img174200715329156fy5.jpg

Any ideas guys?

- Captain Hanzo

Fish40
04-17-07, 03:08 PM
I know eyecandy isn't important to some people, and that's OK. But for me, a simulation= realistic as possible, and that includes real looking surroundings, and objects. Anything less, is an immersion killer for me.


This latest patch is a leap in the right direction, as most people would agree. The game has never looked sweeter, and although I did take an expected performance hit I'm quite happy.

Mud
04-17-07, 03:10 PM
Like suggested in the patch thread , start patrol from port after the patch.
It's not a good idea to patch it and continue mid patrol.

Mud
I did. That image was right outside Pearl Harbor after I started a new patrol post 1.2 install.

I dived away and suffered no damage but not before I had pushed the ship backwards into another US vessel. No Sailors or ships were harmed in the making of this screenshot.

Trip
If that was right outside Pearl Harbor after a new patrol start there must be a anchor in the right upper corner .....

edit: me nitpicking about post 53

Mud

banjo
04-17-07, 03:13 PM
I dont use manual TDC so cant speak to that, but this patch seems to have fixed everything I needed. I did not take a performance hit...in fact, with everything checked except full glare and vol fog, and slidders set to medium the game runs just fine on my 4 yr old 2.8 gig Dell with Radeon 9800 pro, audigy 2zx and 2 gigs of ram. Runs just as smoothly and quickly as SH3 did. I notice some cursor delay, but other than that I am happy...no jerkiness, no stutters.

PeriscopeDepth
04-17-07, 03:20 PM
Yeah, considering the jump in res + AA I am still getting pretty decent FPS for a more midlevel system. And manual TDC now works as intended, so I'm a happy subsimmer. Gonna wait for the modders to update their excellent work before I start a patrol though. SH4 looks GREAT even on medium settings. It did before the patch as well, but AA and true 1280x1024 definitely helps.

PD

joea
04-17-07, 03:28 PM
I see the auto-speed function of the chronometer does't appear to be fixed as it was in SH3. Now, I put forward this for your consideration as a proposal:

http://www.subsim.com/radioroom/showthread.php?p=497933#post497933

Guys to be 100% clear...I don't have SH4 and I know the stopwatch works in the game. What I mean is if it is meant to work like in SH3 I think it is not terribly useful.

In SH3 what you do with the notepad is with periscope up and locked on the target you click the stop watch and let it tick ...longer the better...click again and you get the speed and click the tickmark to send in to the TDC.

Now since you have to keep the scope up the whole time locked on target my experience is I am spotted if I try to keep a reasonable time to get a good speed estimate. If I keep it up only for 10 seconds or so the speed is off and I miss. That's what I don't like about it. Now if the chronometer would work if you lock the target, put scope down, up and mark and lock the same target after at least a couple of minutes and "automatically" get the speed that would be great for usability and immersion.

I don't want something that gets me spotted but also something that gives me (I don't mind working speed out myself actually, pretty easy with the 3 min rule or the use of the various table of bearing change vs. time and slide rules around) a reasonably accurate speed.

What do you all think?

oritpro
04-17-07, 03:34 PM
Did the captains log bug get fixed in 1.2?

hachiman
04-17-07, 03:47 PM
Personally dissapointed no Chronometer.

The 3 most important bugs for me were

1) The FSAA
2) CTD when pressing "A"
3) No Chronometer which is stated should be usable as per manual.

3m15s is quite a long time when trying to make a snapshot. :down:

However as my fat singing friend says "2 outta 3 ain't bad" :p

RickC Sniper
04-17-07, 04:01 PM
The FSAA and resolution changes definately made this game pretty. I finally now see why you guys like post particle filtering. Untill this patch that feature was really ugly at 1650x1080 rez.

My sys did take a hit in framerates as expected. Had to lower fsaa from 6x to 4x and AF to 4x but game now looks sweet.

Chop or stutter in external view has returned with this patch.

Big step forward though. :up:


Edit: The devdebug fix got me an extra 10fps. Back to 6x FSAA and 8xAF. Sweet!
Edit: I'm not convinced FSAA is actually working yet for me, but it sure looks better at this resolution.

DJSatane
04-17-07, 04:07 PM
Now that is obvious chronometer is not fixed, please make fixing chronometer function to obtain speed a priority for patch 1.3.

sqk7744
04-17-07, 04:09 PM
Looks like multiple doors can be opened now :arrgh!:


hummm not getting more than one to open using the straight patch, im still having to use the MOD to get that to work....
-------------
I did a quick test run in Torp Attack school

Pressed Q - W - then Q again. showed opening one tube after another, did not close the previous.

Am doing a vanilla reinstall and will step climb v1.1 then v1.2

will post results.

flintlock
04-17-07, 04:10 PM
I'm sure the chrono is on the list for the next patch. I suspect it's a tricky bug, otherwise it would surely have been incorporated within today's 1.2 release.

Ilpalazzo
04-17-07, 04:13 PM
Just stumbled on this new bug.. I dunno if it's nvidia cards, patch or just my pc related. But I sure did not have it before installing the 1.2 patch

I found it because I was testing my Balao skin with the new patch.
In first subschool mission Navigation.. the boat is pretty close to shore.
I saw that there was a white outline below the water.

http://www.oldsmobile1958.com/extra/SH12.gif

At first I thought this was related to my boat.. So I tried it with an original skin and voila same problem.. As soon as I am a few miles of shure the problems goes away.

http://www.oldsmobile1958.com/extra/SH13.gif

Anybody else has this problem ?
YES. In fact I have had that since before the patch. I thought maybe it was just me but seriously if anybody knows a fix plz let me know.

Also something weird. Maybe I am being picky but I have the game running 1680x1050 and 6aa with adaptive aa enabled as well as 16af and uh well the game looks way better but still jaggy to me. Guess I am just being picky.

edit I take that last part back. I set adaptive aa to quality mode (was on performance) and the game looks fantastic now.

clayman
04-17-07, 04:18 PM
Breaking news!!! I have the patch. I transfered it to my USB drive and put it around my neck. I am wearing the patch! It's not too heavy . . .
<Letterboy breathes into paper bag to prevent hyperventilation>
It looks pretty good on me. Oh, and look at the resolution! Everything looks crisp and gorgeous! My God, it's full of . . .
<Letterboy passes out>

Four pages later and this still cracks me up letterboy1 :rotfl:

At 68% and can't wait to crank the FSAA and res through the roof! Subsim is unreal ... has everything one needs ... and has it FAST.
.

DJSatane
04-17-07, 04:20 PM
I'm sure the chrono is on the list for the next patch. I suspect it's a tricky bug, otherwise it would surely have been incorporated within today's 1.2 release.

Tricky? This feature worked in SH3. Its described in manual as operational. There are no excuses for it not to work.

Shipwreck
04-17-07, 04:34 PM
Very cool, downloading right now. :rock:
Injoy everybody :up:

SW

hachiman
04-17-07, 04:45 PM
Damn forgot about the no hydrophones bug at peri depth and thats not been fixed either. :damn:

E.Hartmann
04-17-07, 04:57 PM
You guys are on crack! I was hoping for more than eye candy. How about torps circling around, sailors repeating themselves again and again, lagg on acceleration, mission errors, campaign problems, things that actually effect the game not the quality of your screen shot.

Sad really sad.......:roll:

ironkross
04-17-07, 04:57 PM
Did the captains log bug get fixed in 1.2? DL'ing now but it didn't mention it in the list of fixes. I have greatly lowered my game lag by just selecting "Messages sent" from the drop down screen. I don't know why but it seems to help a lot.
BTW- I'm going to assume you need to remove mods before applying the 1.2 patch? Is this correct?

Hans Schultz
04-17-07, 05:08 PM
I'm really enjoying the patch, one thing i noticed is that now after a while the bow dive planes no longer even come down!

Florida Sailor
04-17-07, 05:09 PM
Did the captains log bug get fixed in 1.2?

So far so good. It should be slowing down in this patrol, but it seems to be popping up quick. Thank you UBI, that one drove me crazy.

ironkross
04-17-07, 05:13 PM
Did the captains log bug get fixed in 1.2?
So far so good. It should be slowing down in this patrol, but it seems to be popping up quick. Thank you UBI, that one drove me crazy.
It always took a few days on patrol for it to fill up with messages before the lagging problem started. I hope it is really fixed. This was more a problem for me than almost any other bug.

Ilpalazzo
04-17-07, 05:17 PM
is anybody else getting this? Never happened before the patch.
http://img239.imageshack.us/img239/1088/sh4img174200718658296rb3.th.jpg (http://img239.imageshack.us/my.php?image=sh4img174200718658296rb3.jpg)

doesn't seem to happen with the periscope only with this thing (tbt? forget the name).

Overkill
04-17-07, 05:27 PM
Praise the Lord and pass the torpedos!! :D

joea
04-17-07, 05:28 PM
You guys are on crack! I was hoping for more than eye candy. How about torps circling around, sailors repeating themselves again and again, lagg on acceleration, mission errors, campaign problems, things that actually effect the game not the quality of your screen shot.

Sad really sad.......:roll:


No need to be nasty, first of all READ some history, US torps did circle around, the USS Tang was sunk by one you know.

Second I heard sailors repeating themselves was a function of using a cracked game...not saying you are of course.

Other things are important I agree.

Aimbot
04-17-07, 05:29 PM
No need to be nasty, first of all READ some history, US torps did circle around, the USS Tang was sunk by one you know.

Maybe he wants the USN to retroactively fix torpedo bugs before 1943?

mookiemookie
04-17-07, 05:34 PM
Patch 1.2 *meh* whats the big deal? all this is, is patch 1.1 with a few small additions.
Don't get me wrong Im greatful for the fixes as such but theres really nothing big here.
back to modding I guess.

Its a patch, not an expansion pack. :roll::88)

It's a big deal as it does what a patch should do: fix issues without causing new ones.

sqk7744
04-17-07, 05:38 PM
:nope:
Patch 1.2 *meh* whats the big deal? all this is, is patch 1.1 with a few small additions.
Don't get me wrong Im greatful for the fixes as such but theres really nothing big here.
back to modding I guess.

scrapser
04-17-07, 05:39 PM
I installed the patch and went to the graphics options but see nothing about enabling FSAA. Is this on automatically? I have the nVida 8800GTX with latest drivers. From reading this thread it looks like there's still much to be fixed. This patch came out rather quickly so I'm confident there will be a 1.3.

