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View Full Version : [REL] Real Diesel Sound


WilhelmTell
04-03-07, 07:17 AM
*UPDATED*
The diesel sound is from a real Fairbanks-Morse diesel engine startup of the USS Pampanito, a Balao class submarine. This and other recordings can be found at www.hnsa.org (http://www.hnsa.org) .

NEW:
Apart from the changed diesel engine sounds, you can now hear the startup sequence of the diesel engines when you are surfacing your boat.
When your sub is surfaced and you ordered all stop, you can hear the engines keep on running at idle speed.


Files in the zip:
- Submarine_diesel_exterior.wav
- Submarine_diesel_underwater.wav
- Submarine waves lap.wav (new)
- Submarine_surfacing.wav (new)

JSGME ready.
Or to be put into SH4\DATA\SOUND directory.Backup old files first.


DOWNLOAD RealisticEngineSoundFX v0.9 --> http://www.speedyshare.com/851965671.html

I hope you like it.

And last but not least, i like to thank Hitman for his brilliant ideas, as you can read further down this thread.

ReallyDedPoet
04-03-07, 08:15 AM
Nice option

Krupp
04-03-07, 08:39 AM
Real sub diesel? Thanks! I was sooooooooo bored with the old one I've used from sh3.

Loaf
04-03-07, 09:14 AM
Love that real diesel sound! Very cool...

BlackSpot
04-03-07, 09:38 AM
Oh yes, very nice. Thanks. :D

Assertor
04-03-07, 11:08 AM
I don't like it :cool:

But thanks anyway.

castorp345
04-03-07, 11:40 AM
excellent!
many thanks.

Subleo
04-03-07, 01:24 PM
Very nice sound. :up:
Thanks !

LukeFF
04-03-07, 01:44 PM
Nice job!

Hitman
04-03-07, 02:38 PM
Talk about realism? :rock:

Der Graf Von Rudklide
04-03-07, 02:50 PM
Thanx m8 - :up:

bunkerratt
04-03-07, 03:32 PM
it rocks..tyvm...i really dig the way it sounds underway ...tyvm...:rock:

GuillermoZS
04-03-07, 05:27 PM
Thanks man!! That web is great, there are lots of sounds we could use :rock:

DeePsix501
04-03-07, 06:31 PM
I Knew someone would use it! Thanks so much! Sounds like a muscle car!

EDIT - After using it in game, It sounds by ear that the RPM of the engine is to high when traveling at standard or 2/3. Can anyone else compare or find out what RPM the sound file is using compared to the RPM traveled at standard and slower. It sounds like i'm traveling at Full or Flank when im at standard or 2/3

Hitman
04-04-07, 01:57 AM
EDIT - After using it in game, It sounds by ear that the RPM of the engine is to high when traveling at standard or 2/3. Can anyone else compare or find out what RPM the sound file is using compared to the RPM traveled at standard and slower. It sounds like i'm traveling at Full or Flank when im at standard or 2/3

I don't think so. If you listen to the original file, the engine starts, there are three increases in rpm (Probably to get rid of the richer diesel mix required for the start and warm up it to get a constant idle speed) and the it stays at idle speed. That idle speed sound is what has been taken for the mod, so it should be correct. It might be that the game engine changes too much the tone when increasing rpm, but in my PC it sounds well even at flank speed. You can still clearly distinguish at flank the rythmic push/lift of the valves when the cam does its full turn.:hmm:

WilhelmTell
04-04-07, 05:43 AM
I tried with a decreased pitch of the sound but didn't like it. Like Hitman said, it is a cutoff from the unedited original sound file.

I did it for my own pleasure at the beginning, but found it suits well into the game so i wanted to share it with other Submarine-simmers. :)
I will try to get other soundfiles from www.hnsa.org (http://www.hnsa.org/) into the game - it's a great site.

