View Full Version : [REL] Scene.dat Tweak File
nvdrifter
04-07-07, 12:49 AM
**Released!** Scene.dat Tweak File for TimeTraveller's Mini Tweaker utility
This tweak file allows modders to change wind, weather, waves, water reflections, water currents, fog, underwater clarity, sky colors, rain, clouds, and other environmental settings located in the SH4 scene.dat file.
To use this tweak file, you must first install Mini Tweaker utility by TimeTraveller.
If any modders use this or other tweak files to create your own mods, please remember it is common courtesy to mention the names of those who provided you the tools to allow you to create your mods in the first place. ;)
Download here: http://hosted.filefront.com/aragorn155/1928845
CaptainCox
04-07-07, 01:10 AM
Again nice work! I actually never looked at this stuff, I guess its time to start :)
I have noticed that some modders are releasing mods that were created with MiniTweaker and probably some of the SH4 tweak files I created or converted.. without any mention of my name or TimeTraveller's name in the readme.txt or the mod thread. If any modders use this or other tweak files to create your own mods, please remember it is common courtesy to mention the names of those who provided you the tools to allow you to create your mods in the first place. ;)
My apologies, you a very much correct, my ammo mod neglected to name anyone.
It will be corrected :up:
Cheers
Redwine
04-07-07, 08:20 AM
Many thanks !!! :up::up:
I was enforced to edit the undewater visibility via Hexeditor !!!
looking forward to try it out
thank you
Hartmann
04-07-07, 11:15 AM
Thanks !!
Where i have to install the utility ??
in the sh4 main folder or in the folder of the moded file ?? ? :88)
nvdrifter
04-07-07, 11:23 AM
Thanks !!
Where i have to install the utility ??
in the sh4 main folder or in the folder of the moded file ?? ? :88)
The best place to put new tweak files is in your Mini Tweaker 'tweak file' folder. It's always a good idea to create a new tweak file folder specifically for SH4 tweak files, maybe labeled 'SH4 Tweak Files' or whatever. I usually don't change the names of the tweak files when creating or converting them to SH4. I don't advise overwriting your SH3 tweak files with any of the SH4 tweak files that have the same name. Best just to make a new folder.
irish1958
04-07-07, 11:38 AM
nvdrifter,
Do you plan on releasing a pack of the tweak files in a zip format, or should we download individual files from your folder?
nvdrifter
04-07-07, 11:44 AM
nvdrifter,
Do you plan on releasing a pack of the tweak files in a zip format, or should we download individual files from your folder?
I have been thinking about that. I guess that I have released enough tweak files now that I could put them all in one download. :hmm:
irish1958
04-07-07, 12:13 PM
nvdrifter,
Thanks.
ReallyDedPoet
04-07-07, 08:30 PM
Nice, great work again nvdrifter:up:
nvdrifter
04-07-07, 10:42 PM
Below is a list I made based on dev notes that describes what the different environmental settings do. I tried to simplify and clarify some things on this list. The list is not complete, but contains a description of most environmetal settings. I hope modders will find this list helpful when modding environmental effects ;):
ChangeTimeMin: The minimum time after which the random wind changes
ChangeTimeMax: The maximum time after which the random wind changes
RandomWindSpeedMax: The maximum intensity of the random wind
RandomWindSpeedVariationSpeed: The speed of intensity change for random wind
RandomWindHeadingVariationSpeed: The speed of heading change for random wind
DropsNumber: Total number of rain drops
FallSpeed: Rain drop fall speed
RainIntensityChangeSpeed: The speed of change for rain intensity
MinSize: Rain drop minimum size
MaxSize: Rain drop maximum size
HeadColor: The color of the start of the drop
HeadAlpha: The alpha of the start of the drop
TailColor: The color of the end of the drop
TailAlpha: The alpha of the end of the drop
OverHorizon: Angle (in degrees) over the horizon when a celestial object will start to set or end to rise
UnderHorizon: Angle (in deg) under the horizon when a celestial object will start to rise or end to set
LightOverHorizon: Percent of the sun light decreasing over the horizon
SunAltitudeAngleScale: 0 .. 1 The angle between the sun and the horizon is multiplied with this value
SunReflectAngle: 0 .. 90 The angle between the sun reflect light and horizontal plane
MaxUnderwaterSunLightAngle: 0 .. 90 The maximum angle between the sun and horizontal plane during night