Thanks

Weigh-Man
04-17-07, 05:40 PM
is anybody else getting this? Never happened before the patch.
http://img239.imageshack.us/img239/1088/sh4img174200718658296rb3.th.jpg (http://img239.imageshack.us/my.php?image=sh4img174200718658296rb3.jpg)

doesn't seem to happen with the periscope only with this thing (tbt? forget the name).

Yep, I am getting that as well, 1680 x 1050

sqk7744
04-17-07, 05:43 PM
I installed the patch and went to the graphics options but see nothing about enabling FSAA. Is this on automatically? I have the nVida 8800GTX with latest drivers. From reading this thread it looks like there's still much to be fixed. This patch came out rather quickly so I'm confident there will be a 1.3.

Thanks ---

am tinkering with:

GRAPHICS
Resolution 1280*768, 5:3. 60Hz (since that's what I was running in v.1.1 just to compare)
vertical sync = on
volumetric fog = on


and in main.cfg
[VIDEO]
Resolution=1280,768,60,22
DynamicShadows=No
FullScreen=Yes
Synchronized=Yes
TextureResolutionHigh=Yes

(and the devfix)
[DEVELOPING]
DevDebugEnable=No
DevEditEnable=No
MiniDump=No

----------
Thinking next will try nHancer and go for:
6x FSAA and AF to 4x

SLI'n two GeForce 7900's 512mb

Ilpalazzo
04-17-07, 05:45 PM
Maybe I didn't notice it at first but I am getting an annoying green line on the left and top of the screen. Ugh I am getting mad trying to get everything working properly.

L3TUC3
04-17-07, 05:47 PM
I've played around a bit and I'm happy with the addition of FSAA. Makes stuff a lot clearer and crisp. Helps me out greatly when spotting ships.

Florida Sailor
04-17-07, 06:07 PM
Did the captains log bug get fixed in 1.2?
So far so good. It should be slowing down in this patrol, but it seems to be popping up quick. Thank you UBI, that one drove me crazy.
It always took a few days on patrol for it to fill up with messages before the lagging problem started. I hope it is really fixed. This was more a problem for me than almost any other bug.

35 days out on the Pike, 56 messages in the log and it still pops right up. Keeping my fingers crossed.

Florida Sailor
04-17-07, 06:07 PM
Did the captains log bug get fixed in 1.2?
So far so good. It should be slowing down in this patrol, but it seems to be popping up quick. Thank you UBI, that one drove me crazy.
It always took a few days on patrol for it to fill up with messages before the lagging problem started. I hope it is really fixed. This was more a problem for me than almost any other bug.

35 days out on the Pike, 56 messages in the log and it still pops right up. Keeping my fingers crossed.

Snakeeyes
04-17-07, 06:16 PM
First of all, with FSAA it looks beautiful!

I have been checking out the tutorials. I get decent FPS on the bridge outside. For some reason the attack center slows down really bad but know what? Who cares! :D

The only issue I have is a major one. I started a test career at Pearl 1941. I start in port just to push the game to its limit and see how my system performs with a lot of traffic around.

Boom.
CTD

Okaaaaaaaaaaaay. Maybe its a fluke?

same parameters this time set OUTSIDE Pearl.

Loads to the inside con. I choose to go to external view.

Boom.
CTD.

Okaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay.

Let's try setting the graphics down a tad. I have environmental effects off already seeing how my system would melt otherwise.

I set it for Pearl IN the harbor. Loads me to the con. I cross my fingers and humbly request an external view. IT WORKS! VERY NICE! Wow!

FPS is about 15. I plot a course to head out of Pearl. As I'm moving at 7 knots I take the camera and check out the graphics. VERY NICE!

I am wondering if I can increase FPS slightly so I go into options and turn off 3D wakes and detailed wakes....

Boom.

CTD.

Oh Boy. Seems like a lot more testing to do but I'm not definitely not stable. I don't just want to play single missions, career is why I play SH.

I'm taking a break and having some dinner. I'll try again later.

Any suggestions?

MONOLITH
04-17-07, 06:22 PM
Something that severe, the CTD, seems to be specific to your current setup (Driver, hardware, corrupt file).

It's hard to nail down your problem from the other side of my monitor, but it just sounds like it's not the game or patch. I think you're the first and only one so far with this issue.

Lots of things to try... Different driver version, a clean re-install, etc. It's possible a mod had altered a grahics file, and now there's a conflict with the 1.2 patch. Did you ever install a mod without using the JGME?

Snowman999
04-17-07, 06:34 PM
I installed the patch and went to the graphics options but see nothing about enabling FSAA. Is this on automatically? I have the nVida 8800GTX with latest drivers. From reading this thread it looks like there's still much to be fixed. This patch came out rather quickly so I'm confident there will be a 1.3.

Thanks

I have an ATI card. Had to go to the Catylst control panel in the systray and activate FSAA. Also needed to choose a level (2x, 4x, 6x, 8x). Worked great once I returned to game; did not need to re-launch.

Snakeeyes
04-17-07, 06:41 PM
Something that severe, the CTD, seems to be specific to your current setup (Driver, hardware, corrupt file).

It's hard to nail down your problem from the other side of my monitor, but it just sounds like it's not the game or patch. I think you're the first and only one so far with this issue.

Lots of things to try... Different driver version, a clean re-install, etc. It's possible a mod had altered a grahics file, and now there's a conflict with the 1.2 patch. Did you ever install a mod without using the JGME?

Hey Mon.

I did not try Career mode before without the 1.2 patch.

Is the 1.2 patch cummulative? Maybe its because I need to install 1.1 first? I'll check my graphics drivers to make sure they are up to date. I have no other mods this is with a clean install.

ironkross
04-17-07, 06:51 PM
35 days out on the Pike, 56 messages in the log and it still pops right up. Keeping my fingers crossed.
Mine too FS. It will take me a while (days) in real time to be on a patrol that long. I use TC some but spend a lot of time at 1X. I just got command of the Pickerel. Right on time for the 1.2 patch :up:. In base after the patch I noticed upgrades offered that weren't there before. Twin 20's and a 4" 50 cal deck gun in fore or aft mountings.

sqk7744
04-17-07, 06:51 PM
Something that severe, the CTD, seems to be specific to your current setup (Driver, hardware, corrupt file).

It's hard to nail down your problem from the other side of my monitor, but it just sounds like it's not the game or patch. I think you're the first and only one so far with this issue.

Lots of things to try... Different driver version, a clean re-install, etc. It's possible a mod had altered a grahics file, and now there's a conflict with the 1.2 patch. Did you ever install a mod without using the JGME?
Hey Mon.

I did not try Career mode before without the 1.2 patch.

Is the 1.2 patch cummulative? Maybe its because I need to install 1.1 first? I'll check my graphics drivers to make sure they are up to date. I have no other mods this is with a clean install.
-------
Sorry to hear of the CTD troubles

Best bet is to save your MODS folder, MyDocs/SH4 and any other /cfg etc files to a backup. Or HD permitting move entire folder to another as hunt/peck Backup.

Do a full uninstall and delete the sh4 folder

Install the latest drivers for your gpu and directX
reboot pc.

Reinstall 1.0 and run the School #3 torp attack

Install Patch 1.1 run torp attack again

Install Patch 1.2 run torp again
(Now you're vanilla)

Now change all the settings the way you want ( some in graphics require closing and rerunning sh4)

E.Hartmann
04-17-07, 06:59 PM
You guys are on crack! I was hoping for more than eye candy. How about torps circling around, sailors repeating themselves again and again, lagg on acceleration, mission errors, campaign problems, things that actually effect the game not the quality of your screen shot.

Sad really sad.......:roll:


No need to be nasty, first of all READ some history, US torps did circle around, the USS Tang was sunk by one you know.

Second I heard sailors repeating themselves was a function of using a cracked game...not saying you are of course.

Other things are important I agree.

Common DUDE! Stop being a fan boy and listen. I got the digitsal version so its legal. Stop focusing on one issue with circling toprs and other bad torps and read the rest of the post. This was nothing more than a patch to fix what was patched with 1.1. OOOHhh!! I dont have jaggies now. COOL! YEAH! We all waited two weeks for that! YIPPEEEE.

The fact is this patch besides the FSAA was nothing more than a repir of what should have been fixed in 1.1. Once you got off your knees infront of UBI GOD you'll see that there are still many many things broken with this game that should be fixed for playability not jsut for screen shots. We have a start but its still a long way to go. The radar still not working when going south? Common we noted that day 1 and a mod was created. how hard was it to add that to the patch. Geez! The modders are doing a great job of saving this game jsut like they did with SH3. So in closing if your not accusing me or stealing a copy then why did you even bring it up?
:down:

E.Hartmann
04-17-07, 06:59 PM
No need to be nasty, first of all READ some history, US torps did circle around, the USS Tang was sunk by one you know.

Maybe he wants the USN to retroactively fix torpedo bugs before 1943?

Another fan boy missing the point...:88)

MONOLITH
04-17-07, 07:00 PM
My 1.2 patch appeared to be all inclusive of the 1.1 as well.

It will bring a clean install to 1.2, or you can also install it over a 1.1 version game. Either way is fine.

TopCat
04-17-07, 07:00 PM
It was already mentioned here, very annoying. When travelling between 90 and 270 degrees, the ship-radar does not work at all!!! :down:

Also: my air-radar never reports any contact at all, even though I'm attacked by lots of aircrafts

E.Hartmann
04-17-07, 07:01 PM
is anybody else getting this? Never happened before the patch.
http://img239.imageshack.us/img239/1088/sh4img174200718658296rb3.th.jpg (http://img239.imageshack.us/my.php?image=sh4img174200718658296rb3.jpg)

doesn't seem to happen with the periscope only with this thing (tbt? forget the name).

Yep, I am getting that as well, 1680 x 1050

This resolution is not supported. So the bitmaps aren't big enough and the sim no longer streches the images. Bring it down a few notches and that will go away.

Hanzo
04-17-07, 07:05 PM
My bitmaps are 'too small' like the screenshot above as well, at 1280x1024 :hmm: curious.

Shrap123
04-17-07, 07:23 PM
Chronometer still doesn't record ship speed? Awwww.

Oh well, hopefully in 1.3 - I'll wait till then.

