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View Full Version : [REL] Updated Torpedo Tooltip Info


LukeFF
04-04-07, 02:32 AM
Going off of a previous mod (sorry, cannot recall who it was who came up with it), I updated the text for all the different torpedo types. I originally had more text for each type, but the game crashes beyond a certain number of lines rendered for each section. Nonetheless, the information given is pretty relevant.

Just open your menu.txt file and copy and paste in the following information:

5370=Type: Mark 10|Range: 3,500 yards at 36 knots|Propulsion: Wet-heater|Notes: World War I-era torpedo still used by S-class submarines during World War II.
5371=Type: Mark 14|Range: 4,500 yards at 46 knots OR 9,000 yards at 31 knots|Propulsion: Wet-heater|Notes: Though initially plagued with many problems, it was the standard submarine torpedo of the war.
5372=Type: Mark 16|Range: 13,700 yards at 46 knots|Propulsion: Hydrogen Peroxide|Notes: A high-performance but high-cost torpedo. Not used during the war but remained in service until the mid-1970s.
5373=Type: Mark 18|Range: 4,000 yards at 29 knots|Propulsion: Electric-Battery|Notes: The Westinghouse version of a British-captured German G7e. By war's end, it made up 65 percent of all torpedoes fired by American submarines.
5374=Type: Mark 23|Range: 4,500 yards at 46 knots|Propulsion: Wet-heater|Notes: Identical to the Mark 14 without the 31-knot setting. In service 1943-1946.
5375=Type: Mark 27|Range: 5,000 yards at 12 knots|Propulsion: Battery|Notes: A variation of the airborne Mark 24 adapted for submarine use. It was a passive homing weapon intended for self-defense against ASW escorts.

Text data adaped from http://www.navweaps.com

Redwine
04-04-07, 05:44 AM
Many Thanks ! :up:

bunkerratt
04-04-07, 06:36 AM
very cool and a much needed addition to the sim...tyvm...:up:

DevilThorn
04-04-07, 10:30 AM
Thank you!

Jace11
04-04-07, 12:59 PM
nice, though I would change it so it sounds like the desciptions are written in the time period as opposed to post war. Just an minor complaint.

ATR-42
11-06-07, 06:35 PM
another good thread here...
http://www.subsim.com/radioroom/showthread.php?t=109480&highlight=torpedo


i changed my torpedo data to read as the following.
I wanted to know the Explosive power in each torpedo. I added the data here.
you can paste this into your MENU.TXT file of this mod.

5370=Mark 10 3,500 yards (3,200 m) at 36 knots Explosive Charge 497 lbs
5371=Mark 14 4,500 yards (4,100 m) at 46 knots OR 9,000 yards (8,200 m) at 31 knot Explosive Charge 643 lbs
5372=Mark 16 13,700 yards (12,500 m) at 46 knots Explosive Charge 943 lbs
5373=Mark 18 4,000 yards (3,650 m) at 29 knots Electrical Explosive Charge 575 lbs
5374=Mark 23 4,500 yards (4,100 m) at 46 knots Explosive Charge 643 lbs
5375=Mark 27 5,000 yards (4,570 m) at 12 knots Electrical Explosive Charge 95 lbs