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View Full Version : Being Rammed at 160 foot depth


Florida Sailor
04-07-07, 08:23 AM
In the career mode, I was in Tokyo Bay at a depth of 160 feet and as a convoy passed overhead, I was rammed by a merchant. Does anyone know what is going on with that?
I played and loved Silent Hunter 1 and the drafts of the targets were accurate enough to easily pass under them.

con20or
04-07-07, 08:53 AM
I havent played the game yet, so i dont know what the ships are like, but remember that the depth is your depth below keel, so it starts from the bottom of your boat, not the top. So there is 160 Ft from the bottom of your boat to the surface of the sea. So you have to minus the height of your boat from that.

Secondly, there are (roughly) three and one third feet in a metre, so your depth is about 45metres. I dont know how big the ship was, but if it was loaded it might have a draft of say 10-12 metres if it was a big one??

Seems kind of strange, did you have your periscope up?? Maybe it hit that.

Gildor
04-07-07, 08:57 AM
Or maybe you were running into a sunk ship or aground on the bottom? Maybe a sub-net?

Florida Sailor
04-07-07, 09:02 AM
I am new to the forum. What do you mean by sign with an "X"?

con20or
04-07-07, 09:04 AM
That just my signature:D

It shows up on all my posts. I gotta change it soon, it's boring me!

Florida Sailor
04-07-07, 09:06 AM
I was not moving and had been in place for over 20 minutes at 160ft. As the merchant passed overhead, I was rammed and sunk.

con20or
04-07-07, 09:09 AM
Were you watching the external view? Did you see the merchant hit you?

Quillan
04-07-07, 09:09 AM
Did you have one of your periscopes raised to the top? The keel on most of the US boats ran about 15 feet deep when surfaced. I'm not sure what the height of the top of the retracted periscope was above the keel, but just an estimation from the game I'd have to guess about 30-50 feet. If it was extended, it might have been clipped by a deep draft ship, especially if the seas were rough.

Mush Martin
04-07-07, 09:13 AM
Maybe its a lower extension of that division down the middle
of a ship that prevents freecam from flying directly over
the model but extending downwards too far.

do you know at all what kind of ship rammed you?

drewsbu
04-07-07, 09:15 AM
I didn't know Tokyo bay had a depth of 160ft.

Florida Sailor
04-07-07, 09:15 AM
Both Scopes were down. I play at the high difficulty setting, so no camera was available. Sonar indicated the merchant was approaching and as it passed over I was SUNK.

It was the approach to Tokyo Bay, I pinged at 100 feet and had 98 feet below me, so I went to 160 to be safe from the approaching convoy.

con20or
04-07-07, 09:22 AM
Strange one that, i presume this game doesnt have ships towing things to damage subs with?? I saw them in a movie, dunno how realistic they were.

Sailor Steve
04-07-07, 10:41 AM
Periscope depth on a fleet boat was about 65 feet. At 160 feet you should have no chance of being rammed, except by another submarine.

Something is definitely wrong.

hyperion2206
04-07-07, 11:31 AM
I've never been to Tokio nor did I have a look at the map that came with my DE but could it be that the Japanese mined the waters around Tokio? It would be logical to lay mines at a certain depth to prevent submerged subs to enter this vital by.

NEON DEON
04-07-07, 11:39 AM
Maybe the merchant depth charged you.

Don't laugh. Some did carry depth charges.

-Pv-
04-07-07, 01:13 PM
I have had merchants pass over me in a porpoise class at 100 ft with the scopes down. This problem might be hard to reproduce.
-Pv-

USS_shipmaster
04-07-07, 03:19 PM
I had the same problem in sept 42
approximately 350-400 n-miles to the ENE from TAKAO island.
Probably was bombed by air attack ... it was so fast 4000xtime comp to 1x and i was alone with ghosts of my fellow crew

Blood_splat
04-07-07, 03:26 PM
What pissed me off in career mode was TC not stopping while getting bombed to death and taking damage.

davejb
04-07-07, 03:31 PM
Not that hard to work out how logical this is:
Depth showing 60ft (PD set), and the top of the scope is occasionally dunking whenever I'm at PD, so at 160ft there is 100ft of water above the top of your scope - give or take a foot or so. The only ships with a keel 100ft below the surface are other submarines and ships in the process of sinking.

If the guy is stopped he isn't going to run into nets, booms, or mines - and if he's sitting at 160ft he shouldn't be getting bombed by aeroplanes. That leaves random DC drops, and I'd discount that too except I've been DC'd when sitting doing nothing at depth when I'll guarantee the only detection opportunity would be an oil leak. (Which, as I'd not yet been in combat, I ought not to have....) My nasty suspicion is that SOMETIMES Japanese escorts get to 'see' you no matter what you are doing.... there's also a 'random damage' bug that defies description - submerged at 160ft, nowhere near an enemy ship, suddenly my deck gun is damaged - presumably it's some special non-waterproof version :hmm:

Looks more like a bug to me.

SinisterDexter
04-07-07, 03:49 PM
What pissed me off in career mode was TC not stopping while getting bombed to death and taking damage.

Been there, done that, got the t-shirt...:damn:

nattydread
04-07-07, 04:52 PM
I have had my sub not dive to a chosen depth...because I chose a depth deeper than available...the crew just didnt dive, I think they stayed at periscope depth. I would have assumed i was at the desired depth...and I did for awhile hadnt I checked later.