Ilpalazzo
04-17-07, 07:25 PM
Again about the line, can't quite see when the image is compressed to jpg so here is a closeup

http://img407.imageshack.us/my.php?image=wtflinesuz6.jpg

very annoying, it just keeps drawing attention and I can't stand it. Goes down the entire left of the screen and across the top.

AW LAME.

Just turned the resolution down to 1024x768 and not only did that solve this problem http://img239.imageshack.us/my.php?image=sh4img174200718658296rb3.jpg but it also fixed my green line issue.

I am NOT going to play this game at 1024x768 on my 21" widescreen

http://img237.imageshack.us/img237/3808/fuglyiv0.th.jpg (http://img237.imageshack.us/my.php?image=fuglyiv0.jpg)

scrapser
04-17-07, 07:50 PM
So I'm confused. Everyone's talking about FSAA but nobody says how to enable it. I checked my video control panel and see I can specify a program and set up custom settings. But I'm not sure what I need to specify. Anyone have a list of parameters that commonly need to be set or tweaked?

Thanks

mookiemookie
04-17-07, 07:56 PM
So I'm confused. Everyone's talking about FSAA but nobody says how to enable it. Is it something you have to do in a config file or on the graphics card control panel? If so, how do you specify using it only for SH4?

Thanks

It is indeed something you have to enable in the graphics card control panel. As for the second part, I'll let someone else answer that as I'm not too sure.

DirtyHarry3033
04-17-07, 08:16 PM
I suffered all day at work waiting for this patch. It was "leaked" about an hour into my workday and all I could do was experience it by reading posts here :damn::damn::damn: I've got like 200+ hours of "sick time" saved up at work, I was that close to using some of it but ended up sticking around.

Then got home (finally) and desperately fought my way back to Pearl so I could install. Max TC all the way, except for the all-too-frequent air attacks. Got lucky and ran into a massive 36-hour rainstorm so I could run on the surface all day and all night, saved a LOT of time...

But then what did I get???

With 1.1, I had these beautiful stairsteps on everything!!! No prob at all to picture myself walking up the rigging, climbing the handrails, etc. when running at 1600x1200 on my 20" LCD. Now with 1.2, all I've got are these stinkin' skinny lines with not a single stair in sight :( WTF?!?!!!?! How am I supposed to imagine myself moving around my boat????

LOL, this looks AWESOME!!! Looks like a sim is supposed to look! Why didn't UBI release it like this to begin with? Best part, I've not noticed any fps hit.

I've heard another ugly rumor that you can actually see your torp tracks on the attack map after crossing the IDL. Sick puppy that I am, I hope that's true. I deserve that sort of suffering :rotfl:

Thanks, devs! Your work is appreciated!!!

clayman
04-17-07, 08:20 PM
HOLY MOLY!!!

Now that I have 1.2 loaded and running at 1600x1200 AA8 AF16 I have to give a big, big thanks to the dev team. Visuals look right on par now. Like L3TUC3 and other have stated it now runs much cleaner. I know many are not into the visuals but for me it makes the sim. For over five years in IL2 I've equally lived on full real and full graphics, and been lucky enough to built my boxes for for what I'm playing .... it brings out the 'awe' in it all. Now I feel like Ive been taken back to that awe I had when I first loaded Silent Service on my old 386. SH3 has been the best ... but it's great to be back in the Pacific. And with this patch and 1.3 down the road (chrono please) I think we're in for a long sweet ride! :up:

Snakeeyes
04-17-07, 08:23 PM
You're damn right! Why they did not initially release it with FSAA is BEYOND ME!!!!!!


Hey Monolith, reinstalled the latest graphics drivers and I can start in Pearl! yay!

I had another CTD when I jacked up the time compression and then tried to stop it and head outside the boat... boom.

I was more gentle and it works fine.

I want to check out a convoy intercept and see how things look.

Man! The post effects make the water look... WOW!

RickC Sniper
04-17-07, 08:28 PM
is anybody else getting this? Never happened before the patch.
http://img239.imageshack.us/img239/1088/sh4img174200718658296rb3.th.jpg (http://img239.imageshack.us/my.php?image=sh4img174200718658296rb3.jpg)

doesn't seem to happen with the periscope only with this thing (tbt? forget the name).

Yep, I am getting that as well, 1680 x 1050

This resolution is not supported. So the bitmaps aren't big enough and the sim no longer streches the images. Bring it down a few notches and that will go away.


Easily said, but if our widescreens are native 1680x1050 turning down resolution just shrinks the entire game on the screen. Odd that it only affects the TBT and nothing else.

Where did you document that this resolution is not supported?

clayman
04-17-07, 08:38 PM
Just stumbled on this new bug.. I dunno if it's nvidia cards, patch or just my pc related. But I sure did not have it before installing the 1.2 patch

I found it because I was testing my Balao skin with the new patch.
In first subschool mission Navigation.. the boat is pretty close to shore.
I saw that there was a white outline below the water.

At first I thought this was related to my boat.. So I tried it with an original skin and voila same problem.. As soon as I am a few miles of shure the problems goes away.

Anybody else has this problem ?

ive posted about this in the bug thread. im getting it on an ATI 1900xtx latest drivers (plus older).

So it's not an nvidia or PC problem.. good to hear that I am not the only one..
But bad that it's there :down:


Interesting ... this only happens to me in certain subs and high sun. It's very pronounced on subs I've skinned and less on those I have not.

When I read about this I checked it out before I loaded the patch. I did not have it in 1.1. I do have it in 1.2. So I did some checking with various subs and time of day in quick missions and war patrols. It was most pronounced on my skinned Gato when in high sun. But in many it's hardly there at all .... in early morning and late afternoon not at all or very, very thin.

Someone mentioned pixel shaders. I assume it is and the environment cause's this outline to vary.

But I did not have this prior to 1.2.
.

MONOLITH
04-17-07, 08:49 PM
Where did you document that this resolution is not supported?


Sorry if I'm not quoting all the original people who are in this part of the conversation.

As for 1680x1050 not being supported, this is incorrect.

That resolution may not show up in your menu if your monitor or card won't support it, but the game will if your hardware will.

I have a widescreen LCD with a native resolution of 1680x1050. It shows up on the game menu, and it plays beautifully at that resolution.

As for the green line, I only got the green line when I played at 1028x764, on my 1680 x1050 monitor. The line seemed to actually be the result of the image not being 'centered' correctly on my monitor. Running at my native 1680x1050 resoltuion I get no green line.

Try various resolutions if you get the green line, and I also bet you can get rid of the green line by adjusting your monitor screen settings and "shifting" it slightly to the side if necessary (so the green line gets pushed off the screen).

As for the exterior view intruding around the sides of the periscope, on an ATI X1950 Pro with 7.2 drivers, I do not get that. The scope picture is fine.

ccruner13
04-17-07, 08:52 PM
is anybody else getting this? Never happened before the patch.
http://img239.imageshack.us/img239/1088/sh4img174200718658296rb3.th.jpg (http://img239.imageshack.us/my.php?image=sh4img174200718658296rb3.jpg)

doesn't seem to happen with the periscope only with this thing (tbt? forget the name).

Yep, I am getting that as well, 1680 x 1050

This resolution is not supported. So the bitmaps aren't big enough and the sim no longer streches the images. Bring it down a few notches and that will go away.


Easily said, but if our widescreens are native 1680x1050 turning down resolution just shrinks the entire game on the screen. Odd that it only affects the TBT and nothing else.

Where did you document that this resolution is not supported?

i get the same deal at 1280x1024 just not as big gaps..

MONOLITH
04-17-07, 08:55 PM
i get the same deal at 1280x1024 just not as big gaps..

What card and driver...Nvidia or ATI? It doesn't seem like a card or driver problem though, or you would have other problems. it seems like it's an issue with that one scope bitmap image.

Is it possible there was a mod in your game that altered that scope bitmap?

I'm not having any problem with that scope screen at all on a widescreen monitor even.

ccruner13
04-17-07, 08:57 PM
nvidia 6800gt i updated driver after 1.1 so i /highly/ doubt they have a new set out as in the past they have gone 6month+ without changes. only mod is green buttons mod currently.

darius359au
04-17-07, 08:59 PM
YaY no more super Radar driven planes making beelines for my sub :D:D:D , started a new career and Im off kyushu patroling for merchants - im seeing plenty of planes but their no longer coming straight at me everytime:up::up::up:

-Pv-
04-17-07, 09:04 PM
I'm very happy with this patch so far.

I have download version of the program. Prior to the patch I only had two modest mods to patch 1.1:
1) replacement .sim file from the mods forum to provide full 360 radar coverage.
2) a few small changes to commands.cfg so the Q and W keys would operate as described in the manual and cycle the tubes correctly.

Prior to the 1.2 patch I did nothing to prep for it. Did not uninstall, did not revert any files to pre-mods. I simply backed up modded files to safety location and patched flawlessly. My modded files were preserved through the patch and all works as before with the addition of:
Wonderfull full screen and AA at high resolutions. I have not had any loss of frame rates with ATI Temporal 2X.
The new parascope and crush depth indicators are informative.
The new total efficiency bars for the compartment sections are informative.
I had no CTDs in the 1.1 patch (except for the known A key) and I have no CTDs in this 1.2 patch.

One peculiar holdover from the attempt to get full radar coverage is the crew voices still refuse to announce radar contacts when the sub is S of the E-W line, but they still show up in the map and in the text message box so I can very much live with that. Some day we'll discover where those crew announce data parameters are stored.

Thank you devs for adding value to the program beyond what was stated in the release notes.

"... Also: my air-radar never reports any contact at all, even though I'm attacked by lots of aircrafts..."

When you see grey radar icons that look like ships on the screen click on them and look at the speed. The contacts that have "very fast" as the speed are aircraft. They do not have a different shape than ships. Only visual contacts have a different shape. You might discover aircraft are being displayed in radar on the map as well. I have been able to dive long before aircraft get in visual range by taking notice of the difference between ship and air contacts.
-Pv-

Ilpalazzo
04-17-07, 09:09 PM
Where did you document that this resolution is not supported?

Sorry if I'm not quoting all the original people who are in this part of the conversation.

As for 1680x1050 not being supported, this is incorrect.

That resolution may not show up in your menu if your monitor or card won't support it, but the game will if your hardware will.

I have a widescreen LCD with a native resolution of 1680x1050. It shows up on the game menu, and it plays beautifully at that resolution.