SunHaloStartFade, SunHaloEndFade, SunHaloReflectionStartFade: -90 .. 90 The angle between the sun and the horizon where the halo starts to fade
SunHaloReflectionFade: -90 .. 90 The angle between the sun and the horizon where the halo becomes invisible
SkyObjRadius: Celestial objects radius (distance) relative to camera position
SunRadius: Sun radius (in meters)
MoonRadius: Moon radius (in meters)
StarsRadius: Stars radius (in meters)
StartWindSpeed, StartWindHeading, EndWindSpeed: Wind speed (in meters/second)
EndWindHeading: 0 - 360, 0 = North
WindHeadingChangeSpeed: The current wind heading changes to the target heading with this speed
WindSpeedChangeSpeed: The current wind speed changes to the target wind speed with this speed. The waves properties for different wind speeds
Water Scale X,Y,Z: Water Scale on Z, Water Scale on Y
U: The horizontal scale
V: The height scale
Amplitude: The amplitude scale
WaterSpecularity: Water sparkle reflection parameters
Glossiness: Above water glossiness (128)
Intensity: Above water sparkle reflection intensity (0.8)
UnderGlossiness: Underwater glossiness (12)
UnderIntensity: Under water sparkle reflection intensity (1.8)
FresnelCoef: Fresnel Reflection coefficient
LargeWavesArmonics: Supress large waves first movement
LargeWavesCoef: Large waves suppression coefficient
SeaSpeed: The speed of sea waves movement
ReflIntensity: Above water reflection intensity (1)
ReflBias: Above water reflection bias (0)
WindCoef: The wind coef used for surface bump movement speed
StartFog: Start fog type 0..4
EndFog__enum{FogNone,FogLight,FogMedium,FogHeavy}: End fog type 0..4
FogChangeSpeed: Change speed for fog type
FogDistances:
ObjectsRelativeZMin, ObjectsRelativeZMax, UnderwaterObjectsRelativeZMin, UnderwaterObjectsRelativeZMax, CloudsRelativeZMin, CloudsRelativeZMax, SkyYMin, SkyYMax, SeaRelativeZMin, SeaRelativeZMax, YScaleForFog: The Y(height) component of the vertex position is multiplied with this value before fog distance computation on clouds
SeaFoam: Sea foam settings
UseSlope: If true take into consideration edge angles when computing wave peaks, otherwise consider only relative height
IncreaseSpeed: The new foam is generated with this speed
DecreaseSpeed: Existing foam is destroyed with this speed
IncreaseAngleMin: The wave peak angle where we start to increase the foam quantity
IncreaseAngleMax: The wave peak angle where the increase speed is maximum
TextureScale: Foam texture scale coeff
MaskTextureScale: Foam mask texture scale coeff
WindSpeed___AnimationSpeed__Sky: Sky parameters for different sun azimuth angles. The angles start from 90 degrees (zenith) and vary with a 15 degrees step to -90 degrees
SunRelativeSize: 1.0f is normal size, the sun is larger at sunrise/sunset
SkyTextureIndex: Textures are arranged in column major order. -1 means no texture at this position
robbierob2005
04-30-07, 12:20 PM
I did not see the file when I clicked the downloadlink. Is the link okay?
U-Bones
04-30-07, 12:26 PM
I did not see the file when I clicked the downloadlink. Is the link okay?
Looks like his SH4 files were removed.
CaptainCox
04-30-07, 12:44 PM
WOW...nvdrifter is pretty serious with this grudge...:(
kakemann
04-30-07, 12:52 PM
It's not there
castorp345
04-30-07, 01:11 PM
I did not see the file when I clicked the downloadlink. Is the link okay?
Looks like his SH4 files were removed.
well, it's not the first time he's done this (and i have a nagging suspicion that it won't be the last), but you might try pm'ing him... it should bounce to his email and then, if you're "one of the nice ones", he might respond and give you the file/assistance you're looking for...
cheers
hc
Hmmm I don't see any reference to the visibility limit:hmm: Can someone explain how to move it to 18.000 yards/metres? 8000 metres (Or 9000 with a mod recently published) is not what I would like to have :88)
Very cool. Thanks nvdrifter. There's three different mods I want to use that all use the scene.dat file and I didn't know how to combine them before.
robbierob2005
05-01-07, 10:59 AM
Can someone else upload it somewhere? Don't know why he removed the files. Did it has something to do with that topic about modders not receiving the credits they deserve?
zero2005
05-01-07, 12:03 PM
aye, i need the tweak files and such too. as well as the tweaker.
robbierob2005
05-01-07, 03:19 PM
http://www.subsim.com/radioroom/showpost.php?p=521238&postcount=11
And thanks to nvdrifter :up:
zero2005
05-01-07, 03:33 PM
Sweetness, thanx!
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