Tell

Hitman
04-04-07, 08:43 AM
Just a suggestion: The Alfa Tau mod for Sh2 had a nice sound where the surfacing sound was replaced with the matching Das Boot sequence, and they added to the end of it the sound of a diesel starting. You could modify the surface sequence in SH4 also to have it play the full starting sequence of the diesel, including the compressor blowing and initial three gas boosts. It would be cool to hear the diesels start like that when you surface-and the game automatically switches to diesel :up:

WilhelmTell
04-04-07, 03:31 PM
Nice idea Hitman. But there is a problem with the transition from the end of the starting sequence (Submarine_surfacing.wav) to the engine sound (Submarine_diesel_exterior.wav). The pitch does only match for one or two speed settings. And when surfacing with 'all stopped' you hear the engine startup which will then suddenly become silent.
Another problem is (may be a bug?) that longer sound files (>15s) will only play once, it seems.

Nevertheless i modified the submarine_surfacing.wav so that it suits in fine with 2/3 and standard ahead. But i had to shorten the startup sequence by quite some seconds.
Still needs some fine tuning and will possibly never be perfect.

Tell

Hitman
04-04-07, 04:51 PM
The pitch does only match for one or two speed settings. And when surfacing with 'all stopped' you hear the engine startup which will then suddenly become silent.


Isn't there a "idle" sound? I had never noticed that when at all stop, the engines were completely shut off. Pity :damn:

Hitman
04-05-07, 08:59 AM
Update: If there is a standard waves sound for when you are at surface, you could add a subtle diesel at idle noise to that. When the sub starts moving it would we dorwned by the real diesel sound, and when it dives by the underwater and electric engine. Just a thought:hmm: I really would love to hear the diesels fire up when I surface :ping:

WilhelmTell
04-05-07, 03:53 PM
Again a great idea, Hitman.
I just finished the editing of the files.
I consider them not perfect, but if you want to try them, here you go.
I renamed the mod to RealisticEngineSoundFX.

Things added:
- When surfacing your boat, the diesels start up. (Hitman, you won't hear the whole sequence. Had to shorten them to under 15 seconds.:D)

- When surfaced and at all stopped, the engines keep on running at idle speed.(No fuel is used;))

Download --> http://www.speedyshare.com/851965671.html

Thanks again to you, Hitman, for the great ideas.

Regards,
Tell

wildchild
04-05-07, 04:41 PM
nice job man keep it up:up: :rock:

Hitman
04-05-07, 05:10 PM
Thank YOU for taking the time to do it! Works wonderfully well!!!:up: :up:

Tuddley3
04-05-07, 05:33 PM
Here is my Engine Mod
http://files.filefront.com/Submarine_diesel_exteriorwav/;5361363;/fileinfo.html

OakGroove
04-06-07, 03:17 AM
Good effort,
though if taking an idle sound for the boat engine - no matter what rpm you're running at or pitch setting the sound engine is using, it always sounds like it's stuck in idle.

WilhelmTell
04-06-07, 03:19 AM
@ Tuddley
Nice but it sounds very different. Is this a recording of an diesel engine ?
Maybe you should also edit the Submarine_diesel_underwater.wav !?

*edit*
First post updated

WilhelmTell
04-06-07, 03:49 AM
Good effort,
though if taking an idle sound for the boat engine - no matter what rpm you're running at or pitch setting the sound engine is using, it always sounds like it's stuck in idle.
I don't know exactly what you mean. Did you try the mod ?
The idle sound should stop being played as soon as you command any speed setting.

OakGroove
04-06-07, 04:39 AM
Hi WilhelmTell,

nothing wrong with the samples themselves. To illustrate my point here are 2 HQ onboard (~ no doppler) recordings of a DB-605 engine, the first one idle, second one inflight mil power.

Idle
http://www.speedyshare.com/259456411.html

Inflight
http://www.speedyshare.com/686361902.html

Quite a difference - try making the first sound like the second one with your editor. It's not as simple as taking an idle rpm sample * X to get an authentic engine sound for a certain speed setting.

What i'm saying is that it would be more appropriate to take a sample of a diesel engine with drive shafts engaged actually doing a few knots, and start from there.

WilhelmTell
04-06-07, 12:53 PM
Okay i see the point now. Maybe i work on it later and release another version but for now i am satisfied with the sounds so far.
Thanks for your tip though and for uploading those samples. By the way, where did you get them from, OakGroove ?

OakGroove
04-06-07, 01:15 PM
@WilhemTell,

it's from an audio CD called "Checkflight Gustav" available at http://www.aircraftrecords.com/ . I bought it in the hope that O.M. would allow users to modify/replace IL-2/FB sounds ... well i'm still waiting.

It's still good though to outrage my neighbours. :yep:

WilhelmTell
04-06-07, 02:08 PM
@ OakGroove
The sound of the DB-605 is awesome. I recently watched a video on youtube of a flyby of a ME-109. This toy is pure power.
Well, maybe the sounds in O.M. Battle of Britain will be modifiable.
If so, i already know who's the man for a BoB sound mod ;) ...

Regards

arnahud2
04-11-07, 11:56 AM
:D:D

Hi, fellows,
Here is the link for my updated RealisticEngineSoundFX (from wilhelm Tell). In the original starting sequence of USS Pampanito diesel, there is three increases in rpm. I put these three increases in my submarine_surfacing.wav.
Enjoy !!

http://www.speedyshare.com/315803878.html

Pampanito's diesel has a real great sound, very powerful ! :rotfl:

Ar Nahud II.

BlackSpot
04-11-07, 12:26 PM
:D:D

Hi, fellows,
Here is the link for my updated RealisticEngineSoundFX (from wilhelm Tell). In the original starting sequence of USS Pampanito diesel, there is three increases in rpm. I put these three increases in my submarine_surfacing.wav.
Enjoy !!

http://www.speedyshare.com/315803878.html

Pampanito's diesel has a real great sound, very powerful ! :rotfl:

Ar Nahud II.

Oh, nice dowload site.:D
None of this "Please-wait-45-seconds-to-download-so-if-you-get-bored-you'll-click-on-an-ad-for-a-film-you've-never-heard-of-and-have-no-intention-of-seeing" crap

thanks:D

ReallyDedPoet
04-11-07, 12:38 PM
Again a great idea, Hitman.
I just finished the editing of the files.
I consider them not perfect, but if you want to try them, here you go.
I renamed the mod to RealisticEngineSoundFX.

Things added:
- When surfacing your boat, the diesels start up. (Hitman, you won't hear the whole sequence. Had to shorten them to under 15 seconds.:D)

- When surfaced and at all stopped, the engines keep on running at idle speed.(No fuel is used;))

Download --> http://www.speedyshare.com/851965671.html

Thanks again to you, Hitman, for the great ideas.

Regards,
Tell

Great d\l site, fast, no waiting:up:

Thanks.

RDP

Schultzy
04-11-07, 04:17 PM
Danke! Gefällt mir.

Capt. Shark Bait
04-26-07, 03:34 PM
will this work with the ultimate sound mod?

WilhelmTell
04-26-07, 05:02 PM
Yes, it works with ultimate sound mod. Just copy the four included files over the ones from the ultimate sound mod. Make Backups first.
But i recommend installing it with JSGME. Just be sure to do it in the right order:
1. Ultimate Sound Mod
2. then Real Diesel Mod

Regards,
Tell

Buzz313th
04-28-07, 03:18 PM
Very Nice Mod!

The emersion factor with these sounds rises to a new level.

Thanks

carnes127
05-24-07, 01:40 AM
Help needed!
Engine sounds are extraordinary! However, I do not get the start-up sounds upon surfacing, nor the idling sound with All Stop. When surfacing, the engines just come on running. At all stop, the sound quits. While running at a speed, the engine sounds are good.

By the way, for the most part, those big Fairbanks-Morses ran at a constant speed. The differences you will hear at different speeds will just be the engines running a little louder because of heavier loading. The rolling sounds you hear on start-up are the governers getting control of the engine speed.
The engines are not connected to the prop shafts. They are driving large generators. The prop shafts are connected to large electric motors. That's why the engine speed doesn't change with boat speed changes. Only loudness changes.

bruschi sauro
05-24-07, 03:23 AM
tks mate...:smug:

jrhelly
06-09-07, 10:55 PM
The link seems to be dead now :cry:

DOWNLOAD RealisticEngineSoundFX v0.9 --> http://www.speedyshare.com/851965671.html


Could someone re-post the file somewhere please ?

Thank you very much !

CaptainCox
06-09-07, 11:38 PM
Just tried it and it works alright :hmm:
You don't see the icon that looks like a wooden crate with a green arrow pointing down in to it?

jrhelly
06-10-07, 04:37 AM
Just tried it and it works alright :hmm:
You don't see the icon that looks like a wooden crate with a green arrow pointing down in to it?

I do, but the wooden crate isn't clickable here.
When I click RealisticEngineSoundFX v0.9.zip (http://www2.speedyshare.com/data/851965671/3010077/95700327/RealisticEngineSoundFX%20v0.9.zip) I have an error message saying that (i) the URL is wrong or (ii) the country I live in may prohibit download of this link because of piracy. I live in Singapore, I guess that might be the problem then :cry:

CaptainCox
06-10-07, 06:20 AM
Try this link:
http://www.mediafire.com/?enjhtpmtj0o

jrhelly
06-13-07, 07:57 AM
Try this link:
http://www.mediafire.com/?enjhtpmtj0o (http://www.mediafire.com/?enjhtpmtj0o)


It worked ! Thank you very much good sir !

SUBMAN1
07-12-07, 10:16 PM
It is OK. You maxed out the sound though and it is completely distorted. It goes off the scale even into complete distortion. A wav analyzer shows it as being so loud, that it fills the entire screen with the sound itself instead of being able to read the wav. Let me see if I can find the original sound and correct it.

-S

SUBMAN1
07-12-07, 10:57 PM
This is what I mean. This is your sound file - it is off the scale:

http://img186.imageshack.us/img186/5647/yourslu0.jpg


Here is what the original sound looks like if you do a direct transfer from QT or Real to an actual WAV non modified:

http://img124.imageshack.us/img124/9578/originalcg6.jpg

Notice how clean that is?

Anyway, I converted the mov file to the actual wav. It has about the same signal strength as the original SHIV file it is replacing.

By the way, good find on these real diesel sounds. It is a nice addition to my game! :up:

-S

PS. I'll rip out the sound unmodified and upload it somewhere.

Capt Jack Harkness
12-12-07, 08:08 PM
[quote]You can still clearly distinguish at flank the rythmic push/lift of the valves when the cam does its full turn.:hmm:

Not to nit-pick, but you do know Fairbanks Morse Opposed Piston engines don't have valves right? They just have ports that open when the piston moves back far enough to expose them. The lack of a valvetrain (coupled with forced induction) is what makes these 2-strokes so efficient.

http://www.sdrm.org/roster/diesel/fm/fm38d8-3.jpg

As for the clattering sound, I'm not sure what actually causes it...

Roger Dodger
12-12-07, 09:17 PM
As for the clattering sound, I'm not sure what actually causes it...

I'm not sure either, but the new diesel engines they are using in the Dodge Rams still sound just like my old S-Boat. :rotfl:

Torpex752
12-13-07, 06:45 AM
The "clattering" sound is the fuel exploding.

Frank

Roger Dodger
12-13-07, 06:36 PM
Speaking of S-Boats and Diesel sound, does anyone know where I can get that 'old' diesel sound that was around about Trigger Maru 1.2 or earlier? That particular engine really gave the S-Boats a 'funky' sound that fit them very well. Of course, the funky sound didn't fit the newer boats, and the globalized engine sound replaced it.

When I start my new career after upgrading to patch 1.4/TM 1.7.2, I would also like to enable the sound patch just for the S-Boat I will probably be starting out with. When I get 'promoted' to a newer boat, I could just disable that particular sound mod to use the newer engines in newer boats.