As for the green line, I only got the green line when I played at 1028x764, on my 1680 x1050 monitor. The line seemed to actually be the result of the image not being 'centered' correctly on my monitor. Running at my native 1680x1050 resoltuion I get no green line.

Try various resolutions if you get the green line, and I also bet you can get rid of the green line by adjusting your monitor screen settings and "shifting" it slightly to the side if necessary (so the green line gets pushed off the screen).

As for the exterior view intruding around the sides of the periscope, on an ATI X1950 Pro with 7.2 drivers, I do not get that. The scope picture is fine.

Hmm my lcd doesn't seem to let me 'shift' or otherwise modify geometry. The option is grayed out I believe I can only do that with other inputs. I am using DVI. Anyway it seems I get that green line on any resolution with the '8:5' aspect (1280x800, 1440x900, 1680x1050). It really bugs me. Any other ideas on what I could do?

The next thing bugging me a lot right now is this thing

http://img264.imageshack.us/img264/3589/annoyingsf3.th.jpg (http://img264.imageshack.us/my.php?image=annoyingsf3.jpg)

Though I did have that before 1.2 it wasn't as bad as it is now. I wonder what causes it.

http://img464.imageshack.us/img464/4521/annoying2bz7.th.jpg (http://img464.imageshack.us/my.php?image=annoying2bz7.jpg)

In case it's not obvious I am talking about the white outline that often appears on sub underwater. As has been noted earlier in this thread by others.

Splobb
04-17-07, 09:13 PM
I'm not sure I understand all the fuss over this patch. It was possible before this patch to enable FSAA through the Nhancer Nvidia utility. I never really bothered with it because of the frame rate hit. When they said this patch would support in game FSAA (which apparently is more efficient than enabling it at the driver level) I assumed that there would be an option in the graphics setting to set the level of AA. I've applied the patch and went straight to the graphics settings, but couldn't see any mention of AA settings. Am I missing something here? Sorry if this question sounds noobish, but I'm just a little confused.

P5N32-E SLI plus MB
Intel Core 2 Duo 6300 @ 2.0Ghz
2G RAM (800)
2 x GF7900gs (SLI)
Vista 32 bit

-Pv-
04-17-07, 09:20 PM
Splobb,

For most people, the game over-rode the driver utility setting to turn on AA. Glad it wasn't an issue for you.

"...In case it's not obvious I am talking about the white outline that often appears on sub underwater. As has been noted earlier in this thread by others..."

This appears to be an AA artifact on some cards (ATI?) See if turning off AA makes the white go away. If it does, then maybe just running at high rez will get you by for now.
-Pv-

Ilpalazzo
04-17-07, 09:31 PM
I do have an ati card. I tried disabling AA but the underwater outline still exists. Interestingly however, with AA off I no longer get the green line problem.

Nice AA picture with annoying green lines or crappy non AA pictures without annoying green lines? Well I guess I will put up with the green lines.

clayman
04-17-07, 09:36 PM
Interesting PV .... maybe it is more pronounced on ATI cards. I'll load SH4 to my X850XT box and take a look. As I mentioned in my post it's not to bad for me except for the Gato class. I am running NVidia though. I'll post some screens later.

Man I was glad to be running ATI when SH3 came out .... the USO and spray issue.
.

CCIP
04-17-07, 09:41 PM
Well, tried the patch - :up::up::up:

Though not everything has been fixed and the game will need more work, the improvements are really nice and I managed to get all my mods working with it.

Despite the fact that I turned on AA, AF and environmental effects (but not fog) I gained several FPS over version 1.1.

sqk7744
04-17-07, 10:05 PM
So I'm confused. Everyone's talking about FSAA but nobody says how to enable it. I checked my video control panel and see I can specify a program and set up custom settings. But I'm not sure what I need to specify. Anyone have a list of parameters that commonly need to be set or tweaked?
Thanks

How did you make out re: FSAA? Do you have a nvidia or ati card?

MONOLITH
04-17-07, 10:16 PM
In regards to the fuzzy white outline, It's definately somehow related to a combination of Environmental effects and AA.

I haven't spent a lot of time playing around with it, but it also only appears at certain angles. Move the camera around the sub at various angles and you will see it disappear. This leads me to believe it may also have something to do with the sun reflection (glare?) since it changes with various reflective angles.

It's very noticeable when you submerge to periscope depth and look at the angled thin cables.

I don't have a definitive answer about it, but all things considered, I can actually live with it for now.

About the green line, you're right, with DVI you may not be able to get rid of it.

Although.... instead of doing it with monitor buttons, do it in your driver software, I have an ATI Catalyst Control Center, and there's an option to move the image on the screen up, down, right , left.

I don't know if you're ATI or NVidia, but see if you can do it in your driver software.

Captain America
04-17-07, 11:21 PM
The patch is great. Its a blessing that AA and high res was fixed. :up:

However, there is a lot more left to do. One thing I'm hoping for is that the interiors/crew interaction functionality is fixed like it was in sh3. I took a look into the interior files and found many things incomplete.

FYI- I also have the white outline issue described in this thread but I have an nvidia 8800 gtx with the latest ( 97.94 ) drivers.

-Captain America

The Renegade
04-17-07, 11:23 PM
First of all, I want to say that this is a wonderful patch that fixes the major visual issues everyone was groaning about and also solves some gameplay problems as well. I have a feeling that the next patch will be more focused on gameplay, and I am looking forward to it.

So anyway, cheers to the Romanians! Keep it comin' !! :up: :up: :rock: :rock:

The game is just beautiful now. Well, it always was, but now without annoying jaggies and pixelation from the forced 3-D resolution, it is fantastic. I was just doing the submarine school missions over again, just to test my hardware out with AA and AF, and I only took a very small performance hit, even with the AA and increased resolution. It was pure, Pacific bliss...:sunny:

However, I have a question about Anisotropic Filtering, or AF. For those of you who have it enabled, does it provide much of a visual boost? I'm guessing that it maybe makes the detailed area around the sub/camera larger than it would be without it, but I really haven't seen much of a difference when I use it. But then again, I haven't spent too much time with SH4 v1.2 (yet ;) ). I ask because I have an "O.K." computer (P4 3Ghz, Radeon X800 XL, 1GB RAM), and I need any spare "power" I can get to keep the FPS stable with all the other delicious graphics options turned up. Also, is the new "Volumetric Fog" option very demanding as well? Is it worth it to have it on?

Thanks again to the fabulous Ubisoft Romania team, and to anyone else who has worked or will to make this game a masterpiece.

EinsteinEP
04-18-07, 12:04 AM
Way to go Devs!

Subsim, too!

Woo hoo!

(yeah, waiting for the patch to download)

All this talk of FSAA and green lines and "Environmental Effects" has my poor heart a flutter - although I'm not sure I even really know if my PC can handle it. Guess I need to go spend some big bucks to get my PC up to the challenge of having every graphics option turned to the highest settings, eh?

Looking back, my last major PC upgrade (motherboard, chip, ram, video card) coincided with SH3.

And the time before was for SH2.

I didn't really get that much into computers until I played Silent Service on C64.

Coincidence? I think not!

Anyways, torps away, me hearties! There be black smoke pent up in yonder tin cans that ought want to be set free again!

Caltone
04-18-07, 12:24 AM
What a nice surprise, good job Devs!

I don't have the beefiest rig in the world but I'm getting some impressive visuals running 1280X1024 with 4AA and 6AF

Athlon 64 3500+
1.5GB Ram
Nvidia 7900GT (slightly OC'd)

Looks nice on my LCD with FPS from the mid 30's to 60's

Perk
04-18-07, 12:26 AM
Horray!

I can finally play SH4!

It really is gorgeous at TRUE 1920x1200 with 8xAA!

Much love to the devs.

Ilpalazzo
04-18-07, 12:34 AM
In regards to the fuzzy white outline, It's definately somehow related to a combination of Environmental effects and AA.

I haven't spent a lot of time playing around with it, but it also only appears at certain angles. Move the camera around the sub at various angles and you will see it disappear. This leads me to believe it may also have something to do with the sun reflection (glare?) since it changes with various reflective angles.

It's very noticeable when you submerge to periscope depth and look at the angled thin cables.

I don't have a definitive answer about it, but all things considered, I can actually live with it for now.

About the green line, you're right, with DVI you may not be able to get rid of it.

Although.... instead of doing it with monitor buttons, do it in your driver software, I have an ATI Catalyst Control Center, and there's an option to move the image on the screen up, down, right , left.

I don't know if you're ATI or NVidia, but see if you can do it in your driver software.

I looked through CCC but I see no such thing. Where might I find it?

-Pv-
04-18-07, 12:48 AM
I'm getting US aircraft patrolling around Midway now. In the three visits I've made there before 1.2 I didn't see any. They made a sweep around Midway and landed at the runway.

I really cannot suggest any settings for people to use on their control panel graphics options. You really should explore them (can't hurt anything) and see what you can live with. On my ATI 1950 I have all the control panel settings on program managed except Temporal AA is on. From my experimenting, I like the look of that (of the three styles ATI offers) the best. I'm using 1280*1024 (my native LCD monitor rez) in the game and it looks just fabulous.

I noticed tonight that while diving the hull openings panel changes the bright red lamps to dark red lamps while submerged. Although I expected the green "closed" lamps to light up (which they do not) it seems some attempt was made to get those working.

Over all, after 3 more hours of play since my last post, I'm still very pleased with the progress in this patch. Rock stable and increased frame rates to boot even though I'm using stttings that are more demanding than before the patch. I'm also getting use from the new crew managment effiency bars. They appear to give an over-all average of the strength of all three crews for a compartment (active, sleeping, and mantenance.) This give me a very good picture of what to expect from the crew when I call them to battle stations and also reminds me just how green they are starting my second patrol and not to expect them to take on the hardest risks successfully.

Is it my imagination or has the high-speed clouds been toned down? They have not been bothering me since the patch.

Ilpalazzo,
Check out Monitor Properties->Adjustments in the CCC.
I've never had to use those settings. I simply tap the auto alignment control on my LCD monitor and the image is instantly centered on the screen. I've never had the green lines, but I don't use DVI. I have noticed when I change the rezolution in the game options, it doesn't really change until I exit the game completely and load it again. No big deal. Once I get what I want, I'll never change it again.
-Pv-

Ilpalazzo
04-18-07, 01:36 AM
I am using CCC 7.3 and I see no such thing

http://img237.imageshack.us/my.php?image=ccchb6.jpg

edit. You know what forget it I read this in another thread

Correction:
To get rid of the green lines at the edge of the screen when using AA, uncheck the option Adaptive AntiAliasing in your graphics card properties. It works for me on a Radeon X1650 (Catalyst 7.3 drivers).

