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View Full Version : [REQ] Longer wakes - nvdrifter?


Boris
04-03-07, 12:07 PM
Any chance of making a longer wakes mod for torpedoes and ships like you did for SH3?

ReallyDedPoet
04-03-07, 12:10 PM
http://www.subsim.com/radioroom/showthread.php?t=110291&highlight=longer+wakes

This was posted:up:

Boris
04-03-07, 12:11 PM
http://www.subsim.com/radioroom/showthread.php?t=110291&highlight=longer+wakes

This was posted:up:
Woops

Thanks :up:

- just so this thread doesn't go to waste... has anything about the incredibly low fireing sound of the guns been said, and is there a fix?

sorry, just got this game today, and am getting up to speed.

ReallyDedPoet
04-03-07, 12:20 PM
has anything about the incredibly low fireing sound of the guns been said, and is there a fix?



I have not seen anything yet, but have noticed this as well, no doubt it will be fixed:yep:

akdavis
04-03-07, 01:28 PM
http://www.subsim.com/radioroom/showthread.php?t=110291&highlight=longer+wakes

This was posted:up:
Woops

Thanks :up:

- just so this thread doesn't go to waste... has anything about the incredibly low fireing sound of the guns been said, and is there a fix?

sorry, just got this game today, and am getting up to speed.

I get that when I enable the 3D realtime sound option. I find that option buggy in general (which is too bad).

Boris
04-03-07, 01:42 PM
http://www.subsim.com/radioroom/showthread.php?t=110291&highlight=longer+wakes

This was posted:up:
Woops

Thanks :up:

- just so this thread doesn't go to waste... has anything about the incredibly low fireing sound of the guns been said, and is there a fix?

sorry, just got this game today, and am getting up to speed.
I get that when I enable the 3D realtime sound option. I find that option buggy in general (which is too bad).

Thanks, I guess I'll turn it off for now