Log in

View Full Version : Modders, after patch 1.2 release, please advise on compatibility


letterboy1
04-16-07, 09:35 PM
You guys probably do that anyway, but you know how patch anxiety affects the more hyper among us (me:oops: ).

After I patch I will wonder which mods are safe to reinstall again. I guess that the readme can guide me somewhat, but I hope that as soon as you modders have the time you will look at any patch fixes that affect your mods and advise us. Thanks for all you work.

Fearless
04-17-07, 12:08 AM
The only ones that I'll re-install for the time being are the sound and radio/gramaphone ones. Any other mod remotely related to .cfg file changes I will hold off on until they are compatible with the latest patch.

mgbmike
04-17-07, 06:09 AM
I wonder...if a mod is designed or altered to work with patch 1.2, but would fail with earlier versions, maybe changing the [REL] to [REL1.2] in the thread title would help.

Mush Martin
04-17-07, 06:15 AM
It depends If the mod was an improvised fix that effected the
same files as the Patch fix then it might work to harm the good
done by the patch.

letterboy1
04-17-07, 06:43 AM
I was looking at patch 1.1 to see if it could easily be explored with WinZip in hopes that I could do the same with 1.2. That way I could see ahead of time which files get overwritten, but no go.

Of course, it could be that some of the problems addressed by mods will actually be fixed with the patch. Here's hoping.:up:

letterboy1
04-17-07, 09:30 AM
I'm especially interested in the mod that fixes the radar not working when heading south. This mod requires a lot of editing so I used a version that includes the entire file already edited. Does the patch affect this file?

Gildor
04-17-07, 09:39 AM
The patch erased my change to the key commands. I will have to install that mod at least.

letterboy1
04-17-07, 09:50 AM
Gildor, which commands? Somebody else posted that their command.cfg wasn't touched. No big deal, the only thing I changed was the ability to open multiple tube doors.

supposedtobeworking
04-17-07, 04:11 PM
i took a snapshot with jsgme of 1.1 files before i installed the 1.2 patch--and it did not list the commands.cfg as being altered, so your key commands shouild remain if you edited the file. the problem i am having is mwith mods which deal with the menu1024 ini file like the nomograph, HUD mods, etc. Since I don't know what lines those mods dealt with specifically i cannot use them or add them in manually into the 1.2 menu1024 ini file. hopefully modders will update their mods soon.

Ducimus
04-17-07, 04:36 PM
Do not use my mod pack after patch. :88)

FTT is in drydock, getting an overhaul.

Camaero
04-17-07, 05:05 PM
Gildor, which commands? Somebody else posted that their command.cfg wasn't touched. No big deal, the only thing I changed was the ability to open multiple tube doors.

Not to go off topic, but where can I find out how to do that?:know:

FIREWALL
04-17-07, 05:08 PM
I have hud greenlites and key mods with no probs.:)

letterboy1
04-17-07, 05:45 PM
Gildor, which commands? Somebody else posted that their command.cfg wasn't touched. No big deal, the only thing I changed was the ability to open multiple tube doors.

Not to go off topic, but where can I find out how to do that?:know:

This thread:
http://www.subsim.com/radioroom/showthread.php?t=111616&highlight=tube+doors

Be sure to use the semicolon ; in front of the lines where it says to. It's refered to as "commenting out" a command line.

terrapin
04-18-07, 02:54 AM
Maybe it would be a good idea to add '1.2ready' to the filename, eg. :


TP_NoMod_1.2ready.7z

Jace11
04-18-07, 07:30 AM
The new 1.2 commands.cfg contains only 3 changes.

cam zoom 1,11

camzoom out 1,11

and they commented out str=1029 from the maintain depth command...

Menu.txt contains new lines for radio volume, options and a few other things

letterboy1
04-18-07, 09:10 AM
If the list that Seeadler posted is accurate, then the following mods should also be unaffected:

Realistic Crush Depth
Realistic Battery Life
Contact Range (the one that reduces message log size)

I reinstalled them with no issues so far.

U-Bones
04-18-07, 09:32 AM
If the list that Seeadler posted is accurate, then the following mods should also be unaffected:

Realistic Crush Depth
Realistic Battery Life
Contact Range (the one that reduces message log size)

I reinstalled them with no issues so far.

Wrong... the crush depths are in the nss_*.zon files which have been rearranged a bit.

I strongly recommend retweaking these files for whatever settings you desire.

Jace11
04-18-07, 10:11 AM
It shouldn't take too long to bring things up to speed. My installation is updated now, all my mods are compatable with 1.2. It took a long time checking file dates, then opening them in Word and using the compare function.

I spent 3 hours looking at the files. Some are left over from 1.1 and dont need updating so that made it even more complicated. I finally booted up 1.2 at about 9pm last night, and after a few teething problems (dials.cfg where I'd copied chrono hands wrong) and some other stuff it is running smooth...

Did you know they fixed the 5 inch gun too!!!???

Did you spot the new markers on the position keeper????

Lots of other stuff hidden away too...

I noted new campaign patrol objectives... suffixed with "d". Seem to be new objectives when you are on patrol.

Submarine UPC files changed around a fair bit...

Dials.cfg had a few changes. Orderbar contains new stuff, hense why some people have lost their green buttons and extra stations...