Be advised, you may have to trade in some graphical quality.

I was under the false impression that Adaptive AA and Temporal AA were the same.

So that solves the great green line mystery for me.

andysk
04-18-07, 01:59 AM
Finally!!! Downloading now....I din't see anything for fixing enormous loading time of captains log...hope is there!!!:rock: :rock: :rock:

terrapin
04-18-07, 03:55 AM
UBRS DLC mirror (http://picturehost.realsimulation.com/UBRS_DLC/file.php?id=307)is up

MONOLITH
04-18-07, 05:41 AM
However, I have a question about Anisotropic Filtering, or AF. For those of you who have it enabled, does it provide much of a visual boost? I'm guessing that it maybe makes the detailed area around the sub/camera larger than it would be without it, but I really haven't seen much of a difference when I use it.


Most graphics engines will lessen/weaken the detail on far away objects, such as a building on the horizon. Instead of seeing detailed windows, you might just see the building outline as a grey flat shape. As you move closer to it in the 3d world, more and more detail comes into focus.

This is done to improve Frame rates by reducing what your system has to calculate and create visually.

Ansitropic Filtering forces far away objects to have greater and greater visual detail from further away.

In a sub sim, going to external view and looking around at distant ships, and most likely the distant waves, is where you would be able to see the difference. It really shouldn't have too much effect on close up objects like your own sub.


One thing about SH4, is because of the large ocean, and the minute details in the wave action, Ansitropic Filtering could actually have fairly noticeable fps impact because of the volume of waves detail to handle in the distance.

You guys should experiment with it and see what happens on each of your individual setups.

As for looking at distant ships through binoculars or the periscope, I'm not sure but the game engine might simply consider the objects 'closer' when viewed through such magnification, in which case AF wouldn't really matter for that anyway.

You guys may find AF isn't really worth the performance hit on this particular game.

I think AF may be more noticeable in a game such as GRAW, where you are runing around a city constantly looking at large distant buildings.

Experiment and see. Your results may vary.

MONOLITH
04-18-07, 05:46 AM
I looked through CCC but I see no such thing. Where might I find it?



http://www.MayhemOnStrings.com/Images/CCC.JPG




PS: I didn't have to turn off any of the AA options to get rid of the green line. I just used my monitors native resolution, or shift the image slightly with the driver software.

Prof
04-18-07, 06:04 AM
However, I have a question about Anisotropic Filtering, or AF. For those of you who have it enabled, does it provide much of a visual boost? I'm guessing that it maybe makes the detailed area around the sub/camera larger than it would be without it, but I really haven't seen much of a difference when I use it.

Most graphics engines will lessen/weaken the detail on far away objects, such as a building on the horizon. Instead of seeing detailed windows, you might just see the building outline as a grey flat shape. As you move closer to it in the 3d world, more and more detail comes into focus.

This is done to improve Frame rates by reducing what your system has to calculate and create visually.

Ansitropic Filtering forces far away objects to have greater and greater visual detail from further away.

In a sub sim, going to external view and looking around at distant ships, and most likely the distant waves, is where you would be able to see the difference. It really shouldn't have too much effect on close up objects like your own sub.


One thing about SH4, is because of the large ocean, and the minute details in the wave action, Ansitropic Filtering could actually have fairly noticeable fps impact because of the volume of waves detail to handle in the distance.

You guys should experiment with it and see what happens on each of your individual setups.

As for looking at distant ships through binoculars or the periscope, I'm not sure but the game engine might simply consider the objects 'closer' when viewed through such magnification, in which case AF wouldn't really matter for that anyway.

You guys may find AF isn't really worth the performance hit on this particular game.

I think AF may be more noticeable in a game such as GRAW, where you are runing around a city constantly looking at large distant buildings.

Experiment and see. Your results may vary.I'm afraid this really isn't true. Anisotropic filtering does affect textures in the distance, but only when they are being displayed at a high angle (i.e. not looking perpendicular to the plane of the texture).
Take a racing car simulator as an example. You're sitting in a car, low to the ground, looking at the track in the distance. The textures you see (which are probably square) will look like thin trapeziums (trapezia?) in the distance. The trouble with normal mip-mapping is that the down-sized textures used in the distance look 'undersampled' in the perpendicular direction and 'oversampled' in the parallel direction. The result is a blurry mess in the distance. Anisotropic filtering means that the down-sampling is done more in the parallel direction and less in the perpendicular direction, leading to an overall nicer texture.
In theory, AF should be great in SH4 because you often end up looking along the surface of the water. However, the wave effects mean that it really doesn't make a difference. I've turned mine down significantly from my racing sims (where AF realyl does have an effect) and not noticed any changes other than greatly improved frame rates.

MONOLITH
04-18-07, 06:22 AM
I'm afraid this really isn't true. Anisotropic filtering does affect textures in the distance, but only when they are being displayed at a high angle (i.e. not looking perpendicular to the plane of the texture).

We're more on the same page than you think. I just didn't specify the angled aspect. But walking around a 3D city such as GRAW, how many building walls are actually perpendicular to you....lots of angled textures to be filtered. I was trying to answer in a simple manner to someone who might be an "Ansitropic beginner". ;)



In theory, AF should be great in SH4 because you often end up looking along the surface of the water. However, the wave effects mean that it really doesn't make a difference.

Exactly the reason I said AF in SH4 could be a performance hit, because of the large ocean surface, and may not be worth it. :up:

MONOLITH
04-18-07, 06:27 AM
Hey Prof.. One thing I'm not sure about is this...


As for looking at distant ships through binoculars or the periscope, I'm not sure but the game engine might simply consider the objects 'closer' when viewed through such magnification, in which case AF wouldn't really matter for that anyway.



What do you think? When I look throught binoculars at a distant object, do you think the game engine renders it as if I'm closer to it (less AF needed), or do I actually see the object as it's rendered in the distance (more AF applied), just magnified?

joea
04-18-07, 07:09 AM
You guys are on crack! I was hoping for more than eye candy. How about torps circling around, sailors repeating themselves again and again, lagg on acceleration, mission errors, campaign problems, things that actually effect the game not the quality of your screen shot.

Sad really sad.......:roll:


No need to be nasty, first of all READ some history, US torps did circle around, the USS Tang was sunk by one you know.

Second I heard sailors repeating themselves was a function of using a cracked game...not saying you are of course.

Other things are important I agree.


Once you got off your knees infront of UBI GOD you'll see that there are still many many things broken with this game that should be fixed for playability not jsut for screen shots. :down:

Ok sorry about accusing you of theft, no need to be rude. First of though, you ignored my point that I agree with you about the gameplay...some campaign and mission errors could have been saved by some research. You didn't answer my point about torpedoes though...that is in fact correct and accurate behaviour so why did you bring that up? It doesn't help your case when whining about something the real skippers had to face and makes for tense gameplay to boot.

Anyway, I am hopeful the modders can creat a reasonably realistic campaign with the tools and base UBI provided.

P.S. Don't use the term fanboy - it's just inflammatory.

Zatoichi
04-18-07, 07:15 AM
You guys are on crack! I was hoping for more than eye candy. How about torps circling around, sailors repeating themselves again and again, lagg on acceleration, mission errors, campaign problems, things that actually effect the game not the quality of your screen shot.

Sad really sad.......:roll:


No need to be nasty, first of all READ some history, US torps did circle around, the USS Tang was sunk by one you know.

Second I heard sailors repeating themselves was a function of using a cracked game...not saying you are of course.

Other things are important I agree.

Common DUDE! Stop being a fan boy and listen. I got the digitsal version so its legal. Stop focusing on one issue with circling toprs and other bad torps and read the rest of the post. This was nothing more than a patch to fix what was patched with 1.1. OOOHhh!! I dont have jaggies now. COOL! YEAH! We all waited two weeks for that! YIPPEEEE.

The fact is this patch besides the FSAA was nothing more than a repir of what should have been fixed in 1.1. Once you got off your knees infront of UBI GOD you'll see that there are still many many things broken with this game that should be fixed for playability not jsut for screen shots. We have a start but its still a long way to go. The radar still not working when going south? Common we noted that day 1 and a mod was created. how hard was it to add that to the patch. Geez! The modders are doing a great job of saving this game jsut like they did with SH3. So in closing if your not accusing me or stealing a copy then why did you even bring it up?
:down:

Anger issues, mate?
All things come to those who wait; 2 Weeks is just 10 working days for most stiffs. If you'd like to take command of the programmer’s pool and drive them night and day until every single detail is perfect, then we'd see a patch in about 11 months. I'd like to believe that this patch is a show of good faith that they aren’t sitting around counting our money. I'd like to think that it's a promissory note that better things and bigger fixes are on the horizon. It's easy to demand excellence from others and condemn them for not achieving it. Applaud the efforts thus far and you motivate the team for bigger better things to come.
I appreciate any effort made to improve my experience and enjoyment of the game.
If they were taking there time and not making any efforts to improve it then I could see your disappointment.
Ichi...

Weigh-Man
04-18-07, 07:21 AM
is anybody else getting this? Never happened before the patch.
http://img239.imageshack.us/img239/1088/sh4img174200718658296rb3.th.jpg (http://img239.imageshack.us/my.php?image=sh4img174200718658296rb3.jpg)

doesn't seem to happen with the periscope only with this thing (tbt? forget the name).

Yep, I am getting that as well, 1680 x 1050

This resolution is not supported. So the bitmaps aren't big enough and the sim no longer streches the images. Bring it down a few notches and that will go away.

How's it not supported, its in the graphics settings?

Topo65
04-18-07, 07:50 AM
I have the white line too. No FSAA on, but still there. I have 7600GT. :damn:

simsurfer
04-18-07, 07:55 AM
I installed the new patch 1.2 but on the Attack map I am still not seeing the torpedo wakes after firing my fish like I saw when I was based out of Brisbane. Anyone else getting that?

High speed torps work though and that is a big plus :-)

sqk7744
04-18-07, 08:46 AM
You guys are on crack! I was hoping for more than eye candy. How about torps circling around, sailors repeating themselves again and again, lagg on acceleration, mission errors, campaign problems, things that actually effect the game not the quality of your screen shot.

