CaptainKobuk
04-06-07, 02:43 AM
:rotfl:100% PATCH 1.3 COMPATIBLE:rotfl:
:sunny: Torpedo damage 1.5x or 2x http://www.megaupload.com/?d=X2MUJQDR
:sunny: Torpedo damage 1.5x or 2x http://media4.filewind.com/g.php?filepath=11692
Choose if you want to increase your torpedo power by 50%(1.5x) or 100%(2x)
:sunny: Install with JSGME (works with both SH4 and SH3)
http://www.users.on.net/%7Ejscones/software/products/jsgme_setup.exe
:sunny:files effected:
-----------------------------------
\Data\Library\Torpedoes_US.zon
-----------------------------
:sunny:
What this mod does:
----------------------------------
The hitting power of every USA submarine torpedo in the game was increased. Both the radius and the actual hit points damage were increased. Those are the only two moddable numbers for each torpedo's hitting power.
:sunny:Why this mod?:
----------------------------------
A recent other mod raised the radius to 20 feet and the damage to 1000.(on the most powerful torpedo i guess). My numbers are much less that power. My goal was to raise hitting power but not create super torpedos that might result in there being not enough challenge for me. Though i RESPECT any other modder's choices for what's fun for them. It is fun to see terrific explosions. My mod just makes them still rely a lot on chance critical hits. I guess.
The original SH4 torpedo power seemed weak to me. From memory, i recall that when a standard mk14 US Torpedo hit ANY CARGO SHIP squarely in the middle, it definitely ALWAYS made a hole and ALWAYS did damage. The only exception being duds. I realize that the modelling of damage in this game may be just calculating hitpoints without showing damage until a certain threshold is reached. Whatever.
The most common scenario in the unmodded game that i wanted to change for the better was to many shots doing no visible damage. I've seen enough actual war films or training films of torpedo hits to know they do tremendous damage to cargo ships when properly targeted. Transports had thin hulls. A warship is something different because of the extra steel thickness of the hull.
My goal is a fair game that's still a challenge but also fun to play because torpedo impact results are more visually and quantitatively dramatic.
:sunny:My beta testing results indicate the following...
-------------------------------------------------------
2x is enough power to sink most medium cargo ships and destroyers with one shot an average of around 70% of the time. I'm no expert on this, but i do know that that's historically quite a high if not an impossible average.
1.5x is currently being tested.:ping:
:sunny: Torpedo damage 1.5x or 2x http://www.megaupload.com/?d=X2MUJQDR
:sunny: Torpedo damage 1.5x or 2x http://media4.filewind.com/g.php?filepath=11692
Choose if you want to increase your torpedo power by 50%(1.5x) or 100%(2x)
:sunny: Install with JSGME (works with both SH4 and SH3)
http://www.users.on.net/%7Ejscones/software/products/jsgme_setup.exe
:sunny:files effected:
-----------------------------------
\Data\Library\Torpedoes_US.zon
-----------------------------
:sunny:
What this mod does:
----------------------------------
The hitting power of every USA submarine torpedo in the game was increased. Both the radius and the actual hit points damage were increased. Those are the only two moddable numbers for each torpedo's hitting power.
:sunny:Why this mod?:
----------------------------------
A recent other mod raised the radius to 20 feet and the damage to 1000.(on the most powerful torpedo i guess). My numbers are much less that power. My goal was to raise hitting power but not create super torpedos that might result in there being not enough challenge for me. Though i RESPECT any other modder's choices for what's fun for them. It is fun to see terrific explosions. My mod just makes them still rely a lot on chance critical hits. I guess.
The original SH4 torpedo power seemed weak to me. From memory, i recall that when a standard mk14 US Torpedo hit ANY CARGO SHIP squarely in the middle, it definitely ALWAYS made a hole and ALWAYS did damage. The only exception being duds. I realize that the modelling of damage in this game may be just calculating hitpoints without showing damage until a certain threshold is reached. Whatever.
The most common scenario in the unmodded game that i wanted to change for the better was to many shots doing no visible damage. I've seen enough actual war films or training films of torpedo hits to know they do tremendous damage to cargo ships when properly targeted. Transports had thin hulls. A warship is something different because of the extra steel thickness of the hull.
My goal is a fair game that's still a challenge but also fun to play because torpedo impact results are more visually and quantitatively dramatic.
:sunny:My beta testing results indicate the following...
-------------------------------------------------------
2x is enough power to sink most medium cargo ships and destroyers with one shot an average of around 70% of the time. I'm no expert on this, but i do know that that's historically quite a high if not an impossible average.
1.5x is currently being tested.:ping: