PDA

View Full Version : Instant transfers - can we mod it?


Beery
04-03-07, 10:06 AM
Whenever I transfer in the game from one base to another I find that the transfer happens instantly. Sometimes the game even goes backwards in time. Is there any way we can mod this so that the delay is something realistic like a few weeks. Teleportation, as far as I'm aware, was not available to the military in WWII.

Also, does anyone know if the above issue is something the devs are working on?

On a similar subject, does anyone know where the delay between patrols info is kept? Often it seems that the game sends me out on patrol before my crew have had chance to get a proper rest and before the boat can possibly be ready.

Jams79
04-03-07, 10:20 AM
Only place I've noticed stuff about the trasfers is in careertrack.upc's. Which means we either resort to editing saves as we go to make the delay or SHIV Skipper (or any alternatives) is our only hope.

Prof
04-03-07, 10:43 AM
Teleportation, as far as I'm aware, was not available to the military in WWII.Philadelphia Experiment? :D

U-Bones
04-03-07, 11:04 AM
Whenever I transfer in the game from one base to another I find that the transfer happens instantly. Sometimes the game even goes backwards in time. Is there any way we can mod this so that the delay is something realistic like a few weeks. Teleportation, as far as I'm aware, was not available to the military in WWII.

Also, does anyone know if the above issue is something the devs are working on?

On a similar subject, does anyone know where the delay between patrols info is kept? Often it seems that the game sends me out on patrol before my crew have had chance to get a proper rest and before the boat can possibly be ready.

Yeah I have noticed a lot of two day turnarounds with major damage.

I have also noticed medals are dated prior to the patrol you earn them in.

tedhealy
04-03-07, 11:10 AM
Without doing any repairs (maybe very minimal repairs) or adding equipment, the minimum turnaround time should be 3 weeks in my opinion.

Beery
04-03-07, 12:38 PM
Without doing any repairs (maybe very minimal repairs) or adding equipment, the minimum turnaround time should be 3 weeks in my opinion.

I agree. In RUb I had it set to 28 days. At least with SH4 they've got some randomization built-in, but in my opinion the downtime between patrols still tends to be too short.

elanaiba
04-03-07, 12:50 PM
Just wanted to point a few things out:


the transfer to a new flotilla was suppose to take the form of "end your next patrol at that flotilla's base
the downtime between patrols should have been minimum 14 days, unless the flotilla changes bases, you're being overrun, etc. Lots of damage will lengthen this time - unless of course your sub is scrapped.
From time to time you're supposed to roll a refit which will be considerably longer and upgrade your conning tower if appropriate.If it's not working like this, its probably a bug or more :(. We'll fix it, give us time.

Beery
04-03-07, 12:56 PM
Just wanted to point a few things out:

the transfer to a new flotilla was suppose to take the form of "end your next patrol at that flotilla's base
the downtime between patrols should have been minimum 14 days, unless the flotilla changes bases, you're being overrun, etc. Lots of damage will lengthen this time - unless of course your sub is scrapped.
From time to time you're supposed to roll a refit which will be considerably longer and upgrade your conning tower if appropriate.If it's not working like this, its probably a bug or more :(. We'll fix it, give us time.

Okay thanks. Good to know you guys are listening in.

The transfer definitely doesn't work right - unlike in SH3 we never get a message to go to a new base.

14 day downtime is (in my opinion) too short. Maybe some boats did turnaround that fast, but I'm sure it wasn't usual.

elanaiba
04-03-07, 01:08 PM
Perhaps we'll increase it. It should be something like 14 + a random number of days, but I don't have the exact thing in front of me right now.

Beery
04-03-07, 01:10 PM
Perhaps we'll increase it. It should be something like 14 + a random number of days, but I don't have the exact thing in front of me right now.

By the way the additional random days feature is a great feature! 14 days is probably a good minimum, but I think the randomizer should probably make it so that the average downtime is around three weeks to a month, given no damage or work done to improve the boat.

So 14 base plus between 0 and 20 randomized days, giving between 14 and 34 days (average 24 days turnaround for a pristine boat that needs no repairs or upgrades).

That's probably about how I'd do it if it was up to me.

Egan
04-03-07, 01:14 PM
Does this relate to the settings in the basic.cfg (i don't even know if this is still used or whether it carries over from Sh3.)

Does this line control it?

[TIME]
TransferFlotilla=

Which is set to 1 in the stock game. I've set mine to 30 now. I guess I'll have to test.

On the same topic - if anyone knows how to change the time it takes to refit let me know. Going into Midway and hitting refit you get a full tank of fuel instantly. I'd much rather this be at least half a day or even a full one.

Is all this stuff hard coded now or am I just missing the right file?

Beery
04-03-07, 01:24 PM
Does this relate to the settings in the basic.cfg...

[TIME]
TransferFlotilla=

Which is set to 1 in the stock game. I've set mine to 30 now. I guess I'll have to test.

I'll do a test of that right now.

I tested it. It doesn't do anything. Hmm. I wish I knew where the values were kept, 'cos this is bugging the heck out of me.

tedhealy
04-03-07, 01:33 PM
So 14 base plus between 0 and 20 randomized days, giving between 14 and 34 days (average 24 days turnaround for a pristine boat that needs no repairs or upgrades).

That's probably about how I'd do it if it was up to me.

That would be perfect.

elanaiba
04-03-07, 01:42 PM
I don't think basic.cfg is used for anything.

the key to everything is in upcdata and the submarine upc files. But the refit times are not exported.

Regarding the in-patrol refit, my intention was to have it advance the date by 24 hours. But, at that time, it was not do-able, we concentrated on some other features.

Egan
04-03-07, 01:47 PM
Regarding the in-patrol refit, my intention was to have it advance the date by 24 hours. But, at that time, it was not do-able, we concentrated on some other features.

Ah well, shame. Maybe in a future patch. At the mo we can always sail into port and lay up for a few hours instead. More hardore that way :D

Cheers!

Beery
04-03-07, 02:04 PM
I don't think basic.cfg is used for anything.

the key to everything is in upcdata and the submarine upc files. But the refit times are not exported.

Can we get them exported in a patch? It would be nice to be able to work with them.

LukeFF
04-03-07, 02:18 PM
The USS Sunfish's patrol log gives a good idea of how long the time in base was between patrols, which looks like it was about 3-4 weeks on average.

http://www.geocities.com/Heartland/Hills/2364/LOGS.html

tedhealy
04-03-07, 02:26 PM
You can get an idea of time between patrols by looking at the various subs on wikipedia too.

http://en.wikipedia.org/wiki/List_of_submarine_classes_of_the_United_States_Nav y

Just pick a class, then a specific boat. Many entries have patrol summaries with dates.