Sad really sad.......:roll:

No need to be nasty, first of all READ some history, US torps did circle around, the USS Tang was sunk by one you know.

Second I heard sailors repeating themselves was a function of using a cracked game...not saying you are of course.

Other things are important I agree.
Common DUDE! Stop being a fan boy and listen. I got the digitsal version so its legal. Stop focusing on one issue with circling toprs and other bad torps and read the rest of the post. This was nothing more than a patch to fix what was patched with 1.1. OOOHhh!! I dont have jaggies now. COOL! YEAH! We all waited two weeks for that! YIPPEEEE.

The fact is this patch besides the FSAA was nothing more than a repir of what should have been fixed in 1.1. Once you got off your knees infront of UBI GOD you'll see that there are still many many things broken with this game that should be fixed for playability not jsut for screen shots. We have a start but its still a long way to go. The radar still not working when going south? Common we noted that day 1 and a mod was created. how hard was it to add that to the patch. Geez! The modders are doing a great job of saving this game jsut like they did with SH3. So in closing if your not accusing me or stealing a copy then why did you even bring it up?
:down:
Anger issues, mate?
All things come to those who wait; 2 Weeks is just 10 working days for most stiffs. If you'd like to take command of the programmer’s pool and drive them night and day until every single detail is perfect, then we'd see a patch in about 11 months. I'd like to believe that this patch is a show of good faith that they aren’t sitting around counting our money. I'd like to think that it's a promissory note that better things and bigger fixes are on the horizon. It's easy to demand excellence from others and condemn them for not achieving it. Applaud the efforts thus far and you motivate the team for bigger better things to come.
I appreciate any effort made to improve my experience and enjoyment of the game.
If they were taking there time and not making any efforts to improve it then I could see your disappointment.
Ichi...

---
Bravo :up:

DragonRR1
04-18-07, 09:21 AM
is anybody else getting this? Never happened before the patch.
http://img239.imageshack.us/img239/1088/sh4img174200718658296rb3.th.jpg (http://img239.imageshack.us/my.php?image=sh4img174200718658296rb3.jpg)

doesn't seem to happen with the periscope only with this thing (tbt? forget the name).

Yep, I am getting that as well, 1680 x 1050

This resolution is not supported. So the bitmaps aren't big enough and the sim no longer streches the images. Bring it down a few notches and that will go away.

How's it not supported, its in the graphics settings?

Have the same problem at 1920x1200. It is a minor bug, it is NOT due to some unsupported resolution for heavens sake!! It might be fixable with a mod. They have just missed it when fixing the resolution issues that is all.

7Enigma
04-18-07, 09:21 AM
Can anyone please comment on whether the CTD's have been fixed upon attempting to reload a save game in-mission? (ie the game loads up until the Please Wait box and then it crashes)

Weigh-Man
04-18-07, 09:33 AM
is anybody else getting this? Never happened before the patch.
http://img239.imageshack.us/img239/1088/sh4img174200718658296rb3.th.jpg (http://img239.imageshack.us/my.php?image=sh4img174200718658296rb3.jpg)

doesn't seem to happen with the periscope only with this thing (tbt? forget the name).

Yep, I am getting that as well, 1680 x 1050

This resolution is not supported. So the bitmaps aren't big enough and the sim no longer streches the images. Bring it down a few notches and that will go away.

How's it not supported, its in the graphics settings?

Have the same problem at 1920x1200. It is a minor bug, it is NOT due to some unsupported resolution for heavens sake!! It might be fixable with a mod. They have just missed it when fixing the resolution issues that is all.

That's what I thought, not a major thing really, just thought it needed a mention

Prof
04-18-07, 10:28 AM
As for looking at distant ships through binoculars or the periscope, I'm not sure but the game engine might simply consider the objects 'closer' when viewed through such magnification, in which case AF wouldn't really matter for that anyway.

What do you think? When I look throught binoculars at a distant object, do you think the game engine renders it as if I'm closer to it (less AF needed), or do I actually see the object as it's rendered in the distance (more AF applied), just magnified?

Hmm...interesting question. I don't know the answer, but it's something to investigate when I get home tonight :)

CCIP
04-18-07, 10:28 AM
Can anyone please comment on whether the CTD's have been fixed upon attempting to reload a save game in-mission? (ie the game loads up until the Please Wait box and then it crashes)
Can you clarify? This is not a known issue.

Most crashes like this are because you've made changes to the game (mods, patches). In that case you need to reload your most recent port save.

I've played 1.2 for several hours now and I can confirm that on my system, there's no stability issues whatsoever.

MONOLITH
04-18-07, 10:36 AM
It is a minor bug, They have just missed it when fixing the resolution issues that is all.



Just want to say maybe we should use caution before officially labeling something as a bug, and "they didn't fix it".

Typically a dev error/bug is something all players across the board experience the same way.

A lot of us do not have this scope issue. I don't have it, mine looks fine.

We just haven't narrowed down yet the differences between system specs of those that have the problem and those that don't. We should try to compile that list.

And if it is a devs issue, that info will surely help them solve it.

Teamwork fellas...teamwork. :up:

clayman
04-18-07, 11:38 AM
In regards to the AF ... Renegade: Monolith and Prof have done a great job of explaining ... here's a visual from over at NHancer ...

http://www.nhancer.com/help/AFSamples.htm

they have examples of AA and other stuff too. I use their site with my students all the time ... great site and a damn fine utility.
.

DragonRR1
04-18-07, 12:04 PM
It is a minor bug, They have just missed it when fixing the resolution issues that is all.


Just want to say maybe we should use caution before officially labeling something as a bug, and "they didn't fix it".

Typically a dev error/bug is something all players across the board experience the same way.

A lot of us do not have this scope issue. I don't have it, mine looks fine.

We just haven't narrowed down yet the differences between system specs of those that have the problem and those that don't. We should try to compile that list.

And if it is a devs issue, that info will surely help them solve it.

Teamwork fellas...teamwork. :up:

That's very well considered reply Monolith and I agree. I was a little flippant. However the issue only affects one view, not the periscope where the bitmap periscope mask overlaps the enitire area nor the binocular view so I made and "educated" assumption. I have since double checked and in all wide screen resolutions on my system (16:10) the TBT scope bitmap doesn't fill the screen. In all normal resolutions on my system (4:3) the TBT scope bitmap does fill the screen.

I would conclude therefore that only wide screen users running 16:10 will be affected by this issue.

DragonRR1
04-18-07, 12:20 PM
As for looking at distant ships through binoculars or the periscope, I'm not sure but the game engine might simply consider the objects 'closer' when viewed through such magnification, in which case AF wouldn't really matter for that anyway.

What do you think? When I look throught binoculars at a distant object, do you think the game engine renders it as if I'm closer to it (less AF needed), or do I actually see the object as it's rendered in the distance (more AF applied), just magnified?
Hmm...interesting question. I don't know the answer, but it's something to investigate when I get home tonight :)
If I understand you correctly.. then..

AF is applied to textures on the 3D part of the screen as a whole. If you magnify an area then the object and textures viewed as far as the 3D view is concerned are physically closer.

For example if you viewed a computer generated football field so that the whole field was in view (not from the top, but in 3D looking up the field) you would see (in this hypothetical example) that the grass texture was clear and detailed for say 10 meters up the field, blurry for the rest. Now say you then zoomed into a section halfway up the field the first 10 meters from the halfway line would have clear crisp textures, the rest blurry.. If you applied more AF on this example you would see crisp textures for a greater distance in each case.

AF does not affect the number of polygons rendered at all. Most games reduce the level of detail for distant objects so that the objects are rendered with fewer polygons at a set distance. When you zoom into the object most games set the viewpoint closer and more polygons are rendered for the object. In basic terms a sphere of many polys would look nice and round close to the viewpoint, further away the number of polys are reduced so that the sphere becomes closer to a cube. Because it's small it still looks OK....

BBury
04-18-07, 12:27 PM
Magnetic influence detonation still not working. Tested six torpedos (Mk14) from 1.5 to 2 feet below draft depth. The did track straight and true at high speed though. :)

MONOLITH
04-18-07, 12:37 PM
I would conclude therefore that only wide screen users running 16:10 will be affected by this issue.


Hmmmm.... but I am running 16:10 and I'm fine.

I have to check but I think the game menu actually lists it as 8:5, but that's the same as 16:10. This is 1680x1050.

I tried several other resolutions as well, and just never had that problem appear.

That was why I commented about it being a bug or not.

Something like the translucent deck crew, we ALL see for sure, a definate game bug. I'm just wondering if it isn't some issue specific to certain setups, vid cards, or drivers, since we don't all have it.

E.Hartmann
04-18-07, 12:44 PM
is anybody else getting this? Never happened before the patch.
http://img239.imageshack.us/img239/1088/sh4img174200718658296rb3.th.jpg (http://img239.imageshack.us/my.php?image=sh4img174200718658296rb3.jpg)

doesn't seem to happen with the periscope only with this thing (tbt? forget the name).

Yep, I am getting that as well, 1680 x 1050

This resolution is not supported. So the bitmaps aren't big enough and the sim no longer streches the images. Bring it down a few notches and that will go away.


Easily said, but if our widescreens are native 1680x1050 turning down resolution just shrinks the entire game on the screen. Odd that it only affects the TBT and nothing else.

Where did you document that this resolution is not supported?

Look at the pull down in your video setup and its not listed I dont think.

MONOLITH
04-18-07, 12:47 PM
Look at the pull down in your video setup and its not listed I dont think.


It is in the pull down menu if your card and your monitor support it.

1680x1050 is in my pull down menu, and I'm playing at that resolution.

I promise.

E.Hartmann
04-18-07, 12:50 PM
P.S. Don't use the term fanboy - it's just inflammatory.

So your saying I'm whinning doesn't? :down:

E.Hartmann
04-18-07, 12:52 PM
Zatoichi All I hear is blah blah blah blah:dead:

joea
04-18-07, 01:00 PM
P.S. Don't use the term fanboy - it's just inflammatory.
So your saying I'm whinning doesn't? :down:

What do you call complaining about torpedoes circling when it happened in real life...or did you miss I agreed with your other points? :nope:

RickC Sniper
04-18-07, 01:31 PM
Look at the pull down in your video setup and its not listed I dont think.


Of course it's listed there for me. If it isn't for you your monitor doesn't support that resolution. Mine does, it is my monitor's native rez.


@ Monolith
Just to clarify. That graphics glitch is seen at the TBT up on deck, not at the scope view. You have referred to it as scope view here several times I think.
Does your TBT look normal at 1680x1050?

simsurfer
04-18-07, 01:40 PM
Is it my system or do the life boats move around Way to fast for row boats, some of thise things not only row at medium speed but my sound man can hear them!!!

AVGWarhawk
04-18-07, 01:44 PM
Is it my system or do the life boats move around Way to fast for row boats, some of thise things not only row at medium speed but my sound man can hear them!!!

They all seem to move at 8kts and yes the sound man can hear them. It was the same in 1.1. Can't you see the Johnson outboard motors on them???:roll:

RedHammer
04-18-07, 01:56 PM
Is this another joke? :P

No seriously, good thing they fixed the resolution but YET again swapped around the ctd`s so that people that didnt have them before gets them now, and those who did have them before doesnt get them now :P And the Chronometre is still not fixed..
There are even reports indicating Radar is not working at all now.. I had that problem all the way from the start so I wouldnt be surprised if it works for me in the same state now as it did for others in 1.1 . It simply looks like theyre twisting the works/doesnt works, functions around?

It must be a joke?!

S!

RH

DragonRR1
04-18-07, 02:06 PM
I would conclude therefore that only wide screen users running 16:10 will be affected by this issue.

Hmmmm.... but I am running 16:10 and I'm fine.

I have to check but I think the game menu actually lists it as 8:5, but that's the same as 16:10. This is 1680x1050.

I tried several other resolutions as well, and just never had that problem appear.

That was why I commented about it being a bug or not.

Something like the translucent deck crew, we ALL see for sure, a definate game bug. I'm just wondering if it isn't some issue specific to certain setups, vid cards, or drivers, since we don't all have it.

OK.. Now you have surprised me! So you are running 1680x050 without this issue!! I'm using an 8800gtx latest Nvidia drivers. I didn't have this issue before 1.2. I did a completely fresh installation (deleting all folders including saves etc..) and applied 1.2 on top. Yep 8:5 is the same as 16:10 I just always call it that..

I assume you are using the TBT on the bridge?

JFL1
04-18-07, 02:14 PM
This 1.2 patch is a no-go for me. Game worked fine with 1.1, minus all the bugs widely described here. Now, it's CTD after CTD, to the point playing in career mode is impossible.

I tried everything (clean install, patch, deselecting and/or selecting one by one every setting, etc.). And I run the vanilla SH4 (i.e. no mods at all)...

So, apart from nice graphics and higher resolutions, the new patch killed what was, for me, an already so-so game...

Do we have to wait for a "GWX Team" to make this sim work? Because, so far, I am a bit worried about the Ubi people. Disappointing, to say the least.

ccruner13
04-18-07, 02:29 PM
I would conclude therefore that only wide screen users running 16:10 will be affected by this issue.

except me with 1280x1024

i only have a strip across the top tho

simsurfer
04-18-07, 02:41 PM
This 1.2 patch is a no-go for me. Game worked fine with 1.1, minus all the bugs widely described here. Now, it's CTD after CTD, to the point playing in career mode is impossible.

I tried everything (clean install, patch, deselecting and/or selecting one by one every setting, etc.). And I run the vanilla SH4 (i.e. no mods at all)...

So, apart from nice graphics and higher resolutions, the new patch killed what was, for me, an already so-so game...

Do we have to wait for a "GWX Team" to make this sim work? Because, so far, I am a bit worried about the Ubi people. Disappointing, to say the least.

Could be your system cause except for the one freeze up I just had my game is running fine, no CTD here.

DragonRR1
04-18-07, 02:41 PM
TBT Widescreen problem - FIX!! (Need confirmation from others)

Navigate to:
C:\...your path to game here...\Silent Hunter 4 Wolves of the Pacific\Data\Menu\

Make a backup copy of

menu_1024_768.ini (call it menu_1024_768.bak or something)

Load the file:

menu_1024_768.ini

with notepad or suitable text editor.

Do a simple find text - "tbt_1024.tga" without the quotes

scroll UP 4 lines to find: (it's in the same section)

Zone= 0 768 1024 768 1 1 0x28000000 0.5 -0.5 0x28000001 -0.5 0.5 0 0

Change to:

Zone= 0 768 1024 768 5 1 0x28000000 0.5 -0.5 0x28000001 -0.5 0.5 0 0

The only difference is changing the "1" to a "5"

Save the file and run the game as normal.

walsh2509
04-18-07, 02:47 PM
Not went into missions yet , just messing around in Sub School. In sub school deck gun, I turned around to see one of my watch when he shouted Ship Spotted and he pointed to the ship. Only thing was his arm went though the side of Bridge, bug? graphic error ? whatever! No biggie to me but just thought I'd point it out (no pun intended).

jerryt
04-18-07, 02:54 PM
Not went into missions yet , just messing around in Sub School. In sub school deck gun, I turned around to see one of my watch when he shouted Ship Spotted and he pointed to the ship. Only thing was his arm went though the side of Bridge, bug? graphic error ? whatever! No biggie to me but just thought I'd point it out (no pun intended).

Was that the Philadelphia experiment mission? :o

Nokia
04-18-07, 03:35 PM
Finally :rock:

minsc_tdp
04-18-07, 03:35 PM
[quote=oritpro]... captains log bug ...I have greatly lowered my game lag by just selecting "Messages sent" from the drop down screen. I don't know why but it seems to help a lot.

Yeah I thought everyone knew about that fix. It's pretty obvious. When you press M and have 100 messages recieved, it has to parse them all using some terribly inefficient algorithm and render the list in the game. For some reason this is very slow but since it happens right when you press M, it's clearly related to the reading/parsing/rendering of the news.

Selecting Messages Sent tells it to only parse messages of that type so it's rendering a lot less. This makes me think it's not a problem reading the messages from disk or parsing them (since it has to parse out anything that's not sent), but a problem with how it's actually rendering, or drawing the message text into the window.

A simple fix would be to just render/read the newest messages and dynamically read others IF the user scrolls the window. The same as any good text editor does with a giant text file, as opposed to the Notepad method which attempts to load the whole file in memory and locks up your machine for an hour in the process.

minsc_tdp
04-18-07, 03:38 PM
I installed the patch and went to the graphics options but see nothing about enabling FSAA. Is this on automatically? I have the nVida 8800GTX with latest drivers. From reading this thread it looks like there's still much to be fixed. This patch came out rather quickly so I'm confident there will be a 1.3.Thanks
I'd recommend NVTray (http://nvtweak.laptopvideo2go.com/). I've used it for a while, it's a really simple and useful tray utility for forcing AA, AS, and other options. It's just doing the same thing the driver GUI does when you force AA but prevents you from having to deal with NV's ugly gui. It also has features to unlock the various coolbits, though they don't work as well on the 8800 cards since the drivers are a mess right now.

minsc_tdp
04-18-07, 03:42 PM
I am NOT going to play this game at 1024x768 on my 21" widescreen

Hey I'm playing it at 1024x768 on a 56" TV and it's great. Advice: Since you're running a lower res you have more resources to boost the other graphics options and crank the AA/AS. Try turning all graphic options on, and use 4xAA and 16xAS. It'll look great and you won't even care that it's 1024x768, and you'll get a higher framerate than the higher resolutions.

Believe me, nobody wants proper higher res support than me at 56", but I can also see that the game is beautiful at 1024x768 now with AA/AS.

minsc_tdp
04-18-07, 03:44 PM
I've heard another ugly rumor that you can actually see your torp tracks on the attack map after crossing the IDL. Sick puppy that I am, I hope that's true. I deserve that sort of suffering

I loaded my career from base, double-checked the realism settings to ensure the attack map should show my torps, and sure enough they appeared in my first encounter. So it looks to be working!

minsc_tdp
04-18-07, 03:54 PM
Only one thing noticably broke for me in career mode. The hydrophone doesn't seem to work. I was submerged, stopped (truly 0 kts) in silent running mode. Periscope showed a destroyer no more than 750 feet away. But manually using home/end to point the hydrophone at it gave me no engine sounds. Clicking report contacts said no contacts..?

Another minor thing, I used to play fine with 3D sounds maxed, but now I can't hear torp explosions. I dropped it one notch and then I could hear them, so no big deal.

One other funny thing is that I saved at a port near Java, and when I resumed in 1.2 the port was filled with 3 enemy ships, docked. There I am, leaving the dock... they were sitting ducks which I sunk on my way out. I think they tweaked the enemy port takeover right on that point in my career so somehow I got saved into a base that we don't control anymore in 1.2. :)

MONOLITH
04-18-07, 04:00 PM
@ Monolith
Just to clarify. That graphics glitch is seen at the TBT up on deck, not at the scope view. You have referred to it as scope view here several times I think.
Does your TBT look normal at 1680x1050?


Oh crap. *Smacks head*

Man I gotta slow down.

Let me go ingame and check. I've been talking about the periscope this whole time.

Christ. Sorry guys. I'll be right back.....

MONOLITH
04-18-07, 04:15 PM
Okay.

Smack me.

I have it too. :damn:

Sorry guys.

I'm going to try out DragonRR1's fix below right now....



TBT Widescreen problem - FIX!! (Need confirmation from others)

Navigate to:
C:\...your path to game here...\Silent Hunter 4 Wolves of the Pacific\Data\Menu\

Make a backup copy of

menu_1024_768.ini (call it menu_1024_768.bak or something)

Load the file:

menu_1024_768.ini

with notepad or suitable text editor.

Do a simple find text - "tbt_1024.tga" without the quotes

scroll UP 4 lines to find: (it's in the same section)

Zone= 0 768 1024 768 1 1 0x28000000 0.5 -0.5 0x28000001 -0.5 0.5 0 0

Change to:

Zone= 0 768 1024 768 5 1 0x28000000 0.5 -0.5 0x28000001 -0.5 0.5 0 0

The only difference is changing the "1" to a "5"

Save the file and run the game as normal.

MONOLITH
04-18-07, 04:25 PM
Okay, I can confirm so far that Dragon's fix does work.

But I've only tried it at 1680x1050, not at other resolutions yet.

Also, one question, I can't remember, did the TBT have a zoom function before (2 magnifications like the periscope)? Because right now after the fix it does not.



Nice work Dragon. How the heck did you figure that one out?


Oh, I also noticed in the menu folder there is another identical ini renamed "OLD' already. I guess a product of one of the patches?

RickC Sniper
04-18-07, 04:26 PM
:up: Dragon, that fixed it. Many thanks.



Rick

RickC Sniper
04-18-07, 04:27 PM
Okay, I can confirm so far that Dragon's fix does work.

But I've only tried it at 1680x1050, not at other resolutions yet.

Also, one question, I can't remember, did the TBT have a zoom function before (2 magnifications like the periscope)? Because right now after the fix it does not.



Nice work Dragon. How the heck did you figure that one out?


Oh, I also noticed in the menu folder there is another identical ini renamed "OLD' already. I guess a product of one of the patches?


Perhaps created by jscme if you used it to install mods?

MONOLITH
04-18-07, 04:30 PM
Perhaps created by jscme if you used it to install mods?

Ah yes. That's it.

How about a zoom on the TBT. Was there one, or no?

ccruner13
04-18-07, 04:32 PM
no afaik

DragonRR1
04-18-07, 05:18 PM
Perhaps created by jscme if you used it to install mods?
Ah yes. That's it.

How about a zoom on the TBT. Was there one, or no?

No zoom on TBT AFAIK.

Glad to have helped! :)

Wasn't too hard to figure out. Basically I worked on the fact that the periscope mask DOES work and checked the differences. FYI If you put a "4" instead of 5 it actually shrinks the bitmap mask... I'm now wondering if it would be possible to make a high res version of the TBT and periscope views just for widescreen owners.. I suspect it is and might have a go, time allowing..

skullman86
04-18-07, 07:10 PM
is anybody else getting this? Never happened before the patch.
http://img239.imageshack.us/img239/1088/sh4img174200718658296rb3.th.jpg (http://img239.imageshack.us/my.php?image=sh4img174200718658296rb3.jpg)

doesn't seem to happen with the periscope only with this thing (tbt? forget the name).

Yep, I am getting that as well, 1680 x 1050

This resolution is not supported. So the bitmaps aren't big enough and the sim no longer streches the images. Bring it down a few notches and that will go away.


Easily said, but if our widescreens are native 1680x1050 turning down resolution just shrinks the entire game on the screen. Odd that it only affects the TBT and nothing else.

Where did you document that this resolution is not supported?

Look at the pull down in your video setup and its not listed I dont think.

first off, I'm sorry for adding another quote :rotfl:

second, I have the same problem at 1280x1024 but its only the top that gets cut off.It's probably only made for 1024x768 or w/e :shifty: .

-Pv-
04-18-07, 07:18 PM
If you didn't have CTDs on the un-modded 1.1 patch and you do now with 1.2, I strongly suggest you look at cooling and/or your cache size. Everyone was warned SH4 requires more cache than most games and patch 1.2 requires even more to support the higher graphic requirements. Now if the game were REALLY defective, everyone would be having frequent CTDs but myself and many others have reported none and I have about 5 hours into it since the patch and yes, my "P" parascope depth still works as before (as does everything else, only better.)
-Pv-

AVGWarhawk
04-18-07, 08:16 PM
If you didn't have CTDs on the un-modded 1.1 patch and you do now with 1.2, I strongly suggest you look at cooling and/or your cache size. Everyone was warned SH4 requires more cache than most games and patch 1.2 requires even more to support the higher graphic requirements. Now if the game were REALLY defective, everyone would be having frequent CTDs but myself and many others have reported none and I have about 5 hours into it since the patch and yes, my "P" parascope depth still works as before (as does everything else, only better.)
-Pv-

Last night I had an unexplained CTD with 1.2. I cleaned up the hard drive of internet junk, the registry and defragged. I played 2 hours tonight with out a CTD.

7Enigma
04-18-07, 08:37 PM
If you didn't have CTDs on the un-modded 1.1 patch and you do now with 1.2, I strongly suggest you look at cooling and/or your cache size. Everyone was warned SH4 requires more cache than most games and patch 1.2 requires even more to support the higher graphic requirements. Now if the game were REALLY defective, everyone would be having frequent CTDs but myself and many others have reported none and I have about 5 hours into it since the patch and yes, my "P" parascope depth still works as before (as does everything else, only better.)
-Pv-
CTD's were horrible on my computer with 1.0 and worse with 1.1 (couldn't load in-mission savegames after quitting out). I'm pleased to report 1.2 has fixed my CTD's so far (~4hours of play time with several exits and reloads both in-mission and after a shutdown). :up:

Also wanted to mention that performance has DRASTICALLY increased, and this is WITH using AA. I'm currently using 2X AA as Nvidia's 2Xq makes the images blurry IMO. I have higher framerates with AA on in 1.2 then I did in 1.1 without (I have deselected fog however which apparently can be a huge hit to performance).

6800GT btw.

Hans Schultz
04-18-07, 09:12 PM
I dont know if this is a specific 1.2 issue, but has anyone noticed that you dont spend any time in port between patrols, I pulled in port on Aug 7 1942, got a new bridge, and left on my new patrol on Aug 7 :down: also any "upgrades" you have bought are gone when your boat is upgraded, even if all they do is cut off the "bathtub" part where the AA gun is.:damn:

-Pv-
04-19-07, 12:14 AM
I don't know if you are talking about upgrades that were purchased on the patrol before the current port docking where we all start on a new patrol in patch 1.2, or upgrades purchased since loading the patch.
I didn't "lose" any of my previous upgrades. Since I had a leaving port autosave with my upgraded crew and boat repaired, I used that and all was as expected.

Some have reported deck gun or AA gun crew failures but mine have been great. Sinking ships and planes with the gun crew and all is just hunky dory.

I have not lost ANY functionality I had before the patch (that I cared about- the contrl-F2 is not something I used much and can play without) and instead, I'm enjoying all the new stuff. Can't wait for the weekend when I can max out. Not one CTD or even a hint of it in 9+ hours of play now on 1.2 and at 1280*1024 with env, post, AA all roaring away, I have even better frames than before the patch when I used less features. Frankly, I just couldn't be happier right now considering there is yet better things to come.

All that and my computer is just average by today's gamer standards.
-Pv-

heartc
04-19-07, 12:15 AM
my "P" parascope depth still works as before (as does everything else, only better.)
-Pv-

Periscope. Periscope. Periscope. ;)

-Pv-
04-19-07, 12:17 AM
Since I have two scopes I call them my pair-o'-scopes. Sorry.
-Pv-

heartc
04-19-07, 12:43 AM
:up:

DeePsix501
04-19-07, 01:11 AM
Since I have two scopes I call them my pair-o'-scopes. Sorry.
-Pv-

*rimshot* Crowd Groans :yep:

Fat Bhoy Tim
04-19-07, 01:42 AM
Since I have two scopes I call them my pair-o'-scopes. Sorry.
-Pv-

*throws popcorn*

Booo

Buster0083
04-19-07, 02:48 AM
Magnetic influence detonation still not working. Tested six torpedos (Mk14) from 1.5 to 2 feet below draft depth. The did track straight and true at high speed though. :)

I'm still not able to get this to work either. Has anyone else had problems?

As a side note, the Shift-F2 camera is still available under the camera selection button on the interface bar.

MONOLITH
04-19-07, 05:44 AM
Since I have two scopes I call them my pair-o'-scopes. Sorry.
-Pv-



LOL. :up:

melb00m
04-19-07, 05:55 AM
second, I have the same problem at 1280x1024 but its only the top that gets cut off.It's probably only made for 1024x768 or w/e :shifty: .

Of course, it depends on the format of the used resolution. It seems as if the bitmap is made for 1024x768 only, which is 4:3 format. 1280x1024 is 5:4, that means the image is overally higher compared to 1024x768, so the bitmap is cut off on top. 1680x1050 in contrast is a widescreen 8:5 format, so most of the parts are missing on the left and right side.

Nuc
04-19-07, 06:39 AM
What date is it when you tested? Could this be historical early war behavior of the magnetic exploder?

Magnetic influence detonation still not working. Tested six torpedos (Mk14) from 1.5 to 2 feet below draft depth. The did track straight and true at high speed though. :)

I'm still not able to get this to work either. Has anyone else had problems?

As a side note, the Shift-F2 camera is still available under the camera selection button on the interface bar.

E.Hartmann
04-19-07, 06:59 AM
Magnetic influence detonation still not working. Tested six torpedos (Mk14) from 1.5 to 2 feet below draft depth. The did track straight and true at high speed though. :)

I'm still not able to get this to work either. Has anyone else had problems?

As a side note, the Shift-F2 camera is still available under the camera selection button on the interface bar.

For magnetic to work you need to pick CONTACT ONLY. They got them reversed. If some folks would drop all the hopla about FSAA and such, they would see that the bug list is still pretty long and it would be nice if that would have been fixed first instead of some of the other stuff. Of course I understand that if they focused on all the bugs in the game the 1.2 would not be out for about two months and the FSAA was pretty easy to fix. Still though I feel for you in regards to the many minor issues that when lumped all together make a big mess.

So, if you set torps at 10-15 feet, select contact only, then your toprs will explode under the keel. I've done this time after time and had it worked perfectly. If you select Contact and Influence the torps will pass under neath and do nothing unless you hit but then it has to be a solid AoB of 90deg +/- 5deg to get detonation.

Weigh-Man
04-19-07, 07:04 AM
I patched to 1.2 after a clean install but I am getting random CTD's all the time, they don't seem to be tied to anything in particular though -

1. Looking at navmap with TC at 1024 and CTD
2. On surface approaching a convoy CTD
3. Periscope depth aproaching a convoy CTD
4. Aproaching base CTD
5. Fired a torpedo, torpedo blew up right in front of sub, CTD
6. Went to Internal view CTD

And various others, they don't seem to be attached to a key command or anything though, it just CTD's at random.

I had no problems at all with 1.1 and I have now gone back to that instead of 1.2 and no crashes at all again.

My resolution is 1680 x 1050 @ 60hz, FSAA@2x (FSAA@2x) AA@off with a
P4 3.2HT, 7800GSOC, 2gb Ram, X-Fi Extreme Gaming

I tried lowering the resolution to 1024 x 768, looked crap on a 22" widescreen but still got random CTD's

Anyone with similar problems?